Dungeon Crawl Stone Soup version 0.33-a0-1051-g2fe43ac7d6 (webtiles) character file. Game seed: 14336930006077415408 29566 AutarchDCSS the Slicer (level 13, -4/103 HPs) Began as a Poltergeist Wanderer on Mar 5, 2025. Was a High Priest of Ashenzari. Slain by Rupert ... wielding a +2 triple sword of holy wrath (35 damage) ... on level 3 of the Lair of Beasts. The game lasted 01:10:03 (17878 turns). AutarchDCSS the Slicer (Poltergeist Wanderer) Turns: 17878, Time: 01:10:03 Health: -4/103 AC: 15 Str: 10 XL: 13 Next: 15% Magic: 27/27 EV: 20 Int: 13 God: Ashenzari [*****.] Gold: 719 SH: 6 Dex: 24 Spells: 11/32 levels left rFire . . . y - +4 dagger of Ashenzari's Loss {venom, Self, Bglg} (curse) rCold + . . N - +0 buckler of Toth-Mos' Legacy {Comp, Bglg} (curse) rNeg + + + e - +0 cloak of the Lashed Sky {Self, Cun} (curse) rPois ∞ m - +2 helmet of the Eternal Moon {Range, Dev} (curse) rElec . q - +0 pair of gloves "Oracular Jealousy" {Cun, Range} (curse) rCorr + L - +0 helmet of the Celestial Oracle {Range, Self} (curse) SInv + M - +0 pair of boots of the Oracular Sky {Elem, Range} (curse) Will +.... E - +2 hat {Stlth+} Stlth +++++++ (no amulet) HPRegen 0.37/turn j - ring "Shame of the Astral God" {rCorr, Cun, Dev} (curse) MPRegen 0.20/turn K - ring "Thunder Perfect Mind" {Dex+6, Range, Self} (curse) %: clarity @: about to teleport, flying, trickster (+6 AC) A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 2, trickster a: Cacophony, Renounce Religion, Curse Item, Shatter the Chains You were on level 3 of the Lair of Beasts. You worshipped Ashenzari. Ashenzari was extremely pleased with you. You visited 2 branches of the dungeon, and saw 14 of its levels. You also visited: Ossuary, Bailey and Ice Cave. You collected 986 gold pieces. You spent 267 gold pieces at shops. Inventory: Hand Weapons f - a +0 vampiric short sword y - the cursed +4 dagger of Ashenzari's Loss (weapon) {venom, Self, Bglg} (You took it off an orc on level 3 of the Dungeon) It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Beguiling: Hexes and Translocations. A - a +0 orcbow Missiles d - 3 poisoned darts (quivered) r - 8 boomerangs V - 2 throwing nets Armour e - the cursed +0 cloak of the Lashed Sky (haunted) {Self, Cun} It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Cunning: Dodging and Stealth. m - the cursed +2 helmet of the Eternal Moon (haunted) {Range, Dev} (You took it off Robin on level 2 of the Dungeon) It has a curse which improves the following skills: Ranged Combat: Ranged Weapons and Throwing. Devices: Evocations. q - the cursed +0 pair of gloves "Oracular Jealousy" (haunted) {Cun, Range} (You found it on level 2 of the Dungeon) It has a curse which improves the following skills: Cunning: Dodging and Stealth. Ranged Combat: Ranged Weapons and Throwing. E - a +2 hat of stealth (haunted) L - the cursed +0 helmet of the Celestial Oracle (haunted) {Range, Self} (You bought it in a shop on level 7 of the Dungeon) It has a curse which improves the following skills: Ranged Combat: Ranged Weapons and Throwing. Introspection: Fighting and Spellcasting. M - the cursed +0 pair of boots of the Oracular Sky (haunted) {Elem, Range} (You bought it in a shop on level 7 of the Dungeon) It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Ranged Combat: Ranged Weapons and Throwing. N - the cursed +0 buckler of Toth-Mos' Legacy (worn) {Comp, Bglg} (You bought it in a shop on level 7 of the Dungeon) It has a curse which improves the following skills: Companions: Summonings, Necromancy and Forgecraft. Beguiling: Hexes and Translocations. O - a +0 kite shield of protection X - a +0 pair of gloves Jewellery j - the cursed ring "Shame of the Astral God" (worn) {rCorr, Cun, Dev} (You found it on level 1 of the Dungeon) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. It has a curse which improves the following skills: Cunning: Dodging and Stealth. Devices: Evocations. u - a ring of protection from cold v - a ring of protection from fire K - the cursed ring "Thunder Perfect Mind" (worn) {Dex+6, Range, Self} (You found it on level 6 of the Dungeon) [ring of dexterity] Dex+6: It affects your dexterity (+6). It has a curse which improves the following skills: Ranged Combat: Ranged Weapons and Throwing. Introspection: Fighting and