Dungeon Crawl Stone Soup version 0.33-a0-1462-g98676e7e4b (webtiles) character file. Game seed: 17715183805924710740 1095 AutarchDCSS the Conjurer (level 8, -2/66 HPs) Began as an Armataur Conjurer on Apr 21, 2025. Slain by an ogre ... wielding a +0 giant club (32 damage) ... on level 6 of the Dungeon. The game lasted 00:17:19 (2043 turns). AutarchDCSS the Conjurer (Armataur Conjurer) Turns: 2043, Time: 00:17:20 Health: -2/66 AC: 6 Str: 12 XL: 8 Next: 10% Magic: 11/11 EV: 8 Int: 21 God: Gold: 216 SH: 0 Dex: 9 Spells: 4/11 levels left rFire . . . f - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . l - +0 helmet rElec . d - +0 cloak rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ q - ring of flight HPRegen 1.61/turn (no ring) MPRegen 0.78/turn %: roll @: flying A: large, deformed body, tough skin 3, armoured tail 2, rollpage 2 a: no special abilities You were on level 6 of the Dungeon. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 216 gold pieces. Inventory: Hand Weapons f - a +0 short sword (weapon) s - a +1 heavy dire flail w - a +0 orcbow Missiles r - 5 poisoned darts Armour a - a +0 robe (worn) d - a +0 cloak (worn) l - a +0 helmet (worn) Jewellery q - a ring of flight (worn) Wands j - a wand of flame (16) Scrolls e - a scroll of blinking h - a scroll of poison m - a scroll of noise {unknown} n - a scroll of amnesia {unknown} o - a scroll of revelation {unknown} p - a scroll of immolation Potions b - a potion of magic c - a potion of resistance g - 2 potions of might k - a potion of curing t - 2 potions of moonshine {unknown} u - a potion of attraction {unknown} v - a potion of heal wounds x - a potion of mutation {unknown} Talismans i - a scarab talisman Skills: - Level 4.0 Fighting - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.3 Spellcasting + Level 7.7 Conjurations + Level 3.0 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 2% N/A 22% 2 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Ignite Poison Fire/Alch 2% N/A 82% 4 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 Altars: Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Uskayaw Xom Yredelemnul Shops: D:2 ( Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic and health when rolling toward enemies. (Rampage Regen) Message History The centaur kicks you but does no damage. The searing ray hits the centaur! The centaur is almost dead. The centaur misses you. The centaur kicks you but does no damage. The centaur hits you but does no damage. The centaur closely misses you. The searing ray hits the centaur. You kill the centaur! You finish channelling your searing ray. Things that are here: a +0 orcbow; a centaur corpse w - a +0 orcbow An ufetubus comes into view. An ufetubus is nearby! An ufetubus comes into view. The ufetubus shouts! x2; You hear an angry growl. The ufetubus barely misses you. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ufetubus (68% to hit) You focus your ray upon the ufetubus. The searing ray hits the ufetubus. The ufetubus is heavily wounded. The searing ray hits the ufetubus! You kill the ufetubus! (Press . to maintain the ray.) The ufetubus hits you but does no damage. The ufetubus barely misses you. The searing ray hits the ufetubus. The ufetubus is almost dead. The ufetubus hits you but does no damage. The ufetubus barely misses you. The ufetubus hits you. x2 The searing ray misses the ufetubus. The ufetubus hits you but does no damage. The ufetubus hits you. The searing ray hits the ufetubus. You kill the ufetubus! You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Found a smoky golden potion. t - 2 smoky golden potions (gained 1) A black bear comes into view. You roll towards the black bear! You roll towards the black bear! You roll towards the black bear! You closely miss the black bear. The black bear growls angrily. The black bear barely misses you. The black bear claws you but does no damage. