Dungeon Crawl Stone Soup version 0.34-a0-670-gee87135f2d (webtiles) character file. Game seed: 9837419791220742540 1582 AutarchDCSS the Tinkerer (level 8, -3/54 HPs) Began as an Octopode Wanderer on Aug 21, 2025. Was an Initiate of Gozag. Slain by a two-headed ogre ... wielding a +0 giant club (25 damage) ... on level 6 of the Dungeon. The game lasted 00:18:22 (5933 turns). AutarchDCSS the Tinkerer (Octopode Wanderer) Turns: 5933, Time: 00:18:23 Health: -3/54 AC: 0 Str: 11 XL: 8 Next: 92% Magic: 2/12 EV: 12 Int: 17 God: Gozag Gold: 332 SH: 3 Dex: 11 Spells: 9/13 levels left rFire . . . (100%) l - +2 whip (elec) rCold . . . (100%) m - +0 buckler rNeg . . . (100%) c - melded +0 hat rPois . (100%) (no amulet) rElec . (100%) n - +4 ring of protection rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) g - quill talisman %: no passive effects @: about to teleport, quill-form, corroded A: quills, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 6 of the Dungeon. You worshipped Gozag. Gozag was aware of your devotion. You were covered in sharp quills. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 403 gold pieces. You paid 71 gold pieces to Gozag. Inventory: Hand Weapons a - a +0 dagger h - a +1 flail l - a +2 whip of electrocution (weapon) Missiles b - 3 javelins d - 3 curare-tipped darts f - 3 poisoned darts (quivered) i - 4 boomerangs Armour c - a +0 hat (melded) j - a scarf of harm m - a +0 buckler (worn) Magical Staves e - a staff of necromancy Jewellery n - a +4 ring of protection (worn) Talismans g - a quill talisman (worn) k - the inkwell talisman of Vermicelli {+Inv rCorr SInv} (You found it on level 4 of the Dungeon) [inkwell talisman] +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Wands f - a wand of mindburst (7) Scrolls V - a scroll of vulnerability d - 2 scrolls of blinking {unknown} e - a scroll of fog {unknown} t - 2 scrolls of teleportation w - 2 scrolls of enchant weapon l - a scroll of silence {unknown} p - a scroll of poison c - a scroll of torment {unknown} Potions A - 4 potions of attraction f - 5 potions of moonshine C - a potion of cancellation e - a potion of enlightenment L - a potion of lignification k - a potion of heal wounds {unknown} n - a potion of curing {unknown} Skills: + Level 4.8 Fighting - Level 3.0 Maces & Flails - Level 3.0 Throwing - Level 3.0 Dodging - Level 2.0 Stealth - Level 1.6 Unarmed Combat - Level 3.0 Spellcasting - Level 2.0 Necromancy - Level 6.0 Forgecraft - Level 1.0 Invocations - Level 4.0 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Launch Clockwork Bee Frge 22% N/A 6% 3 b - Kiss of Death Conj/Necr 20% 2d7 17% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 8% 1d3 26% 1 Blink Tloc 4% N/A 36% 2 Gloom Hex/Necr 10% N/A 45% 3 Anguish Hex/Necr 2% N/A 86% 4 Fireball Conj/Fire 1% 3d3 100% 5 Manifold Assault Tloc 1% N/A 100% 7 Animate Dead Necr Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Sif Muna Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:1 [ D:5 [ Annotations: D:3 Sigmund D:6 exclusion: cyclops Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You continue winding your clockwork bee... The hound barely misses you. You continue winding your clockwork bee... The hound bites you but does no damage. With a metallic buzz, your clockwork bee launches itself at the hound. The hound is struck by your quills. The hound barely misses you. The hound closely misses you. Your clockwork bee stings the hound! You hit the hound. Lightning courses through the hound! You kill the hound! Your clockwork bee winds down and falls to the ground. You now have 273 gold pieces (gained 4). Found a dagger. Found 8 gold pieces. A sleepcap comes into view. Found a potion of moonshine. Casting: Launch Clockwork Bee (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure) Press: ? - help, Dir - move target Aim: a sleepcap (wandering, hasn't noticed you) You lock target on the sleepcap and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the