Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 3329464242179767950 97 AutarchDCSS the Conjurer (level 4, -5/36 HPs) Began as an Armataur Conjurer on May 7, 2025. Killed from afar by an orc wizard (9 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:07:25 (883 turns). AutarchDCSS the Conjurer (Armataur Conjurer) Turns: 883, Time: 00:07:26 Health: -5/36 AC: 4 Str: 13 XL: 4 Next: 42% Magic: 7/7 EV: 8 Int: 20 God: Gold: 89 SH: 0 Dex: 8 Spells: 4/7 levels left rFire . . . - Nothing wielded rCold + . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ d - ring of protection from cold HPRegen 0.26/turn (no ring) MPRegen 1.09/turn %: roll @: about to teleport A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 89 gold pieces. Inventory: Missiles c - 4 boomerangs Armour a - a +0 robe (worn) n - a +2 kite shield Jewellery d - a ring of protection from cold (worn) Scrolls e - 2 scrolls of identify i - a scroll of poison {unknown} k - a scroll of enchant weapon l - a scroll of immolation {unknown} o - a scroll of fear {unknown} Potions b - a potion of magic g - a potion of moonshine {unknown} h - 2 potions of enlightenment {unknown} j - a potion of haste {unknown} m - a potion of heal wounds {unknown} Skills: - Level 2.0 Fighting - Level 1.3 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 4% 1d1 43% 3 Ozocubu's Armour Ice 2% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Leda's Liquefaction Alch/Erth 1% N/A 83% 4 Petrify Alch/Erth 2% N/A 83% 4 Metabolic Englaciation Hex/Ice 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (100% to hit) You focus your ray upon the dart slug. The searing ray hits the dart slug. The dart slug is heavily wounded. (Press . to maintain the ray.) The searing ray hits the dart slug! You kill the dart slug! You stop channelling your searing ray. You climb downwards. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a dart slug corpse. An endoplasm comes into view. Found a scroll labelled HONWOY YX RANLAN. Found a faded altar of an unknown god. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) You focus your ray upon the endoplasm. The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) You stop channelling your searing ray. o - a scroll labelled HONWOY YX RANLAN You open the door. There is an open door here. There is a faded altar of an unknown god here. This altar belongs to (a) Gozag, (b) Dithmenos or (c) Vehumet, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Okay, then. There is an open door here. Magic restored. You enter the shallow water. There is a stone staircase leading up here. Things that are here: 2 stones; a +0 short sword; a kobold skeleton As you open the door, it creaks loudly! An endoplasm and a bat come into view. The endoplasm quivers. You hear a shout! You hear a loud squeak. You hear a shout! You roll towards the endoplasm! The bat hits you. The bat hits you but does no damage. You roll towards the endoplasm! You barely miss the endoplasm. The bat hits you. A hobgoblin comes into view. The endoplasm hits you but does no damage. You roll towards the hobgoblin! The hobgoblin hits you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (78% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) The bat barely misses you. The bat hits you but does no damage. An orc priest comes into view. It is wielding a +0 dagger. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) Okay, then. You barely miss the bat. You stop channelling your searing ray. The bat hits you but does no damage. The endoplasm freezes you. You are frozen. You resist. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger (78% to hit) Okay, then. You roll towards the orc priest! The bat hits you. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! The endoplasm closely misses you. The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" (press Y on the ability menu to convert to Beogh) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger (78% to hit) You focus your ray upon the orc priest. The searing ray misses the orc priest. (Press . to maintain the ray.) The bat hits you but does no damage. The endoplasm freezes you. You are frozen. You resist. The searing ray hits the orc priest. The orc priest is moderately wounded. The bat closely misses you. The orc priest barely misses you. The endoplasm barely misses you. The searing ray hits the orc priest. The orc priest is severely wounded. The bat barely misses you. A rat comes into view. The bat barely misses you. The orc priest hits you with a +0 dagger. The