Dungeon Crawl Stone Soup version 0.33-a0-1476-g11d99efb1b (webtiles) character file. Game seed: 4632125070897433509 877 AutarchDCSS the Chiller (level 7, -8/57 HPs) Began as a Mountain Dwarf Hedge Wizard on Apr 23, 2025. Was an Initiate of Hepliaklqana. Killed from afar by a white imp (11 damage) ... with a puff of frost ... on level 5 of the Dungeon. The game lasted 00:19:58 (6933 turns). AutarchDCSS the Chiller (MDHW) Turns: 6933, Time: 00:19:59 Health: -8/57 AC: 5 Str: 13 XL: 7 Next: 75% Magic: 5/11 EV: 10 Int: 16 God: Hepliaklqana [......] Gold: 156 SH: 0 Dex: 9 Spells: 4/12 levels left rFire . . . A - +5 war axe (freeze) rCold . . . (no offhand) rNeg + . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . u - +2 pair of boots Will ..... (no amulet) Stlth + r - ring of positive energy HPRegen 0.29/turn (no ring) MPRegen 0.12/turn %: no passive effects @: very slightly contaminated A: runic magic, artefact enchanting a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 282 gold pieces. You spent 126 gold pieces at shops. Inventory: Hand Weapons a - a +0 dagger x - a +0 flail A - a +5 war axe of freezing (weapon) B - a +0 dagger of draining Missiles e - 2 poisoned darts Armour b - a +0 robe (worn) c - a +0 hat (worn) i - a +0 buckler u - a +2 pair of boots (worn) Jewellery r - a ring of positive energy (worn) Wands y - a wand of digging (4) Scrolls h - a scroll of fear k - a scroll of vulnerability {unknown} l - a scroll of silence {unknown} m - a scroll of fog {unknown} n - a scroll of immolation o - a scroll of poison p - a scroll of amnesia t - 4 scrolls of teleportation Potions d - 2 potions of magic f - a potion of curing g - 2 potions of enlightenment j - a potion of mutation q - 3 potions of lignification s - a potion of might {unknown} v - a potion of ambrosia {unknown} w - 3 potions of attraction {unknown} z - a potion of brilliance {unknown} Skills: - Level 3.0 Fighting - Level 1.3 Dodging - Level 1.4 Stealth - Level 3.0 Spellcasting - Level 4.0 Conjurations + Level 2.7 Summonings - Level 1.8 Necromancy - Level 0.7 Translocations - Level 5.4 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Grave Claw Necr 16% 2d8 13% 2 c - Frozen Ramparts Ice 38% 1d6 6% 3 d - Call Imp Summ 22% N/A 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 19% N/A 6% 3 Blink Tloc 8% N/A 22% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Dazzling Flash Hex/Fire 4% N/A 50% 3 Vhi's Electric Charge Tloc/Air 6% N/A 85% 4 Metabolic Englaciation Hex/Ice 5% N/A 86% 5 Arcjolt Conj/Air 4% 1d14 92% 5 Curse of Agony Necr 8% N/A 94% 5 Silence Hex/Air 1% N/A 99% 5 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 Altars: Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Okawaru Qazlal Sif Muna Trog Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:3 ? Annotations: D:5 exclusion: ice beast, Eustachio, Sigmund Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History You kill the orc! The wall freezes something. The wall freezes something. The wall freezes something. Reactivating autopickup. You feel a bit more experienced. The adder hisses angrily. The wall freezes the adder. The frozen ramparts melt away. Casting: Frozen Ramparts (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the adder. The adder seems to slow down. The adder bites you. You are poisoned. The adder poisons you! You slash the adder! The adder seems to slow down. You freeze the adder. You kill the adder! You feel sick. You start resting. You feel sick. x3 You are no longer poisoned. You start resting. The frozen ramparts melt away. Found 12 gold pieces. Items here: ))) [ ††. B - a +0 dagger of draining You start resting. HP restored. Found a fizzy sapphire potion and 10 gold pieces. Things that are here: a +0 whip; an orc corpse Found a ring mail. w - 3 fizzy sapphire potions (gained 1) Found a book of Lightning. You now have 144 gold pieces (gained 10). You now have 156 gold pieces (gained 12). Found 11 gold pieces. You pick up a book of Lightning and begin reading... You add the spells Vhi's Electric Charge, Arcjolt and Plasma Beam to your library. An orc comes into view. It is wielding a +0 hand axe. The orc shouts! You hear a shout! x4 An orc comes into view. It is wielding a +0 flail. An orc comes into view. It is wielding a +0 war axe. You hear a shout! Casting: Frozen Ramparts (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the orc but does no damage. The orc closely misses you. An orc comes into view. It is wielding a +0 trident. The wall freezes the orc. You closely miss the orc. The wall freezes the orc but