Dungeon Crawl Stone Soup version 0.35-a0-295-g2878072334 (webtiles) character file. Game seed: 3038356706780535121 20 AutarchDCSS the Gusty (level 3, -1/27 HPs) Began as a Formicid Air Elementalist on Apr 27, 2026. Slain by a ribbon worm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:25 (1230 turns). AutarchDCSS the Gusty (Formicid Air Elementalist) Turns: 1230, Time: 00:02:26 Health: -1/27 AC: 2 Str: 12 XL: 3 Next: 0% Magic: 1/6 EV: 11 Int: 14 God: Gold: 36 SH: 0 Dex: 16 Spells: 3/6 levels left rFire . . . (100%) c - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles b - 5 datura-tipped darts Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of enchant armour {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} f - a potion of moonshine {unknown} Baubles g - 3 flux baubles Skills: - Level 2.0 Fighting - Level 1.7 Dodging - Level 2.4 Stealth - Level 2.1 Spellcasting - Level 0.8 Conjurations + Level 2.7 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 24% 1d4 11% 1 b - Static Discharge Conj/Air 12% 3-4/arc 17% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Airstrike Air 4% 2d(1-17) 58% 4 Swiftness Air Unusable N/A N/A 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Casting: Shock (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The zap hits the bat. You kill the bat! Casting: Shock (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Shock (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. Magic restored. You sense a monster nearby. You sense a monster nearby. You now have 21 gold pieces (gained 8). You encounter an endoplasm. An endoplasm is nearby! Casting: Shock (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The zap hits the endoplasm. The endoplasm is lightly wounded. Casting: Shock (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 97% to hit) The zap hits the endoplasm. The endoplasm is moderately wounded. Casting: Shock (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, 97% to hit) The zap hits the endoplasm. The endoplasm is heavily wounded. Casting: Shock (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 97% to hit) You miscast Shock. Nothing appears to happen. Casting: Shock (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the endoplasm. You kill the endoplasm! You feel a bit more experienced. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You see here a quokka skeleton. You encounter a bat. A bat is nearby! Casting: Shock (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The zap hits the bat. You kill the bat! Casting: Shock (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Shock (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You see here a bat corpse. You see here a bat corpse. You see here a quokka skeleton. Found 3 flux baubles. You see here 3 flux baubles. Done exploring. You see here 3 flux baubles. g - 3 flux baubles Okay, then. What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading down here. You climb downwards. You encounter a kobold. It is wielding a +0 dagger. Found a puce potion. Found an escape hatch in the floor. Found a stone staircase leading up. There is a stone staircase leading up here. A kobold is nearby! Casting: Shock (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (asleep, 100% to hit) The zap hits the kobold. The kobold is moderately wounded. The kobold shouts! Casting: Shock (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (moderately wounded, 55% to hit) The zap misses the kobold. Casting: Shock (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (moderately wounded, 55% to hit) The zap hits the kobold. You kill the kobold! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 Magic restored. Found two stone staircases leading down. f - a puce potion You now have 26 gold pieces (gained 5). You now have 36 gold pieces (gained 10). You encounter a ribbon worm. A ribbon worm is nearby! Casting: Shock (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (wandering, hasn't noticed you, 88% to hit) The zap hits the ribbon worm. The ribbon worm is moderately wounded. Casting: Shock (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, 88% to hit) The zap hits the ribbon worm. The ribbon worm is moderately wounded. Casting: Shock (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, 88% to hit) The zap hits the ribbon worm. The ribbon worm is heavily wounded. Casting: Shock (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, 88% to hit) The zap hits the ribbon worm. The ribbon worm is heavily wounded. Casting: Shock (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, 88% to hit) The zap hits the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Casting: Shock (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, catching its breath, 88% to hit) The zap misses the ribbon worm. You disentangle yourself. You barely miss the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm barely misses you. You hit the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm bites you. You hit the ribbon worm. The ribbon worm is severely wounded. You hit the ribbon worm but do no damage. The ribbon worm is severely wounded. The ribbon worm bites you! You hit the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you! You hit the ribbon worm. The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. You hit the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You barely miss the ribbon worm. The ribbon worm is almost dead. You hit the ribbon worm but do no damage. The ribbon worm is almost dead. The ribbon worm bites you. You die... ..#.... ....... {..... ........### ..... ..........## .... ...........## #..## ........>...# ...### ............# #w...# ##.........>####@...# ....................# ##..........####....# .............# #.#### #............###.## ..................#### ...<........##.#.....# ............##..#....# .....................# You could see a ribbon worm (catching breath). Vanquished Creatures A dart slug (D:1) 4 endoplasms (D:1) A hobgoblin (D:1) 2 quokkas (D:1) A ball python (D:1) 5 bats (D:1) A goblin (D:1) A kobold (D:2) 3 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AutarchDCSS the Formicid Air Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 146 | D:1 | Reached skill level 1 in Fighting 264 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/5 584 | D:1 | Found a faded altar of an unknown god. 692 | D:1 | Learned a level 2 spell: Static Discharge 1152 | D:2 | Reached XP level 3. HP: 27/27 MP: 2/6 1230 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_maze, layout_rooms, angelslayer_ecumenical_altar_broken_walls_simple D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.0 Dodging | | 1.7 Stealth | | 2.4 Spellcasting | | 2.1 Conjurations | | 0.8 Air Magic | | 2.7 Action || total ---------------------------++------- Attack: Normal || 26 Melee: Unarmed || 8 Dagger || 18 Cast: Shock || 49 Armour: Robe || 19 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1230 | 1193 | 37 | 346 | 673 | 2 | 615.0 | Dungeon | 1230 | 1193 | 37 | 346 | 673 | 2 | 615.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1147 daAuts D:2: 82 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+