AutarchDCSS Level 1 of the Dungeon (0, 0, D:1) a parchment of Frozen Ramparts (13, -4, D:1) a +0 short sword a kobold skeleton (14, 18, D:1) a bat corpse (skeletalised by now) (15, 17, D:1) a +0 club a rat corpse (skeletalised by now) (15, 19, D:1) a bat corpse (skeletalised by now) (16, 9, D:1) a bat corpse (skeletalised by now) (17, 31, D:1) a quokka skeleton (24, 5, D:1) a +0 whip a hobgoblin skeleton (32, -1, D:1) a frilled lizard corpse (skeletalised by now) (39, 8, D:1) a ball python corpse (skeletalised by now) (42, 6, D:1) a +0 robe (48, 14, D:1) a bat skeleton (48, 15, D:1) a +0 club a goblin skeleton (52, 8, D:1) a ball python skeleton (52, 36, D:1) a +0 club a kobold corpse (skeletalised by now) (53, -3, D:1) 6 stones Level 2 of the Dungeon (1, -13, D:2) a +0 spear (3, -13, D:2) a kobold corpse (skeletalised by now) (5, -36, D:2) a ball python skeleton (7, -5, D:2) a +0 spear (18, -32, D:2) a rat corpse (skeletalised by now) (22, -27, D:2) a +0 club (22, -7, D:2) a staff of fire (34, 0, D:2) an orb of attunement (46, -17, D:2) a +0 dagger (50, -43, D:2) 4 stones a +0 whip a kobold skeleton Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the fire staff of Ogroidgh {rElec rF+ rC- rN++ Str+3 Fire} (4880 gold) [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. the necromancy staff "Leviticus" {rN++ Int+3 Necro} (4250 gold) [staff of necromancy] rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). Necro: It increases the power of your Necromancy spells. the earth staff of Karma {Int+3 Earth} (3830 gold) [staff of earth] Int+3: It affects your intelligence (+3). Earth: It increases the power of your Earth spells. the ring "Sunuwnipn" {Int+6 Dex+4} (5140 gold) [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+4: It affects your dexterity (+4). the +0 cloak "Puwkuor" {rF+} (1850 gold) rF+: It protects you from fire. It cannot be enchanted further. the +2 whip of the Forsaken People {pain, rCorr SInv} (3300 gold) rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. the +7 whip "Uffiwnai" {reap, *Noise Fly rF+ rCorr} (5570 gold) *Noise: It may make a loud noise when swung. Fly: It grants you flight. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +3 hand axe of Saelexom {heavy, Str+6} (4000 gold) Str+6: It affects your strength (+6). It cannot be enchanted further. the necromancy staff of the Harvest {rPois rN+ Will++ Necro} (5020 gold) [staff of necromancy] rPois: It protects you from poison. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Necro: It increases the power of your Necromancy spells. the medusa talisman of Restlessness {+Inv rF+} (4850 gold) [medusa talisman] +Inv: It lets you turn invisible. rF+: It protects you from fire. the ring "Papp" {rC++ Int+2 Dex-4 Slay+4} (5630 gold) [ring of slaying] rC++: It greatly protects you from cold. Int+2: It affects your intelligence (+2). Dex-4: It affects your dexterity (-4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring of Zuganuk {AC+4 Str+3 Int+4} (5770 gold) [ring of protection] AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). the +6 sling of Woe {heavy, ^Fragile rF+ rN+} (4530 gold) ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. the storm talisman "Lesulib" {rCorr Dex+4} (16780 gold) [storm talisman] rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). the +6 whip "Okera" {concuss, Dex+2} (4370 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +1 ring mail "Jompeh" {Int+2} (2020 gold) Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +1 ring mail of Terror {rF+ Slay+2 Stlth+} (3420 gold) rF+: It protects you from fire. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +5 ring mail "Jykkeoph" {+Inv rC+ Int-5} (3950 gold) +Inv: It lets you turn invisible. rC+: It protects you from cold. Int-5: It affects your intelligence (-5). It cannot be enchanted further. the +1 buckler "Izonaixt" {*Corrode rPois rC++ SInv} (3680 gold) *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rC++: It greatly protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. the +1 robe of the Armadillo {Harm Rampage rN+} (1710 gold) Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN+: It protects you from negative energy. It cannot be enchanted further. (0, 0, D:3) a ball python skeleton (7, 16, D:3) a +0 whip a +0 ring mail (11, 18, D:3) a +0 dagger (24, 46, D:3) a staff of necromancy (31, 42, D:3) a +0 dagger a goblin corpse (35, 42, D:3) a bat corpse (46, 17, D:3) a +0 dagger (46, 19, D:3) a +0 scythe a +0 robe the human skeleton of Sigmund (50, 16, D:3) a +0 chain mail Level 4 of the Dungeon (1, -4, D:4) a +0 short sword (1, 4, D:4) a +0 club a kobold corpse (11, 4, D:4) 2 gold pieces