does no damage. The orc hits you with a +0 flail. The wall freezes the orc. x4 The orc hits you with a +0 flail. You closely miss the orc. The orc is moderately wounded. The wall freezes the orc. You kill the orc! The wall freezes the orc. You kill the orc! You have harvested as much death for Grave Claw as you can hold at once. The wall freezes the orc. The wall freezes the orc. x2 You kill the orc! The wall freezes the orc. You kill the orc! You start resting. An orc warrior comes into view. It is wielding a +0 long sword. An orc warrior is nearby! The frozen ramparts melt away as you move. Press: ? - help, v - describe, . - travel Here: an orc warrior, wielding a +0 long sword and wearing a +0 chain mail The floor. Things that are here: a +0 whip; an orc corpse Items here: )) [ ††. There is a stone staircase leading up here. You climb upwards. Level annotation: exclusion: ice beast, Eustachio, Sigmund There is a stone staircase leading down here. HP restored. There are monsters nearby! Casting: Frozen Ramparts (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Your cerulean imp hits the wight but does no damage. Your cerulean imp hits the wight but does no damage. The wight barely misses your cerulean imp. Your cerulean imp misses the wight. The wight closely misses your cerulean imp. Your cerulean imp barely misses the wight. The wight completely misses your cerulean imp. Your cerulean imp barely misses the wight. The wight hits your cerulean imp with a +1 great sword!! Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Magic restored. There is a stone staircase leading down here. You climb downwards. Level annotation: exclusion: ice beast, Eustachio, Sigmund There is a stone staircase leading up here. A hound comes into view. A white imp comes into view. The hound barks! Casting: Call Imp (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The white imp shouts! The wall freezes the hound. x2; The hound closely misses you. You barely miss the hound. The hound is moderately wounded. The wall freezes the hound. The hound bites you. The wall freezes the hound. The hound barely misses you. You hit the hound. You freeze the hound. You kill the hound! The white imp resists. The wall freezes the white imp. The white imp completely resists. The wall freezes the white imp but does no damage. The white imp gestures at you. The puff of frost hits you! The white imp completely resists. The wall freezes the white imp but does no damage. The white imp completely resists. The wall freezes the white imp but does no damage. The white imp barely misses you. Casting: Frozen Ramparts (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You hit the white imp. The white imp is moderately wounded. The frozen ramparts melt away. The white imp hits you. The white imp freezes you. Casting: Frozen Ramparts (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the white imp but does no damage. The white imp barely misses you. You barely miss the white imp. The white imp is moderately wounded. The white imp completely resists. The wall freezes the white imp but does no damage. The white imp sputters. The white imp hits you. The white imp freezes you. The white imp completely resists. The wall freezes the white imp but does no damage. The white imp disappears for a moment. The white imp hits you but does no damage. You barely miss the white imp. The white imp is moderately wounded. The white imp completely resists. The wall freezes the white imp but does no damage. The white imp barely misses you. You barely miss the white imp. The white imp is moderately wounded. The white imp completely resists. The wall freezes the white imp but does no damage. The white imp hits you. The white imp freezes you. The white imp completely resists. The wall freezes the white imp but does no damage. The white imp hits you. The white imp freezes you. You hit the white imp. The white imp is severely wounded. The white imp completely resists. The wall freezes the white imp but does no damage. The white imp gestures at you. The puff of frost hits you. You closely miss the white imp. The white imp is severely wounded. The white imp completely resists. The wall freezes the white imp but does no damage. The white imp gestures at you. The puff of frost hits you! * * * LOW HITPOINT WARNING * * * The white imp resists. The wall freezes the white imp. The white imp gestures at you. The puff of frost hits you. * * * LOW HITPOINT WARNING * * * Casting: Frozen Ramparts (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 13% risk of failure) (3/3 uses available) Press: ? - help, Dir - move target Aim: a white imp (severely wounded) You miscast Grave Claw. You are very lightly contaminated with residual magic. Nothing appears to happen. The frozen ramparts melt away. The white imp gestures at you. The puff of frost hits you! You die... Hepliaklqana delivers you to your ancestors. #...