Dungeon Crawl Stone Soup version 0.35-a0-152-g04a87ca1cd (webtiles) character file. Game seed: 12066837901405163090 4505 AutarchDCSS the Destroyer (level 10, -10/66 HPs) Began as a Coglin Necromancer on Mar 3, 2026. Was a Believer of Hepliaklqana. Mangled by a vault guard ... wielding a +0 broad axe (20 damage) ... in a bailey. The game lasted 00:21:41 (10714 turns). AutarchDCSS the Destroyer (Coglin Necromancer) Turns: 10714, Time: 00:21:41 Health: -10/66 AC: 5 Str: 12 XL: 10 Next: 39% Magic: 11/19 EV: 11 Int: 18 God: Hepliaklqana [**....] Gold: 450 SH: 0 Dex: 16 Spells: 16/21 levels left rFire . . . (100%) n - +6 shillelagh "Devastator" {shatter} rCold . . . (100%) l - +4 whip "Vuoze" {concuss, Will++ Str+4} rNeg . . . (100%) b - +0 robe rPois . (100%) e - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) g - +1 pair of gloves SInv . (no boots) Will +++.. (no gizmo) Stlth ++ HPRegen 0.31/turn MPRegen 0.16/turn %: no passive effects @: revved A: reduced essence, off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%), Renounce Religion (0%), Recall Ancestor (0%), Ancestor Identity (0%) You were in a bailey. You worshipped Hepliaklqana. Hepliaklqana was pleased with you. You visited 1 branch of the dungeon, and saw 8 of its levels. You also visited: Ossuary and Bailey. You collected 450 gold pieces. Inventory: Hand Weapons a - a +1 dagger {Sigurd} c - a +0 dagger {Carlos} i - a +0 whip k - a +0 sling l - the +4 whip "Vuoze" (offhand) {concuss, Will++ Str+4} (You found it on level 4 of the Dungeon) Will++: It greatly increases your willpower. Str+4: It affects your strength (+4). It cannot be enchanted further. n - the +6 shillelagh "Devastator" (weapon) {shatter} (You found it on level 6 of the Dungeon) It cannot be enchanted further. p - a +3 orcbow Missiles d - 13 poisoned darts (quivered) f - 2 javelins h - 3 throwing nets m - 10 boomerangs Armour b - a +0 robe (worn) e - a +0 helmet (worn) g - a +1 pair of gloves (worn) o - the +6 chain mail of Makhleb's Supremacy {Harm Str+5 Dex-2 SInv} (You found it on level 7 of the Dungeon) Harm: It increases damage dealt and taken. Str+5: It affects your strength (+5). Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. It cannot be enchanted further. Talismans j - the quill talisman of Bad Feelings {rC+ Slay+2 Stlth+} (You found it on level 3 of the Dungeon) [quill talisman] rC+: It protects you from cold. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. Wands a - a wand of flame (24) p - a wand of polymorph (19) c - a wand of iceblast (4) Scrolls x - a scroll of amnesia w - 3 scrolls of enchant weapon p - a scroll of poison f - a scroll of fear t - a scroll of teleportation I - a scroll of immolation Potions m - a potion of might L - a potion of lignification r - a potion of resistance f - a potion of ambrosia {unknown} i - a potion of invisibility k - 3 potions of curing {unknown} w - 3 potions of heal wounds j - a potion of attraction {unknown} o - 2 potions of berserk rage {unknown} q - 2 potions of enlightenment {unknown} s - 2 potions of mutation {unknown} t - a potion of brilliance {unknown} Skills: + Level 5.2 Fighting - Level 0.3 Short Blades + Level 2.8 Maces & Flails - Level 1.7 Dodging - Level 2.0 Stealth - Level 6.0 Spellcasting - Level 10.0 Conjurations - Level 4.0 Necromancy - Level 1.0 Fire Magic - Level 4.0 Evocations You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 82% 