Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 3659824968188027163 48 Assistance the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Oct 22, 2025. Slain by a gnoll ... wielding a +0 flail (3 damage) ... on level 1 of the Dungeon. The game lasted 00:06:37 (1038 turns). Assistance the Conjurer (Deep Elf Conjurer) Turns: 1038, Time: 00:06:38 Health: 0/19 AC: 0 Str: 4 XL: 3 Next: 50% Magic: 13/14 EV: 18 Int: 24 God: Gold: 9 SH: 0 Dex: 13 Spells: 8/9 levels left rFire x . . - Magic Parchment rCold . . . (offhand unavailable) rNeg . . . a - melded +0 robe rPois ∞ (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.28/turn %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, magic regeneration a: Begin Untransformation You were on level 1 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 9 gold pieces. Inventory: Armour a - a +0 robe (melded) Potions b - a potion of magic c - a potion of brilliance {unknown} d - a potion of heal wounds {unknown} e - 2 potions of resistance {unknown} Talismans f - an inkwell talisman (active) Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting * Level 5.4(5.9) Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 66% 2d6 1% 2 Grave Claw Necr 14% 2d8 12% 2 Fulminant Prism Conj/Alch 10% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Animate Dead Necr 7% N/A 63% 4 Borgnjor's Vile Clutch Necr/Erth 3% N/A 92% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate magic rapidly. Message History The magic dart hits the gnoll. The gnoll is heavily wounded. The magic dart hits the gnoll. The gnoll is almost dead. The magic dart hits the gnoll. You kill the gnoll! The magic dart hits the gnoll but does no damage. The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 whip. The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip! You are too injured to fight recklessly! There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. There is a stone staircase leading down here. You climb downwards. The gnoll hits you with a +0 whip. The gnoll hits you with a +0 flail. The gnoll closely misses you. There is a stone staircase leading up here. The gnoll barely misses you. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. You are too injured to fight recklessly! You flutter at the gnoll but do no damage. The gnoll closely misses you. x2 Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail. You die... .# #.#####.####### .# ###.# #.# .# #...# #.# .# #.#.# #.# .## #.#.#####.# ..## #[#.......# ...## #.####.#.## ....#####.####.#j# ...............#;# ....#####......j.# .........###.##### ...####.## ##.# ........# #.# ...####.## ##.# #### ##.###.## ##...## ##### You could see 2 gnolls. Vanquished Creatures An adder (D:2) A gnoll (D:2) 3 endoplasms A giant cockroach (D:1) 2 hobgoblins (D:1) 7 jackals (D:1) A quokka (D:1) 3 ball pythons (D:1) 3 bats (D:1) 4 kobolds (D:1) 5 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Assistance the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 181 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 390 | D:1 | Reached skill level 5 in Conjurations 857 | D:1 | Reached XP level 3. HP: 19/19 MP: 11/14 1038 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_loops_ring D:2: layout_basic, serial_shops, shop Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.9 Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 74 Armour: Robe || 8 Skin || 6 Dodge: Dodged || 15 Form: Scroll || 1