Dungeon Crawl Stone Soup version 0.34-a0-145-g1953aced1e (webtiles) character file. Game seed: 5904613713947629603 6236 AutarchDCSS the Zephyrmancer (level 10, -1/66 HPs) Began as an Octopode Air Elementalist on June 12, 2025. Was an Initiate of Vehumet. Slain by a troll (12 damage) ... on level 9 of the Dungeon. The game lasted 00:26:13 (12470 turns). AutarchDCSS the Zephyrmancer (OpAE) Turns: 12470, Time: 00:26:14 Health: -1/66 AC: 5 Str: 7 XL: 10 Next: 93% Magic: 18/26 EV: 12 Int: 22 God: Vehumet [......] Gold: 377 SH: 5 Dex: 13 Spells: 12/19 levels left rFire . . . r - +2 dagger (venom) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . k - amulet of reflection rElec . o - +4 ring of protection rCorr . G - ring of magical power SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.31/turn (no ring) MPRegen 0.20/turn (no ring) (no ring) %: reflection @: studying Shields A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 9 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 10 of its levels. You also visited: Ossuary and Bailey. You collected 410 gold pieces. You spent 33 gold pieces at shops. Inventory: Hand Weapons r - a +2 dagger of venom (weapon) y - a +0 rapier of venom C - the +4 mace "Wagoick" {venom, rPois rCorr Dex+3} (You found it on level 7 of the Dungeon) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Missiles g - 6 atropa-tipped darts (quivered) z - 22 poisoned darts B - a boomerang D - a throwing net Jewellery k - an amulet of reflection (worn) o - a +4 ring of protection (worn) w - an amulet of the acrobat G - a ring of magical power (worn) H - the ring "Elaeh" {rF+ rC- Slay+6 Fire} (You found it on level 8 of the Dungeon) [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). Fire: It increases the power of your Fire spells. I - a ring of fire Wands q - a wand of paralysis (13) F - a wand of flame (11) Scrolls c - a scroll of vulnerability f - a scroll of brand weapon h - 3 scrolls of teleportation n - a scroll of enchant weapon t - 3 scrolls of fog x - 2 scrolls of fear Potions a - a potion of magic b - 2 potions of brilliance d - 4 potions of mutation e - a potion of cancellation i - 2 potions of lignification j - 2 potions of enlightenment m - 3 potions of might p - a potion of resistance {unknown} u - 5 potions of heal wounds A - 2 potions of invisibility {unknown} Talismans v - a rimehorn talisman E - an inkwell talisman J - a sanguine talisman Skills: - Level 5.0 Fighting - Level 2.0 Dodging - Level 2.6 Stealth - Level 5.0 Spellcasting - Level 6.0 Conjurations - Level 11.2 Air Magic - Level 4.0 Evocations + Level 5.8 Shapeshifting You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Airstrike Air 26% 2d(4-20) 1% 4 b - Searing Ray Conj 62% 2d6 1% 2 c - Shock Conj/Air 100% 1d9 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 72% 2d10 3% 1 Magic Dart Conj 100% 1d8 1% 1 Static Discharge Conj/Air 86% 3-7/arc 1% 2 Swiftness Air 53% N/A 1% 3 Slow Hex 20% N/A 10% 1 Soul Splinter Necr 20% N/A 10% 1 Cigotuvi's Putrefaction Necr/Air 30% N/A 10% 4 Grave Claw Necr 10% 2d7 16% 2 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Confusing Touch Hex 5% N/A 30% 3 Vampiric Draining Necr 5% 2d6 30% 3 Anguish Hex/Necr 2% N/A 69% 4 Cause Fear Hex 2% N/A 69% 4 Enfeeble Hex 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (1/1) D:7 Lair (0/5) D:8 Ossuary (visited) Bailey (visited) Orc: D:9-12 Altars: Cheibriados Dithmenos Elyvilon Fedhas Hepliaklqana Makhleb Nemelex Xobeh Okawaru Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Zin Shops: D:1 ? D:7 [ Annotations: D:8 Sprozz Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an acid dragon (asleep, 100% to hit) You focus your ray upon the acid dragon. The searing ray hits the acid dragon. The acid dragon is lightly wounded. The acid dragon roars! (Press . to maintain the ray.) The searing ray hits the acid dragon. The acid dragon is moderately wounded. The acid dragon spits acid at you. The splash of acid hits you!! You hear a howl! The searing ray misses the acid dragon. You hear a howl! The searing ray hits the acid dragon! The acid dragon is heavily wounded. You finish channelling your searing ray. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line Aim: an acid dragon (heavily wounded, chance to affect: 59%) The acid dragon suddenly stops moving! The helpless acid dragon fails to defend itself. You puncture the acid dragon! You squeeze the acid dragon. You kill the acid dragon! Vehumet accepts your kill. You start resting. A troll comes into view. A troll is nearby! There is a stone staircase leading up here. You climb upwards. Level annotation: Blorkula the orcula, Sprozz There is a stone staircase leading down here. Blorkula the Orcula is nearby! Blorkula the Orcula is nearby! You hit Blorkula the Orcula. You grab Blorkula the Orcula. You squeeze Blorkula the Orcula! Blorkula the Orcula is heavily damaged. You constrict Blorkula the Orcula. Blorkula the Orcula hits you with a +2 war axe of venom! You are poisoned. Blorkula the Orcula bites you but does no damage. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line Aim: Blorkula the Orcula, wielding a +2 war axe of venom and wearing a +0 robe (heavily damaged, constricted by you, chance to affect: 59%) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Blorkula the Orcula, wielding a +2 war axe of venom and wearing a +0 robe (heavily damaged, constricted by you, 100% to hit) You focus your ray upon Blorkula the Orcula. The searing ray hits Blorkula the Orcula. Blorkula the Orcula is severely damaged. (Press . to maintain the ray.) You constrict Blorkula the Orcula. You feel very sick. Blorkula the Orcula mutters, "Such pretty colours everywhere..." Blorkula the Orcula hits you with a +2 war axe of venom. You are more poisoned. Blorkula the Orcula bites you. Blorkula the Orcula draws vitality from your injuries! The searing ray hits Blorkula the Orcula. Blorkula the Orcula is severely damaged. You constrict Blorkula the Orcula. You feel very sick. Blorkula the Orcula hits you with a +2 war axe of venom! * * * LOW HITPOINT WARNING * * * You are more poisoned. Blorkula the Orcula bites you but does no damage. You feel better. You stop channelling your searing ray. You constrict Blorkula the Orcula! Blorkula the Orcula avoids the killing blow by scattering into a rainbow of bats! As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! The vampire bat barely misses you. The vampire bat attacks as it pursues you! You block the vampire bat's attack. The vampire bat closely misses you. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! You hit the vampire bat but do no damage. You grab the vampire bat. You constrict the vampire bat. The vampire bat completely misses you. The vampire bat closely misses you. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! The vampire bat struggles to escape constriction. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! The vampire bat struggles to escape constriction. The vampire bat bites you but does no damage. You hit the vampire bat. The vampire bat is moderately damaged. Your surroundings suddenly seem different. You lose your grip on something. You see here a yak skeleton. There is a stone staircase leading up, spattered with blood here. You start resting. Magic restored. You start resting. HP restored. Blorkula the Orcula is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Iceblast Press: ? - help, Shift-Dir - straight line Aim: Blorkula the Orcula, wielding a +2 war axe of venom and wearing a +0 robe (wandering, catching his breath, hasn't noticed you) The mass of ice explodes! The iceblast engulfs Blorkula the Orcula! Blorkula the Orcula partially resists. Blorkula the Orcula is moderately damaged. Blorkula the Orcula points at you and mumbles some strange words. The zap hits you. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line Aim: Blorkula the Orcula, wielding a +2 war axe of venom and wearing a +0 robe (moderately damaged, catching his breath) The mass of ice explodes! The iceblast engulfs Blorkula the Orcula! Blorkula the Orcula partially resists. Blorkula the Orcula is severely damaged. The now-empty wand crumbles to dust. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line Aim: Blorkula the Orcula, wielding a +2 war axe of venom and wearing a +0 robe (severely damaged, catching his breath, chance to affect: 59%) Okay, then. Unknown command. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line Aim: Blorkula the Orcula, wielding a +2 war axe of venom and wearing a +0 robe (severely damaged, catching his breath, chance to affect: 59%) Blorkula the Orcula suddenly stops moving! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Blorkula the Orcula, wielding a +2 war axe of venom and wearing a +0 robe (severely damaged, paralysed, catching his breath, 100% to hit) You focus your ray upon Blorkula the Orcula. The searing ray hits Blorkula the Orcula! Blorkula the Orcula is almost destroyed. (Press . to maintain the ray.) The searing ray hits Blorkula the Orcula. Blorkula the Orcula attempts to avoid another deathblow, but is too exhausted to transform. You destroy Blorkula the Orcula! Vehumet accepts your kill. You stop channelling your searing ray. Things that are here: a +2 war axe of venom; a +0 robe; the orc corpse of Blorkula the Orcula You start resting. HP restored. You start resting. Magic restored. There is a stone staircase leading down, spattered with blood here. You climb downwards. There is a stone staircase leading up here. A howler monkey comes into view. The howler monkey moves out of view. A troll is nearby! A troll is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a troll (wandering, hasn't noticed you, 79% to hit) You focus your ray upon the troll. The searing ray hits the troll. The troll is lightly wounded. The troll shouts! (Press . to maintain the ray.) You hear a howl! The searing ray hits the troll. The troll is lightly wounded. The searing ray hits the troll but does no damage. The troll is lightly wounded. The searing ray hits the troll! The troll is moderately wounded. You finish channelling your searing ray. The troll bites you but does no damage. The troll claws you! The troll claws you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a troll (moderately wounded, 79% to hit) You focus your ray upon the troll. The searing ray hits the troll. The troll is moderately wounded. (Press . to maintain the ray.) The howler monkey howls! The troll bites you. The troll claws you but does no damage. x2 The searing ray hits the troll. The troll is moderately wounded. You block the troll's attack. The troll claws you! x2 The searing ray hits the troll. The troll is moderately wounded. The troll bites you! * * * LOW HITPOINT WARNING * * * The troll misses you. The troll claws you! You die... . .. ...