Dungeon Crawl Stone Soup version 0.35-a0-142-gf4adea49af (webtiles) character file. Game seed: 3375125254231059497 637 AutarchDCSS the Caller (level 7, -3/59 HPs) Began as an Anemocentaur Wanderer on Mar 2, 2026. Slain by a gnoll sergeant ... wielding a +4 antimagic trident (20 damage) ... on level 5 of the Dungeon. The game lasted 00:12:15 (5250 turns). AutarchDCSS the Caller (Anemocentaur Wanderer) Turns: 5250, Time: 00:12:16 Health: -3/59 AC: 3 Str: 10 XL: 7 Next: 25% Magic: 8/19 EV: 8 Int: 19 God: Gold: 262 SH: 0 Dex: 22 Spells: 6/10 levels left rFire . . . (100%) k - +5 mace of the Heavens {holy, +Blink rPois rN+ Dex+3} rCold . . . (100%) (no offhand) rNeg + . . (50%) b - +0 robe rPois + (33%) (no helmet) rElec + (33%) e - +0 cloak {rCorr} rCorr + (50%) c - +0 pair of gloves SInv . (no barding) Will ..... (no amulet) Stlth ++ d - ring of magical power HPRegen 0.29/turn g - ring "Linnut" {rElec rCorr Int+4 Dex+6} MPRegen 0.16/turn %: stampede @: no status effects A: large, hooves 3, deformed body, stampede 2, East Wind's embodiment a: Evoke Blink (24%) You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 262 gold pieces. Inventory: Hand Weapons a - a +0 club f - a +0 dagger i - a +1 trident of venom k - the +5 mace of the Heavens (weapon) {holy, +Blink rPois rN+ Dex+3} (You found it on level 5 of the Dungeon) +Blink: It lets you blink. rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. Missiles h - 2 throwing nets (quivered) j - 2 boomerangs Armour b - a +0 robe (worn) c - a +0 pair of gloves (worn) e - a +0 cloak of corrosion resistance (worn) Jewellery d - a ring of magical power (worn) g - the ring "Linnut" (worn) {rElec rCorr Int+4 Dex+6} (You took it off a hobgoblin on level 3 of the Dungeon) [ring of dexterity] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Dex+6: It affects your dexterity (+6). l - a ring of positive energy Scrolls g - 3 scrolls of fog e - a scroll of immolation {unknown} h - a scroll of teleportation {unknown} m - a scroll of enchant weapon {unknown} f - 2 scrolls of fear u - a scroll of amnesia {unknown} v - a scroll of blinking {unknown} Potions d - a potion of cancellation {unknown} f - 2 potions of invisibility {unknown} j - a potion of mutation {unknown} e - 2 potions of enlightenment c - 2 potions of curing k - a potion of attraction {unknown} n - a potion of heal wounds {unknown} h - 2 potions of haste p - a potion of moonshine {unknown} s - a potion of lignification {unknown} Skills: - Level 4.0 Fighting - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 4.2 Summonings - Level 3.2 Translocations - Level 4.0 Ice Magic - Level 1.0 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 68% 1d8 3% 1 b - Summon Ice Beast Ice/Summ 17% N/A 10% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 72% N/A 3% 1 Apportation Tloc 28% N/A 4% 1 Ensorcelled Hibernation Hex/Ice 18% N/A 11% 2 Mercury Arrow Conj/Alch 2% 2d5 26% 2 Volatile Blastmotes Fire/Tloc 16% 2d11 26% 3 Eringya's Surprising Cr Summ 18% N/A 28% 4 Inner Flame Hex/Fire 1% N/A 45% 3 Launch Clockwork Bee Frge 1% N/A 45% 3 Fulminant Prism Conj/Alch 0% 3d5 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Elyvilon Annotations: D:4 exclusion: ogre Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You stampede swiftly towards enemies and can push them backward. The East Wind leaves your foes to susceptible to magic after you Rampage. Message History You start resting. Magic restored. You start resting. Your magical contamination has completely faded away. You start resting. Your ice beast disappears in a puff of smoke! HP restored. You see here a +0 hand axe. You see here a ring of positive energy. l - a ring of positive energy Casting: Summon Ice Beast (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The shadow imp shouts! The shadow imp hits you but does no damage. Your ice beast barely misses the shadow imp. You completely miss the shadow imp. The shadow imp hits you. Your ice beast hits the shadow imp. Your ice beast freezes the shadow imp. The shadow imp resists. The shadow imp hits you. You hit the shadow imp. The shadow imp is poisoned. You kick the shadow imp. The shadow imp is severely wounded. Your ice beast completely misses the shadow imp. The shadow imp closely misses you. You hit the shadow imp. You kill the shadow imp! You start resting. Magic restored. You start resting. Your ice beast disappears in a puff of smoke! HP restored. You open the door. There is an open door here. There is an open door here. You encounter a marrowcuda. Okay, then. Casting: Summon Ice Beast (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. You stampede towards the marrowcuda! You stampede towards the marrowcuda! A bitter wind exposes the marrowcuda. The marrowcuda bites you. Another marrowcuda is drawn to the feast! Your ice beast