Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 10112612238884882609 3747 AsoRock the Frost Mage (level 9, -4/74 HPs) Began as a Revenant Ice Elementalist on June 12, 2026. Was a Follower of Sif Muna. Slain by a wight ... wielding a +2 falchion (7 damage) ... on level 8 of the Dungeon. The game lasted 00:23:37 (8832 turns). AsoRock the Frost Mage (Revenant Ice Elementalist) Turns: 8832, Time: 00:23:37 Health: -4/74 AC: 14 Str: 11 XL: 9 Next: 93% Magic: 1/12 EV: 12 Int: 28 God: Sif Muna [*.....] Gold: 167 SH: 0 Dex: 9 Spells: 3/14 levels left rFire . . . (100%) h - +7 mace of Anguish {flame, rElec Int+3} rCold + . . (50%) (no offhand) rNeg + + + (0%) a - +0 robe rPois ∞ (0%) (no helmet) rElec + (33%) j - +0 cloak rCorr . (100%) (no gloves) SInv . f - +1 pair of boots Will ..... (no amulet) Stlth ++ i - ring of wizardry HPRegen 0.32/turn e - +6 ring of intelligence MPRegen 0.13/turn %: wizardry (x1) @: ice-armoured A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws, accursed a: Enkindle (0%), Renounce Religion (0%), Channel Magic (13%) You were on level 8 of the Dungeon. You worshipped Sif Muna. Sif Muna was aware of your devotion. You visited 1 branch of the dungeon, and saw 8 of its levels. You also visited: Sewer. You collected 275 gold pieces. You spent 108 gold pieces at shops. Inventory: Hand Weapons c - a +1 dagger of venom h - the +7 mace of Anguish (weapon) {flame, rElec Int+3} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. Missiles d - 3 javelins g - 5 poisoned darts k - 2 boomerangs Armour a - a +0 robe (worn) b - a +0 scale mail f - a +1 pair of boots (worn) j - a +0 cloak (worn) Jewellery e - a +6 ring of intelligence (worn) i - a ring of wizardry (worn) l - a ring of protection from cold Wands b - a wand of acid (8) f - a wand of mindburst (6) (quivered) Scrolls I - a scroll of immolation i - 3 scrolls of identify t - 2 scrolls of teleportation N - 2 scrolls of noise V - a scroll of vulnerability a - a scroll of enchant armour S - a scroll of silence f - a scroll of fear g - a scroll of fog w - 3 scrolls of enchant weapon r - a scroll of revelation Potions g - 2 potions of magic b - 2 potions of brilliance h - 3 potions of haste d - 2 potions of lignification {unknown} l - 2 potions of moonshine j - 5 potions of curing {unknown} e - a potion of enlightenment o - a potion of attraction {unknown} k - 2 potions of resistance {unknown} f - a potion of ambrosia {unknown} Skills: - Level 5.0 Fighting - Level 5.0 Dodging - Level 4.0 Stealth - Level 3.0 Spellcasting - Level 4.0 Conjurations - Level 10.0 Ice Magic - Level 2.0 Earth Magic + Level 7.0 Invocations - Level 2.0 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Sandblast Erth 30% 2d9 1% 1 c - Frozen Ramparts Ice 100% 1d16 1% 3 d - Ozocubu's Armour Ice 57% N/A 1% 3 e - Hailstorm Conj/Ice 43% 3d9 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 32% N/A 1% 3 Stone Arrow Conj/Erth 42% 3d9 2% 3 Blink Tloc 8% N/A 4% 2 Grave Claw Necr 8% 2d7 4% 2 Eringya's Surprising Cr Summ 4% N/A 32% 4 Alistair's Walking Alem Alch/Frge 4% N/A 63% 5 Dispersal Tloc 2% N/A 99% 6 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (0/1) D:7 Sewer (visited) Lair: D:8-11 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Dithmenos Kikubaaqudgha Okawaru Sif Muna Vehumet Wu Jian Shops: D:7 [ Annotations: D:6 Blorkula the orcula Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History The blast of sand hits the wight but does no damage. The wight is severely damaged. You barely miss the wight. The wight is heavily damaged. The wight resists. The wall freezes the wight. The wight barely misses you. The wall freezes the wight but does no damage. The wight hits you with a +2 falchion! * * * LOW HITPOINT WARNING * * * The wight completely resists. The wall freezes the wight but does no damage. The wight barely misses you. The wall freezes the wight but does no damage. The wight hits you but does no damage. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +2 falchion and wearing a +0 robe (severely damaged, 82% to hit) You miscast Sandblast. Nothing appears to happen. The wall freezes the wight but does no damage. The wight hits you with a +3 short sword! * * * LOW HITPOINT WARNING * * * The wight completely resists. The wall freezes the wight but does no damage. The wight hits you with a +2 falchion. * * * LOW HITPOINT WARNING * * * Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +2 falchion and wearing a +0 robe (severely damaged, 82% to hit) The blast of sand hits the wight but does no damage. The wight is severely damaged. You closely miss the wight. The wight is heavily damaged. The frozen ramparts melt away. The wight hits you with a +3 short sword. * * * LOW HITPOINT WARNING * * * The wight hits you with a +2 falchion! You die... #.## #. ### #..###### # ##. . ##..# . #. ##..## #.###..## #......# ###...## #...## ##..## #@).# ......