Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 8252697845428434056 50 AutarchDCSS the Conjurer (level 3, -10/26 HPs) Began as an Armataur Conjurer on Sept 11, 2024. Splashed by a jelly's acid (11 damage) ... on level 4 of the Dungeon. The game lasted 00:07:39 (768 turns). AutarchDCSS the Conjurer (Armataur Conjurer) Turns: 768, Time: 00:07:40 Health: -10/26 AC: 0 Str: 12 XL: 3 Next: 55% Magic: 6/6 EV: 8 Int: 26 God: Gold: 88 SH: 0 Dex: 8 Spells: 3/6 levels left rFire . . . h - +2 dagger (protect) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ j - +6 ring of intelligence HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: roll @: corroded A: large, deformed body, tough skin 3, armoured tail, rollpage 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons f - a +0 dagger h - a +2 dagger of protection (weapon) Armour a - a +0 robe (worn) Jewellery i - a ring of fire j - a +6 ring of intelligence (left hand) Scrolls c - a scroll of poison {unknown} k - 2 scrolls of teleportation l - a scroll of torment {unknown} m - a scroll of enchant weapon {unknown} Potions b - a potion of magic d - a potion of degeneration {unknown} e - a potion of curing {unknown} g - a potion of brilliance {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.4 Spellcasting * Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Zin Shops: D:1 * Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History The searing ray hits the orc. The orc is severely wounded. The orc hits you with a +0 dagger. The searing ray hits the orc but does no damage. The orc is severely wounded. The orc barely misses you. The searing ray hits the orc. You kill the orc! You finish channelling your searing ray. Your magical contamination has completely faded away. Things that are here: a +0 dagger; a +0 chain mail; an orc corpse A jelly comes into view. The jelly quivers. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (100% to hit) The searing ray hits the jelly! The jelly is heavily wounded. (Press . to maintain the ray.) Without enough magic to sustain it, your searing ray dissipates. The jelly attacks as it pursues you! The jelly hits you but does no damage. Things that are here: a +0 dagger; a +0 chain mail; an orc corpse You roll towards the jelly! You hit the jelly. Your weapon exudes an aura of protection. Your hands burn! The jelly is severely wounded. The jelly hits you. You are splashed with acid. Things that are here: a +0 dagger; a +0 chain mail; an orc corpse The jelly attacks as it pursues you! The jelly hits you. You are splashed with acid! * * * LOW HITPOINT WARNING * * * Magic courses through your body. The jelly hits you. * * * LOW HITPOINT WARNING * * * The acid corrodes you! You are splashed with acid! You die... ###..# ##.#..# #.....### ##.##...# #. ###.# #. #.# #. #)# #. #J# ## #@# #<# #.# #.# #.# #.# ..# ### You could see a jelly. Vanquished Creatures 2 adders 3 dart slugs An orc (D:4) 4 bats An endoplasm (D:2) A giant cockroach (D:1) 4 goblins (D:2) A hobgoblin (D:1) 2 quokkas 3 ball pythons A kobold (D:1) A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AutarchDCSS the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 34 | D:1 | Found Viaqieso's General Store. 234 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 253 | D:1 | Learned a level 2 spell: Searing Ray 407 | D:2 | Reached skill level 4 in Conjurations 550 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 568 | D:3 | Found a glowing silver altar of Zin. 767 | D:4 | HP: 1/26 [acid (8)] 768 | D:4 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_forest, layout_loops_cross, serial_shops, nicolae_shop_competitors_out_of_business, ebering_ecumenical_altar_sacrificial, hangedman_glass_teeth, dreamdust_wishing_well, minmay_statues_item, kennysheep_another_room D:2: layout_rooms, minmay_misc_feat_four_crosses D:3: layout_basic, mainiacjoe_overflow_concentric_impassable D:4: layout_loops_ring, temple_doors_e, cheibrodos_sewer_entry_sluice, small_statue_intersection, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.4 Conjurations | 4 | 4.4 Dodging | | 1.3 Stealth | | 2.1 Action || total ---------------------------++------- Melee: Unarmed || 5 Dagger || 6 Cast: Magic Dart || 32 Searing Ray || 7 Use: Scroll || 1 Potion || 1 Armour: Robe || 22 Dodge: Dodged || 12