Dungeon Crawl Stone Soup version 0.34-a0-470-g33c2588a93 (webtiles) character file. Game seed: 1260039758428534237 477 AutarchDCSS the Conjurer (level 6, -3/32 HPs) Began as a Felid Conjurer on July 29, 2025. Slain by an ice beast (10 damage) ... on level 5 of the Dungeon. The game lasted 00:10:56 (5205 turns). AutarchDCSS the Conjurer (Felid Conjurer) Turns: 5205, Time: 00:10:57 Health: -3/32 AC: 2 Str: 3 XL: 6 Next: 85% Magic: 4/11 EV: 16 Int: 23 God: Gold: 339 SH: 0 Dex: 15 Spells: 8/11 levels left Lives: 0 Deaths: 2 rFire + . . (50%) (no amulet) rCold . . . (100%) c - ring of protection from fire rNeg . . . (100%) (no ring) rPois . (100%) a - quill talisman rElec . (100%) rCorr . (100%) SInv + Will ..... Stlth ++ HPRegen 0.25/turn MPRegen 0.12/turn %: no passive effects @: quill-form A: quills, very small, claws 1, fangs 3, see invisible, shaggy fur 2, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 5 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 339 gold pieces. Inventory: Jewellery c - a ring of protection from fire (worn) Talismans a - a quill talisman (worn) b - a storm talisman Scrolls c - a scroll of amnesia {unknown} d - a scroll of noise {unknown} t - 2 scrolls of teleportation h - a scroll of vulnerability {unknown} j - a scroll of enchant weapon {unknown} m - a scroll of butterflies {unknown} e - a scroll of enchant armour {unknown} Potions g - a potion of magic e - a potion of enlightenment f - a potion of ambrosia {unknown} M - 2 potions of mutation n - a potion of berserk rage {unknown} Baubles g - 2 flux baubles Skills: - Level 3.0 Fighting - Level 2.6 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting + Level 6.0 Conjurations - Level 2.0 Shapeshifting You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 3% N/A 17% 2 Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Rending Blade Conj/Frge 17% 2d7 32% 4 Tukima's Dance Hex 3% N/A 34% 3 Animate Dead Necr 3% N/A 75% 4 Petrify Alch/Erth 1% N/A 75% 4 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Shops: D:4 : D:5 !:( Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in thick fur. (AC +2) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History No target in view! Magic restored. You see here a frilled lizard corpse. You see here a frilled lizard corpse. You open the door. Found a club. There is an open door here. i - a scroll of identify As you read the scroll of identify, it crumbles to dust. l -> M - 2 potions of mutation You see here a +0 club. Found a stone staircase leading down. A sleepcap comes into view. A sleepcap is nearby! A hound comes into view. The hound barks! The hound moves out of view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (wandering, hasn't noticed you, 100% to hit) The magic dart hits the sleepcap but does no damage. You scratch the hound but do no damage. The hound bites you. The hound is struck by your quills. The hound completely misses you. You scratch the hound. Your bite misses the hound. The hound is lightly wounded. The hound misses you. You scratch the hound. Your bite misses the hound. The hound is moderately wounded. The hound bites you. The hound is struck by your quills. The hound barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (100% to hit) You focus your ray upon the sleepcap. The searing ray hits the hound! The hound is almost dead. The searing ray hits the sleepcap. The sleepcap is lightly damaged. (Press . to maintain the ray.) The hound bites you. The searing ray hits the hound! You kill the hound! The searing ray hits the sleepcap. The sleepcap is moderately damaged. The searing ray hits the sleepcap but does no damage. The sleepcap is moderately damaged. The searing ray hits the sleepcap! The sleepcap is heavily damaged. You finish channelling your searing ray. The sleepcap closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (heavily damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is heavily damaged. (Press . to maintain the ray.) The sleepcap completely misses you. The searing ray hits the sleepcap! The sleepcap is almost destroyed. The sleepcap misses you. The searing ray hits the sleepcap! You destroy the sleepcap! You start resting. You stop channelling your searing ray. You start resting. HP restored. Okay, then. An ogre comes into view. It is wielding a +0 giant club. An ogre is nearby! There is an open door here. You close the door. You start resting. Magic restored. You open the door. You close the door. You see here a frilled lizard corpse. You see here a frilled lizard corpse. You see here a frilled lizard skeleton. Things that are here: a frilled lizard skeleton; an iguana skeleton; a frilled lizard skeleton A scorpion comes into view. Found Busah's Weapon Shop. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (asleep, 100% to hit) The magic dart hits the scorpion. The scorpion is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 79% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion! The scorpion is severely wounded. (Press . to maintain the ray.) The searing ray hits the scorpion. The scorpion is almost dead. The searing ray hits the scorpion but does no damage. The scorpion is almost dead. The scorpion is struck by your quills. You kill the scorpion! You start resting. You stop channelling your searing ray. You start resting. Magic restored. Okay, then. Unknown command. Unknown command. An adder comes into view. Found Vis Kech's Book Shoppe. The adder hisses angrily. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (66% to hit) You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) The searing ray hits the adder! The adder is almost dead. The searing ray hits the adder! You kill the adder! You finish channelling your searing ray. Found Lejeepru's Distillery. There is an entrance to Vis Kech's Book Shoppe here. Unknown command. Found a spear. e - a scroll labelled ZOGAEBBEES You open the door. Found a stone staircase leading down. You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. A jelly comes into view. The jelly quivers. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (100% to hit) You focus your ray upon the jelly. The searing ray hits the jelly. The jelly is moderately wounded. (Press . to maintain the ray.) The searing ray hits the jelly. The jelly is severely wounded. The searing ray hits the jelly! You kill the jelly! Your Conjurations skill increases to level 6! You stop channelling your searing ray. An ice beast comes into view. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (asleep, 100% to hit) Okay, then. You pounce on the unaware helpless ice beast! You scratch the ice beast but do no damage. The ice beast hits you. The ice beast freezes you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (79% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is lightly wounded. (Press . to maintain the ray.) The ice beast misses you. The searing ray hits the ice beast. The ice beast is moderately wounded. The ice beast completely misses you. The searing ray hits the ice beast! The ice beast is severely wounded. The ice beast hits you but does no damage. The searing ray misses the ice beast. You finish channelling your searing ray. The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, 79% to hit) You focus your ray upon the ice beast. The searing ray misses the ice beast. (Press . to maintain the ray.) The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... # #.##### # #..Y@.# ######## # #.###.# #......# # #.# #.####.# # #.# #...### #.###### #.#<... #......#.##.##.## ####.###.#....... .######.###.#..##.## ..........>#.#..##.## You could see an ice beast. Vanquished Creatures A scorpion (D:5) A howler monkey (D:4) A bombardier beetle (D:4) A jelly (D:5) 2 orc priests (D:4) A hound (D:5) A sleepcap (D:5) An iguana (D:5) 3 gnolls (D:5) 7 adders 3 dart slugs A ribbon worm (D:4) 6 endoplasms 4 giant cockroaches 6 hobgoblins 12 jackals 4 orcs (D:3) 3 quokkas (D:1) 6 ball pythons 7 bats 8 frilled lizards 6 goblins 10 kobolds 3 rats 98 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AutarchDCSS the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 206 | D:1 | Reached skill level 1 in Fighting 395 | D:1 | Reached XP level 2. HP: 14/14 MP: 3/6 531 | D:1 | Learned a level 2 spell: Searing Ray 1075 | D:1 | Found a faded altar of an unknown god. 1233 | D:1 | Reached skill level 4 in Conjurations 1233 | D:1 | Reached XP level 3. HP: 18/18 MP: 0/7 2297 | D:3 | Reached XP level 4. HP: 22/22 MP: 7/9 2297 | D:3 | Gained a life (2 lives remaining) 3275 | D:3 | Reached skill level 1 in Shapeshifting 3762 | D:4 | Reached XP level 5. HP: 17/25 MP: 4/10 3776 | D:3 | HP: 1/37 [orc/+0 club (2)] 3777 | D:3 | Slain by an orc 3777 | D:3 | Lost a life (1 life remaining) 3935 | D:4 | Killed from afar by an orc priest 3935 | D:4 | Lost a life (0 lives remaining) 4024 | D:4 | Reached skill level 5 in Conjurations 4196 | D:4 | Found Ocvo's Book Shoppe. 4617 | D:5 | Entered Level 5 of the Dungeon 4640 | D:5 | Gained mutation: You are covered in thick fur. (AC +2) | [Felid growth] 4640 | D:5 | Reached XP level 6. HP: 32/32 MP: 6/11 5033 | D:5 | Found Busah's Weapon Shop. 5078 | D:5 | Found Vis Kech's Book Shoppe. 5121 | D:5 | Found Lejeepru's Distillery. 5164 | D:5 | Reached skill level 6 in Conjurations 5205 | D:5 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_loops_corners, ebering_ecumenical_altar_mist, serial_aquarium, aquarium_bridge_long_joined [aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_balcony, aquarium_subvault_wall], aquarium_bridge_square [aquarium_subvault_balcony, aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge], aquarium_window_fake, aquarium_window_fake, aquarium_view_2d, aquarium_balcony_3b, minmay_gold_behind_fungi D:2: layout_rooms, minmay_tromino_v4_b D:3: layout_loops_ring, serial_bayou, serial_bayou_lake_a, serial_bayou_lagoon_a, serial_bayou_pond_d, serial_bayou_lagoon_b, serial_bayou_shore_b, serial_bayou_pond_c D:4: cheibrodos_quashed, layout_cave_pools, serial_shops, nicolae_shop_relaxation D:5: layout_basic, grunt_temple_overflow_order_and_chaos_1, lightli_temple_of_fire, nicolae_zen_rock_garden, nicolae_wooded_promenade, minmay_lizard_king Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 | 3.0 Conjurations | 4 5 6 | 6.0 Spellcasting | 3 | 3.0 Shapeshifting | 1 2 | 2.0 Dodging | | 2.6 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 15 | 17 || 32 Bite | 2 | 1 || 3 Punch | | 1 || 1 Cast: Magic Dart | 37 | 20 || 57 Searing Ray | 24 | 37 || 61 Use: Scroll | | 3 || 3 Potion | | 1 || 1 Stab: Sleeping | 1 | 1 || 2 Armour: Skin | 9 | 22 || 31 Dodge: Dodged | 16 | 39 || 55 Form: Quill | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5270 | 5153 | 117 | 1191 | 3263 | 5 | 1054.0 | Dungeon | 5270 | 5153 | 117 | 1191 | 3263 | 5 | 1054.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1691 daAuts D:1: 1558 daAuts D:4: 832 daAuts D:2: 599 daAuts D:5: 587 daAuts