Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 6954240194583918472 109 AutarchDCSS the Trooper (level 4, -1/28 HPs) Began as a Deep Elf Warper on Feb 18, 2026. Killed by divine providence ... invoked by an orc priest (14 damage) ... on level 3 of the Dungeon. The game lasted 00:04:11 (2121 turns). AutarchDCSS the Trooper (Deep Elf Warper) Turns: 2121, Time: 00:04:11 Health: -1/28 AC: 5 Str: 14 XL: 4 Next: 59% Magic: 6/10 EV: 11 Int: 20 God: Gold: 122 SH: 5 Dex: 14 Spells: 7/9 levels left rFire . . . (100%) a - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) i - +1 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... f - amulet of reflection Stlth ++ h - +6 ring of strength HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: reflection @: no status effects A: magic regeneration a: Convert to Beogh (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 122 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Missiles c - 3 darts of disjunction (quivered) e - 3 boomerangs Armour b - a +0 leather armour (worn) d - a +0 cloak g - a +0 cloak i - a +1 cloak (worn) Jewellery f - an amulet of reflection (worn) h - a +6 ring of strength (worn) Scrolls b - a scroll of blinking c - a scroll of teleportation {unknown} e - a scroll of noise {unknown} h - a scroll of amnesia {unknown} l - a scroll of fear {unknown} m - a scroll of revelation {unknown} o - a scroll of immolation {unknown} Potions d - a potion of ambrosia {unknown} f - a potion of moonshine {unknown} j - a potion of haste {unknown} k - a potion of might {unknown} n - a potion of curing {unknown} Skills: - Level 3.6 Fighting - Level 2.0 Short Blades - Level 1.0 Throwing - Level 0.7 Armour - Level 2.4 Dodging - Level 2.0 Stealth - Level 3.0 Spellcasting + Level 0.9 Conjurations - Level 3.2 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 12% 2d4 19% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 32% N/A 7% 2 Lesser Beckoning Tloc 32% N/A 7% 2 Maxwell's Portable Pile Tloc 16% (3-9)d3 14% 3 Teleport Other Tloc 16% N/A 14% 3 Passage of Golubria Tloc 16% N/A 43% 4 Ozocubu's Armour Ice 3% N/A 47% 3 Vhi's Electric Charge Tloc/Air 18% N/A 67% 4 Polar Vortex Ice 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the adder! You feel sick. You are no longer poisoned. You start resting. HP restored. Found a stone staircase leading down. There is a stone staircase leading down here. You encounter a hobgoblin. A hobgoblin is nearby! The helpless hobgoblin fails to defend itself. You hit the hobgoblin. The hobgoblin is almost dead. You hit the hobgoblin. You kill the hobgoblin! You see here a hobgoblin corpse. You encounter an adder. An adder is nearby! The helpless adder fails to defend itself. You puncture the adder! The adder is almost dead. The adder barely misses you. You block the adder's attack. You closely miss the adder. The adder is almost dead. The adder barely misses you. You barely miss the adder. The adder is almost dead. The adder bites you but does no damage. You hit the adder. You kill the adder! No target in view! No target in view! No target in view! Found an escape hatch in the floor. There is an escape hatch in the floor here. There is an escape hatch in the ceiling here. Done exploring. No target in view! Done exploring. Done exploring. Done exploring. Okay, then. What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading down here. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! Found a stone staircase leading down. There is a stone staircase leading up here. You encounter a rat. The helpless rat fails to defend itself. You puncture the rat! You kill the rat! No target in view! Found a stone staircase leading up. No target in view! h - a +6 ring of strength Found a stone staircase leading down. No target in view! No target in view! You feel stronger. h - a +6 ring of strength (worn) Found a stone staircase leading up. No target in view! You encounter an endoplasm. An endoplasm is nearby! The endoplasm quivers. You see here a +1 cloak. i - a +1 cloak The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is almost dead. The endoplasm misses you. You hit the endoplasm. You kill the endoplasm! No target in view! You start removing your armour. You continue removing your +0 cloak. x2 You hear the slow rusting of a distant drain. You continue removing your +0 cloak. x2 HP restored. You continue removing your +0 cloak. You finish removing your +0 cloak. You start putting on your armour. You continue putting on your +1 cloak. x5 You finish putting on your +1 cloak. You pick up a parchment of Searing Ray and begin reading... You add the spell Searing Ray to your library. This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'a'. You now have 115 gold pieces (gained 14). You encounter an adder. The adder hisses angrily. The adder closely misses you. You hit the adder but do no damage. The adder bites you but does no damage. You closely miss the adder. The adder bites you. You are poisoned. The adder poisons you! You barely miss the adder. You feel sick. The adder misses you. You hit the adder. The adder is moderately wounded. