Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 5783874024932611745 16 AutarchDCSS the Chiller (level 2, -1/22 HPs) Began as a Coglin Ice Elementalist on Feb 8, 2026. Succumbed to a scorpion's poison ... on level 2 of the Dungeon. The game lasted 00:02:29 (758 turns). AutarchDCSS the Chiller (Coglin Ice Elementalist) Turns: 758, Time: 00:02:30 Health: -1/22 AC: 2 Str: 8 XL: 2 Next: 54% Magic: 0/5 EV: 6 Int: 14 God: Gold: 49 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (100%) c - +0 whip {Wira} rCold . . . (100%) b - +0 dagger {Xiang} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: lethally poisoned (-1 -> -15), vertiginous, revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery, high MP 1, wild magic 1, booming voice a: Invent Gizmo (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons b - a +0 dagger (offhand) {Xiang} c - a +0 whip (weapon) {Wira} Missiles d - 3 boomerangs Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant weapon {unknown} d - a scroll of identify {unknown} e - a scroll of acquirement {unknown} h - a scroll of enchant armour {unknown} Potions g - a potion of magic Skills: - Level 2.0 Fighting - Level 1.7 Dodging - Level 1.5 Stealth + Level 1.8 Spellcasting + Level 3.6 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 17% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 28% 1d5 36% 3 Ozocubu's Armour Ice 14% N/A 36% 3 Summon Ice Beast Ice/Summ 8% N/A 58% 3 Blink Tloc 2% N/A 61% 2 Grave Claw Necr 2% 2d7 61% 2 Mercury Arrow Conj/Alch 2% 2d5 61% 2 Tukima's Dance Hex 1% N/A 80% 3 Passage of Golubria Tloc 1% N/A 99% 4 Sticky Flame Fire/Alch 1% 2d4 99% 4 Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. You have an increased reservoir of magic. (+10% MP) Your spells are a little harder to cast, but a little more powerful. You read scrolls incredibly loudly when enemies are in sight. Message History Casting: Freeze (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger and quivering stones (100% to hit) You freeze the kobold. You kill the kobold! Casting: Freeze (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. HP restored. Things that are here: a +0 dagger; 5 stones; a kobold corpse You pick up a parchment of Blink and begin reading... You add the spell Blink to your library. There is a stone staircase leading down here. Things that are here: a +0 dagger; a goblin corpse You encounter a ball python. Found a sedimented red potion and 9 gold pieces. Casting: Freeze (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) You freeze the ball python. You kill the ball python! f - a sedimented red potion You now have 24 gold pieces (gained 9). You encounter a bat. The bat hits you but does no damage. Casting: Freeze (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) You freeze the bat. You kill the bat! You encounter an endoplasm. You see here a bat corpse. The endoplasm quivers. The endoplasm hits you. Casting: Freeze (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) You freeze the endoplasm. The endoplasm is almost dead. The endoplasm misses you. Casting: Freeze (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) You freeze the endoplasm. You kill the endoplasm! Found a stone staircase leading down. You encounter a bat. Casting: Freeze (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) You freeze the bat. You kill the bat! Training target 2.0 for Fighting reached! Your Fighting skill increases to level 2! You need to enable at least one skill for training. Found a mace. You encounter a goblin. It is wielding a +0 dagger. Found a hand axe, 9 gold pieces and a dark potion. The goblin shouts! The goblin closely misses you. Casting: Freeze (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (100% to hit) You freeze the goblin. You kill the goblin! You now have 40 gold pieces (gained 16). j - a dark potion You now have 49 gold pieces (gained 9). Okay, then. Okay, then. There is a stone staircase leading down here. You see here a bat corpse. An endoplasm comes into view. The endoplasm quivers. Casting: Freeze (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) You freeze the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. Casting: Freeze (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 100% to hit) You freeze the endoplasm. You kill the endoplasm! Casting: Freeze (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. HP restored. Magic restored. A frilled lizard comes into view. Casting: Freeze (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (wandering, hasn't noticed you, 100% to hit) You freeze the frilled lizard. You kill the frilled lizard! Done exploring. Done exploring. What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading down here. You see here a bat corpse. You climb downwards. There is a stone staircase leading up here. You encounter a scorpion. Search for what [? for help]? Okay, then. Okay, then. Press: ? - help, v - describe, . - travel Here: a scorpion The floor. Casting: Freeze (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (100% to hit) You freeze the scorpion. The scorpion is lightly wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! Casting: Freeze (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (lightly wounded, 100% to hit) You freeze the scorpion. The scorpion is moderately wounded. You feel very sick. The scorpion completely misses you. Casting: Freeze (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 100% to hit) You freeze the scorpion. The scorpion is heavily wounded. You feel very sick. The scorpion stings you. It was a potion of moonshine. You feel tipsy. You feel sick. The scorpion barely misses you. It was a potion of mutation. You feel extremely strange. You feel your voice swell to a thunderous volume. You feel more energetic. You feel less in control of your magic. You feel sick. The scorpion stings you but does no damage. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! Casting: Freeze (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 100% to hit) Okay, then. Okay, then. Casting: Freeze (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 100% to hit) You freeze the scorpion. The scorpion is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you but does no damage. Casting: Freeze (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the scorpion but do no damage. The scorpion is severely wounded. You hit the scorpion with your +0 dagger. You die... #...........s.. #...#......##.# #......#.# #.# .......#.# #.# .........# #.# ..###.#######.####... #.....#............ .#####.#.###.##### ...............s@<# .########.######### ............... #######.######. #.# #.# #.# #.# ..# You could see a scorpion. Vanquished Creatures 2 endoplasms (D:1) 2 hobgoblins (D:1) 3 ball pythons (D:1) 4 bats (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) 3 kobolds (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AutarchDCSS the Coglin Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 225 | D:1 | Reached skill level 1 in Fighting 328 | D:1 | Reached XP level 2. HP: 21/21 MP: 4/4 736 | D:2 | Encountered a scorpion 756 | D:2 | Gained mutation: You read scrolls incredibly loudly when | enemies are in sight. [potion of mutation] 756 | D:2 | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 756 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 758 | D:2 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_single_pillar, layout_rooms D:2: layout_basic, hangedman_decor_growths, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.0 Dodging | | 1.7 Stealth | | 1.5 Spellcasting | | 1.8 Ice Magic | | 3.6 Action || total ---------------------------++------- Attack: Normal || 3 Melee: Dagger || 3 Whip || 2 Cast: Freeze || 27 Drink: Moonshine || 1 Mutation || 1 Stab: Sleeping || 1 Armour: Robe || 19 Dodge: Dodged || 9