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (86% to hit) You focus your ray upon the black bear. The searing ray hits the black bear. The black bear is lightly wounded. (Press . to maintain the ray.) The black bear bites you but does no damage. The black bear claws you but does no damage. The black bear barely misses you. The searing ray hits the black bear. The black bear is moderately wounded. The black bear barely misses you. x2; The black bear claws you. The searing ray hits the black bear. The black bear is heavily wounded. The black bear bites you but does no damage. The black bear claws you but does no damage. x2 The searing ray misses the black bear. You finish channelling your searing ray. The black bear bites you. The black bear claws you but does no damage. The black bear claws you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (heavily wounded, 86% to hit) You focus your ray upon the black bear. The searing ray hits the black bear. The black bear is severely wounded. (Press . to maintain the ray.) The black bear bites you. The black bear claws you but does no damage. The black bear closely misses you. The searing ray hits the black bear. The black bear is almost dead. The black bear goes berserk! The searing ray hits the black bear! You kill the black bear! You have reached level 8! You feel agile. You stop channelling your searing ray. Found a metallic black potion. Found a stone staircase leading up. g - 2 metallic black potions (gained 1) There is a stone staircase leading up here. Found a sedimented white potion. Found a scroll of identify and 3 flux baubles. A bombardier beetle comes into view. Found two stone staircases leading down. You see here a scroll of identify. As you read the scroll of identify, it crumbles to dust. g - 2 potions of might Unknown command. You roll towards the bombardier beetle! You see here 3 flux baubles. You roll towards the bombardier beetle! You hit the bombardier beetle but do no damage. The bombardier beetle bites you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (88% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle. The bombardier beetle is moderately wounded. (Press . to maintain the ray.) The searing ray hits the bombardier beetle. The bombardier beetle is heavily wounded. The bombardier beetle completely misses you. The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. The bombardier beetle barely misses you. The searing ray hits the bombardier beetle. The bombardier beetle is almost dead. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (almost dead, 88% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle! You kill the bombardier beetle! (Press . to maintain the ray.) Your Translocations skill increases to level 3! You stop channelling your searing ray. x - a sedimented white potion There is a stone staircase leading down here. You fly downwards. The kobold shouts! The kobold brigand shouts! You hear a shout! Found an amethyst potion. Found an escape hatch in the ceiling. There is a stone staircase leading up here. Unknown command. Found 19 gold pieces. The kobold shouts! A scorpion comes into view. A kobold comes into view. It is wielding a +0 whip. The kobold throws a poisoned dart. The poisoned dart barely misses you. You roll towards the kobold brigand! The kobold hits you but does no damage. The kobold brigand throws a poisoned dart. The poisoned dart barely misses you. The kobold hits you but does no damage. The kobold brigand throws a poisoned dart. The poisoned dart hits you! You are poisoned. You feel sick. The kobold throws a stone. The stone closely misses you. There is a stone staircase leading up here. You feel sick. You fly upwards. You feel sick. There is a stone staircase leading down here. You feel sick. You see here 3 flux baubles. You feel sick. You feel sick. You feel sick. You are no longer poisoned. There is a stone staircase leading down here. You fly downwards. Found a scroll labelled QUDDEI XOMOUBAIJ. There is a stone staircase leading up here. The ogre shouts! You hear an angry hiss. You roll towards the ogre! A steam dragon comes into view. The steam dragon hisses angrily. The ogre barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (91% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The ogre hits you with a +0 giant club! The searing ray hits the ogre! The ogre is heavily wounded. You stop channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! The steam dragon breathes steam at you. The ball of steam misses you. The ogre attacks as it pursues you! The ogre hits you with a +0 giant club!! You die... #########. #......... #§........ #.@§...... .#######.O.D.?... ................. ########......... #......... .......### #.##.#..# #. ...## .. ...# You could see a steam dragon (catching breath) and an ogre. Vanquished Creatures Grinder (D:4) Sigmund (D:3) Edmund (D:4) A black bear (D:5) 2 ogres (D:5) A centaur (D:5) A bombardier beetle (D:5) 3 hounds Jessica (D:2) Robin (D:2) 5 adders A shadow imp (D:5) 2 ufetubi (D:5) 2 dart slugs 2 ribbon worms 2 orcs 4 endoplasms 4 giant cockroaches 8 hobgoblins 2 jackals (D:3) 5 quokkas 4 ball pythons 3 bats A frilled lizard (D:2) 14 goblins 9 kobolds 4 rats 85 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AutarchDCSS the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 39 | D:1 | Reached skill level 1 in Fighting 74 | D:2 | Found Xireq's Antique Weapon Emporium. 108 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/4 111 | D:1 | Learned a level 2 spell: Searing Ray 335 | D:1 | Found a faded altar of an unknown god. 465 | D:2 | Noticed Robin 483 | D:2 | Killed Robin 484 | D:2 | Reached XP level 3. HP: 29/29 MP: 4/6 525 | D:2 | Reached skill level 4 in Conjurations 537 | D:2 | Noticed Jessica 545 | D:2 | Killed Jessica 546 | D:2 | Reached XP level 4. HP: 33/36 MP: 3/7 1109 | D:3 | Reached skill level 5 in Conjurations 1109 | D:3 | Reached XP level 5. HP: 41/41 MP: 3/8 1265 | D:3 | Noticed Sigmund 1273 | D:3 | Killed Sigmund 1274 | D:3 | Reached skill level 6 in Conjurations 1274 | D:3 | Reached XP level 6. HP: 39/50 MP: 7/9 1348 | D:3 | Found a shadowy altar of Dithmenos. 1556 | D:4 | Noticed Edmund 1611 | D:4 | Noticed Grinder 1619 | D:4 | Paralysed by Grinder for 4 turns 1621 | D:4 | HP: 2/51 [Grinder/nerve-wracking pain (12)] 1630 | D:4 | Found an iron altar of Okawaru. 1634 | D:4 | Killed Grinder 1635 | D:4 | Gained mutation: You regenerate magic and health when | rolling toward enemies. (Rampage Regen) [Armataur growth] 1635 | D:4 | Reached XP level 7. HP: 52/59 MP: 7/10 1684 | D:4 | Killed Edmund 1685 | D:4 | Reached skill level 7 in Conjurations 1726 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 1742 | D:5 | Entered Level 5 of the Dungeon 1761 | D:5 | Reached skill level 1 in Translocations 1822 | D:5 | Found a staircase to the Ecumenical Temple. 1835 | Temple | Entered the Ecumenical Temple 1965 | D:5 | Reached XP level 8. HP: 63/66 MP: 9/11 2043 | D:6 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_basic, shapermc_ecumenical_altar_hornbeckon D:2: layout_basic, serial_shops, nicolae_shop_bimaterial_pillars, hangedman_decor_slide_cut, kennysheep_generic_room_5, uniq_robin, uniq_jessica D:3: layout_basic, grunt_dithmenos_smoke, palyth_stone_intersect, minmay_misc_feat_tiny, reono_crystal_passage, uniq_sigmund D:4: layout_cave_pools, okawaru_gym_becter, grunt_ministairs_3, uniq_edmund, uniq_grinder D:5: layout_loops_ring, minmay_temple_entry_poolview, nicolae_shop_firing_range D:6: layout_rooms, mainiacjoe_overflow_surrounded_room Temple: zaba_magenta_temple Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 4 | 4.0 Spellcasting | 2 | 2.3 Conjurations | 4 5 6 7 | 7.7 Translocations | 2 3 | 3.0 Dodging | | 1.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 2 | | || 2 Short sword | 12 | 10 | 3 || 25 Tailslap | 1 | 1 | 1 || 3 Dire flail | | | 4 || 4 Cast: Magic Dart | 29 | 1 | 1 || 31 Searing Ray | 9 | 35 | 23 || 67 Evoke: Wand | | | 3 || 3 Use: Scroll | | 6 | 1 || 7 Potion | | 2 | 1 || 3 Stab: Sleeping | 1 | 2 | 1 || 4 Armour: Robe | 21 | 50 | 74 || 145 Dodge: Dodged | 25 | 32 | 34 || 91 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2047 | 2005 | 42 | 2 | 0 | 7 | 292.4 | Dungeon | 2045 | 2003 | 42 | 2 | 0 | 6 | 340.8 | Temple | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 560 daAuts D:3: 510 daAuts D:1: 429 daAuts D:5: 288 daAuts D:4: 243 daAuts D:6: 13 daAuts Temple: 1 daAuts