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! You barely miss the adder. The adder is moderately wounded. You feel sick. The adder closely misses you. You miss the adder. The adder is moderately wounded. You feel sick. You block the adder's attack. The adder bites you but does no damage. Casting: Searing Ray (quite dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (quite dangerous; 26% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 57% to hit) You miscast Searing Ray. Nothing appears to happen. You feel sick. You block the adder's attack. You feel sick. The adder misses you. Casting: Searing Ray (quite dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (quite dangerous; 26% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 57% to hit) You focus your ray upon the adder. The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) You feel sick. You start resting. You stop channelling your searing ray. You feel sick. You start resting. You feel sick. x2 You are no longer poisoned. You start resting. You hear the slow rusting of a very distant drain. Your magical contamination has completely faded away. Magic restored. You hear the slow rusting of a very distant drain. HP restored. You now have 122 gold pieces (gained 7). You encounter a goblin. It is wielding a +0 club. Casting: Searing Ray (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 21% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (asleep, 100% to hit) You focus your ray upon the goblin. The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) Casting: Searing Ray (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You stop channelling your searing ray. You hear the rusting of a distant drain. You encounter a rat. A rat is nearby! The helpless rat fails to defend itself. You puncture the rat! You kill the rat! No target in view! You see here a rat corpse. You encounter an orc priest. It is wielding a +0 hand axe. The orc priest shouts! You hear a shout! An orc priest is nearby! You encounter an orc. It is wielding a +0 short sword. You encounter an orc. It is wielding a +0 club. The orc leaves your sight. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) Unknown command. Casting: Searing Ray (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 19% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe (74% to hit) You focus your ray upon the orc priest. The searing ray misses the orc priest. The searing ray hits the orc. The orc is lightly wounded. (Press . to maintain the ray.) The orc shouts! The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" You hear an angry hiss. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! You encounter an orc. It is wielding a +0 dagger. The orc shouts! The searing ray misses the orc priest. The searing ray hits the orc but does no damage. The orc is lightly wounded. The orc priest calls upon Beogh to heal the orc. The orc's wounds heal themselves! The searing ray hits the orc. The orc is lightly wounded. The searing ray hits the orc priest. The orc priest is moderately wounded. You encounter an adder. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You die... #.# #.# #.# #.# ##.# #..# #.## .##.############### #.# ...........@oo.o.o. #.# ##.###.##.#######S #.# #.##...#.# #.# ###. #.#.#.#..#### #.# ....###..##........ ..###.## ####............... ....##..# .............####.# #..###.## ####.##.##...# # #<......> #.##.###.## #.# #.####.## You could see an orc priest, an adder and 3 orcs. Vanquished Creatures 6 adders A dart slug (D:2) 3 ribbon worms 3 hobgoblins 3 jackals (D:1) 3 quokkas 7 ball pythons 3 bats 9 endoplasms 3 frilled lizards A goblin (D:3) A kobold (D:1) 17 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AutarchDCSS the Deep Elf Warper began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 6/6 20 | D:1 | Found a faded altar of an unknown god. 324 | D:1 | Reached XP level 2. HP: 14/17 MP: 8/8 509 | D:1 | Reached skill level 1 in Stealth 821 | D:1 | Reached XP level 3. HP: 8/22 MP: 9/9 1402 | D:2 | Reached XP level 4. HP: 22/28 MP: 10/10 1957 | D:3 | Learned a level 2 spell: Searing Ray 2121 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_houses, layout_basic, ebering_ecumenical_altar_mist, hex_medium, minmay_rat_gold_closets D:2: layout_loops_ring D:3: layout_loops_ring, dk_yredelemnul_ordeal, portal_sewer_entry_a, grunt_decor_resistance Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 3 | 3.6 Stealth | 2 | 2.0 Short Blades | | 2.0 Throwing | | 1.0 Armour | | 0.7 Dodging | | 2.4 Spellcasting | | 3.0 Conjurations | | 0.9 Translocations | | 3.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 166 | 47 || 213 Melee: Short sword | 166 | 47 || 213 Throw: Dart | 5 | || 5 Cast: Searing Ray | | 3 || 3 Stab: Sleeping | 12 | 5 || 17 Held in net/web | 1 | || 1 Armour: Leather armour | 91 | 14 || 105 Dodge: Dodged | 96 | 20 || 116 Block: Other | 6 | 14 || 20 Reflection | 1 | || 1