sleepcap. Your clockwork bee stings the sleepcap! The sleepcap barely misses your clockwork bee. Your clockwork bee stings the sleepcap but does no damage. The sleepcap completely misses your clockwork bee. Your clockwork bee completely misses the sleepcap. Your clockwork bee stings the sleepcap. The sleepcap closely misses your clockwork bee. Your clockwork bee stings the sleepcap. Your clockwork bee winds down and falls to the ground. The sleepcap releases spores at your dormant clockwork bee but does no damage. You hear the lone wailing of a funeral chant very nearby. The sleepcap releases spores at your dormant clockwork bee but does no damage. The sleepcap releases spores at your dormant clockwork bee. The sleepcap releases spores at your dormant clockwork bee. You wind your clockwork bee back up and it locks its sights upon the sleepcap! Your clockwork bee stings the sleepcap. The sleepcap releases spores at your clockwork bee. Your clockwork bee stings the sleepcap. Your clockwork bee stings the sleepcap! The sleepcap is destroyed! Your clockwork bee winds down and falls to the ground. Found a robe. f - 5 potions of moonshine (gained 1) Your dormant clockwork bee falls apart. Magic restored. You now have 279 gold pieces (gained 6). You now have 287 gold pieces (gained 8). You open the door. An ogre comes into view. It is wielding a +0 giant club. Casting: Launch Clockwork Bee (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure) Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant club (asleep) You lock target on the ogre and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the ogre. The ogre shouts! You hear the lone wailing of a funeral chant nearby. Your clockwork bee barely misses the ogre. Found a shimmering altar of Xom. The ogre closely misses your clockwork bee. Your clockwork bee stings the ogre! Your clockwork bee stings the ogre! The ogre misses your clockwork bee. Your clockwork bee stings the ogre! The ogre dies! Training target 3.0 for Maces & Flails reached! Your Maces & Flails skill increases to level 3! You need to enable at least one skill for training. You start resting. Your clockwork bee winds down and falls to the ground. There is an open door here. You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You deconstruct your dormant clockwork bee. You see here a +0 robe. You now have 303 gold pieces (gained 16). You see here a +0 giant club. Found a stone staircase leading down. Found 13 gold pieces. Okay, then. Found a trident. You now have 316 gold pieces (gained 13). You hear the small ensemble of a distant funeral chant. A bombardier beetle comes into view. Throw: 3 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bombardier beetle (69% to hit) You throw a poisoned dart. The poisoned dart hits the bombardier beetle! The bombardier beetle is poisoned. The bombardier beetle sprays incendiary fluid at you. The burning spray misses you. Throw: 2 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bombardier beetle (lightly wounded, very poisoned, 69% to hit) You throw a poisoned dart. The poisoned dart hits the bombardier beetle. The bombardier beetle looks even sicker. The bombardier beetle is lightly wounded. Throw: dart (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bombardier beetle (heavily wounded, very poisoned, 69% to hit) You throw a poisoned dart. The poisoned dart hits the bombardier beetle! The bombardier beetle looks as sick as possible! The bombardier beetle is heavily wounded. You kill the bombardier beetle! You now have 323 gold pieces (gained 7). f - 3 poisoned darts You hear the small ensemble of a funeral chant nearby. A howler monkey comes into view. The howler monkey howls! The howler monkey closely misses you. You closely miss the howler monkey. You grab the howler monkey. You squeeze the howler monkey. The howler monkey is lightly wounded. You constrict the howler monkey. The howler monkey hits you but does no damage. You hit the howler monkey. Lightning