Dungeon Crawl Stone Soup version 0.34-a0-5-gdfa2712768 (webtiles) character file. Game seed: 13048042615928376283 25 AutarchDCSS the Gusty (level 2, -1/24 HPs) Began as a Demigod Air Elementalist on Apr 29, 2025. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:12 (1552 turns). AutarchDCSS the Gusty (Demigod Air Elementalist) Turns: 1552, Time: 00:03:12 Health: -1/24 AC: 2 Str: 9 XL: 2 Next: 63% Magic: 1/7 EV: 11 Int: 17 God: Gold: 34 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . b - +0 whip rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-1 -> -5) A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons b - a +0 whip (weapon) g - a +0 sling Armour a - a +0 robe (worn) Scrolls d - a scroll of enchant armour {unknown} e - a scroll of teleportation {unknown} f - a scroll of vulnerability {unknown} Potions c - a potion of berserk rage h - a potion of haste Skills: - Level 2.0 Fighting - Level 1.7 Dodging - Level 2.0 Stealth - Level 1.7 Spellcasting + Level 1.0 Conjurations + Level 2.7 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 16% 3-4/arc 14% 2 Swiftness Air 10% N/A 19% 3 Airstrike Air 5% 2d(1-17) 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Press: ? - help, Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) The zap hits the ball python. The ball python is moderately wounded. The ball python hisses angrily. The zap hits the goblin. The goblin is heavily wounded. The goblin shouts! Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (moderately wounded, 72% to hit) The zap hits the ball python. The ball python is heavily wounded. The zap hits the goblin. You kill the goblin! The ball python closely misses you. The ball python grabs you. The ball python constricts you. The ball python barely misses you. The ball python constricts you. Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (heavily wounded, constricting you, 72% to hit) The zap hits the ball python. You kill the ball python! Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. There is an open door here. There is an open door here. A rat comes into view. A rat is nearby! Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The zap hits the rat. You kill the rat! Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You see here a rat corpse. Done exploring. Done exploring. As you read the scroll labelled HUDWEE ISOCH, it crumbles to dust. It is a scroll of identify. c - a potion of berserk rage As you read the scroll of identify, it crumbles to dust. h - a potion of haste Done exploring. What level of the Dungeon? (default 1, ? - help) There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. The adder hisses angrily. Found a scroll labelled CYDOPH UKKAE. There is a stone staircase leading up here. There are monsters nearby! The frilled lizard hisses angrily. The adder closely misses you. You climb upwards. There is a stone staircase leading down here. Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the adder. x2; The adder closely misses you. Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the adder. The adder is lightly wounded. The zap hits the adder. The adder is moderately wounded. The adder barely misses you. Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the adder. The zap hits the adder. The adder is severely wounded. The adder barely misses you. The adder bites you but does no damage. Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the adder. The zap hits the adder. The adder is almost dead. The adder bites you. Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The adder closely misses you. Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the adder. You kill the adder! Training target 2.0 for Fighting reached! Your Fighting skill increases to level 2! You need to enable at least one skill for training. Training target 2.0 for Stealth reached! Your Stealth skill increases to level 2! You need to enable at least one skill for training. Your Conjurations skill increases to level 1! You start resting. Your magical contamination has completely faded away. You start resting. HP restored. You start resting. Magic restored. You climb downwards. The frilled lizard barely misses you. There is a stone staircase leading up here. Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (48% to hit) The zap hits the frilled lizard. You kill the frilled lizard! Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Magic restored. e - a scroll labelled CYDOPH UKKAE An adder comes into view. An adder is nearby! Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the adder. The adder is lightly wounded. The adder hisses angrily. The zap misses the adder. Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, 48% to hit) The zap hits the adder. The adder is moderately wounded. The adder bites you. You are poisoned. The adder poisons you! Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 48% to hit) The zap misses the adder. You feel sick. The adder bites you but does no damage. Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 48% to hit) The zap hits the adder. The adder is heavily wounded. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The adder bites you. You are more poisoned. The adder poisons you! You feel very sick. You feel very sick. You feel sick. Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the adder. The zap hits the adder. The adder is severely wounded. You feel sick. The adder barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the adder. x2 * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... ###.. ..... .... #.########## #..........# #.....<....# #..........# #@.........# #S.........# #####..........# #......######### .....###### ### You could see an adder. Vanquished Creatures An adder (D:1) A dart slug (D:1) 2 hobgoblins (D:1) A quokka (D:1) 3 ball pythons (D:1) 2 frilled lizards 5 goblins (D:1) A kobold (D:1) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AutarchDCSS the Demigod Air Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 338 | D:1 | Reached skill level 1 in Fighting 815 | D:1 | Reached XP level 2. HP: 12/23 MP: 0/7 1471 | D:1 | Reached skill level 1 in Conjurations 1552 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_basic, hellmonk_ecumenical_altar_zigzags D:2: minmay_diamond_boxcup, layout_rooms, nrook_uturn, minmay_quadrilaterals Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.0 Stealth | 2 | 2.0 Conjurations | 1 | 1.0 Dodging | | 1.7 Spellcasting | | 1.7 Air Magic | | 2.7 Action || total ---------------------------++------- Melee: Whip || 14 Unarmed || 4 Cast: Shock || 51 Use: Potion || 2 Scroll || 2 Armour: Robe || 27 Dodge: Dodged || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1553 | 1498 | 55 | 169 | 1164 | 2 | 776.5 | Dungeon | 1553 | 1498 | 55 | 169 | 1164 | 2 | 776.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1525 daAuts D:2: 28 daAuts