## .... #..########## #..#....<..# #..@.#.###.### ##.#T..#.....# #.#(..#...### #....>h.### ##........# #.#####..# #. #...# #. ##..# ..# You could see a troll and a howler monkey. Vanquished Creatures Erica (D:8) Pikel (D:4) Grinder (D:4) Blorkula the Orcula (D:8) 5 yaks Eustachio (D:6) Edmund (D:6) An acid dragon (D:9) 2 water moccasins (D:8) Duvessa (D:5) 9 orc warriors A black bear (D:7) 5 centaurs A phantom (D:5) A kobold brigand (D:7) A bullfrog (D:8) A gnoll sergeant (D:6) 7 scorpions A marrowcuda (D:6) 3 wights (D:7) Dowan (D:5) A howler monkey (D:4) 2 human zombies (Ossuary) An elf zombie (Ossuary) A bombardier beetle (D:4) A hound (D:4) A jelly (D:7) 4 orc priests 2 iguanas (D:5) Ijyb (D:4) 2 orc wizards (D:7) 3 mummies 6 gnolls 7 adders 7 hound zombies (Ossuary) A white imp (D:4) 4 ufetubi (D:6) 2 adder zombies (Ossuary) A dart slug (D:3) 7 gnoll zombies (Ossuary) 38 orcs 8 hobgoblins 4 quokkas (D:2) 5 ball pythons 6 bats 7 endoplasms 2 frilled lizards (D:2) A giant cockroach (D:4) 15 goblins 5 jackal zombies (Ossuary) 9 kobolds 8 kobold zombies (Ossuary) 3 orc zombies (Ossuary) 4 rats 215 creatures vanquished. Vanquished Creatures (others) Maurice (D:8) 1 creature vanquished. Grand Total: 216 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AutarchDCSS the Octopode Air Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 130 | D:1 | Reached skill level 1 in Fighting 331 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 956 | D:1 | Found Toab Dou's Magic Scroll Shop. 964 | D:1 | Bought a scroll of teleportation for 33 gold pieces 1185 | D:1 | Learned a level 2 spell: Searing Ray 1378 | D:2 | Reached XP level 3. HP: 20/23 MP: 1/6 2332 | D:2 | Reached XP level 4. HP: 25/28 MP: 0/7 3937 | D:4 | Noticed Ijyb 3943 | D:4 | Paralysed by Ijyb for 5 turns 3953 | D:4 | Killed Ijyb 3954 | D:4 | Reached XP level 5. HP: 30/33 MP: 3/8 4079 | D:4 | Noticed Grinder 4113 | D:4 | Noticed a lemure 4144 | D:4 | Reached XP level 6. HP: 17/42 MP: 2/10 4299 | D:4 | Noticed Pikel 4431 | D:4 | Reached skill level 5 in Conjurations 4774 | D:4 | Found a hide-covered altar of Uskayaw. 4850 | D:4 | Killed Pikel 4851 | D:4 | Reached XP level 7. HP: 24/46 MP: 5/12 4851 | D:4 | Reached XP level 8. HP: 27/52 MP: 5/13 5008 | D:4 | Killed Grinder 5332 | D:5 | Entered Level 5 of the Dungeon 5341 | D:5 | Noticed Duvessa 5341 | D:5 | Noticed Dowan 5478 | D:5 | Killed Dowan 5479 | D:5 | Killed Duvessa 5480 | D:5 | Reached skill level 5 in Fighting 5725 | D:5 | Reached skill level 5 in Spellcasting 5833 | D:5 | Reached skill level 4 in Air Magic 6234 | D:5 | Reached skill level 5 in Air Magic 6234 | D:5 | Reached XP level 9. HP: 39/61 MP: 13/16 6343 | D:5 | Found a blossoming altar of Fedhas. 6453 | D:6 | Noticed Edmund 6468 | D:6 | Killed Edmund 6469 | D:6 | Reached skill level 6 in Air Magic 6523 | D:6 | Noticed Eustachio 6530 | D:6 | Found a sand-covered staircase. 6542 | Ossuary | Entered an ossuary 6846 | Ossuary | Learned a level 4 spell: Airstrike 7529 | D:6 | Killed Eustachio 7530 | D:6 | Reached skill level 7 in Air Magic 7900 | D:6 | Reached skill level 8 in Air Magic 8048 | D:6 | Found a shimmering altar of Xom. 8728 | D:7 | Found a flagged portal. 8799 | Bailey | Entered a bailey 8818 | Bailey | Reached skill level 9 in Air Magic 9066 | Bailey | Reached XP level 10. HP: 60/66 MP: 17/17 9134 | Bailey | Reached skill level 10 in Air Magic 9237 | Bailey | Noticed an orc knight 9502 | D:7 | Found a staircase to the Ecumenical Temple. 