hits the marrowcuda. Your ice beast freezes the marrowcuda. The marrowcuda resists. You hit the marrowcuda but do no damage. Your kick misses the marrowcuda. The marrowcuda bites you. Another marrowcuda is drawn to the feast! You barely miss the marrowcuda. You kick the marrowcuda, but do no damage. A bitter wind exposes the marrowcuda. The marrowcuda bites you but does no damage. You hit the marrowcuda. The marrowcuda is lightly damaged. The marrowcuda bites you! Another marrowcuda is drawn to the feast! The marrowcuda barely misses you. The marrowcuda bites you but does no damage. You hit the marrowcuda. Your kick misses the marrowcuda. The marrowcuda is lightly damaged. You stop stampeding. The marrowcuda closely misses you. The marrowcuda barely misses you. The marrowcuda bites you but does no damage. x2 You closely miss the marrowcuda. The marrowcuda is lightly damaged. The marrowcuda bites you. Another marrowcuda is drawn to the feast! The marrowcuda bites you. Another marrowcuda is drawn to the feast! The marrowcuda bites you but does no damage. The marrowcuda bites you. Another marrowcuda is drawn to the feast! The marrowcuda barely misses you. The marrowcuda bites you. Another marrowcuda is drawn to the feast! Okay, then. Okay, then. Unknown command. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: a marrowcuda (lightly damaged, ally target, exposed, chance to affect: 83%) The marrowcuda's mind is blasted! The marrowcuda bites you but does no damage. The marrowcuda bites you. Another marrowcuda is drawn to the feast! The marrowcuda closely misses you. The marrowcuda bites you. Another marrowcuda is drawn to the feast! Your ice beast hits the marrowcuda but does no damage. The marrowcuda bites you. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: a marrowcuda (almost destroyed, ally target, exposed, chance to affect: 83%) The marrowcuda's mind is blasted!! You blow up the marrowcuda! The marrowcuda disappears in a puff of smoke! x9 Training target 2.0 for Spellcasting reached! Your Spellcasting skill increases to level 2! You need to enable at least one skill for training. Unknown command. Unknown command. You start resting. Magic restored. You start resting. Your ice beast disappears in a puff of smoke! HP restored. You start waiting. Done waiting. k - a fizzy silvery potion You open the door. There is an open door here. Found a quill talisman. Found a stone staircase leading down. f - 2 glowing cyan potions (gained 1) You open the door. There is an open door here. You see here a +0 hand axe. You open the door. There is an open door here. You encounter an adder. Casting: Summon Ice Beast (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. You miss the adder. The adder bites you but does no damage. You miss the adder. Your kick misses the adder. The adder closely misses you. x2 You miss the adder. Your kick misses the adder. The adder bites you but does no damage. Your ice beast misses the adder. The adder bites you but does no damage. You closely miss the adder. Your kick misses the adder. Your ice beast misses the adder. The adder barely misses you. Your ice beast hits the adder. Your ice beast freezes the adder! The adder dies! No target in view! No target in view! Okay, then. Okay, then. You start resting. Your ice beast disappears in a puff of smoke! Magic restored. You start waiting. Done waiting. You unwield your +1 trident of venom. Your +1 trident of venom stops dripping with poison. You feel agile. The +5 mace of the Heavens {holy, +Blink rPois rN+ Dex+3} softly glows with a divine radiance! k - the +5 mace of the Heavens (weapon) {holy, +Blink rPois rN+ Dex+3} Unknown command. You open the door. There is an open door here. You open the door. There is an open door here. You encounter a gnoll. It is wielding a +0 halberd. Found a stone staircase leading up. A gnoll is nearby! The gnoll shouts! You encounter a gnoll. It is wielding a +0 whip. There is a stone staircase leading up here. You encounter a gnoll sergeant. It is wielding a +4 antimagic trident. You climb upwards. Level annotation: exclusion: ogre You encounter a jelly, 5 orcs, an adder and an endoplasm. An orc is wielding a +1 dagger of venom. The orc shouts! x2; The adder hisses angrily. The jelly quivers. The orc shouts! x2 Found a hand axe and two leather armours. There is a stone staircase leading down here. You can't go up here! The endoplasm quivers. You climb downwards. The gnoll hits you from afar with a +0 halberd! x2 There is a stone staircase leading up here. Casting: Summon Ice Beast (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. You encounter a gnoll. It is wielding a +0 spear. The gnoll hits you from afar with a +0 halberd! You swap places with your ice beast. Your ice beast completely misses the gnoll sergeant. The gnoll sergeant