Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 3572917604532927020 50 AutarchDCSS the Conjurer (level 3, 29/29 HPs) Began as a Revenant Conjurer on Feb 10, 2026. Was an Initiate of Beogh. Quit the game on level 3 of the Dungeon. The game lasted 00:06:31 (2686 turns). AutarchDCSS the Conjurer (Revenant Conjurer) Turns: 2686, Time: 00:06:31 Health: 29/29 AC: 2 Str: 10 XL: 3 Next: 55% Magic: 5/5 EV: 10 Int: 19 God: Beogh [......] Gold: 200 SH: 0 Dex: 7 Spells: 2/6 levels left rFire . . . (100%) c - +0 sling rCold + . . (50%) (no offhand) rNeg + + + (0%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws, accursed a: Enkindle (0%), Renounce Religion (0%) You were on level 3 of the Dungeon. You worshipped Beogh. Beogh was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 200 gold pieces. Inventory: Hand Weapons c - a +0 sling (weapon) Missiles e - 4 boomerangs Armour a - a +0 robe (worn) b - an orb of energy d - an orb of attunement Scrolls c - a scroll of silence {unknown} e - 2 scrolls of identify {unknown} h - a scroll of enchant armour {unknown} Potions g - a potion of magic d - 2 potions of curing {unknown} f - a potion of attraction {unknown} j - a potion of brilliance {unknown} k - a potion of enlightenment {unknown} l - a potion of heal wounds {unknown} n - a potion of invisibility {unknown} Skills: - Level 2.0 Fighting - Level 1.7 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Sandblast Erth 2% 2d4 17% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 2% 2d2 26% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Fugue of the Fallen Necr 1% N/A 45% 3 Sigil of Binding Hex 1% N/A 45% 3 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 * D:2 ( Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History Found a yellow potion and 11 gold pieces. There is a stone staircase leading up here. There are monsters nearby! The orc shouts! The orc priest shouts! The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You encounter an orc. It is wielding a +0 hand axe and quivering boomerangs. The orc shouts! The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) You climb upwards. There is a stone staircase leading down here. Unknown command. Unknown command. You encounter a rat. A rat is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: c) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 47% to hit) You shoot a sling bullet. The sling bullet hits the rat. The rat squeaks loudly. The rat is heavily wounded. You are too injured to fight recklessly! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (heavily wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (heavily wounded, 100% to hit) The magic dart hits the rat. You kill the rat! You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You start resting. HP restored. There is a stone staircase leading down here. You climb downwards. Level annotation: Ijyb There is a stone staircase leading up here. You enter the shallow water. Moving in this stuff is going to be slow. An orc comes into view. The orc throws a boomerang. The boomerang closely misses you. You see here a blue potion. l - a blue potion Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe and quivering boomerangs (78% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) You stop channelling your searing ray. An orc priest is nearby! The orc priest shouts! You hear a shout! x2 Things that are here: a +0 hand axe; 2 boomerangs The orc priest shouts! The orc priest hits you with a +0 short sword. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 club and wearing a +0 leather armour (78% to hit) You miscast Searing Ray. Nothing appears to happen. The orc priest hits you with a +0 short sword. Okay, then. Okay, then. Magic courses through your body. The orc priest begins to cast a cantrip, but forgets the words! The orc priest invokes the aid of Beogh against you. Beogh smites you! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 club and wearing a +0 leather armour (78% to hit) Okay, then. You bow before the missionary of Beogh. Beogh welcomes you! The priest grants you succour and welcomes you into the fold. The other orcs roar their approval! Unknown command. You swap places with the orc priest. You swap places with the orc priest. Ijyb zaps a wand. The puff of flame hits you! The orc priest barely misses Ijyb. Ijyb zaps a wand. The puff of flame hits the orc priest. There is a stone staircase leading up here. The orc priest hits Ijyb but does no damage. Ijyb barely misses the orc priest. The orc priest hits Ijyb with a +0 club. The orc priest hits Ijyb but does no damage. Ijyb hits the orc priest with a +0 dagger. Your magical contamination has completely faded away. The orc priest barely misses Ijyb. The orc priest hits Ijyb with a +0 club. Ijyb stops to study her wand. Ijyb barely misses the orc priest. The orc priest barely misses Ijyb. The orc priest hits Ijyb with a +0 short sword. Ijyb hits the orc priest with a +0 dagger. The orc priest hits Ijyb with a +0 club. The orc priest hits Ijyb but does no damage. Ijyb hits the orc priest but does no damage. The orc priest barely misses Ijyb. The orc priest hits Ijyb but does no damage. Ijyb hits the orc priest with a +0 dagger. The orc priest dies! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of flame (moderately wounded, 72% to hit) The searing ray misses Ijyb. (Press . to maintain the ray.) The orc priest closely misses Ijyb. Ijyb zaps a wand. The puff of flame hits you! You stop channelling your searing ray. The orc priest barely misses Ijyb. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. There is a stone staircase leading down here. You climb downwards. Level annotation: Ijyb The orc leaves your sight. There is a stone staircase leading up here. An orc comes into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 short sword and wearing a +0 leather armour (wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc but does no damage. The orc shouts! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 short sword and wearing a +0 leather armour (100% to hit) The magic dart hits the orc. The orc is severely wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 short sword and wearing a +0 leather armour (severely wounded, 100% to hit) The magic dart hits the orc. The orc is severely wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 short sword and wearing a +0 leather armour (severely wounded, 100% to hit) The magic dart hits the orc. The orc is almost dead. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 short sword and wearing a +0 leather armour (almost dead, 100% to hit) The magic dart hits the orc. You kill the orc! Beogh accepts your kill. There is a stone staircase leading up here. You start resting. Magic restored. Things that are here: a +0 short sword; a +0 leather armour n - a yellow potion You now have 181 gold pieces (gained 11). You now have 200 gold pieces (gained 19). e - 4 boomerangs (gained 2) You see here a +0 hand axe. Ijyb comes into view. Ijyb leaves your sight. Ijyb comes into view. Ijyb leaves your sight. You encounter a hobgoblin. You encounter an adder. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##♣♣~~~~~~~~≈≈≈~~~~ ~ ~ ♣~PP~~P~~≈~~~~~ ~♣~ .#######~♣~♣♣~~~~~~P~ ~P. .........♣..♣~♣♣♣~P♣~♣♣ ♣.. .......#<#...♣..♣♣.♣♣.# #.# .......#.##).#..#..##.####.# .......#g##..##............. .......#.##..###.....#.#.#.# ...g....)..@................ ######.####..###.....#.#.#)# ######.........#............ .........##....#.....#...... .............#.###.###.<.#.. ...PP~~#####.#.# #.# #...### ~..~~~~ #.#.# #.# #..... ~g~~P~P #.#.# ###.##. ~P~~P~~ #.#.# ### There were no monsters in sight! Vanquished Creatures 2 ribbon worms (D:2) 2 orcs (D:3) 6 hobgoblins 2 jackals (D:2) 2 quokkas 4 ball pythons 6 bats An endoplasm (D:2) 5 goblins (D:2) 3 kobolds 19 rats 52 creatures vanquished. Vanquished Creatures (others) An orc priest (D:3) 1 creature vanquished. Grand Total: 53 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AutarchDCSS the Revenant Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 22 | D:1 | Found Ibadier's Assorted Antiques. 132 | D:1 | Reached skill level 1 in Fighting 445 | D:1 | Reached XP level 2. HP: 24/24 MP: 3/5 607 | D:1 | Learned a level 2 spell: Searing Ray 1319 | D:2 | Reached skill level 4 in Conjurations 1616 | D:2 | Learned a level 1 spell: Sandblast 1616 | D:2 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 1616 | D:2 | Reached XP level 3. HP: 22/29 MP: 3/5 1802 | D:2 | Found Putoblos's Weapon Boutique. 2377 | D:3 | Encountered Ijyb 2462 | D:3 | Became a worshipper of Beogh the Shepherd 2686 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_loops_ring, serial_shops, shop D:2: layout_loops_ring, serial_shops, nicolae_shop_real_fake_doors, minmay_rat_hole D:3: layout_basic, serial_bayou, serial_bayou_lagoon_a, serial_bayou_lagoon_b, serial_bayou_shore_a, serial_bayou_lake_a, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.0 Conjurations | 4 | 4.4 Dodging | | 1.7 Stealth | | 2.1 Spellcasting | | 2.0 Action || total ---------------------------++------- Attack: Normal || 6 Spellclaws || 2 Melee: Unarmed || 8 Fire: Sling || 29 Cast: Magic Dart || 44 Searing Ray || 20 Invoke: Convert to Beogh || 1 Drink: Magic || 1 Armour: Robe || 23 Dodge: Dodged || 26