9514 | Temple | Found a transporter. 9514 | Temple | Found a transporter. 9514 | Temple | Found a transporter. 9514 | Temple | Found a transporter. 9514 | Temple | Entered the Ecumenical Temple 9545 | Temple | Became a worshipper of Vehumet 9545 | Temple | Offered knowledge of Kiss of Death by Vehumet. 9588 | D:7 | Found Sahehi's Armour Shop. 9795 | D:7 | Found a hazy altar of Hepliaklqana. 9802 | D:7 | Found a shadowy altar of Dithmenos. 10186 | D:7 | Identified the +4 mace "Wagoick" {venom, rPois rCorr Dex+3} 10582 | D:8 | Reached skill level 11 in Air Magic 10750 | D:8 | Found a staircase to the Lair. 10753 | D:8 | Noticed Blorkula the Orcula 10870 | D:8 | Reached skill level 1 in Shapeshifting 11201 | D:8 | Identified the ring "Elaeh" {rF+ rC- Slay+6 Fire} 11281 | D:8 | Noticed Sprozz 11305 | D:8 | Noticed Erica 11319 | D:8 | Killed Erica 11549 | D:8 | Noticed Maurice 11559 | D:8 | Maurice stole a sanguine talisman 11561 | D:8 | Maurice stole the ring "Elaeh" {rF+ rC- Slay+6 Fire} 11564 | D:8 | Killed Maurice 11888 | D:7 | Reached skill level 5 in Shapeshifting 12437 | D:8 | Killed Blorkula the Orcula 12470 | D:9 | Slain by a troll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_morbid_curiosity, layout_basic, serial_shops, nicolae_shop_relaxation D:2: layout_loops_ring, skrybe_limestone_x D:3: layout_loops_corners, minmay_goblin_kobold_house D:4: layout_loops_ring, marbit_many_paths, uniq_ijyb, uniq_pikel, uniq_grinder D:5: layout_gridville, kennysheep_mini_moat, uniq_duvessa D:6: layout_loops_ring, xom_teletrap_fun, gup_ossuary_entry_pyramid, uniq_edmund, uniq_eustachio D:7: layout_loops_ring, riverfiend_overflow_shadow_ancestor, minmay_temple_entry_ruins, serial_shops, nicolae_shop_well_armoured, enter_bailey_5 D:8: layout_basic, dpeg_oklobed_lair, chequers_serial_rivers_small_3, uniq_sprozz, uniq_maurice, uniq_blorkula_the_orcula, uniq_erica D:9: okawaru_arena_lexackson, layout_basic, mainiacjoe_overflow_alcove_4, nicolae_shops_little_town_plaza, nicolae_shop_magical_conduits Temple: hellmonk_temple_divided_pantheon Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Fighting | 1 3 5 | 5.0 Conjurations | 2 3 4 6 | 6.0 Spellcasting | 3 5 | 5.0 Evocations | 4 | 4.0 Air Magic | 5 9 11 | 11.2 Shapeshifting | 5 | 5.8 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Constrict | 8 | 5 | 38 | 16 || 67 Tentacles | 7 | 4 | 43 | 20 || 74 Unarmed | 2 | | | || 2 Dagger | 16 | 19 | 128 | 56 || 219 Throw: Dart | | | 2 | || 2 Cast: Shock | 38 | 1 | 1 | || 40 Searing Ray | 11 | 25 | 47 | 34 || 117 Airstrike | | | 1 | || 1 Evoke: Wand | | 1 | 2 | 4 || 7 Use: Scroll | | 3 | 11 | 3 || 17 Potion | | 3 | | 1 || 4 Stab: Sleeping | 2 | | 3 | 2 || 7 Distracted | 1 | | | || 1 Paralysed | | 2 | 4 | 1 || 7 Armour: Skin | 18 | 41 | 114 | 94 || 267 Dodge: Dodged | 20 | 25 | 121 | 49 || 215 Block: Other | | 4 | 48 | 25 || 77 Reflection | | | 5 | || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 12472 | 12051 | 421 | 3996 | 5946 | 12 | 1039.3 | Dungeon | 10903 | 10482 | 421 | 3192 | 5743 | 9 | 1211.4 | Temple | 51 | 51 | 0 | 8 | 0 | 1 | 51.0 | Ossuary | 979 | 979 | 0 | 466 | 203 | 1 | 979.0 | Bailey | 537 | 537 | 0 | 330 | 0 | 1 | 537.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:7: 1841 daAuts D:3: 1475 daAuts D:2: 1404 daAuts D:4: 1344 daAuts D:8: 1306 daAuts D:6: 1284 daAuts D:1: 1231 daAuts Ossuary: 979 daAuts D:5: 974 daAuts Bailey: 537 daAuts Temple: 51 daAuts D:9: 40 daAuts