endoplasm freezes you. You are frozen. You resist. The searing ray hits the orc priest. You kill the orc priest! You finish channelling your searing ray. The bat hits you but does no damage. An orc comes into view. It is wielding a +0 club. The endoplasm hits you but does no damage. You have reached level 4! You feel stronger. You roll towards the bat! You barely miss the bat. The bat hits you. The bat hits you but does no damage. The endoplasm hits you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 ring mail (81% to hit) You focus your ray upon the orc. The searing ray misses the orc. (Press . to maintain the ray.) The bat hits you but does no damage. The endoplasm hits you. The searing ray hits the orc! You kill the orc! The bat hits you. x2 The endoplasm freezes you. You are frozen. You resist. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) You focus your ray upon the endoplasm. The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) The bat hits you but does no damage. The rat bites you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (78% to hit) You focus your ray upon the rat. The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) The bat hits you but does no damage. An orc comes into view. It is wielding a +0 mace. You stop channelling your searing ray. The orc shouts! You hear a shout! The bat hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 mace (78% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The bat hits you but does no damage. The bat hits you. * * * LOW HITPOINT WARNING * * * The bat barely misses you. An orc wizard comes into view. It is wielding a +0 dagger. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 mace (78% to hit) You focus your ray upon the orc. The searing ray misses the orc. (Press . to maintain the ray.) The bat closely misses you. The orc hits you but does no damage. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits the orc! You kill the orc! The bat hits you but does no damage. You stop channelling your searing ray. The bat hits you but does no damage. A kobold comes into view. It is wielding a +0 short sword. The bat hits you but does no damage. The bat completely misses you. A rat comes into view. A puff of flame appears from out of thin air! The puff of flame hits you! * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. There is an open door here. As you read the scroll labelled TEULAAMIFA, it crumbles to dust. It is a scroll of enchant weapon. You aren't carrying any weapons that can be enchanted. The bat hits you but does no damage. As you read the scroll labelled CULLIKL HEBB, it crumbles to dust. It is a scroll of identify. f - a scroll of teleportation The bat completely misses you. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The bat closely misses you. A puff of flame appears from out of thin air! The puff of flame hits you! You die... #.#.......#...#..###....# ####+####.#..#.####.# ####(# ###......##.#....# ..# #.. #.........###.#### #.# ##. ...........##.# .# ## .....⌠.....#..# .. # ♣...{'.## ♣.)..#.##### ♣†{..#.@...# ♣))..#.....# ♣...##.....# rK...######## .....## ......## ....### +### There were no monsters in sight! Vanquished Creatures An orc priest (D:2) An adder (D:2) A ribbon worm (D:2) 2 dart slugs 2 orcs (D:2) 7 endoplasms 3 hobgoblins 3 jackals (D:1) 5 quokkas 4 ball pythons 4 bats 4 frilled lizards 5 giant cockroaches (D:1) 3 goblins 8 kobolds 2 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AutarchDCSS the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 71 | D:1 | Reached skill level 1 in Fighting 180 | D:1 | Reached XP level 2. HP: 20/23 MP: 0/4 266 | D:1 | Learned a level 2 spell: Searing Ray 505 | D:2 | Reached XP level 3. HP: 26/29 MP: 3/6 604 | D:2 | Reached skill level 4 in Conjurations 733 | D:2 | Found a faded altar of an unknown god. 865 | D:2 | Reached XP level 4. HP: 14/36 MP: 7/7 883 | D:2 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_rooms D:2: layout_rooms, nicolae_ecumenical_lake_church, serial_glass, glass_columns_a, glass_columns_b, minivault_14, kennysheep_potato D:3: layout_basic, marbit_many_paths, xom_butterflies, minmay_misc_feat_roman Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.0 Spellcasting | 2 | 2.0 Conjurations | 4 | 4.8 Dodging | | 1.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 44 | 1 || 45 Tailslap | 4 | || 4 Cast: Magic Dart | 42 | || 42 Searing Ray | 29 | 4 || 33 Use: Scroll | | 3 || 3 Stab: Sleeping | 2 | || 2 Armour: Robe | 65 | 20 || 85 Dodge: Dodged | 35 | 5 || 40