2d7 1% 2 b - Grave Claw Necr 38% 2d9 3% 2 c - Soul Splinter Necr 76% N/A 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Hailstorm Conj/Ice 23% 3d7 4% 3 Fugue of the Fallen Necr 19% N/A 7% 3 Vampiric Draining Necr 19% 2d7 7% 3 Mephitic Cloud Conj/Alch/Air 17% N/A 10% 3 Apportation Tloc 10% N/A 12% 1 Freeze Ice 20% 1d4 12% 1 Sandblast Erth 10% 2d5 12% 1 Summon Small Mammal Summ 20% N/A 12% 1 Scorch Fire 18% 2d5 12% 2 Flame Wave Conj/Fire 25% 2d8 12% 4 Ensorcelled Hibernation Hex/Ice 10% N/A 19% 2 Animate Dead Necr 19% N/A 22% 4 Dispel Undead Necr 19% 3d11 22% 4 Frozen Ramparts Ice 10% 1d2 34% 3 Maxwell's Portable Pile Tloc 5% (3-9)d3 34% 3 Ozocubu's Armour Ice 5% N/A 34% 3 Passwall Erth 5% N/A 34% 3 Swiftness Air 5% N/A 34% 3 Anguish Hex/Necr 6% N/A 45% 4 Martyr's Knell Necr/Summ 12% N/A 45% 4 Curse of Agony Necr 19% N/A 54% 5 Petrify Alch/Erth 2% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (0/1) D:6 Ossuary (visited) Bailey (1/1) Lair: D:8-11 The Realm of Zot is guarded by orbs of fire. Altars: Hepliaklqana Qazlal Sif Muna Trog Shops: D:3 * Annotations: D:6 2 transporters Innate Abilities, Weirdness & Mutations Your life essence is reduced to manifest your ancestor. (-10% HP) You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (almost dead, ally target, 77% to hit) You focus your ray upon the bullfrog. Something sticky avoids your attack. The searing ray hits the bullfrog! You kill the bullfrog! (Press . to maintain the ray.) You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (77% to hit) You focus your ray upon the bullfrog. The searing ray misses the bullfrog. Something sticky avoids your attack. The searing ray hits the human. The human is lightly wounded. (Press . to maintain the ray.) Something sticky hits the human but does no damage. The searing ray hits the bullfrog! The bullfrog is moderately wounded. Something sticky avoids your attack. The searing ray hits the human! The human is heavily wounded. The bullfrog hits you. The human splashes around in the water. Something sticky closely misses the human. You encounter a bullfrog. The bullfrog barely misses you. The searing ray misses the bullfrog. Something sticky avoids your attack. The searing ray hits the human. The human is heavily wounded. The bullfrog closely misses you. Something sticky points at the human and mumbles some strange words. The puff of frost hits the human! The human hits something sticky with a +2 heavy hand axe!! The human splashes around in the water. The searing ray hits the bullfrog. The bullfrog is heavily wounded. Something sticky avoids your attack. The searing ray hits the human but does no damage. The human is severely wounded. You finish channelling your searing ray. The bullfrog hits you. Something sticky hits the human with a +0 quarterstaff. The bullfrog hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (heavily wounded, 77% to hit) You focus your ray upon the bullfrog. The searing ray hits the bullfrog. The bullfrog is severely wounded. Something sticky avoids your attack. The searing ray hits the human! You kill the human! You hear a splash. x2 (Press . to maintain the ray.) Something sticky points at the bullfrog and mumbles some strange words. The stone arrow hits the bullfrog! Your Maces & Flails skill increases to level 2! The searing ray hits the bullfrog. The bullfrog is severely wounded. The bullfrog hits you. The bullfrog