Dungeon Crawl Stone Soup version 0.35-a0-30-g8ad8b32b99 (webtiles) character file. Game seed: 9606847733840961467 592 AutarchDCSS the Firebug (level 6, -2/51 HPs) Began as a Demigod Enchanter on Jan 31, 2026. Slain by a two-headed ogre ... wielding a +0 giant club (18 damage) ... on level 5 of the Dungeon. The game lasted 00:08:28 (4861 turns). AutarchDCSS the Firebug (Demigod Enchanter) Turns: 4861, Time: 00:08:29 Health: -2/51 AC: 2 Str: 11 XL: 6 Next: 94% Magic: 22/29 EV: 11 Int: 21 God: Gold: 313 SH: 0 Dex: 18 Spells: 2/9 levels left rFire . . . (100%) k - +3 dagger of Fate {devious, Str+2 SInv} rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ f - ring of magical power HPRegen 0.28/turn h - ring of magical power MPRegen 0.21/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 313 gold pieces. Inventory: Hand Weapons a - a +1 dagger g - a +0 falchion i - a +1 dagger of speed k - the +3 dagger of Fate (weapon) {devious, Str+2 SInv} (You found it on level 5 of the Dungeon) Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. Missiles d - 3 silver javelins e - 2 poisoned darts (quivered) Armour b - a +0 robe (worn) Jewellery f - a ring of magical power (worn) h - a ring of magical power (worn) j - a ring of wizardry Talismans c - a medusa talisman Wands a - a wand of flame (31) c - a wand of warping (10) Scrolls b - 5 scrolls of blinking d - 2 scrolls of torment {unknown} e - a scroll of brand weapon {unknown} V - a scroll of vulnerability t - a scroll of teleportation n - a scroll of poison {unknown} g - 4 scrolls of fog w - a scroll of enchant weapon I - a scroll of immolation l - 2 scrolls of noise {unknown} Potions i - a potion of invisibility c - 2 potions of curing h - a potion of haste e - a potion of enlightenment B - a potion of berserk rage C - 2 potions of cancellation A - 3 potions of attraction f - 2 potions of heal wounds {unknown} j - 2 potions of brilliance {unknown} L - 3 potions of lignification o - a potion of mutation {unknown} Skills: - Level 3.1 Fighting - Level 2.0(2.1) Short Blades - Level 0.7(1.4) Long Blades - Level 1.7 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting - Level 2.6 Hexes + Level 5.4 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Scorch Fire 50% 2d7 2% 2 b - Confusing Touch Hex 13% N/A 14% 3 c - Ensorcelled Hibernat Hex/Ice 14% N/A 13% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 4% 2d3 22% 2 Sublimation of Blood Necr 2% N/A 22% 2 Tukima's Dance Hex 13% N/A 14% 3 Gloom Hex/Necr 14% N/A 26% 3 Teleport Other Tloc 2% N/A 41% 3 Forge Lightning Spire Air/Frge 2% 3d4 82% 4 Iskenderun's Battlesphe Conj/Frge 2% 2d7 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Shops: D:5 ? Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The shadow imp's fire resistance burns away. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the shadow imp. The shadow imp is burned terribly! You kill the shadow imp! Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. Found an escape hatch in the floor. There is an open door here. o - a black potion i - a scroll of identify As you read the scroll of identify, it crumbles to dust. k -> L - 3 potions of lignification g - 4 scrolls of fog (gained 1) There is an open door here. You encounter a jelly. Found a stone staircase leading down. A jelly is nearby! Found a wand of flame (17). Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jelly. The jelly quivers. The jelly is heavily wounded. The jelly's fire resistance burns away. You hear an angry hiss. You encounter an adder. The scorpion leaves your sight. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jelly. The jelly is burned terribly! The jelly is severely wounded. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jelly. The jelly is burned terribly! The jelly is almost dead. The jelly closely misses you. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jelly. The jelly is burned terribly! You kill the jelly! The adder attacks as it pursues you! The adder barely misses you. The adder attacks as it pursues you! The adder bites you but does no damage. The adder completely misses you. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the scorpion. The scorpion is moderately wounded. The scorpion's fire resistance burns away. The adder closely misses you. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the adder. The adder is severely wounded. The adder's fire resistance burns away. The adder closely misses you. The adder bites you but does no damage. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the adder. The adder is burned terribly! You kill the adder! The scorpion barely misses you. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the scorpion. The scorpion is burned terribly! The scorpion is almost dead. The scorpion misses you. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the scorpion. The scorpion is burned terribly! You kill the scorpion! Training target 5.0 for Fire Magic reached! Your Fire Magic skill increases to level 5! You need to enable at least one skill for training. Unknown command. a - a wand of flame (31) (gained 17 charges) j - 2 blue potions (gained 1) You encounter a scorpion. A scorpion is nearby! A scorpion is nearby! Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the scorpion. The scorpion is heavily wounded. The scorpion's fire resistance burns away. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the scorpion. The scorpion is burned terribly! The scorpion is severely wounded. You hear a shout! The scorpion stings you. You are poisoned. The scorpion poisons you! Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the scorpion. The scorpion is burned terribly! The scorpion is almost dead. You feel very sick. The scorpion stings you. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the scorpion. The scorpion is burned terribly! You kill the scorpion! You feel very sick. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You feel sick. An orc comes into view. An orc is nearby! You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. You kill the orc! Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 313 gold pieces (gained 13). Things that are here: a +0 short sword; a +0 robe You encounter a hound. A hound is nearby! Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound. The hound barks! The hound is heavily wounded. The hound's fire resistance burns away. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound. The hound is burned terribly! You kill the hound! Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) HP restored. There is an open door here. There is an open door here. d - 2 scrolls labelled LIATIT FUUTS (gained 1) Found 2 flux baubles. c - 2 potions of curing (gained 1) Found an escape hatch in the ceiling. You encounter a two-headed ogre. It is wielding a +0 giant club and a +0 giant spiked club. The two-headed ogre shouts in stereo! You hear an angry hiss. You encounter an adder. Throw: 6 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (75% to hit) You throw a dart. The dart hits the two-headed ogre. The two-headed ogre is poisoned. Throw: 5 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (lightly wounded, poisoned, 75% to hit) You throw a dart. The dart barely misses the two-headed ogre. Unknown command. Throw: 4 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (lightly wounded, poisoned, 75% to hit) You throw a dart. The dart hits the two-headed ogre. The two-headed ogre looks even sicker. The two-headed ogre is lightly wounded. Throw: 3 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (lightly wounded, very poisoned, 75% to hit) You throw a dart. The dart hits the two-headed ogre. The two-headed ogre is lightly wounded. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the two-headed ogre. The two-headed ogre is moderately wounded. The two-headed ogre's fire resistance burns away. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the two-headed ogre. The two-headed ogre is burned terribly! The two-headed ogre is heavily wounded. The two-headed ogre hits you with a +0 giant club! The two-headed ogre hits you with a +0 giant spiked club!! Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the two-headed ogre. The two-headed ogre is burned terribly! The two-headed ogre is severely wounded. The two-headed ogre looks more healthy. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the two-headed ogre. The two-headed ogre is burned terribly! The two-headed ogre is almost dead. The two-headed ogre hits you with a +0 giant club!! You die... ...##.......##....#########...... ...##.......####'#### #...... ...S#............)..# ....#...... ....#...............# ....#...... ....#...............#.....#...... ...##.......##.....##....##...... ...###########.....##....######## ...##....................##...... .((.((.........O@...)............ ................................. ...##•......##.....##....##...... ##############.....##....##...... #............######## #.............#...... #...∩.........#...... #.............#...... #..#...########...... You could see a two-headed ogre (combustible). Vanquished Creatures 2 scorpions (D:5) 3 hounds A jelly (D:5) 4 orc priests An iguana (D:4) 3 orc wizards (D:5) 2 adders A gnoll (D:1) A shadow imp (D:5) A white imp (D:5) A ribbon worm (D:3) 8 dart slugs 7 orcs 15 endoplasms 6 jackals 7 quokkas 6 ball pythons 7 bats 11 goblins 9 hobgoblins 3 kobolds 7 rats 106 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AutarchDCSS the Demigod Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 26 | D:1 | Reached skill level 1 in Short Blades 217 | D:1 | Reached skill level 1 in Fighting 249 | D:1 | Reached XP level 2. HP: 15/23 MP: 7/7 436 | D:1 | Reached XP level 3. HP: 29/29 MP: 8/8 1018 | D:2 | Learned a level 2 spell: Ensorcelled Hibernation 1022 | D:2 | Learned a level 3 spell: Confusing Touch 1774 | D:2 | Reached XP level 4. HP: 35/38 MP: 9/9 2674 | D:4 | Reached skill level 1 in Fire Magic 3232 | D:4 | Reached XP level 5. HP: 45/45 MP: 10/10 3560 | D:5 | Entered Level 5 of the Dungeon 3566 | D:5 | Found Milo's Magic Scroll Boutique. 3591 | D:4 | Reached skill level 2 in Fire Magic 4136 | D:4 | Learned a level 2 spell: Scorch 4150 | D:4 | Reached skill level 3 in Fire Magic 4357 | D:5 | Identified the +3 dagger of Fate {devious, Str+2 SInv} 4388 | D:5 | Reached XP level 6. HP: 51/51 MP: 11/11 4391 | D:5 | Reached skill level 4 in Fire Magic 4613 | D:5 | Reached skill level 5 in Fire Magic 4838 | D:5 | Encountered a two-headed ogre 4861 | D:5 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_basic, hellmonk_ecumenical_altar_arch_garden D:2: layout_loops_corners, chequers_serial_rivers_micro_e D:3: minmay_angry_zag, layout_rooms, nrook_loot_triangle, minmay_misc_feat_rows D:4: layout_gridville, skrybe_limestone_x, minmay_misc_feat_nine_boxes D:5: layout_gridville, serial_shops, shop, item_on_display_a_b Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Short Blades | 1 2 | 2.0 Fighting | 1 3 | 3.1 Spellcasting | 2 | 2.0 Fire Magic | 1 3 5 | 5.4 Long Blades | | 0.7 Dodging | | 1.7 Stealth | | 2.6 Hexes | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 162 | 129 || 291 Melee: Dagger | 162 | 89 || 251 Falchion | | 40 || 40 Throw: Dart | | 4 || 4 Cast: Scorch | | 42 || 42 Ensorcelled Hiber | | 2 || 2 Drink: Invisibility | 1 | || 1 Curing | | 1 || 1 Read: Identify | | 7 || 7 Teleportation | | 1 || 1 Blinking | | 1 || 1 Fog | | 1 || 1 Vulnerability | | 1 || 1 Enchant weapon | | 1 || 1 Immolation | | 1 || 1 Stab: Sleeping | 15 | 14 || 29 Invisible | 2 | || 2 Armour: Robe | 77 | 69 || 146 Dodge: Dodged | 94 | 67 || 161 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4838 | 4677 | 161 | 917 | 2764 | 5 | 967.6 | Dungeon | 4838 | 4677 | 161 | 917 | 2764 | 5 | 967.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1549 daAuts D:1: 996 daAuts D:2: 990 daAuts D:3: 659 daAuts D:5: 643 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+