Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 14065586114893096432 2077 AutarchDCSS the Grasshopper (level 9, -5/69 HPs) Began as an Armataur Conjurer on Feb 22, 2026. Was a Believer of Vehumet. Shot with an arrow by a centaur (18 damage) ... on level 7 of the Dungeon. The game lasted 00:21:10 (2687 turns). AutarchDCSS the Grasshopper (Armataur Conjurer) Turns: 2687, Time: 00:21:10 Health: -5/69 AC: 4 Str: 13 XL: 9 Next: 6% Magic: 12/15 EV: 8 Int: 28 God: Vehumet [**....] Gold: 334 SH: 0 Dex: 9 Spells: 9/16 levels left rFire . . . (100%) e - +3 dagger (protect) rCold . . . (100%) (no offhand) rNeg . . . (100%) l - +0 troll leather armour rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ i - ring of poison resistance HPRegen 2.41/turn c - +6 ring of intelligence MPRegen 0.80/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 2 a: Renounce Religion (0%) You were on level 7 of the Dungeon. You worshipped Vehumet. Vehumet was pleased with you. You visited 2 branches of the dungeon, and saw 9 of its levels. You collected 334 gold pieces. Inventory: Hand Weapons b - a +1 dagger of protection e - a +3 dagger of protection (weapon) f - a +1 antimagic morningstar g - a +1 trident of freezing Missiles d - 4 datura-tipped darts h - 8 poisoned darts m - 4 boomerangs Armour a - a +0 robe j - a +1 robe of positive energy l - a +0 troll leather armour (worn) Jewellery c - a +6 ring of intelligence (worn) i - a ring of poison resistance (worn) Talismans k - an inkwell talisman Wands f - a wand of mindburst (29) p - a wand of polymorph (12) a - a wand of flame (29) b - a wand of acid (7) Scrolls c - a scroll of teleportation {unknown} I - a scroll of immolation f - a scroll of fear k - a scroll of vulnerability {unknown} w - a scroll of enchant weapon m - a scroll of amnesia {unknown} o - a scroll of poison {unknown} q - a scroll of butterflies {unknown} v - a scroll of revelation {unknown} Potions c - 5 potions of curing A - a potion of attraction B - a potion of berserk rage n - a potion of heal wounds {unknown} p - a potion of might {unknown} s - a potion of haste {unknown} t - 2 potions of brilliance {unknown} Skills: - Level 3.0 Fighting - Level 1.3 Dodging - Level 4.0 Stealth - Level 4.0 Spellcasting + Level 7.2 Conjurations + Level 7.3 Translocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Iskenderun's Mystic Conj/Tloc 46% 2d10 (+2d54% 4 b - Searing Ray Conj 92% 2d7 1% 2 c - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 10% 2d5 14% 2 Teleport Other Tloc 46% N/A 1% 3 Fulminant Prism Conj/Alch 13% 3d9 22% 4 Dispersal Tloc 23% N/A 56% 6 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:4 Lair: D:8-11 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic and health when rolling toward enemies. (Rampage Regen) Message History You encounter a wight. It is wielding a +0 hand axe. You start resting. Magic restored. You encounter a sky beast and a wight. The wight barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wight! The wight is severely damaged. The wight is knocked back by the mystic blast. The wight collides with the wight. The wight is heavily damaged. The wight is almost destroyed. The mystic blast hits the wight! The wight is severely damaged. The wight is knocked back by the mystic blast. The wight collides with the wight. You destroy the wight! Vehumet accepts your kill. You feel your power returning. You hear a howl! You hear a shout! Casting: Iskenderun's Mystic Blast (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wight. The wight is severely damaged. The wight is knocked back by the mystic blast. The wight collides with the sky beast. The sky beast is lightly wounded. The mystic blast hits the wight! You destroy the wight! Vehumet accepts your kill. You encounter a howler monkey. Your Spellcasting skill increases to level 3! You roll towards the wight! You barely miss the wight. The wight is severely damaged. The wight is staggered. You encounter a kobold brigand. It is wielding a +0 short sword and quivering poisoned darts. Things that are here: a +0 falchion; a +0 robe Casting: Iskenderun's Mystic Blast (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 falchion and wearing a +0 robe (severely damaged, 82% to hit) You focus your ray upon the wight. The searing ray hits the wight. You destroy the wight! Vehumet accepts your kill. You feel your power returning. The searing ray hits the sky beast. The sky beast is lightly wounded. The searing ray hits the howler monkey! The howler monkey is severely wounded. (Press . to maintain the ray.) The howler monkey hoots and howls with incredible vigour! You hear a shout! You hear a howl! You hear a shout! The searing ray hits the sky beast. The sky beast is