barely misses you. The bullfrog hits you. You thump the bullfrog with the +6 shillelagh "Devastator"! The bullfrog shudders. You kill the bullfrog! x2 You stop channelling your searing ray. Things that are here: a +0 war axe; a +0 ring mail There is an open door here. There is a gate leading back out of this place here. You start resting. Ancestor HP restored. You start resting. Magic restored. Okay, then. You swap places with something sticky. There is an open door here. Things that are here: a +0 hand axe; a +0 leather armour; a goblin skeleton Things that are here: a +0 war axe; a +0 ring mail Okay, then. You encounter a human. It is wielding a +1 heavy hand axe. Something sticky casts a spell at the human. The puff of frost hits the human. There is an open door here. You see here a bullfrog corpse. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a human, wielding a +1 heavy hand axe and wearing a +0 scale mail (lightly wounded, ally target, 77% to hit) You focus your ray upon the human. Something sticky avoids your attack. The searing ray hits the human. The human is moderately wounded. (Press . to maintain the ray.) Something sticky points at the human and mumbles some strange words. The puff of frost misses the human. The searing ray hits the human. The human is heavily wounded. Something sticky casts a spell at the human. The stone arrow hits the human! The searing ray hits the human! You kill the human! Your Fighting skill increases to level 5! Something sticky avoids your attack. You finish channelling your searing ray. You start resting. Magic restored. You swap places with something sticky. There is an open door here. You see here a bullfrog corpse. Things that are here: a +1 heavy hand axe; a +0 scale mail You enter the shallow water. Moving in this stuff is going to be slow. You open the door. You encounter a vault guard and Prince Ribbit. The vault guard shouts! Prince Ribbit blinks! Found four items. Found a gate leading back out of this place. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Prince Ribbit (ally target, 68% to hit) You focus your ray upon Prince Ribbit. The searing ray hits Prince Ribbit. Prince Ribbit is lightly wounded. (Press . to maintain the ray.) Prince Ribbit hits something sticky. Something sticky avoids your attack. The searing ray hits Prince Ribbit! Prince Ribbit is moderately wounded. Prince Ribbit closely misses something sticky. Something sticky points at Prince Ribbit and mumbles some strange words. The stone arrow hits Prince Ribbit! Something sticky avoids your attack. The searing ray hits Prince Ribbit! You kill Prince Ribbit! Prince Ribbit returns to his original shape as he dies. You finish channelling your searing ray. The vault guard hits something sticky with a +0 broad axe! Something sticky casts a spell at the vault guard. The puff of frost hits the vault guard. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a vault guard, wielding a +0 broad axe and wearing a +0 plate armour (lightly wounded, ally target, 82% to hit) You focus your ray upon the vault guard. Something sticky avoids your attack. The searing ray hits the vault guard but does no damage. The vault guard is lightly wounded. (Press . to maintain the ray.) The vault guard hits something sticky with a +0 broad axe! Something sticky hits the vault guard with a +0 quarterstaff. Something sticky avoids your attack. The searing