Dungeon Crawl Stone Soup version 0.34-a0-330-ga00341b0ce (webtiles) character file. Game seed: 4652169718475788807 90 AutarchDCSS the Magician (level 4, 0/26 HPs) Began as a Deep Elf Hedge Wizard on July 8, 2025. Was an Initiate of Ashenzari. Slain by Grinder (11 damage) ... on level 3 of the Dungeon. The game lasted 00:10:03 (2547 turns). AutarchDCSS the Magician (Deep Elf Hedge Wizard) Turns: 2547, Time: 00:10:03 Health: 0/26 AC: 2 Str: 7 XL: 4 Next: 32% Magic: 9/12 EV: 11 Int: 21 God: Ashenzari [......] Gold: 63 SH: 0 Dex: 14 Spells: 7/12 levels left rFire . . . (100%) b - +1 spear (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) i - +0 robe rPois . (100%) c - +0 hat of Ashenzari's Black Moon {Self, Dev} (curse) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ k - ring of willpower HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: Renounce Religion, Shatter the Chains You were on level 3 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 154 gold pieces. You spent 91 gold pieces at shops. Inventory: Hand Weapons b - a +1 spear of venom (weapon) f - a +3 sling l - a +0 dagger u - a +2 dagger of speed Armour c - the cursed +0 hat of Ashenzari's Black Moon (worn) {Self, Dev} It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Devices: Evocations and Shapeshifting. i - a +0 robe (worn) Magical Staves a - a staff of conjuration e - a staff of fire Jewellery k - a ring of willpower (worn) Scrolls g - a scroll of amnesia {unknown} m - a scroll of blinking p - a scroll of poison q - a scroll of enchant armour {unknown} Potions d - a potion of magic h - a potion of brilliance n - a potion of berserk rage o - 2 potions of curing r - 2 potions of haste {unknown} s - a potion of heal wounds {unknown} t - 2 potions of enlightenment {unknown} Talismans j - a medusa talisman Skills: - Level 2.0(2.3) Fighting - Level 2.4 Dodging - Level 2.4 Stealth - Level 4.4(4.8) Spellcasting - Level 2.6 Conjurations + Level 3.2 Summonings - Level 1.2 Necromancy - Level 1.1 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Call Imp Summ 36% N/A 4% 2 c - Grave Claw Necr 20% 2d8 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 40% N/A 7% 1 Blink Tloc 18% N/A 11% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 22% 3 Forge Lightning Spire Air/Frge 5% 3d4 73% 4 Fire Storm Conj/Fire 5% 8d1 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Shops: D:2 =*( Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the goblin. You kill the goblin! Your cerulean imp hits the goblin but does no damage. The goblin unwields a +3 sling. The goblin hits you but does no damage. You barely miss the goblin. Your cerulean imp closely misses the goblin. The goblin is struck by your quills. The goblin barely misses you. You hit the goblin. You kill the goblin! You see here a +3 sling. You start resting. Your cerulean imp disappears in a puff of smoke! HP restored. f - a +3 sling Found a stone staircase leading down. You now have 56 gold pieces (gained 16). A frilled lizard comes into view. The frilled lizard hisses angrily. Grinder comes into view. Casting: Call Imp (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Your cerulean imp barely misses the frilled lizard. Your cerulean imp hits the frilled lizard but does no damage. You hit the frilled lizard. You kill the frilled lizard! Your Summonings skill increases to level 3! No target in view! No target in view! You start resting. Magic restored. Okay, then. You swap places. You swap places. Your cerulean imp disappears in a puff of smoke! You see here 7 gold pieces. You see here a +0 short sword of draining. You open the large door. There is a large open door here. There is a large open door here. A hobgoblin comes into view. A hobgoblin is nearby! The hobgoblin shouts! You hear a shout! You reach to attack! You hit the hobgoblin. The hobgoblin is poisoned. The hobgoblin is moderately wounded. You hit the hobgoblin. You kill the hobgoblin! No target in view! No target in view! Unknown command. Unknown command. A kobold comes into view. It is wielding a +0 short sword. The kobold moves out of view. You hit the kobold. You kill the kobold! No target in view! No target in view! An adder comes into view. An adder is nearby! You hit the adder. The adder is poisoned. The adder is lightly wounded. The adder is struck by your quills. The adder barely misses you. A goblin comes into view. It is wielding a +0 sling. The goblin shouts! You hit the adder. The adder looks as sick as possible! The adder is heavily wounded. The adder bites you. The goblin shoots a sling bullet. The sling bullet hits you. You closely miss the adder. The adder is heavily wounded. The adder closely misses you. The adder bites you. You are poisoned. The adder poisons you! The goblin shoots a sling bullet. The sling bullet closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You feel sick. You feel sick. The adder is struck by your quills. The adder closely misses you. You feel sick. The adder attacks as it pursues you! The adder bites you. You are more poisoned. The adder poisons you! You feel sick. Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. You feel sick. You kill the adder! You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. There is a stone staircase leading up here. You climb upwards. Your summoned ally is left behind. There is a stone staircase leading down here. You start resting. HP restored. You climb downwards. Level annotation: Grinder There is a stone staircase leading up here. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You start waiting. Done waiting. Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The goblin shouts! The goblin shoots a sling bullet. The sling bullet closely misses you. The goblin shoots a sling bullet. The sling bullet hits you. Your cerulean imp misses the goblin. You reach to attack! You hit the goblin. You kill the goblin! No target in view! No target in view! Magic restored. Your cerulean imp disappears in a puff of smoke! HP restored. You see here a +0 sling. Things that are here: a +0 short sword; a kobold skeleton There is a broken altar of Ashenzari here. You open the door. There is an open door here. m - 2 scrolls labelled WAOMALECAH (gained 1) You open the door. There is an open door here. Found a stone staircase leading down. Found a spear. Blink to where? Press: ? - help, Dir - move target As you read the scroll labelled WAOMALECAH, it crumbles to dust. It was a scroll of blinking. You open the door. There is an open door here. You now have 63 gold pieces (gained 7). o - 2 potions of curing (gained 1) Ashenzari invites you to partake of a vision and a curse of introspection and devices. Your +0 hat glows black for a moment. You begin untransforming. You continue untransforming. x3 Your quills recede back into your body. Your cursed +0 hat of Ashenzari's Black Moon {Self, Dev} unmelds from your body. Okay, then. Press: ? - help, . - travel You can't see that place. [a rock wall.] Unknown command. Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Grinder shouts! You hit Grinder. Grinder is lightly wounded. Grinder closely misses you. Your cerulean imp hits Grinder but does no damage. You hit Grinder but do no damage. Grinder is lightly wounded. Grinder gestures at you. You resist with some effort. Your cerulean imp hits Grinder with a -3 spear. You hit Grinder but do no damage. Grinder is lightly wounded. Grinder hits you. You writhe in agony! Your cerulean imp hits Grinder with a -3 spear. Okay, then. Okay, then. Unknown command. Press: ? - help, v - describe, . - travel Here: Grinder (lightly wounded, ally target) The floor. Unknown command. Your movement speed is average. Your attack delay is about 1.1. Your damage rating with your +1 spear of venom is about 6 (Base 6 x 92% (Str) x 103% (Skill) + 1 (Ench)). Okay, then. Unknown command. Press: ? - help, v - describe, . - travel Here: Grinder (lightly wounded, ally target) The floor. Unknown command. Unknown command. Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 10% risk of failure) (3/3 uses available) Press: ? - help, Dir - move target Aim: Grinder (lightly wounded, ally target) You unleash the spiteful dead! The jagged bones skewer Grinder! Grinder is heavily wounded. Grinder is pinned in place! Grinder hits you. You writhe in agony! You die... Grinder sighs, "Dead already? I want a refund." ..#.# #.# #.#..#.# #.# .....#.# #########.# #..#.#.# #.......... #..#.#.# #.#######.. #..#.#.# #.# ...### #..#.#.# #.# ....... ##..#.#.###.# ###.##. #.55@.......# #. ##.########## #. #..5..... #. ######### #. #. #. You could see Grinder (ally target, bound) and a friendly cerulean imp (summoned). Vanquished Creatures A bombardier beetle (D:3) An adder (D:3) 2 dart slugs (D:3) A ribbon worm (D:2) An endoplasm (D:2) 2 giant cockroaches 3 hobgoblins 6 jackals 3 ball pythons 6 bats A frilled lizard (D:3) 7 goblins 5 kobolds 3 rats 42 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:1) A jackal (D:3) 3 ball pythons A goblin (D:1) A rat (D:1) 7 creatures vanquished. Grand Total: 49 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AutarchDCSS the Deep Elf Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 47 | D:1 | Reached skill level 1 in Fighting 245 | D:1 | Reached XP level 2. HP: 16/16 MP: 3/9 275 | D:1 | Learned a level 2 spell: Call Imp 286 | D:1 | Learned a level 2 spell: Grave Claw 554 | D:1 | You fall into a shaft and drop 1 floor! 568 | D:1 | Found a faded altar of an unknown god. 873 | D:2 | Found Sunot's General Store. 903 | D:2 | Bought a potion of curing for 39 gold pieces 903 | D:2 | Bought a scroll of poison for 52 gold pieces 994 | D:2 | Found Ipaunk's Jewellery Emporium. 1000 | D:2 | Found Zoloosm's Jewellery Boutique. 1191 | D:2 | Reached XP level 3. HP: 21/21 MP: 2/10 1409 | D:2 | Found Gumiub's Antique Weapon Emporium. 1715 | D:3 | Found a broken altar of Ashenzari. 1723 | D:3 | Became a worshipper of Ashenzari the Shackled 1742 | D:3 | Reached XP level 4. HP: 26/26 MP: 12/12 1975 | D:3 | Noticed Grinder 2547 | D:3 | Slain by Grinder Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_loops_ring, angelslayer_ecumenical_altar_simple_liquid, minmay_misc_feat_plants D:2: layout_basic, serial_shops, shop, shop, shop, nicolae_shop_window_shopping D:3: minmay_goblin_kobold_castle, layout_basic, evilmike_ruin_ashenzari, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.0 Summonings | 2 3 | 3.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 4.4 Conjurations | | 2.6 Necromancy | | 1.2 Translocations | | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Spear | 14 | 24 || 38 Cast: Magic Dart | 71 | || 71 Call Imp | 9 | 6 || 15 Grave Claw | | 1 || 1 Invoke: Curse Item | | 1 || 1 Ability: Begin Untransform | | 1 || 1 Use: Scroll | 2 | 1 || 3 Stab: Sleeping | | 1 || 1 Armour: Robe | 10 | 14 || 24 Dodge: Dodged | 9 | 10 || 19 Form: Quill | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2551 | 2487 | 64 | 384 | 1592 | 3 | 850.3 | Dungeon | 2551 | 2487 | 64 | 384 | 1592 | 3 | 850.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 921 daAuts D:3: 856 daAuts D:1: 773 daAuts