Spellcasting. W - a ring of protection from fire Wands a - a wand of paralysis (10) c - a wand of polymorph (6) n - a wand of light (10) H - a wand of roots (15) P - a wand of flame (38) Z - a wand of digging (7) Scrolls g - 2 scrolls of fog h - 5 scrolls of revelation i - 4 scrolls of fear s - a scroll of torment x - a scroll of amnesia D - a scroll of poison F - 5 scrolls of teleportation I - 2 scrolls of enchant weapon Q - 2 scrolls of enchant armour T - a scroll of summoning U - 2 scrolls of vulnerability Y - a scroll of acquirement Potions b - 2 potions of haste k - 2 potions of resistance l - 2 potions of brilliance o - a potion of heal wounds p - 3 potions of enlightenment t - 2 potions of invisibility w - 2 potions of mutation z - 5 potions of attraction B - 2 potions of magic C - 2 potions of might J - a potion of curing R - a potion of ambrosia Miscellaneous G - a +0 lightning rod (4/4) S - a +0 box of beasts Skills: - Level 10.0(15.0) Fighting + Level 13.7 Short Blades - Level 2.4 Maces & Flails - Level 7.5(13.3) Throwing - Level 6.5(10.6) Dodging + Level 10.2(14.3) Stealth - Level 5.0 Shields - Level 5.2(10.0) Spellcasting - Level 8.0(11.2) Hexes - Level 6.0(8.1) Ice Magic - Level 2.8(5.4) Evocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Frozen Ramparts Ice 54% 1d9 1% 3 b - Tukima's Dance Hex 35% N/A 1% 3 c - Ozocubu's Armour Ice 27% N/A 1% 3 d - Cause Fear Hex 17% N/A 1% 4 e - Metabolic Englaciati Hex/Ice 15% N/A 9% 5 f - Dazzling Flash Hex/Fire 42% N/A 4% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 28% N/A 14% 1 Grave Claw Necr 14% 2d8 22% 2 Static Discharge Conj/Air 12% 3-4/arc 22% 2 Vampiric Draining Necr 7% 2d6 38% 3 Silence Hex/Air 10% N/A 38% 5 Mephitic Cloud Conj/Alch/Air 6% N/A 41% 3 Yara's Violent Unravell Hex/Alch 10% 3d6 41% 5 Passage of Golubria Tloc 7% N/A 78% 4 Airstrike Air 3% 2d(1-17) 80% 4 Cigotuvi's Putrefaction Necr/Air 7% N/A 80% 4 Dispel Undead Necr 7% 3d8 80% 4 Forge Lightning Spire Air/Frge 7% 3d4 80% 4 Martyr's Knell Necr/Summ 7% N/A 80% 4 Curse of Agony Necr 7% N/A 98% 5 Fireball Conj/Fire 3% 3d4 99% 5 Sculpt Simulacrum Ice/Alch 8% N/A 99% 6 Death Channel Necr 3% N/A 100% 6 Rimeblight Ice/Necr 8% 2d5 (prima100% 7 Dragon's Call Summ 3% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (0/1) D:6 Lair (3/5) D:8 Shoals (0/4) Lair:3 Ossuary (visited) Bailey (visited) IceCv (visited) Snake: Lair:2-3 Spider: Lair:2-3 Orc: D:9-12 Altars: Ashenzari Cheibriados Shops: D:2 : D:3 * D:7 [ D:10 * D:11 * Annotations: D:1 1 transporter D:5 2 transporters D:6 Maggie Lair:2 3 runed translucent doors, Pechyafi's ghost, journeyman DDEE Lair:3 Rupert Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination and unleash them. You gain AC when you inflict magical misfortune on nearby enemies. Message History You feel bolstered by spreading misfortune. The water moccasin seems to slow down. You block the water moccasin's attack. You hit the water moccasin but do no damage. The water moccasin is lightly wounded. The wall freezes the water moccasin! The water moccasin bites you. You puncture the water moccasin! The water moccasin is poisoned. The water moccasin is almost dead. You hit the water moccasin but do no damage. The water moccasin is almost dead. The wall freezes the water moccasin. You kill the water moccasin! You start resting. HP restored. You start resting. The frozen ramparts melt away. You start resting. A bullfrog comes into view. Rupert the Wild comes into view. He is wielding a +2 triple sword of holy wrath and wearing a +1 ring mail of cold resistance. Found a book of Iron. The bullfrog croaks. Rupert shouts! You hear a screech! Rupert hits you with a +2 triple sword of holy wrath!! You convulse!! Unknown command. Unknown command. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. Rupert resists with almost no effort. The bullfrog looks frightened! Rupert barely misses you. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. Rupert roars madly and goes into a rage! Rupert goes berserk! Found 2 stones. Rupert attacks as he pursues you! Rupert hits you with a +2 triple sword of holy wrath!! You convulse!! You die... Rupert roars with triumph. #~≈*,,,,,#~~.....#..... #~~#*,,,##≈~.........#. #~~~##+##~~~#.........# ##.~~≈~.≈≈†~#....#...... #...~~~.~~~###..#.....