Dungeon Crawl Stone Soup version 0.34-a0-850-gd341bd4f2c (webtiles) character file. Game seed: 10103403585805338575 702 AutarchDCSS the Chiller (level 7, 0/42 HPs) Began as a Deep Elf Enchanter on Sept 26, 2025. Was an Initiate of Vehumet. Killed from afar by a clockroach (6 damage) ... with a blast of sand ... on level 5 of the Dungeon. The game lasted 00:12:13 (4277 turns). AutarchDCSS the Chiller (Deep Elf Enchanter) Turns: 4277, Time: 00:12:14 Health: 0/42 AC: 4 Str: 5 XL: 7 Next: 39% Magic: 3/15 EV: 11 Int: 25 God: Vehumet [......] Gold: 61 SH: 0 Dex: 15 Spells: 4/14 levels left rFire . . . (100%) d - +0 dagger (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) h - +0 helmet {Int+3} rElec . (100%) g - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.28/turn %: no passive effects @: slowed, very slow A: magic regeneration a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 263 gold pieces. You spent 202 gold pieces at shops. Inventory: Hand Weapons a - a +1 dagger d - a +0 dagger of electrocution (weapon) f - the +1 quarterstaff of the World {freeze, Str+4} (You found it on level 3 of the Dungeon) Str+4: It affects your strength (+4). Missiles c - 2 javelins (quivered) e - 5 poisoned darts Armour b - a +0 robe (worn) g - a +0 cloak (worn) h - a +0 helmet of intelligence (worn) Scrolls V - a scroll of vulnerability h - a scroll of enchant armour {unknown} r - a scroll of revelation l - a scroll of teleportation {unknown} c - a scroll of enchant weapon {unknown} m - a scroll of poison {unknown} Potions i - 2 potions of invisibility f - a potion of curing {unknown} L - 4 potions of lignification A - 2 potions of attraction o - a potion of haste {unknown} Skills: + Level 3.6 Fighting - Level 2.0 Short Blades - Level 2.4 Dodging - Level 3.6 Stealth - Level 4.0 Spellcasting - Level 5.0 Hexes - Level 6.0 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 64% N/A 1% 2 b - Confusing Touch Hex 30% N/A 3% 3 c - Jinxbite Hex 60% 2d3 1% 2 d - Frozen Ramparts Ice 70% 1d11 2% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 20% 1d4 9% 1 Ozocubu's Armour Ice 35% N/A 2% 3 Tukima's Dance Hex 30% N/A 3% 3 Foxfire Conj/Fire 20% 2x1d5 9% 1 Kinetic Grapnel Frge 20% 1d4 9% 1 Gloom Hex/Necr 34% N/A 10% 3 Maxwell's Portable Pile Tloc 5% (3-9)d3 26% 3 Dispel Undead Necr 5% 3d7 65% 4 Leda's Liquefaction Alch/Erth 2% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Zin The Shining One Shops: D:5 !*[ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Unknown command. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A human zombie comes into view. Found an orc skeleton. The human zombie moves out of view. The helpless bombardier beetle fails to defend itself. You impale the bombardier beetle!! You kill the bombardier beetle! Vehumet accepts your kill. A human zombie is nearby! There is a stone staircase leading up here. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. The walls around you are covered in ice. The human zombie resists. The wall freezes the human zombie. You closely miss the human zombie. The human zombie is lightly damaged. The human zombie resists. The wall freezes the human zombie. The human zombie hits you. You hit the human zombie but do no damage. The human zombie is lightly damaged. You barely miss the human zombie. The human zombie is lightly damaged. The human zombie resists. The wall freezes the human zombie. The human zombie hits you. You hit the human zombie. The human zombie is lightly damaged. The human zombie resists. The wall freezes the human zombie. The human zombie hits you but does no damage. You closely miss the human zombie. The human zombie is lightly damaged. The human zombie resists. The wall freezes the human zombie. The human zombie hits you! You closely miss the human zombie. The human zombie is lightly damaged. You barely miss the human zombie. The human zombie is lightly damaged. The wall freezes the human zombie but does no damage. The human zombie closely misses you. The human zombie completely resists. The wall freezes the human zombie but does no damage. The human zombie hits you. The frozen ramparts melt away. You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. There is a stone staircase leading down here. