Dungeon Crawl Stone Soup version 0.34-a0-809-g9ab3afe60a (webtiles) character file. Game seed: 10594919100538797364 26 AutarchDCSS the Magician (level 3, 0/27 HPs) Began as a Coglin Hedge Wizard on Sept 18, 2025. Slain by a quokka (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:13 (580 turns). AutarchDCSS the Magician (Coglin Hedge Wizard) Turns: 580, Time: 00:02:14 Health: 0/27 AC: 2 Str: 10 XL: 3 Next: 8% Magic: 7/7 EV: 11 Int: 13 God: Gold: 30 SH: 0 Dex: 15 Spells: 6/7 levels left rFire . . . (100%) a - +0 dagger {Gabriela} rCold . . . (100%) d - +0 dagger {Nenetl} rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) {Gabriela} d - a +0 dagger (offhand) {Nenetl} e - a +2 sling of freezing Armour b - a +0 robe (worn) c - a +0 hat (worn) Potions g - a potion of magic Skills: - Level 2.0 Fighting + Level 1.3 Ranged Weapons - Level 1.7 Dodging - Level 1.5 Stealth - Level 2.6 Spellcasting - Level 1.7 Conjurations - Level 1.0 Summonings - Level 1.0 Necromancy - Level 1.0 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 24% 1d4 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 10% 3d8 21% 2 Blink Tloc 8% N/A 24% 2 Call Imp Summ 8% N/A 24% 2 Grave Claw Necr 8% 2d7 24% 2 Mephitic Cloud Conj/Alch/Air 3% N/A 50% 3 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History A ball python comes into view. A ball python is nearby! Found a stone staircase leading down. Found a maw talisman. Found a stone staircase leading down. You hit the ball python with your +0 dagger. The ball python is moderately wounded. You hit the ball python but do no damage. The ball python bites you. You hit the ball python with your +0 dagger. You kill the ball python! No target in view! No target in view! You start resting. HP restored. A gnoll comes into view. It is wielding a +0 club. There is a stone staircase leading down here. A goblin comes into view. It is wielding a +0 club. There is a stone staircase leading down here. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. You hit the gnoll but do no damage. The gnoll is heavily wounded. You barely miss the gnoll with your +0 dagger. The gnoll hits you but does no damage. You hit the gnoll with your +0 dagger. The gnoll is heavily wounded. You barely miss the gnoll with your +0 dagger. The gnoll hits you with a +0 club. You hit the gnoll with your +0 dagger. The gnoll is heavily wounded. You hit the gnoll but do no damage. The gnoll hits you with a +0 club! You closely miss the gnoll with your +0 dagger. The gnoll is heavily wounded. You hit the gnoll with your +0 dagger. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * Okay, then. It was a potion of attraction. You feel attractive to monsters. The gnoll barely misses you. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll misses you. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the gnoll with your +0 dagger. You kill the gnoll! Your Ranged Weapons skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 Your brain swirls with designs for a chiromediotonic grommet. You just need some more time... You start resting. You feel less attractive to monsters. You start resting. Magic restored. A quokka comes into view. You hit the quokka with your +0 dagger. The quokka is lightly wounded. You hit the quokka but do no damage. The quokka bites you. You hit the quokka with your +0 dagger. The quokka is heavily wounded. You miss the quokka with your +0 dagger. The quokka bites you. The quokka closely misses you. You hit the quokka but do no damage. The quokka is heavily wounded. You miss the quokka with your +0 dagger. The quokka completely misses you. You miss the quokka with your +0 dagger. The quokka is heavily wounded. You hit the quokka but do no damage. The quokka barely misses you. You hit the quokka with your +0 dagger. The quokka is severely wounded. You hit the quokka but do no damage. The quokka completely misses you. You barely miss the quokka with your +0 dagger. The quokka is severely wounded. You hit the quokka with your +0 dagger. You kill the quokka! No target in view! No target in view! HP restored. You see here a +0 club. There is a stone staircase leading down here. There is a stone staircase leading down here. You see here a +0 club. No target in view! No target in view! No target in view! There is a stone staircase leading down here. The goblin shouts! You barely miss the goblin with your +0 dagger. You hit the goblin with your +0 dagger. The goblin completely misses you. You hit the goblin with your +0 dagger. You kill the goblin! No target in view! No target in view! A