ray hits the vault guard. The vault guard is lightly wounded. The vault guard hits something sticky with a +0 broad axe!! Something sticky is destroyed! The searing ray misses the vault guard. The searing ray misses the vault guard. You finish channelling your searing ray. You closely miss the vault guard with the +6 shillelagh "Devastator". The vault guard is lightly wounded. You hit the vault guard with the +4 whip "Vuoze". The vault guard is knocked back by concussive force. Found 27 gold pieces and a potion of invisibility. The vault guard hits you with a +0 broad axe. You thump the vault guard with the +6 shillelagh "Devastator"! The vault guard shudders. The vault guard is moderately wounded. x2 You hit the vault guard but do no damage. The vault guard is knocked back by concussive force. The vault guard hits you with a +0 broad axe!! You hit the vault guard but do no damage. The vault guard is knocked back by concussive force. The vault guard is staggered. The vault guard is moderately wounded. You hit the vault guard with the +6 shillelagh "Devastator". The vault guard shudders. The vault guard is moderately wounded. x2 You closely miss the vault guard with the +4 whip "Vuoze". The vault guard hits you with a +0 broad axe! You hit the vault guard but do no damage. The vault guard is knocked back by concussive force. The vault guard is moderately wounded. The vault guard hits you with a +0 broad axe! * * * LOW HITPOINT WARNING * * * Press: ? - help, Dir - look around, f - activate Look: a vault guard, wielding a +0 broad axe and wearing a +0 plate armour (moderately wounded, chance to affect: 79%) As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The vault guard resists with almost no effort. The vault guard hits you with a +0 broad axe. * * * LOW HITPOINT WARNING * * * Press: ? - help, Dir - look around, f - activate Look: a vault guard, wielding a +0 broad axe and wearing a +0 plate armour (moderately wounded, chance to affect: 79%) As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The vault guard easily resists. The vault guard hits you with a +0 broad axe!! You die... Hepliaklqana delivers you to your ancestors. #######.)..# ###≈≈≈≈≈###.)# ##~≈~~~~~≈≈##'# ##≈~~~~~~~~~≈#.. #≈~~~~~~~~~≈##.. #######~..~...~~≈#### ##?....##~~.....~~≈≈≈# #$?.....#..~........†# #$..p@..'.~.~..~~~).)† #!!....†#....~~≈≈≈≈~~# ##!....##.~.~≈≈####≈≈# #######~..~≈### #### #~~~.≈## ##~~.≈# ##~.≈# ###.+ You could see a vault guard. Vanquished Creatures Prince Ribbit (Bailey) A wyvern (D:7) 4 humans (Bailey) A steam dragon (D:6) A water moccasin (D:8) A black bear (D:6) 4 ogres A centaur (D:7) A phantom (D:5) A kobold brigand (D:4) 10 bullfrogs 5 scorpions A marrowcuda (D:5) A bes kemwar (D:6) 2 human zombies (Ossuary) 3 elf zombies (Ossuary) 2 bombardier beetles 4 hounds A clockroach (D:3) A sleepcap (D:4) 6 iguanas Natasha (twice) (D:3) An orc wizard (D:6) 2 centaur zombies (Ossuary) 2 mummies (Ossuary) 11 adders 8 gnolls 5 hound zombies (Ossuary) A white imp (D:8) 3 dart slugs A ribbon worm (D:4) 3 adder zombies (Ossuary) 4 gnoll zombies (Ossuary) 6 orcs 4 endoplasms 9 hobgoblins 3 quokkas 9 ball pythons 7 bats 5 frilled lizards 18 goblins 7 jackal zombies (Ossuary) 8 kobolds 5 kobold zombies (Ossuary) 6 orc zombies (Ossuary) 7 rats 189 creatures vanquished. Vanquished Creatures (collateral kills) A wyvern (D:8) A human (Bailey) An ice beast (D:7) 2 bullfrogs (Bailey) A scorpion (D:7) A hound (D:6) A jelly (D:5) A drude (D:8) 2 sleepcaps 2 gnolls 2 orcs 2 hobgoblins A ball python (D:1) 3 goblins 21 creatures vanquished. Vanquished Creatures (others) An ancestor (D:6) A battlemage (Bailey) 2 creatures vanquished. Grand Total: 212 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AutarchDCSS the Coglin Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 53 | D:1 | Reached skill level 1 in Fighting 53 | D:1 | Reached XP level 2. HP: 20/21 MP: 2/4 591 | D:1 | Learned a level 2 spell: Grave Claw 710 | D:1 | Reached XP level 3. HP: 27/27 MP: 5/5 1050 | D:2 | Learned a level 2 spell: Scorch 1070 | D:2 | Found a stormy altar of Qazlal. 1199 | D:2 | Reached skill level 1 in Fire Magic 1730 | D:3 | Learned a level 2 spell: Searing Ray 1740 | D:3 | Encountered an ogre 1924 | D:3 | Reached skill level 1 in Conjurations 1924 | D:3 | Reached XP level 4. HP: 33/33 MP: 7/7 2303 | D:3 | Reached skill level 2 in Conjurations 2303 | D:3 | Reached XP level 5. HP: 8/38 MP: 0/8 2308 | D:3 | HP: 1/38 [hound (1)] 2707 | D:3 | Found Vofuab's General Store. 2707 | D:3 | Encountered Natasha 2712 | D:3 | Killed Natasha 2713 | D:3 | Reached skill level 3 in Conjurations 2817 | D:3 | Identified the quill talisman of Bad Feelings {rC+ Slay+2 | Stlth+} 2960 | D:3 | Encountered Natasha 2968 | D:3 | Killed Natasha 2969 | D:3 | Reached XP level 6. HP: 29/44 MP: 3/9 3456 | D:4 | Reached skill level 4 in Conjurations 3927 | D:4 | Reached skill level 5 in Conjurations 3927 | D:4 | Reached XP level 7. HP: 50/50 MP: 10/10 4277 | D:4 | Identified the +4 whip "Vuoze" {concuss, Will++ Str+4} 4519 | D:4 | Found a faded altar of an unknown god. 4526 | D:4 | Reached skill level 6 in Conjurations 4586 | D:4 | Found a hazy altar of Hepliaklqana. 4604 | D:4 | Became a worshipper of Hepliaklqana the Forgotten 4891 | D:5 | Entered Level 5 of the Dungeon 5101 | D:5 | Found a sand-covered staircase. 5176 | Ossuary | Entered an ossuary 5627 | Ossuary | Reached skill level 7 in Conjurations 5627 | Ossuary | Reached XP level 8. HP: 50/56 MP: 2/11 6524 | D:5 | Reached * piety under Hepliaklqana 7266 | D:5 | Reached skill level 1 in Evocations 7546 | D:6 | Found a staircase to the Ecumenical Temple. 7548 | D:6 | Found a statue of an orb of fire. 7549 | D:6 | Found a statue of an orb of fire. 7679 | D:6 | Found a transporter. 7950 | D:6 | Reached XP level 9. HP: 58/58 MP: 5/15 8026 | D:6 | Found the +6 shillelagh "Devastator" {shatter} 8123 | D:6 | Got the +6 shillelagh "Devastator" {shatter} 8215 | D:6 | Reached skill level 5 in Spellcasting 8509 | D:6 | Found a transporter. 8596 | D:7 | Reached skill level 8 in Conjurations 8799 | D:7 | Identified the +6 chain mail of Makhleb's Supremacy {Harm | Str+5 Dex-2 SInv} 9440 | D:7 | Reached ** piety under Hepliaklqana 9441 | D:7 | Remembered your ancestor something sticky as a battlemage 9637 | D:7 | Found a bloodstained altar of Trog. 9641 | D:7 | Found a shimmering blue altar of Sif Muna. 10242 | D:8 | Reached skill level 9 in Conjurations 10254 | D:8 | Found a flagged portal. 