Dungeon Crawl Stone Soup version 0.34-a0-563-gce694dbfb0 (webtiles) character file. Game seed: 15249141515068358095 3 AutarchDCSS the Tinkerer (level 1, 0/11 HPs) Began as a Deep Elf Wanderer on Aug 5, 2025. Succumbed to a goblin's poison ... on level 1 of the Dungeon. The game lasted 00:00:41 (99 turns). AutarchDCSS the Tinkerer (Deep Elf Wanderer) Turns: 99, Time: 00:00:41 Health: 0/11 AC: 2 Str: 11 XL: 1 Next: 41% Magic: 4/5 EV: 10 Int: 18 God: Gold: 57 SH: 0 Dex: 10 Spells: 2/3 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.18/turn %: no passive effects @: lethally poisoned (0 -> -5), invisible A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Missiles c - 13 poisoned darts (quivered) Armour b - a +0 robe (worn) Potions m - a potion of might Skills: + Level 0.3 Fighting - Level 1.0 Throwing - Level 1.0 Armour + Level 0.8 Stealth - Level 1.5 Spellcasting - Level 1.3 Hexes - Level 3.2 Forgecraft - Level 1.0 Invocations - Level 2.1 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 52% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 24% N/A 11% 1 Launch Clockwork Bee Frge 13% N/A 16% 3 Tukima's Dance Hex 6% N/A 32% 3 Forge Blazeheart Golem Fire/Frge 7% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Welcome, AutarchDCSS the Deep Elf Wanderer. Everyone else who sought the Orb of Zot has failed. Will you be different? Press ? for a list of commands and other information. Found 57 gold pieces and a scroll labelled RIESTRE HADGHECLE. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 robe, 10 poisoned darts, a potion of might; and the following spells available to memorise: Kinetic Grapnel, Slow, Launch Clockwork Bee, Tukima's Dance, Forge Blazeheart Golem. You aren't carrying any scrolls. Unknown command. Unknown command. You now have 12 gold pieces. A bat comes into view. Found 3 poisoned darts. A bat is nearby! The bat closely misses you. You start memorising the spell. You continue memorising. The bat closely misses you. You finish memorising. Spell assigned to 'a'. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (57% to hit) The kinetic grapnel hits the bat. You kill the bat! No target in view! Magic restored. You now have 24 gold pieces (gained 12). c - 13 poisoned darts (gained 3) You now have 39 gold pieces (gained 15). You now have 57 gold pieces (gained 18). An endoplasm comes into view. The endoplasm quivers. You see here a puce potion. d - a puce potion Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) The kinetic grapnel hits the endoplasm. The endoplasm is heavily wounded. The grapnel guides your strike. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is almost dead. The endoplasm jiggles. The endoplasm barely misses you. You hit the endoplasm. You kill the endoplasm! A hobgoblin comes into view. The hobgoblin shouts! You hear a shout! A hobgoblin is nearby! A goblin comes into view. It is wielding a +0 dagger of venom. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (71% to hit) The kinetic grapnel hits the hobgoblin. You kill the hobgoblin! Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger of venom (64% to hit) The kinetic grapnel hits the goblin. The goblin is severely wounded. The goblin hits you with a +0 dagger of venom. You are lethally poisoned! The grapnel guides your strike. You thump the goblin! You kill the goblin! You feel very sick. There is a lethal amount of poison in your body! There is a lethal amount of poison in your body! There is a lethal amount of poison in your body! * * * LOW HITPOINT WARNING * * * You feel sick. A ball python comes into view. * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of invisibility. You fade into invisibility! You die... #### ..################ #.#..............# ###.#.####..######.# #........#..# #.# #S#.#@##.#..# #.# #)#.......# #.# †.####....# ##.## .... ##...# ##.#.## ..##. ##### #.###.. #.. .. ##.#.#. #.. .. ##.### #. ..# #.### #.### There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A bat (D:1) A goblin (D:1) A hobgoblin (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AutarchDCSS the Deep Elf Wanderer began the quest for the | Orb. 0 | D:1 | AutarchDCSS set off with the following items: a +0 club, a | +0 robe, 10 poisoned darts, a potion of might; and the | following spells available to memorise: Kinetic Grapnel, | Slow, Launch Clockwork Bee, Tukima's Dance, Forge | Blazeheart Golem. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 5/5 7 | D:1 | Learned a level 1 spell: Kinetic Grapnel 99 | D:1 | Succumbed to a goblin's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_glassed_features, layout_loops_cross Action || total ---------------------------++------- Melee: Club || 4 Cast: Kinetic Grapnel || 4 Use: Potion || 1 Armour: Robe || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 100 | 100 | 0 | 0 | 75 | 1 | 100.0 | Dungeon | 100 | 100 | 0 | 0 | 75 | 1 | 100.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 100 daAuts