Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 10602823962097931652 28 AsoRock the Conjurer (level 2, -2/22 HPs) Began as an Armataur Conjurer on Nov 22, 2025. Slain by Terence ... wielding a +0 short sword (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:00 (1158 turns). AsoRock the Conjurer (Armataur Conjurer) Turns: 1158, Time: 00:03:01 Health: -2/22 AC: 4 Str: 12 XL: 2 Next: 96% Magic: 1/5 EV: 8 Int: 18 God: Gold: 37 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . g - +0 whip rCold . . . (no offhand) rNeg . . . j - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons f - a +0 dagger g - a +0 whip (weapon) Armour a - a +0 robe d - a +0 ring mail h - a +0 kite shield j - a +0 leather armour (worn) Scrolls c - 2 scrolls of fog {unknown} e - a scroll of immolation {unknown} i - a scroll of noise {unknown} k - a scroll of fear {unknown} l - a scroll of identify {unknown} o - a scroll of blinking {unknown} Potions m - a potion of moonshine {unknown} n - a potion of lignification {unknown} Skills: + Level 0.7 Fighting + Level 1.7 Dodging - Level 2.2 Stealth + Level 2.0 Spellcasting * Level 4.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 4% 1 b - Searing Ray Conj 32% 2d5 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 1% N/A 34% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 36% 3 Fulminant Prism Conj/Alch 4% 3d5 69% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 69% 4 Freezing Cloud Conj/Ice/Air 3% 6-21 98% 5 Curse of Agony Necr 1% N/A 99% 5 Hellfire Mortar Fire/Erth/Frge 0% 4d5 100% 7 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History You kill the ribbon worm! You see here a ribbon worm corpse. You roll towards Terence! You closely miss Terence. Terence hits you with a +0 short sword. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (100% to hit) Okay, then. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Magic courses through your body. Terence hits you but does no damage. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits Terence but does no damage. The searing ray misses the ball python. (Press . to maintain the ray.) Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * There are no items here. There are no items here. The searing ray hits Terence. Terence is lightly wounded. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence! Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +0 short sword. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #########.# #.# #.# #####.# #.....# ######### ####.##### ........# #......# # #†# #.##.#.# # #@# #.##.#.### ##@#######.##...... ..#.#.S.....##.####.### ..........##.##.####.# .>...#.##.##.##......# #.#..#. #.....########## # #. #.#####..#.......<. # #......<.#.#######. #######....# #. You could see Terence and a ball python. Vanquished Creatures An adder (D:2) A dart slug (D:2) A ribbon worm (D:2) An endoplasm (D:1) A giant cockroach (D:2) 2 ball pythons (D:1) 2 bats 3 frilled lizards 2 goblins (D:1) 3 kobolds 4 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AsoRock the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 376 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/4 711 | D:1 | Found a faded altar of an unknown god. 799 | D:2 | Noticed Terence 807 | D:1 | Learned a level 2 spell: Searing Ray 1105 | D:2 | Reached skill level 4 in Conjurations 1157 | D:2 | HP: 1/22 [Terence/+0 short sword (3)] 1158 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_crosswalls, layout_basic, shapermc_ecumenical_altar_hornbeckon D:2: layout_loops_cross, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.0 Conjurations | 4 | 4.0 Fighting | | 0.7 Dodging | | 1.7 Stealth | | 2.2 Action || total ---------------------------++------- Melee: Dagger || 4 Unarmed || 2 Tailslap || 4 Whip || 13 Cast: Magic Dart || 38 Searing Ray || 2 Use: Potion || 1 Armour: Robe || 14 Leather armour || 15 Dodge: Dodged || 12