moderately wounded. The searing ray hits the howler monkey. You kill the howler monkey! Vehumet accepts your kill. You feel your power returning. The searing ray hits the kobold brigand. The kobold brigand is lightly wounded. You encounter a wight. It is wielding a +0 falchion. The sky beast hits you. The confined air twists around weakly and strikes you! The searing ray hits the sky beast! The sky beast is severely wounded. The searing ray hits the wight. The wight is lightly damaged. The searing ray hits the kobold brigand! The kobold brigand is heavily wounded. The sky beast hits you. The confined air twists around weakly and strikes you. The searing ray hits the sky beast but does no damage. The sky beast is severely wounded. The searing ray hits the wight! The wight is severely damaged. The searing ray misses the kobold brigand. You finish channelling your searing ray. The sky beast barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sky beast (severely wounded, 75% to hit) You focus your ray upon the sky beast. The searing ray hits the sky beast but does no damage. The sky beast is severely wounded. The searing ray hits the wight but does no damage. The wight is severely damaged. The searing ray hits the kobold brigand. The kobold brigand is heavily wounded. (Press . to maintain the ray.) The sky beast closely misses you. The searing ray hits the sky beast. The sky beast is almost dead. The searing ray hits the wight! You destroy the wight! Vehumet accepts your kill. The searing ray hits the kobold brigand! The kobold brigand is almost dead. The sky beast hits you. The confined air twists around weakly and strikes you. Magic courses through your body. You stop channelling your searing ray. The sky beast barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sky beast (almost dead, 75% to hit) You focus your ray upon the sky beast. The searing ray hits the sky beast. The sky beast is almost dead. The searing ray hits the kobold brigand! You kill the kobold brigand! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) The sky beast hits you. The confined air twists around weakly and strikes you. Training target 4.0 for Spellcasting reached! Your Spellcasting skill increases to level 4! You need to enable at least one skill for training. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sky beast (almost dead, 75% to hit) You focus your ray upon the sky beast. The searing ray hits the sky beast! You kill the sky beast! Vehumet accepts your kill. Vehumet offers you knowledge of Scorch. (Press . to maintain the ray.) You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 13, Int 20, Dex 9. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You stop channelling your searing ray. Items here: )) [[. h - 8 poisoned darts (gained 2) Items here: )) [ †. Found a dark potion. t - 2 dark potions (gained 1) You start resting. You encounter a wight. It is wielding a +0 great sword. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wight! The wight is severely damaged. The wight is knocked back by the mystic blast. You roll towards the wight! The wight closely misses you. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wight. The wight is almost destroyed. The wight is knocked back by the mystic blast. The wight slams into the metal wall. The wight is almost destroyed. You roll towards the wight! You hit the wight but do no damage. Your weapon exudes an aura of protection. You tail-slap the wight. You destroy the wight! Vehumet accepts your kill. You encounter an orc priest. It is wielding a +0 flail. You encounter a wight, a centaur and an orc wizard. The centaur is carrying a +0 shortbow of electrocution. Found a robe. The orc wizard shouts! You hear a shout! You hear a howl! You hear a shout! The centaur wields a +0 shortbow of electrocution. You hear the crackle of electricity. The centaur shoots an arrow. The arrow hits you! You encounter an orc wizard. It is wielding a +0 dagger. There is an open door here. You encounter an orc warrior. It is wielding a +0 long sword. Found an embroidered cloak. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! You are electrocuted! You encounter an orc. It is wielding a +0 dagger. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc warrior. The orc warrior is lightly wounded. The orc warrior is knocked back by the mystic blast. The orc warrior slams into the metal wall. The mystic blast hits the wight! The wight is almost destroyed. The wight is knocked back by the mystic blast. The wight collides with the orc warrior! The orc warrior is moderately wounded. You destroy the wight! Vehumet accepts your kill. You hear a howl! You roll towards the orc priest! You closely miss the orc priest. Your tail-slap misses the orc priest. The orc priest is staggered. The orc wizard shouts! The centaur shoots an arrow. The arrow hits you! You are electrocuted! The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You are electrocuted!! You die... ..