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. You climb downwards. The shadow imp shouts, "Turn tail, thou jarring spleeny crab-lanthorn!" There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a staircase to the Ecumenical Temple here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You start waiting. A scorpion is nearby! Casting: Frozen Ramparts (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. The walls around you are covered in ice. The wall freezes the scorpion. You hit the scorpion but do no damage. Lightning courses through the scorpion! The scorpion is almost dead. The wall freezes the scorpion. The scorpion stings you. You barely miss the scorpion. The scorpion is almost dead. The wall freezes the scorpion. You kill the scorpion! Vehumet accepts your kill. Training target 6.0 for Ice Magic reached! Your Ice Magic skill increases to level 6! You need to enable at least one skill for training. You start resting. Magic restored. You start resting. The frozen ramparts melt away. You climb upwards. There is a stone staircase leading down here. Unknown command. Unknown command. Okay, then. HP restored. Done exploring. You climb downwards. There is a stone staircase leading up here. A clockroach comes into view. The helpless clockroach fails to defend itself. You impale the clockroach!! You kill the clockroach! Vehumet accepts your kill. An ufetubus comes into view. An ufetubus is nearby! A clockroach and a hornet come into view. The helpless ufetubus fails to defend itself. You puncture the ufetubus! You kill the ufetubus! Vehumet accepts your kill. The helpless hornet fails to defend itself. You impale the hornet!! The hornet is severely wounded. The hornet stings you but does no damage. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hornet (severely wounded, chance to affect: 52%) The hornet resists with significant effort. The hornet stings you. You feel yourself slow down. The hornet stings you. You are poisoned. You feel as though you will be slow longer. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hornet (severely wounded, chance to affect: 52%) The hornet resists with significant effort. You feel very sick. The hornet stings you. You feel as though you will be slow longer. The hornet stings you! * * * LOW HITPOINT WARNING * * * You feel as though you will be slow longer. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hornet (severely wounded, chance to affect: 52%) Okay, then. Okay, then. It was a potion of heal wounds. You feel much better. You feel very sick. The hornet barely misses you. The hornet stings you. You feel as though you will be slow longer. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hornet (heavily wounded, chance to affect: 52%) The hornet resists with significant effort. You feel sick. The hornet stings you! You feel as though you will be slow longer. The hornet stings you but does no damage. The hornet barely misses you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hornet (heavily wounded, chance to affect: 52%) The hornet looks drowsy... You feel sick. The helpless hornet fails to defend itself. You puncture the hornet! Lightning courses through the hornet! You kill the hornet! Vehumet accepts your kill. You feel sick. Your Fighting skill increases to level 3! You have reached level 7! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (damage-immune at range, chance to affect: 62%) The clockroach resists with significant effort. You feel sick. The clockroach sprays sand from its hourglass at you. The blast of sand hits you. * * * LOW HITPOINT WARNING * * * Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (damage-immune at range, chance to affect: 62%) The clockroach resists with significant effort. You feel sick. You are no longer poisoned. The clockroach closely misses you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (damage-immune at range, chance to affect: 62%) You miscast Ensorcelled Hibernation. Nothing appears to happen. The clockroach bites you but does no damage. The clockroach sprays sand from its hourglass at you. The blast of sand hits you. You die... #........ #)..#...#. #....# . ##<.#.# . ####..#..##+. #.....#.#...# ##...## . #.# #...######B# #........#@# #..##..#...# #..##...##+.....+ #.#####.# .###.# #. ..# .. .. #.#. #.# ##. #. .# .# ## ## ## You could see a clockroach (warded). Vanquished Creatures A hornet (D:5) An ogre (D:5) A gnoll sergeant (D:4) A scorpion (D:5) A howler monkey (D:4) A bombardier beetle (D:5) An iguana (D:4) 2 clockroaches 7 gnolls 2 adders (D:3) 2 ufetubi 6 dart slugs A ribbon worm (D:3) 5 hobgoblins 3 jackals 5 quokkas 7 ball pythons 6 bats 7 endoplasms A frilled lizard (D:1) 3 goblins 5 kobolds 6 rats 75 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AutarchDCSS the Deep Elf Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 336 | D:1 | Reached skill level 1 in Fighting 425 | D:1 | Reached XP level 2. HP: 14/16 MP: 8/8 438 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 1233 | D:2 | Reached XP level 3. HP: 21/21 MP: 3/9 1279 | D:2 | Found a blossoming altar of Fedhas. 1287 | D:2 | Learned a level 3 spell: Confusing Touch 1290 | D:2 | Learned a level 2 spell: Jinxbite 1900 | D:3 | Reached skill level 1 in Ice Magic 1982 | D:3 | Reached XP level 4. HP: 26/26 MP: 10/10 2280 | D:3 | Identified the +1 quarterstaff of the World {freeze, Str+4} 2410 | D:3 | Reached skill level 5 in Hexes 2566 | D:4 | Reached skill level 2 in Ice Magic 2566 | D:4 | Reached XP level 5. HP: 30/30 MP: 11/11 2637 | D:4 | Reached skill level 3 in Ice Magic 2675 | D:4 | Found a statue of an orb of fire. 2676 | D:4 | Found a staircase to the Ecumenical Temple. 2677 | D:4 | Found a statue of an orb of fire. 2684 | Temple | Entered the Ecumenical Temple 2707 | Temple | Became a worshipper of Vehumet 2707 | Temple | Offered knowledge of Shock by Vehumet. 2761 | D:4 | Learned a level 3 spell: Frozen Ramparts 2778 | D:4 | Found a hazy altar of Hepliaklqana. 3066 | D:4 | Reached skill level 4 in Ice Magic 3066 | D:4 | Reached XP level 6. HP: 28/35 MP: 9/14 3141 | D:4 | Found a broken altar of Ashenzari. 3391 | D:4 | Found a sparkling altar of Nemelex Xobeh. 3391 | D:4 | Found a burning altar of Makhleb. 3391 | D:4 | Noticed a chaos spawn 3392 | D:4 | Found a shimmering altar of Xom. 3806 | D:5 | Entered Level 5 of the Dungeon 3810 | D:5 | Reached skill level 5 in Ice Magic 3968 | D:5 | Found Geduhim's Antique Armour Shoppe. 3968 | D:5 | Found Cirategi's General Store. 3968 | D:5 | Found Yghoh's Distillery. 3970 | D:5 | Bought a runed helmet for 202 gold pieces 4241 | D:5 | Reached skill level 6 in Ice Magic 4265 | D:5 | Noticed a hornet 4274 | D:5 | Killed a hornet 4275 | D:5 | Reached XP level 7. HP: 11/42 MP: 8/15 4277 | D:5 | Killed from afar by a clockroach Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_basic D:2: layout_rooms, basic_altar D:3: layout_loops_ring D:4: layout_layer_cave, dolorous_overflow_abandoned_chaos_spawn_temple, mainiacjoe_overflow_cross_hatched, kennysheep_mini, minmay_temple_entry_mini_moons D:5: layout_layer_cave, dk_yredelemnul_ordeal, corexii_corridor_pit, nicolae_shop_distant_corner_stores, minmay_fractal_squares_diagonal_5, uniq_edmund Temple: cyrus_circular_temple Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 | 3.6 Short Blades | 2 | 2.0 Ice Magic | 1 2 4 6 | 6.0 Hexes | 5 | 5.0 Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 3.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 81 | 55 | || 136 Melee: Dagger | 81 | 55 | || 136 Throw: Javelin | | 1 | || 1 Cast: Ensorcelled Hiber | 24 | 31 | 2 || 57 Frozen Ramparts | | 5 | || 5 Drink: Heal wounds | | 1 | || 1 Read: Vulnerability | 1 | | || 1 Identify | | 2 | || 2 Revelation | | 1 | || 1 Stab: Sleeping | 20 | 26 | || 46 Armour: Robe | 39 | 42 | 3 || 84 Dodge: Dodged | 47 | 31 | 1 || 79 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4274 | 4094 | 180 | 785 | 2487 | 6 | 712.3 | Dungeon | 4237 | 4069 | 168 | 785 | 2487 | 5 | 847.4 | Temple | 36 | 24 | 12 | 0 | 0 | 1 | 36.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1499 daAuts D:1: 1168 daAuts D:3: 782 daAuts D:2: 618 daAuts D:5: 168 daAuts Temple: 36 daAuts