Dungeon Crawl Stone Soup version 0.34-a0-2034-g5d7b2d6c54 (webtiles) character file. Game seed: 4632525499328337125 46 AutarchDCSS the Conjurer (level 3, 0/27 HPs) Began as a Formicid Conjurer on Jan 18, 2026. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:42 (1721 turns). AutarchDCSS the Conjurer (Formicid Conjurer) Turns: 1721, Time: 00:03:43 Health: 0/27 AC: 2 Str: 11 XL: 3 Next: 92% Magic: 0/7 EV: 11 Int: 17 God: Gold: 39 SH: 0 Dex: 14 Spells: 4/7 levels left rFire . . . (100%) e - +2 dagger (venom) rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will +.... (no amulet) Stlth ++ b - ring of protection from cold HPRegen 0.24/turn g - ring of willpower MPRegen 0.10/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 87 gold pieces. You spent 48 gold pieces at shops. Inventory: Hand Weapons c - a +0 whip e - a +2 dagger of venom (weapon) i - a +0 sling Armour a - a +0 robe (worn) f - an orb of glass Jewellery b - a ring of protection from cold (worn) d - a ring of resist corrosion g - a ring of willpower (worn) h - an amulet of magic regeneration Scrolls c - a scroll of noise {unknown} e - a scroll of amnesia {unknown} f - 2 scrolls of fear V - 2 scrolls of vulnerability l - a scroll of fog {unknown} j - a scroll of summoning {unknown} h - a scroll of revelation {unknown} Potions g - 2 potions of magic d - a potion of enlightenment {unknown} f - 2 potions of moonshine {unknown} k - a potion of brilliance {unknown} n - a potion of might {unknown} Skills: - Level 2.0 Fighting - Level 1.7 Dodging - Level 2.4 Stealth + Level 2.9 Spellcasting + Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Leda's Liquefaction Alch/Erth 1% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 * Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Restarting spell: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 60% to hit) You focus your ray upon the adder. The searing ray hits the adder. You kill the adder! (Press . to maintain the ray.) You feel sick. You start resting. You stop channelling your searing ray. You feel sick. You start resting. You feel sick. x4 You are no longer poisoned. You start resting. HP restored. Magic restored. You encounter a hobgoblin. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin shouts! (Press . to maintain the ray.) The searing ray hits the hobgoblin! You kill the hobgoblin! You stop channelling your searing ray. Found a sling. You sense a monster nearby. You see here a +0 sling. i - a +0 sling Found a stone staircase leading down. You now have 39 gold pieces (gained 10). Found a ring mail. n - a metallic green potion You encounter a bat. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Found a stone staircase leading up. You sense a monster nearby. A malevolent force fills the Dungeon... Your tunneler's instincts keep you from falling into a shaft! You encounter a kobold. It is wielding a +0 club and quivering stones. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club and quivering stones (asleep, 100% to hit) The magic dart hits the kobold. The kobold is moderately wounded. You encounter a goblin. It is wielding a +0 club. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club and quivering stones (moderately wounded, 100% to hit) The magic dart hits the kobold but does no damage. The kobold is moderately wounded. The goblin shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. You kill the goblin! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club and quivering stones (moderately wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! You start resting. You encounter a rat. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. A rat comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the rat. You kill the rat! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. Found an escape hatch in the floor. Items here: ( )) ††. You see here a rat corpse. You sense a monster nearby. You encounter a gnoll. It is wielding a +0 flail. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (asleep, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll shouts! You hear a shout! x2 Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (moderately wounded, 79% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll closely misses you. The searing ray hits the gnoll! You kill the gnoll! Your Conjurations skill increases to level 4! You start resting. You stop channelling your searing ray. You start resting. A gnoll comes into view. A gnoll is nearby! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line You can't see that place. [a rock wall.] Okay, then. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. A gnoll opens the door. A gnoll is nearby! The gnoll barely misses you. Things that are here: a +0 flail; a gnoll corpse You barely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 spear! You hit the gnoll but do no damage. The gnoll is poisoned. The gnoll is moderately wounded. The gnoll hits you with a +0 spear! You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll looks as sick as possible! The gnoll is severely wounded. The gnoll hits you with a +0 spear. You die... #.#........# #.#.##....## # #.# #.####### # #########.# #.#.....### # #.......#)# #.#+#†....# # # ##.......#.# #....)....#####?# # .........#.# #...............# # #.....)..#.# #........>#####.# # #........#.# #.@j......# ... #).......#.#.##.#'####### ## ...........#.....<#### <#.......#####+##....# .#.......# #........# .######### #........# { .# ### #####........# . .# #.. ........############.. .# #.#########............... You could see a gnoll (extremely poisoned). Vanquished Creatures A gnoll (D:2) An adder (D:2) A dart slug (D:1) 3 hobgoblins A quokka (D:1) 2 ball pythons (D:1) 8 bats 2 frilled lizards (D:1) 5 goblins 5 kobolds 6 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AutarchDCSS the Formicid Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 80 | D:1 | Found a faded altar of an unknown god. 226 | D:1 | Reached skill level 1 in Fighting 460 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/5 629 | D:1 | Learned a level 2 spell: Searing Ray 989 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/6 1362 | D:2 | Found Kiuboucs's General Store. 1369 | D:2 | Bought a scroll of fear for 48 gold pieces 1706 | D:2 | Reached skill level 4 in Conjurations 1721 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue, layout_rooms, shapermc_ecumenical_altar_acropolis, minmay_cupped D:2: layout_basic, serial_shops, nicolae_shop_trees Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.0 Conjurations | 4 | 4.0 Dodging | | 1.7 Stealth | | 2.4 Spellcasting | | 2.9 Action || total ---------------------------++------- Attack: Normal || 30 Melee: Unarmed || 15 Whip || 5 Dagger || 10 Cast: Magic Dart || 60 Searing Ray || 5 Read: Vulnerability || 1 Stab: Sleeping || 2 Armour: Robe || 18 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1722 | 1637 | 85 | 388 | 847 | 2 | 861.0 | Dungeon | 1722 | 1637 | 85 | 388 | 847 | 2 | 861.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1155 daAuts D:2: 567 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+