ball python comes into view. Found a stone staircase leading down. A ball python is nearby! A hobgoblin comes into view. A quokka comes into view. The hobgoblin shouts! The ball python bites you but does no damage. The ball python barely misses you. You completely miss the quokka with your +0 dagger. You closely miss the quokka with your +0 dagger. The ball python bites you but does no damage. The ball python barely misses you. The quokka barely misses you. The hobgoblin hits you. The ball python barely misses you. The ball python grabs you. The ball python constricts you. You hit the ball python but do no damage. You closely miss the ball python with your +0 dagger. The quokka bites you but does no damage. The ball python bites you but does no damage. The ball python constricts you. The hobgoblin hits you. You hit the ball python but do no damage. You hit the ball python with your +0 dagger. The quokka bites you. The ball python bites you. The ball python constricts you. The hobgoblin barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! The ball python's grasp on you weakens, but your attempt to escape fails. The quokka bites you. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The quokka bites you. * * * LOW HITPOINT WARNING * * * You escape the ball python's grasp. The quokka attacks as it pursues you! The quokka bites you but does no damage. Okay, then. As you read the scroll labelled PUOMAT OLANU, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. The quokka completely misses you. The hobgoblin barely misses you. The ball python barely misses you. The quokka barely misses you. The quokka attacks as it pursues you! The quokka closely misses you. The quokka bites you but does no damage. The quokka bites you. * * * LOW HITPOINT WARNING * * * You hit the quokka with your +0 dagger. The quokka is lightly wounded. You miss the quokka with your +0 dagger. The quokka misses you. You hit the quokka with your +0 dagger. The quokka is severely wounded. You barely miss the quokka with your +0 dagger. The quokka closely misses you. You hit the quokka but do no damage. The quokka is severely wounded. You closely miss the quokka with your +0 dagger. The quokka barely misses you. x2 You hit the quokka but do no damage. The quokka is severely wounded. You miss the quokka with your +0 dagger. The quokka closely misses you. You completely miss the quokka with your +0 dagger. The quokka is severely wounded. You closely miss the quokka with your +0 dagger. The quokka closely misses you. You closely miss the quokka with your +0 dagger. The quokka is severely wounded. You barely miss the quokka with your +0 dagger. The hobgoblin closely misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * The hobgoblin closely misses you. The quokka attacks as it pursues you! The quokka bites you. You die... <§..######..##.#######..........# ...≈.......................)..... ..#.≈≈§.....##.....##............ )§§#..§≈......÷###............... #.§.#.§.≈..###÷##...............# #†§..#......##.......##....#...## #.§≈..#.....##........#.######## #.§≈...#.........#......# #...≈.........gr@.....### #............S.###....# .............#.# ############ ...............########.....# .............#.......##.....# ...........#.#.#...#........# ............................# ....##.....#.........##.....# ............#........##.....# You could see a quokka, a hobgoblin and a ball python. Vanquished Creatures A gnoll (D:1) A dart slug (D:1) 2 hobgoblins (D:1) A quokka (D:1) 3 ball pythons (D:1) A bat (D:1) 2 frilled lizards (D:1) 4 goblins (D:1) A kobold (D:1) 5 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AutarchDCSS the Coglin Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 174 | D:1 | Reached skill level 1 in Fighting 241 | D:1 | Reached XP level 2. HP: 19/21 MP: 5/5 400 | D:1 | Reached skill level 1 in Ranged Weapons 400 | D:1 | Reached XP level 3. HP: 4/27 MP: 1/7 580 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.0 Ranged Weapons | 1 | 1.3 Dodging | | 1.7 Stealth | | 1.5 Spellcasting | | 2.6 Conjurations | | 1.7 Summonings | | 1.0 Necromancy | | 1.0 Translocations | | 1.0 Action || total ---------------------------++------- Attack: Normal || 57 Melee: Dagger || 102 Cast: Magic Dart || 7 Drink: Attraction || 1 Read: Noise || 1 Stab: Distracted || 1 Sleeping || 1 Armour: Robe || 50 Dodge: Dodged || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 580 | 580 | 0 | 93 | 272 | 1 | 580.0 | Dungeon | 580 | 580 | 0 | 93 | 272 | 1 | 580.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 580 daAuts