Dungeon Crawl Stone Soup version 0.33-a0-322-g559d583a2e (webtiles) character file. Game seed: 1209971327953186895 11 Atilla the Apothecary (level 2, -1/19 HPs) Began as a Merfolk Alchemist on Nov 15, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:31 (318 turns). Atilla the Apothecary (Merfolk Alchemist) Turns: 318, Time: 00:01:32 Health: -1/19 AC: 2 Str: 8 XL: 2 Next: 25% Magic: 0/5 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of ambrosia {unknown} d - a potion of invisibility {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.2 Spellcasting - Level 0.7 Conjurations * Level 4.6 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 16% N/A 14% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Olgreb's Toxic Radiance Alch 14% N/A 34% 4 Sticky Flame Fire/Alch 8% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You kill the jackal! The jackal bites you. The jackal attacks as it pursues you! The jackal misses you. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - jackal Aim: a jackal (60% to hit) The sting misses the jackal. The jackal closely misses you. The jackal misses you. The jackal bites you. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. The jackal bites you. The jackal attacks as it pursues you! The jackal bites you. The jackal misses you. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. The jackal closely misses you. The jackal bites you. You barely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - jackal Aim: a jackal (60% to hit) The sting hits the jackal but does no damage. The jackal is poisoned. The jackal bites you but does no damage. The jackal misses you. The jackal bites you but does no damage. You barely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You hit the jackal but do no damage. The jackal misses you. The jackal barely misses you. x3 You don't have enough magic to cast this spell. You hit the jackal but do no damage. The jackal barely misses you. x2 You barely miss the jackal. The jackal closely misses you. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You miss the jackal. The jackal looks more healthy. The jackal bites you. You die... #....?.....# #### #..........# ##..# #.......##... ######### #...# #.......# .. ##...ß...###...# #..†....# # #..ß.<.ß..##...###.......# ß.........ß#....##.......# ..ß..(..ß.......##.......# ß.........ß#....@h....~..# #..ß...ß..##...h###......# ##...ß...###....###.~~~..# ######### #..........~.## ##..###......# #### ###~.### #### You could see 2 jackals. Vanquished Creatures 2 dart slugs (D:1) A ball python (D:1) An endoplasm (D:1) A jackal (D:1) 2 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Atilla the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 101 | D:1 | Reached XP level 2. HP: 4/19 MP: 3/5 318 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_basic, shapermc_ecumenical_altar_flowoftime, serial_rivers, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_e, chequers_serial_rivers_small_a, chequers_serial_rivers_micro_e, chequers_serial_rivers_room_b, minmay_tetromino_l4 Action || total ---------------------------++------- Melee: Unarmed || 6 Cast: Sting || 12 Armour: Robe || 23 Dodge: Dodged || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 318 | 318 | 0 | 188 | 20 | 1 | 318.0 | Dungeon | 318 | 318 | 0 | 188 | 20 | 1 | 318.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 318 daAuts