>#..####..### ##..#####..##.# ......##..### ###..########.# ..#...####..### #.##..##.####.# ......# ###..### #).##..#...##.# .###..# ####†.####.)##...##.#.# ## #..# ##[####..###.)).####.#.# #:.# #.o.c####'.#.)#####)##.# #..# #...o..###..####.#)###.. #..# #oo@.######)#)#.##.# #..# #..o...##'##.#.#.#.###.. #..# #....## ##..#.#.#.#.##.# ####..# ##[# ###.#.#.#.###.# ......# # ####.#.#.##.. ###...# ##.#.###.. ##..# ####.##.. #..# ###.. ##.# #.. You could see an orc warrior, a centaur, an orc priest, 2 orc wizards and an orc. Vanquished Creatures A troll (D:7) A sky beast (D:7) A black bear (D:6) A phantom (D:7) A kobold brigand (D:7) A bullfrog (D:6) A gnoll sergeant (D:7) 6 scorpions 9 wights A howler monkey (D:7) 2 jellies (D:7) 2 orc priests (D:7) 3 hounds 5 orc wizards 8 gnolls 7 adders A shadow imp (D:6) 4 ufetubi (D:6) 26 orcs 4 endoplasms 2 hobgoblins 3 quokkas 5 ball pythons 2 bats 3 frilled lizards (D:1) 6 goblins 5 kobolds 2 rats (D:3) 113 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AutarchDCSS the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 100 | D:1 | Reached skill level 1 in Fighting 156 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/4 248 | D:1 | Learned a level 2 spell: Searing Ray 728 | D:3 | Reached XP level 3. HP: 26/28 MP: 0/6 753 | D:3 | Found a stormy altar of Qazlal. 754 | D:3 | Found a glowing golden altar of the Shining One. 783 | D:4 | Found a statue of an orb of fire. 783 | D:4 | Found a staircase to the Ecumenical Temple. 785 | D:4 | Found a statue of an orb of fire. 792 | Temple | Entered the Ecumenical Temple 861 | Temple | Became a worshipper of Vehumet 861 | Temple | Offered knowledge of Foxfire by Vehumet. 941 | D:5 | Entered Level 5 of the Dungeon 974 | D:4 | Encountered a scorpion 988 | D:4 | Killed a scorpion 989 | D:4 | Reached XP level 4. HP: 32/37 MP: 2/7 1135 | D:4 | Reached XP level 5. HP: 44/44 MP: 5/8 1394 | D:4 | Reached skill level 5 in Conjurations 1455 | D:4 | Reached * piety under Vehumet 1497 | D:4 | Reached XP level 6. HP: 49/51 MP: 6/9 1690 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 1766 | D:5 | Gained mutation: You regenerate magic and health when | rolling toward enemies. (Rampage Regen) [Armataur growth] 1766 | D:5 | Reached XP level 7. HP: 34/57 MP: 8/10 1942 | D:6 | Reached skill level 1 in Translocations 2144 | D:7 | Encountered a troll 2153 | D:7 | Killed a troll 2154 | D:7 | Reached skill level 5 in Translocations 2154 | D:7 | Reached XP level 8. HP: 63/63 MP: 7/11 2195 | D:7 | Offered knowledge of Stone Arrow by Vehumet. 2196 | D:7 | Reached ** piety under Vehumet 2659 | D:7 | Offered knowledge of Scorch by Vehumet. 2660 | D:7 | Reached XP level 9. HP: 48/69 MP: 11/15 2687 | D:7 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_whirlpool, layout_basic, lemuel_flame_loot_1 D:2: layout_loops_cross, serial_glass, glass_columns_b, glass_columns_b, glass_columns_a, glass_columns_b, due_unseen_surprise, feat_on_display, minmay_door_square D:3: layout_rooms, grunt_temple_overflow_open, serial_shops, nicolae_shop_tiny_statue_garden, minivault_11, minivault_19, nicolae_kite_square_tiling_tiny D:4: layout_loops_ring, minmay_temple_entry_junction D:5: layout_loops_ring, minivault_27 D:6: layout_layer_cave, xom_redecorated D:7: minmay_the_grid_triangle_9x9_rhombus_full [minmay_the_grid_triangle_9x9_thin_v, minmay_the_grid_triangle_9x9_dagger, minmay_the_grid_triangle_9x9_descending_squares, minmay_the_grid_triangle_9x9_semitri, minmay_the_grid_triangle_9x9_checkered, minmay_the_grid_triangle_9x9_swiss_cheese, minmay_the_grid_triangle_9x9_zippers_horizontal, minmay_the_grid_triangle_9x9_prize_center], layout_basic, nicolae_overflow_four_feature_corners, corexii_hall_statues_l D:8: layout_basic, overflow_temple_1_default, uniq_sprozz Temple: minmay_temple_bridge_d Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 3 | 3.0 Spellcasting | 2 4 | 4.0 Conjurations | 4 5 6 7 | 7.2 Stealth | 3 4 | 4.0 Translocations | 5 7 | 7.3 Dodging | | 1.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 13 | 8 | 17 || 38 Melee: Dagger | 10 | 8 | 17 || 35 Unarmed | 3 | | || 3 Tailslap | | 1 | 3 || 4 Cast: Magic Dart | 43 | 2 | || 45 Searing Ray | 6 | 23 | 22 || 51 Iskenderun's Myst | | | 19 || 19 Drink: Magic | | | 1 || 1 Read: Identify | | | 3 || 3 Fear | | | 1 || 1 Enchant weapon | | | 1 || 1 Immolation | | | 1 || 1 Stab: Sleeping | 1 | 1 | 3 || 5 Armour: Robe | 34 | 36 | 36 || 106 Troll leather arm | | | 23 || 23 Dodge: Dodged | 18 | 20 | 27 || 65