hits your ice beast with a +4 antimagic trident! Your ice beast hits the gnoll sergeant but does no damage. The gnoll sergeant closely misses your ice beast. Your ice beast hits the gnoll. Your ice beast freezes the gnoll! The gnoll dies! The gnoll sergeant hits your ice beast with a +4 antimagic trident! Your ice beast dies! Your ice beast disappears in a puff of smoke! Casting: Summon Ice Beast (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +4 antimagic trident and wearing a +0 scale mail (black smoke, chance to affect: 69%) The gnoll sergeant's mind is blasted!! The gnoll sergeant hits you from afar with a +4 antimagic trident! * * * LOW HITPOINT WARNING * * * You feel your power leaking away. Your ice beast hits the gnoll. Your ice beast freezes the gnoll! Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +4 antimagic trident and wearing a +0 scale mail (severely wounded, chance to affect: 69%) The gnoll sergeant struggles to resist. The now-empty wand crumbles to dust. The gnoll sergeant hits you from afar with a +4 antimagic trident!! You die... #.............#......... #.............#......... +.............'......... #...##.##...##'####+### ##...##.#######...##...# #....j...# #.........# #....j.Y.# #.........# #......j.# #.......... ####...@## ##...##...# ###### ########## # # # # # # You could see a gnoll sergeant, 2 gnolls and a friendly ice beast (summoned). Vanquished Creatures A water moccasin (D:5) A black bear (D:5) A scorpion (D:4) A marrowcuda (D:5) A clockroach (D:5) 5 adders A hound zombie (D:2) A shadow imp (D:5) 2 ufetubi (D:5) An adder zombie (D:2) A dart slug (D:1) 2 orcs 3 ribbon worms 4 endoplasms 8 hobgoblins 6 quokkas 6 ball pythons 4 bats 4 frilled lizards (D:1) 9 goblins 2 kobolds 2 quokka zombies (D:2) 3 rats 69 creatures vanquished. Vanquished Creatures (collateral kills) A black bear (D:5) 2 jellies (D:5) A gnoll (D:5) An adder (D:5) 2 ufetubi (D:5) A dart slug (D:5) An orc (D:5) 9 creatures vanquished. Grand Total: 78 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AutarchDCSS the Anemocentaur Wanderer began the quest for | the Orb. 0 | D:1 | AutarchDCSS set off with the following items: a +0 club, a | +0 robe, a +0 pair of gloves, a scroll of fog; and the | following spells available to memorise: Apportation, | Freeze, Ensorcelled Hibernation, Volatile Blastmotes, | Summon Ice Beast. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 2 | D:1 | Learned a level 1 spell: Freeze 226 | D:1 | Reached skill level 1 in Fighting 660 | D:1 | Reached XP level 2. HP: 24/24 MP: 3/3 1605 | D:2 | Found a white marble altar of Elyvilon. 1820 | D:2 | Reached XP level 3. HP: 29/29 MP: 4/4 2895 | D:3 | Identified the ring "Linnut" {rElec rCorr Int+4 Dex+6} 3035 | D:3 | Reached XP level 4. HP: 36/36 MP: 5/5 3039 | D:3 | Learned a level 3 spell: Summon Ice Beast 3617 | D:4 | Reached skill level 1 in Summonings 3709 | D:4 | Gained mutation: The East Wind leaves your foes to | susceptible to magic after you Rampage. [Changing winds] 3709 | D:4 | Gained mutation: You stampede swiftly towards enemies and | can push them backward. [Anemocentaur growth] 3709 | D:4 | Reached XP level 5. HP: 37/41 MP: 6/6 3767 | D:4 | Identified the +1 scale mail "Zos Noff" {Str+2} 3867 | D:4 | Encountered an ogre 4148 | D:5 | Entered Level 5 of the Dungeon 4166 | D:5 | Encountered a water moccasin 4181 | D:5 | Killed a water moccasin 4182 | D:5 | Reached XP level 6. HP: 48/48 MP: 7/7 4633 | D:5 | Reached XP level 7. HP: 47/59 MP: 9/9 4696 | D:5 | Identified the +5 mace of the Heavens {holy, +Blink rPois | rN+ Dex+3} 5250 | D:5 | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_basic D:2: layout_loops_corners, serial_undead, serial_undead_a, serial_undead_e, serial_undead_e, basic_altar D:3: layout_basic, minmay_misc_feat_hallway D:4: layout_cave_pods D:5: layout_gridville Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 4 | 4.0 Ice Magic | 3 4 | 4.0 Summonings | 2 3 4 | 4.2 Spellcasting | 2 | 2.0 Stealth | | 2.1 Translocations | | 3.2 Evocations | | 1.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 68 | 31 | 17 || 116 Melee: Club | 46 | | || 46 Kick | 18 | 4 | 4 || 26 Dagger | 22 | 14 | || 36 Trident | | 17 | 17 || 34 Cast: Freeze | 76 | 21 | || 97 Summon Ice Beast | | 4 | 6 || 10 Evoke: Wand of mindburst | | 2 | 4 || 6 Read: Identify | | 3 | || 3 Fear | | 1 | || 1 Stab: Sleeping | 11 | 7 | 1 || 19 Distracted | 1 | | || 1 Armour: Robe | 80 | 53 | 34 || 167 Dodge: Dodged | 42 | 23 | 12 || 77 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5270 | 5053 | 217 | 1502 | 2703 | 5 | 1054.0 | Dungeon | 5270 | 5053 | 217 | 1502 | 2703 | 5 | 1054.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1496 daAuts D:1: 1188 daAuts D:5: 1104 daAuts D:4: 936 daAuts D:3: 545 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+