courses through the howler monkey! You kill the howler monkey! You now have 332 gold pieces (gained 9). Found a potion of lignification. A two-headed ogre comes into view. It is wielding two +0 giant clubs. Casting: Launch Clockwork Bee (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Launch Clockwork Bee (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure) Press: ? - help, Dir - move target Aim: a two-headed ogre, wielding two +0 giant clubs (asleep) You lock target on the two-headed ogre and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... The two-headed ogre shouts in stereo! With a metallic buzz, your clockwork bee launches itself at the two-headed ogre. Your clockwork bee stings the two-headed ogre. The two-headed ogre hits your clockwork bee with a +0 giant club! The two-headed ogre closely misses your clockwork bee. Your clockwork bee stings the two-headed ogre! Your clockwork bee stings the two-headed ogre! The two-headed ogre hits your clockwork bee with a +0 giant club!! The two-headed ogre hits your clockwork bee with a +0 giant club! Your clockwork bee is destroyed! Casting: Launch Clockwork Bee (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure) Press: ? - help, Dir - move target Aim: a two-headed ogre, wielding two +0 giant clubs (heavily wounded) You lock target on the two-headed ogre and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... A black bear comes into view. With a metallic buzz, your clockwork bee launches itself at the two-headed ogre. You swap places. Your clockwork bee stings the two-headed ogre. You hear the small ensemble of a funeral chant nearby. Your clockwork bee stings the two-headed ogre but does no damage. The two-headed ogre hits your clockwork bee with a +0 giant club! The two-headed ogre barely misses your clockwork bee. Your clockwork bee stings the two-headed ogre! Your clockwork bee stings the two-headed ogre! The two-headed ogre hits your clockwork bee with a +0 giant club!! Your clockwork bee is destroyed! Casting: Launch Clockwork Bee (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure) Press: ? - help, Dir - move target Aim: a two-headed ogre, wielding two +0 giant clubs (almost dead) You miscast Launch Clockwork Bee. You are caught in an explosion of metallic debris. Wild magic corrodes you! Casting: Launch Clockwork Bee (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure) Press: ? - help, Dir - move target Aim: a two-headed ogre, wielding two +0 giant clubs (almost dead) You lock target on the two-headed ogre and prepare to deploy your bee. (Press . to continue winding your bee.) The two-headed ogre barely misses you. The two-headed ogre hits you with a +0 giant club!! Ouch! That really hurt! Okay, then. Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You stop assembling your clockwork bee. The two-headed ogre hits you with a +0 giant club!! You die... Your body crumbles into a pile of gold. ............># ..#<##.#####.## ###.##.# #....# #.##.# #.#..# ###.##.# #.#..#### ....##.# #.#.....# ######.# #.#.###.# #.# #.#...#.# #.# #.#.#.#@########### #.#.#.#.Oh......!.. ###.#.#.############# #.....#.# #.##..#.# #..#.# #..#.# ##..#.# ##..<#.# You could see a two-headed ogre and a black bear. Vanquished Creatures Menkaure (D:4) A phantom (D:5) A lemure (D:4) A scorpion (D:5) A howler monkey (D:6) 4 bombardier beetles 2 hounds Jessica (D:2) An iguana (D:4) Terence (D:2) 7 adders 2 ufetubi (D:4) 7 dart slugs 4 ribbon worms 3 giant cockroaches 3 hobgoblins 4 quokkas 7 ball pythons 4 bats 7 endoplasms 4 frilled lizards 4 goblins 2 kobolds 4 rats 76 creatures vanquished. Vanquished Creatures (collateral kills) Pikel (D:5) 2 ice beasts An ogre (D:6) A lemure (D:4) A scorpion (D:5) A hound (D:5) A sleepcap (D:6) An iguana (D:5) 2 adders A shadow imp (D:5) A white imp (D:6) 5 orcs (D:5) 18 creatures vanquished. Grand Total: 94 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AutarchDCSS the Octopode Wanderer began the quest for the | Orb. 0 | D:1 | AutarchDCSS set off with the following items: a +0 dagger, | 3 javelins, a +0 hat, 4 curare-tipped darts, a potion of | attraction; and the following spell memorised: Kiss of | Death; and the following spells available to memorise: | Gloom. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 93 | D:1 | Found a faded altar of an unknown god. 272 | D:1 | Reached skill level 1 in Fighting 277 | D:1 | Reached XP level 2. HP: 8/18 MP: 3/3 351 | D:1 | Found Moeqihan's Antique Armour Emporium. 856 | D:2 | Reached XP level 3. HP: 5/24 MP: 4/4 1145 | D:2 | Noticed Terence 1185 | D:2 | Killed Terence 1186 | D:2 | Reached XP level 4. HP: 31/31 MP: 5/5 1789 | D:2 | Noticed Jessica 1797 | D:2 | Killed Jessica 1798 | D:2 | Reached skill level 1 in Unarmed Combat 1798 | D:2 | Reached XP level 5. HP: 26/37 MP: 6/6 2192 | D:3 | Identified the +9 chain mail of Time Moved Backwards {Fly} 2213 | D:3 | Noticed Sigmund 2268 | D:3 | Learned a level 3 spell: Launch Clockwork Bee 2425 | D:3 | Reached skill level 1 in Forgecraft 2750 | D:4 | Reached skill level 2 in Forgecraft 2906 | D:4 | Reached skill level 3 in Forgecraft 2906 | D:4 | Reached XP level 6. HP: 36/43 MP: 7/7 3178 | D:4 | Noticed Menkaure 3183 | D:4 | Killed Menkaure 3184 | D:4 | Reached skill level 4 in Forgecraft 3629 | D:4 | Identified the inkwell talisman of Vermicelli {+Inv rCorr | SInv} 3800 | D:5 | Entered Level 5 of the Dungeon 3813 | D:5 | Reached XP level 7. HP: 41/48 MP: 4/8 3817 | D:5 | Reached skill level 5 in Forgecraft 4034 | D:5 | Found Hiziunt's Antique Armour Emporium. 4053 | D:5 | Noticed Pikel 4486 | D:5 | Found a staircase to the Ecumenical Temple. 4486 | D:5 | Found a statue of an orb of winter. 4487 | D:5 | Found a statue of an orb of winter. 4498 | Temple | Entered the Ecumenical Temple 4522 | Temple | Became a worshipper of Gozag Ym Sagoz the Greedy 4606 | D:5 | Found a glowing golden altar of the Shining One. 4624 | D:5 | Reached skill level 6 in Forgecraft 4717 | D:5 | Found a shimmering blue altar of Sif Muna. 4719 | D:5 | Found a broken altar of Ashenzari. 5094 | D:5 | Killed Pikel 5095 | D:5 | Reached XP level 8. HP: 38/54 MP: 8/12 5513 | D:6 | Noticed a cyclops 5775 | D:6 | Found a shimmering altar of Xom. 5913 | D:6 | Noticed a two-headed ogre 5933 | D:6 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_loops_ring, serial_shops, shop, dreamdust_ecumenical_altar_statues D:2: layout_rooms, hangedman_abyss_or_decor_lesser_grid, uniq_terence, uniq_jessica D:3: layout_rooms, uniq_sigmund D:4: layout_loops_cross, grunt_ministairs_5, chequers_serial_rivers_micro_a, uniq_menkaure D:5: layout_rooms, gammafunk_temple_overflow_forgotten, minmay_temple_entry_glassed_door, serial_shops, nicolae_shop_stone, hex_intersection, chequers_serial_rivers_small_3, uniq_pikel D:6: layout_basic, xom_teletrap_fun, index_necropolis_entry_miniature_reverse Temple: nicolae_temple_great_sept Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 3 4 | 4.8 Stealth | 2 | 2.0 Unarmed Combat | 1 | 1.6 Forgecraft | 3 4 6 | 6.0 Spellcasting | 3 | 3.0 Dodging | 3 | 3.0 Shapeshifting | 3 4 | 4.0 Maces & Flails | 3 | 3.0 Throwing | | 3.0 Necromancy | | 2.0 Invocations | | 1.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 17 | | || 17 Constrict | 11 | 20 | 4 || 35 Tentacles | 8 | 16 | 6 || 30 Flail | 28 | 65 | 8 || 101 Whip | | | 6 || 6 Throw: Dart | 4 | 19 | 3 || 26 Javelin | 1 | | || 1 Cast: Launch Clockwork | | 1 | 18 || 19 Evoke: Wand | | 4 | || 4 Use: Scroll | 1 | 6 | 2 || 9 Stab: Sleeping | 7 | 5 | || 12 Armour: Skin | 17 | 48 | 29 || 94 Dodge: Dodged | 24 | 60 | 21 || 105 Form: Quill | 1 | | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5971 | 5616 | 355 | 1780 | 2443 | 7 | 853.0 | Dungeon | 5934 | 5609 | 325 | 1780 | 2443 | 6 | 989.0 | Temple | 36 | 6 | 30 | 0 | 0 | 1 | 36.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1531 daAuts D:2: 1338 daAuts D:5: 1264 daAuts D:1: 822 daAuts D:3: 513 daAuts D:6: 463 daAuts Temple: 36 daAuts