Dungeon Crawl Stone Soup version 0.33-a0-1466-g32f9708e38 (webtiles) character file. Game seed: 16139752191309205161 27 AutarchDCSS the Conjurer (level 2, -6/24 HPs) Began as an Armataur Conjurer on Apr 22, 2025. Mangled by Sigmund ... wielding a +0 scythe (8 damage) ... on level 2 of the Dungeon. The game lasted 00:04:16 (424 turns). AutarchDCSS the Conjurer (Armataur Conjurer) Turns: 424, Time: 00:04:16 Health: -6/24 AC: 4 Str: 12 XL: 2 Next: 93% Magic: 3/4 EV: 8 Int: 18 God: Gold: 61 SH: 0 Dex: 8 Spells: 1/4 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.75/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Missiles d - 4 javelins Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of teleportation {unknown} f - 3 scrolls of noise {unknown} Potions g - a potion of attraction {unknown} h - a potion of haste {unknown} Skills: - Level 2.0 Fighting - Level 1.3 Dodging - Level 2.1 Stealth - Level 1.7 Spellcasting + Level 3.9 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 16% 2d6 13% 2 Launch Clockwork Bee Frge 1% N/A 50% 3 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 63% 4 Eringya's Surprising Cr Summ 1% N/A 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History The bat is heavily wounded. The bat hits you but does no damage. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (heavily wounded, 64% to hit) You focus your ray upon the bat. The searing ray hits the bat. You kill the bat! (Press . to maintain the ray.) You stop channelling your searing ray. As you open the door, it creaks loudly! There is an open door here. You open the door. There is an open door here. There is a fountain of clear blue water here. There is a dry fountain here. There is an open door here. A rat comes into view. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) You focus your ray upon the rat. The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) You stop channelling your searing ray. You see here a rat corpse. Found a stone staircase leading down. Found a sling. An endoplasm comes into view. Found a fuming golden potion. The endoplasm quivers. You roll towards the endoplasm! You hit the endoplasm but do no damage. Your tail-slap misses the endoplasm. The endoplasm hits you. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) You focus your ray upon the endoplasm. The searing ray hits the endoplasm. The endoplasm is severely wounded. (Press . to maintain the ray.) The endoplasm hits you. The searing ray hits the endoplasm! You kill the endoplasm! You stop channelling your searing ray. You climb downwards. Found a scroll labelled KUNASI SEUDI. Found a stone staircase leading down. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. g - a fuming golden potion A rat comes into view. You roll towards the rat! Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) You focus your ray upon the rat. The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) You stop channelling your searing ray. Found an amethyst potion. You see here a rat corpse. h - an amethyst potion A hobgoblin comes into view. A rat comes into view. The hobgoblin shouts! The rat squeaks loudly. The rat moves out of view. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (76% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin. The hobgoblin is severely wounded. (Press . to maintain the ray.) The hobgoblin completely misses you. The searing ray hits the hobgoblin. You kill the hobgoblin! The searing ray hits the rat. You kill the rat! You stop channelling your searing ray. You see here a hobgoblin corpse. You open the door. Found a stone staircase leading down. There is an open door here. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! You roll towards the goblin! You hit the goblin. Your tail-slap misses the goblin. The goblin is severely wounded. The goblin closely misses you. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (severely wounded, 70% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The goblin misses you. The goblin closely misses you. The goblin hits you but does no damage. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (severely wounded, 70% to hit) You focus your ray upon the goblin. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) You stop channelling your searing ray. You open the door. Your magical contamination has completely faded away. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) You focus your ray upon the rat. The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) The ball python hisses angrily. A rat comes into view. You stop channelling your searing ray. You roll towards the ball python! Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (79% to hit) You focus your ray upon the ball python. The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) The rat squeaks loudly. Without enough magic to sustain it, your Searing Ray dissipates. The rat bites you but does no damage. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (76% to hit) You focus your ray upon the rat. The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) You stop channelling your searing ray. Sigmund the Dreaded comes into view. He is wielding a +0 scythe. A kobold comes into view. It is wielding a +0 short sword. Sigmund shouts! You roll towards Sigmund! Found 14 gold pieces. Sigmund closely misses you. You roll towards Sigmund! You hit Sigmund. Sigmund is lightly wounded. Sigmund hits you with a +0 scythe. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 73% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is lightly wounded. (Press . to maintain the ray.) The kobold hits you but does no damage. The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The kobold hits you with a +0 short sword. The searing ray hits something. Something hits you! * * * LOW HITPOINT WARNING * * * The kobold hits you but does no damage. Okay, then. The searing ray hits something. You finish channelling your searing ray. The kobold barely misses you. Something hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword and quivering stones (70% to hit) Okay, then. Magic courses through your body. The kobold closely misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line You focus your ray upon something. The searing ray hits something. (Press . to maintain the ray.) Something hits you. * * * LOW HITPOINT WARNING * * * The kobold closely misses you. The kobold closely misses you. Something hits you! You die... #.........## #..........## #...........# #............. #............. #....#...#### #....##### #....## #...@.# #.....{K# #......... #........... #.........$... #............. #............. #............# You could see a kobold. Vanquished Creatures A dart slug (D:1) 4 endoplasms (D:1) A giant cockroach (D:1) 5 hobgoblins (D:1) A quokka (D:1) A ball python (D:2) 4 bats (D:1) A goblin (D:1) 8 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AutarchDCSS the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 47 | D:1 | Reached skill level 1 in Fighting 82 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/4 91 | D:1 | Learned a level 2 spell: Searing Ray 413 | D:2 | Noticed Sigmund 424 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_basic, minmay_small_reverse_x D:2: layout_rooms, basic_altar, hellmonk_ecumenical_altar_blasted, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.0 Dodging | | 1.3 Stealth | | 2.1 Spellcasting | | 1.7 Conjurations | | 3.9 Action || total ---------------------------++------- Melee: Unarmed || 23 Tailslap || 5 Punch || 1 Cast: Magic Dart || 23 Searing Ray || 15 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 40 Dodge: Dodged || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 424 | 424 | 0 | 0 | 0 | 2 | 212.0 | Dungeon | 424 | 424 | 0 | 0 | 0 | 2 | 212.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 388 daAuts D:2: 36 daAuts