Dungeon Crawl Stone Soup version 0.34-a0-166-g0397c6d773 (webtiles) character file. Game seed: 13938560467598295063 553 AutarchDCSS the Fabricator (level 7, -2/40 HPs) Began as a Deep Elf Forgewright on July 1, 2025. Slain by a sleepcap (21 damage) ... while put to sleep by a sleepcap... on level 5 of the Dungeon. The game lasted 00:13:10 (3874 turns). AutarchDCSS the Fabricator (Deep Elf Forgewright) Turns: 3874, Time: 00:13:11 Health: -2/40 AC: 2 Str: 7 XL: 7 Next: 8% Magic: 9/13 EV: 2 Int: 22 God: Gold: 163 SH: 0 Dex: 13 Spells: 6/12 levels left rFire . . . F - +3 dagger (venom) rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ o - ring of willpower HPRegen 0.26/turn (no ring) MPRegen 0.26/turn %: no passive effects @: quill-form, sleeping A: quills, magic regeneration a: Begin Untransformation You were on level 5 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 163 gold pieces. Inventory: Hand Weapons a - a +0 hammer e - a +0 short sword s - a +0 rapier F - a +3 dagger of venom (weapon) Missiles f - 4 javelins g - a throwing net L - 4 poisoned darts Armour b - a +0 robe (worn) Jewellery o - a ring of willpower (worn) G - a ring of flight K - an amulet of faith Wands C - a wand of roots (9) D - a wand of charming (7) I - a wand of digging (5) Scrolls d - a scroll of fear j - a scroll of summoning {unknown} n - 2 scrolls of immolation p - 2 scrolls of identify {unknown} r - a scroll of enchant weapon {unknown} t - a scroll of poison u - a scroll of enchant armour {unknown} x - a scroll of amnesia {unknown} y - 2 scrolls of blinking A - a scroll of teleportation {unknown} H - a scroll of vulnerability {unknown} Potions c - a potion of magic h - a potion of brilliance {unknown} i - a potion of curing {unknown} k - a potion of mutation {unknown} l - a potion of might {unknown} m - a potion of resistance {unknown} w - 2 potions of heal wounds {unknown} z - a potion of ambrosia {unknown} E - 2 potions of attraction {unknown} J - a potion of berserk rage {unknown} Baubles q - 2 flux baubles Talismans v - a quill talisman (active) B - an inkwell talisman Skills: - Level 2.0 Fighting - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting - Level 8.0 Forgecraft + Level 3.7 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 1% 1 b - Construct Spike Laun Frge 76% 2d6 1% 2 c - Launch Clockwork Bee Frge 38% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 38% 2d6 4% 2 Forge Blazeheart Golem Fire/Frge 29% N/A 11% 4 Sandblast Erth 6% 2d5 12% 1 Jinxbite Hex 6% N/A 19% 2 Forge Lightning Spire Air/Frge 20% 3d5 24% 4 Call Canine Familiar Summ 3% N/A 36% 3 Passwall Erth 3% N/A 36% 3 Sigil of Binding Hex 3% N/A 36% 3 Stone Arrow Conj/Erth 6% 3d7 36% 3 Flame Wave Conj/Fire 11% 2d6 50% 4 Dimensional Bullseye Hex/Tloc 1% N/A 77% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 98% 5 Summon Cactus Giant Summ 1% N/A 100% 6 Enfeeble Hex 1% N/A 100% 7 Sphinx Sisters Hex/Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Fedhas Yredelemnul Shops: D:2 ( Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You regenerate magic rapidly. Message History The howler monkey is struck by your quills. The howler monkey hits you. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a howler monkey (heavily wounded, ally target, 75% to hit) The kinetic grapnel hits the howler monkey. The howler monkey is severely wounded. Your clockwork bee stings the howler monkey! The howler monkey dies! Training target 8.0 for Forgecraft reached! Your Forgecraft skill increases to level 8! You need to enable at least one skill for training. Unknown command. Okay, then. Unknown command. Unknown command. Unknown command. You start resting. Your clockwork bee winds down and falls to the ground. A white imp comes into view. A white imp is nearby! Things that are here: a +0 dagger; a +0 robe; an orc corpse You wind your clockwork bee back up and it locks its sights upon the white imp! Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The black bear misses your clockwork bee. The black bear claws your clockwork bee but does no damage. The black bear claws your clockwork bee. The white imp closely misses your clockwork bee. Your clockwork bee stings the white imp. Items here: )) ††. The white imp completely misses your clockwork bee. Your clockwork bee stings the white imp. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (84% to hit) The kinetic grapnel hits the black bear but does no damage. Your clockwork bee stings the white imp. The white imp hits your clockwork bee. The white imp freezes your clockwork bee. Your clockwork bee stings the white imp but does no damage. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (84% to hit) The kinetic grapnel hits the black bear! The black bear is moderately wounded. The rocky spike skewers the black bear. The black bear is heavily wounded. The white imp closely misses your clockwork bee. Your clockwork bee stings the white imp but does no damage. Your clockwork bee winds down and falls to the ground. The grapnel guides your strike. You hit the black bear. The black bear is heavily wounded. The rocky spike skewers the black bear! The black bear is almost dead. The white imp hits your dormant clockwork bee but does no damage. The black bear goes berserk! You completely miss the black bear. The black bear is almost dead. The rocky spike skewers the black bear. You kill the black bear! The white imp sputters. The white imp hits your dormant clockwork bee but does no damage. Your Fire Magic skill gained 2 levels and is now at level 2! Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a white imp (moderately wounded, ally target) You lock target on the white imp and prepare to deploy your bee. (Press . to continue winding your bee.) Your existing bee falls apart. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the white imp. The white imp gestures at you. The puff of frost misses you. The white imp gestures at you. The puff of frost hits you. The white imp closely misses your clockwork bee. Your clockwork bee stings the white imp! The white imp dies! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee locks its sights upon the scorpion. Your clockwork bee stings the scorpion! Your clockwork bee barely misses the scorpion. Your clockwork bee closely misses the scorpion. The rocky spike skewers the scorpion. The scorpion is severely wounded. Your clockwork bee stings the scorpion! The scorpion dies! Your Fire Magic skill increases to level 3! You have reached level 7! Your clockwork bee winds down and falls to the ground. Your spike launcher falls apart as you grow too distant to maintain it. There is a stone staircase leading up here. You start resting. Your dormant clockwork bee falls apart. HP restored. You start resting. Magic restored. An orc comes into view. It is wielding a +0 whip. The orc shouts! An orc comes into view. It is wielding a +0 hand axe. An orc comes into view. It is wielding a +0 club. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The orc shouts! You hear a shout! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 whip and wearing a +0 leather armour (78% to hit) The kinetic grapnel hits the orc. The orc is severely wounded. The rocky spike skewers the orc. You kill the orc! Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe (78% to hit) The kinetic grapnel hits the orc. The orc is heavily wounded. The rocky spike skewers the orc! You kill the orc! A sleepcap comes into view. An orc wizard comes into view. It is wielding a +0 dagger. The orc curses to no one in particular. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (78% to hit) The kinetic grapnel hits the orc. The orc is heavily wounded. The orc wizard shouts! The rocky spike skewers the orc! You kill the orc! Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe You lock target on the orc wizard and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the sleepcap. Something hits your clockwork bee but does no damage. Your clockwork bee completely misses something. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee stings something! Something barely misses your clockwork bee. Your clockwork bee closely misses something. Something barely misses your clockwork bee. Your clockwork bee stings something. Your clockwork bee stings something. Your clockwork bee stings the sleepcap. A magic dart appears from out of thin air! The magic dart hits you! The sleepcap closely misses your clockwork bee. Your clockwork bee stings the sleepcap. Your clockwork bee winds down and falls to the ground. You closely miss something. The rocky spike skewers the sleepcap. The sleepcap is severely damaged. Something hits you. You hit something but do no damage. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you! You hit something. Reactivating autopickup. You feel a bit more experienced. The rocky spike skewers the sleepcap. The sleepcap is severely damaged. You hit the sleepcap. The sleepcap is almost destroyed. The rocky spike skewers the sleepcap but does no damage. The sleepcap is almost destroyed. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you!! Ouch! That really hurt! You die... .... ###...# .#......# ........#. #......... ...###### .......## #......###........ ######*.f@......# .. ##.#.......# .# #.....####### .# #.##........#####.# #.###.#####...##..# ..# #....####..#.# #### ####.........### ###...<....)) ##......... You could see a sleepcap (ally target) and a friendly dormant clockwork bee (minion). Vanquished Creatures A black bear (D:5) A hound (D:4) 2 orc wizards 4 adders 2 ribbon worms A dart slug (D:2) 8 orcs 5 endoplasms 6 hobgoblins 2 jackals (D:3) A quokka (D:1) 7 ball pythons 6 bats 3 frilled lizards 8 goblins 3 kobolds 5 rats 65 creatures vanquished. Vanquished Creatures (collateral kills) A scorpion (D:5) A howler monkey (D:5) A hound (D:4) A jelly (D:5) An orc priest (D:5) A sleepcap (D:5) An iguana (D:4) An orc wizard (D:5) A white imp (D:5) 2 ufetubi (D:4) An orc (D:5) A goblin (D:4) A kobold (D:4) 14 creatures vanquished. Grand Total: 79 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AutarchDCSS the Deep Elf Forgewright began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 268 | D:1 | Reached skill level 1 in Fighting 716 | D:1 | Found a faded altar of an unknown god. 858 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/8 868 | D:1 | Learned a level 2 spell: Construct Spike Launcher 1362 | D:2 | Reached XP level 3. HP: 16/21 MP: 6/9 1526 | D:2 | Found Upnul's Antique Weapon Shop. 1668 | D:2 | Reached skill level 5 in Forgecraft 2125 | D:3 | Reached XP level 4. HP: 16/26 MP: 5/10 2585 | D:3 | Reached skill level 6 in Forgecraft 2769 | D:3 | Learned a level 3 spell: Launch Clockwork Bee 3107 | D:4 | Reached XP level 5. HP: 30/30 MP: 8/11 3303 | D:4 | Found a basalt altar of Yredelemnul. 3571 | D:4 | Found a blossoming altar of Fedhas. 3685 | D:5 | Entered Level 5 of the Dungeon 3687 | D:5 | Noticed a black bear 3690 | D:4 | Reached skill level 7 in Forgecraft 3740 | D:5 | Reached XP level 6. HP: 27/35 MP: 10/12 3780 | D:5 | Reached skill level 8 in Forgecraft 3799 | D:5 | Reached XP level 7. HP: 33/40 MP: 4/13 3874 | D:5 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_basic, hellmonk_ecumenical_altar_crossroads D:2: layout_rooms, serial_shops, shop D:3: layout_basic, nicolae_figureground_pulse D:4: layout_basic, mainiacjoe_overflow_small_starburst, old_standard_altar, chequers_serial_rivers_room_b D:5: layout_rooms, lemuel_coloured_pillars_altar, amcnicky_mini_pool_medium Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 | 2.0 Forgecraft | 5 6 7 8 | 8.0 Fire Magic | 3 | 3.7 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Mace | 12 | | || 12 Rapier | 9 | | || 9 Dagger | | 14 | 4 || 18 Cast: Kinetic Grapnel | 45 | 18 | 3 || 66 Construct Spike L | 11 | 15 | 2 || 28 Launch Clockwork | | 8 | 1 || 9 Use: Scroll | 2 | 2 | || 4 Stab: Sleeping | | 1 | || 1 Armour: Robe | 16 | 20 | 5 || 41 Dodge: Dodged | 16 | 23 | || 39 Form: Quill | 1 | | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3882 | 3735 | 147 | 830 | 2148 | 5 | 776.4 | Dungeon | 3882 | 3735 | 147 | 830 | 2148 | 5 | 776.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1255 daAuts D:2: 900 daAuts D:1: 898 daAuts D:4: 675 daAuts D:5: 151 daAuts