###....)......... #...# ####....####... #...# #..<..# ##. #...# #...#.#####. #...# #........##. ###.# #........##. #.## ####........ #..# #..(..##. ##@# #.....##) #5# #######.. #.# ####..# ... #...... ..... #.[.<## ....... #.....## #........ #......#. #......... ...#...... ##.........## #....## You could see a white imp. Vanquished Creatures 2 black bears 3 ogres A wight (D:5) A bombardier beetle (D:4) 3 hounds (D:5) Jessica (D:3) An iguana (D:5) An orc wizard (D:6) 4 gnolls 8 adders 3 white imps (D:5) 3 dart slugs 14 orcs A ribbon worm (D:2) 4 endoplasms 3 giant cockroaches 2 hobgoblins 2 jackals (D:1) 6 quokkas 4 ball pythons 5 bats 4 frilled lizards 6 goblins 6 kobolds 4 rats 92 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AutarchDCSS the Mountain Dwarf Hedge Wizard began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 120 | D:1 | Reached skill level 1 in Fighting 343 | D:1 | Found a faded altar of an unknown god. 484 | D:1 | You fall into a shaft and drop 1 floor! 603 | D:2 | Reached XP level 2. HP: 24/24 MP: 3/5 628 | D:2 | Learned a level 2 spell: Grave Claw 1916 | D:2 | Reached XP level 3. HP: 29/29 MP: 1/7 1979 | D:2 | Found a glowing silver altar of Zin. 2317 | D:1 | Learned a level 3 spell: Frozen Ramparts 2351 | D:2 | Reached skill level 1 in Ice Magic 3634 | D:3 | Found Aheth's Magic Scroll Boutique. 3638 | D:3 | Bought a scroll of fear for 56 gold pieces 3638 | D:3 | Bought a scroll of teleportation for 42 gold pieces 3638 | D:3 | Bought a scroll of identify for 28 gold pieces 4139 | D:3 | Noticed Jessica 4195 | D:4 | Reached XP level 4. HP: 36/36 MP: 3/8 4197 | D:4 | Noticed an ogre 4377 | D:3 | Killed Jessica 4378 | D:3 | Reached skill level 2 in Ice Magic 4540 | D:4 | Noticed a black bear 4615 | D:4 | Reached XP level 5. HP: 41/41 MP: 2/9 4770 | D:4 | Killed a black bear 4771 | D:4 | Reached skill level 4 in Ice Magic 5297 | D:4 | Reached XP level 6. HP: 43/48 MP: 6/10 5341 | D:4 | Found a radiant altar of Vehumet. 5345 | D:4 | Found an ornate altar of the Wu Jian Council. 5345 | D:4 | Found a glowing silver altar of Zin. 5347 | D:4 | Found a white marble altar of Elyvilon. 5348 | D:4 | Found a basalt altar of Yredelemnul. 5545 | D:4 | Reached skill level 5 in Ice Magic 5657 | D:5 | Entered Level 5 of the Dungeon 5682 | D:5 | Noticed Eustachio 6006 | D:5 | Reached XP level 7. HP: 45/55 MP: 8/11 6452 | D:4 | Learned a level 2 spell: Call Imp 6457 | D:5 | Found a staircase to the Ecumenical Temple. 6467 | Temple | Entered the Ecumenical Temple 6470 | Temple | Became a worshipper of Hepliaklqana the Forgotten 6495 | D:5 | Reached skill level 1 in Summonings 6572 | D:5 | Noticed Sigmund 6933 | D:5 | Killed from afar by a white imp Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_circles, layout_basic, basic_ecumenical_altar, nrook_loot_triangle D:2: layout_rooms, basic_altar D:3: layout_basic, serial_curves, eino_curves_04, eino_curves_04, eino_curves_01, eino_curves_01, serial_shops, shop, uniq_jessica D:4: layout_rooms, minitemple D:5: layout_rooms, minmay_temple_entry_junction, uniq_eustachio, uniq_sigmund D:6: layout_basic, ashenzari_conservatory_becter, corexii_checkpoint, minmay_misc_feat_pillars, pf_guarded_unrand_meek Temple: nicolae_temple_hex_pool Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 | 3.0 Conjurations | 2 3 4 | 4.0 Ice Magic | 1 2 4 5 | 5.4 Spellcasting | 3 | 3.0 Summonings | 2 | 2.7 Dodging | | 1.3 Stealth | | 1.4 Necromancy | | 1.8 Translocations | | 0.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 41 | | || 41 Flail | | 19 | 6 || 25 War axe | | | 11 || 11 Cast: Magic Dart | 137 | 74 | 18 || 229 Grave Claw | 1 | 3 | 2 || 6 Frozen Ramparts | | 8 | 11 || 19 Call Imp | | | 1 || 1 Use: Scroll | 6 | 2 | 1 || 9 Potion | 1 | | 1 || 2 Stab: Sleeping | 1 | | || 1 Armour: Robe | 71 | 19 | 34 || 124 Dodge: Dodged | 74 | 18 | 16 || 108 Block: Buckler | 1 | | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6941 | 6528 | 413 | 2765 | 2187 | 7 | 991.6 | Dungeon | 6934 | 6523 | 411 | 2765 | 2187 | 6 | 1155.7 | Temple | 6 | 4 | 2 | 0 | 0 | 1 | 6.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1693 daAuts D:3: 1595 daAuts D:2: 1556 daAuts D:4: 1248 daAuts D:5: 723 daAuts D:6: 117 daAuts Temple: 6 daAuts