10270 | Bailey | Entered a bailey 10302 | Bailey | Reached XP level 10. HP: 35/63 MP: 16/19 10450 | Bailey | Reached skill level 10 in Conjurations 10512 | Bailey | Reached skill level 1 in Maces & Flails 10657 | Bailey | Reached skill level 5 in Fighting 10699 | Bailey | Encountered a vault guard 10699 | Bailey | Encountered Prince Ribbit 10702 | Bailey | Killed Prince Ribbit 10714 | Bailey | Mangled by a vault guard Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_basic, chequers_serial_rivers_micro_c, corner_web_ring, nicolae_eternal_life D:2: kennysheep_big_flooded_room, layout_basic, basic_altar, amcnicky_mini_rare_corridor_liquid D:3: layout_basic, serial_shops, shop, minmay_hedge_maze, grunt_decor_cap, kennysheep_generic_room_5, cheibrodos_gnoll_hut, uniq_natasha D:4: layout_cave_pools, beargit_hepliaklqana_dungeon_heroes D:5: layout_loops_corners, chequers_ossuary_entry_cave, chequers_mini_garden, chequers_serial_rivers_large_a D:6: gammafunk_cloud_chamber, layout_basic, minmay_temple_entry_statues_fountains, kennysheep_generic_room_8, grunt_ministairs_12, hangedman_abyss_or_decor_lesser_grid, dilly_guarded_unrand_devastator D:7: layout_basic, hellmonk_overflow_destroyed_library, minmay_misc_feat_cross, st_stairs_7 D:8: layout_basic, nicolae_overflow_hallway_of_the_gods, enter_bailey_5, minmay_misc_feat_encased, minmay_fractal_squares_gapless_5 Bailey: bailey_axe_froggy_fort_hellmonk, bailey Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Fighting | 1 2 4 5 | 5.2 Stealth | 2 | 2.0 Fire Magic | 1 | 1.0 Spellcasting | 2 4 6 | 6.0 Conjurations | 1 2 3 5 7 9 10 | 10.0 Evocations | 4 | 4.0 Maces & Flails | 2 | 2.8 Short Blades | | 0.3 Dodging | | 1.7 Necromancy | | 4.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Attack: Normal | 104 | 29 | 100 | 6 || 239 Melee: Dagger | 177 | 56 | 62 | || 295 Whip | | | 88 | 5 || 93 Shillelagh | | | 23 | 4 || 27 Throw: Dart | | 13 | 20 | || 33 Cast: Soul Splinter | 11 | 1 | | || 12 Searing Ray | | 21 | 75 | 13 || 109 Grave Claw | | 1 | | || 1 Invoke: Recall Ancestor | | | 1 | || 1 Ancestor Life: Ba | | | 1 | || 1 Ancestor Identity | | | 1 | || 1 Drink: Magic | | 1 | | || 1 Read: Fear | 1 | | | 2 || 3 Enchant weapon | 1 | | | || 1 Amnesia | 1 | | | || 1 Identify | | 3 | 1 | || 4 Teleportation | | | 1 | || 1 Enchant armour | | | 1 | || 1 Immolation | | | 1 | || 1 Blinking | | | 1 | || 1 Revelation | | | 1 | || 1 Silence | | | 1 | || 1 Poison | | | 1 | || 1 Butterflies | | | 1 | || 1 Stab: Sleeping | 10 | 1 | 4 | || 15 Armour: Robe | 57 | 52 | 127 | 11 || 247 Dodge: Dodged | 57 | 32 | 119 | 3 || 211 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 10758 | 10446 | 312 | 2595 | 5622 | 10 | 1075.8 | Dungeon | 9189 | 8877 | 312 | 1794 | 5273 | 8 | 1148.6 | Ossuary | 1121 | 1121 | 0 | 524 | 307 | 1 | 1121.0 | Bailey | 447 | 447 | 0 | 277 | 42 | 1 | 447.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1543 daAuts D:4: 1495 daAuts D:5: 1443 daAuts D:7: 1296 daAuts D:6: 1124 daAuts Ossuary: 1121 daAuts D:1: 1028 daAuts D:2: 836 daAuts Bailey: 447 daAuts D:8: 421 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Hepliaklqana | 0 | 46167 | 15 | 15 | 0 | 0 | 0 | 0 | 1 Hepliaklqana | 1 | 65453 | 30 | 26 | 0 | 0 | 0 | 5 | 4 Hepliaklqana | 2 | 94779 | 50 | 11 | 0 | 0 | 0 | 3 | 3 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Hepliaklqana Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ----------------------+-------+-------+-------+-------++------- Exploration | 0 | 0 | 59 | 2 || 61 ----------------------+-------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ----------------------+-------+-------+-------+-------++------- Exploration | 0 | 0 | 10555 | 285 || 10840 ----------------------+-------+-------+-------+-------++-------