Dungeon Crawl Stone Soup version 0.35-a0-420-g7caaed802a (webtiles) character file. Game seed: 6293179110736593446 1500 AutarchDCSS the Apothecary (level 8, -15/58 HPs) Began as a Human Hedge Wizard on May 28, 2026. Was a Believer of Sif Muna. Demolished by an orc warrior ... wielding a +0 glaive (18 damage) ... on level 6 of the Dungeon. The game lasted 00:25:53 (9313 turns). AutarchDCSS the Apothecary (Human Hedge Wizard) Turns: 9313, Time: 00:25:54 Health: -15/58 AC: 2 Str: 11 XL: 8 Next: 81% Magic: 3/14 EV: 6 Int: 17 God: Sif Muna [**....] Gold: 264 SH: 0 Dex: 12 Spells: 7/16 levels left rFire + . . (50%) m - +7 flail (drain) rCold + + . (33%) (no offhand) rNeg . . . (100%) b - +0 robe rPois + (33%) c - +0 hat rElec + (33%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ j - ring of protection from cold HPRegen 0.29/turn (no ring) MPRegen 0.14/turn %: no passive effects @: resistant, vertiginous, attractive A: explore regen a: Renounce Religion (0%), Channel Magic (38%) You were on level 6 of the Dungeon. You worshipped Sif Muna. Sif Muna was pleased with you. You visited 2 branches of the dungeon, and saw 7 of its levels. You also visited: Ossuary. You collected 264 gold pieces. Inventory: Hand Weapons a - a +0 dagger d - a +0 long sword g - a +4 short sword of freezing m - a +7 flail of draining (weapon) Missiles e - 5 poisoned darts (quivered) i - 3 boomerangs l - 2 javelins Armour b - a +0 robe (worn) c - a +0 hat (worn) f - +0 ice dragon scales h - an orb of energy Jewellery j - a ring of protection from cold (worn) Talismans k - a wellspring talisman Wands e - a wand of paralysis (8) Scrolls c - a scroll of amnesia {unknown} r - a scroll of revelation h - 2 scrolls of teleportation {unknown} e - a scroll of vulnerability {unknown} w - a scroll of enchant weapon Potions f - a potion of moonshine e - 2 potions of enlightenment b - a potion of brilliance L - a potion of lignification k - a potion of mutation {unknown} Baubles g - 5 flux baubles Skills: - Level 3.0 Fighting - Level 2.0 Dodging - Level 2.0 Stealth + Level 4.6 Spellcasting + Level 5.3 Conjurations - Level 3.5 Summonings - Level 1.0 Necromancy - Level 1.0 Translocations - Level 7.0 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 4% 1 b - Searing Ray Conj 44% 2d6 7% 2 c - Call Imp Summ 30% N/A 12% 2 d - Olgreb's Toxic Radia Alch 27% N/A 17% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 48% 2d8 5% 2 Poisonous Vapours Alch/Air 60% 1d2 9% 1 Mephitic Cloud Conj/Alch/Air 17% N/A 17% 3 Blink Tloc 14% N/A 28% 2 Grave Claw Necr 14% 2d8 28% 2 Lesser Beckoning Tloc 14% N/A 28% 2 Frozen Ramparts Ice 6% 1d1 56% 3 Brom's Barrelling Bould Conj/Erth 12% 2d5 61% 4 Fireball Conj/Fire 6% 3d5 89% 5 Borgnjor's Vile Clutch Necr/Erth 2% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Ossuary (visited) The Realm of Zot is guarded by orbs of winter. Altars: Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Okawaru Qazlal Ru Sif Muna Trog Uskayaw Yredelemnul Zin The Shining One Annotations: D:2 Sigmund, Terence Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (wandering, hasn't noticed you, 69% to hit) You focus your ray upon the hound. The searing ray hits the hound! The hound is almost dead. (Press . to maintain the ray.) The searing ray misses the hound. The searing ray misses the hound. The hound closely misses you. The searing ray hits the hound. You kill the hound! You finish channelling your searing ray. You see here a hound corpse. You open the door. There is an open door here. Found a stone staircase leading up. Found a stone staircase leading up. You now have 264 gold pieces (gained 12). You open the door. You encounter a shadow imp. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (wandering, hasn't noticed you, 75% to hit) You focus your ray upon the shadow imp. The searing ray hits the shadow imp. The shadow imp is moderately wounded. (Press . to maintain the ray.) The shadow imp closely misses you. The searing ray hits the shadow imp. The shadow imp is severely wounded. The shadow imp barely misses you. The searing ray hits the shadow imp. You kill the shadow imp! You finish channelling your searing ray. There is an open door here. There is an open door here. There is a stone staircase leading up here. Found a stone staircase leading down. There is a stone staircase leading up here. Found an escape hatch in the floor. k - a smoky dark potion h - 2 scrolls labelled VAUNGE OCAT (gained 1) There is an escape hatch in the floor here. There is an escape hatch in the floor here. There is a stone staircase leading up here. e - a wand of paralysis (8) There is an open door here. There is an open door here. You encounter a bat. You encounter an adder. The adder hisses angrily. You hear a shout! You hear an angry hiss. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The adder is poisoned. You hear a shout! You encounter a hound. The hound barks! You hear an angry hiss. The adder looks even sicker. The hound is poisoned. Your toxic aura wanes. You encounter an ufetubus. You encounter an ice beast. The adder bites you. You kill the adder! The hound looks more healthy. The hound attacks as it pursues you! The hound completely misses you. The hound misses you. You barely miss the hound. The hound is heavily wounded. The hound closely misses you. The hound pauses to sniff the ground. The hound bites you. x2 Casting: Olgreb's Toxic Radiance (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (heavily wounded, 69% to hit) You miscast Searing Ray. Nothing appears to happen. The hound bites you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (heavily wounded, 69% to hit) You focus your ray upon the hound. The searing ray hits the hound. The hound is heavily wounded. The searing ray hits the ufetubus! You kill the ufetubus! (Press . to maintain the ray.) The hound bites you but does no damage. The hound bites you. The searing ray hits the hound. The hound is almost dead. The hound bites you but does no damage. The searing ray hits the hound! You kill the hound! You finish channelling your searing ray. You start resting. Your magical contamination has completely faded away. You start resting. HP restored. Magic restored. You encounter 2 adders. There are monsters nearby! Found a club. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The adder hisses angrily. The adder is poisoned. The adder is poisoned. Your toxic aura wanes. You miss the adder. The adder is heavily wounded. The adder misses you. The adder bites you but does no damage. Casting: Olgreb's Toxic Radiance (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, poisoned, 63% to hit) You focus your ray upon the adder. The searing ray hits the adder! You kill the adder! The searing ray hits the adder. The adder is almost dead. (Press . to maintain the ray.) You kill the adder! You start resting. You stop channelling your searing ray. You encounter a jelly. A jelly is nearby! You start resting. A jelly comes into view. A jelly is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. Magic restored. A jelly comes into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (100% to hit) You focus your ray upon the jelly. The searing ray hits the jelly. The jelly is lightly wounded. (Press . to maintain the ray.) The searing ray hits the jelly. The jelly is moderately wounded. The jelly hits you. You are splashed with acid! The searing ray hits the jelly. The jelly is severely wounded. The jelly hits you. You are splashed with acid! The searing ray hits the jelly! You kill the jelly! You finish channelling your searing ray. You start resting. You encounter an orc warrior. It is wielding a +0 glaive and carrying a +0 orcbow. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The orc warrior shouts! The orc warrior is poisoned. The orc warrior closely misses you. Casting: Olgreb's Toxic Radiance (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 glaive, wearing a +0 plate armour and carrying a +0 orcbow (lightly wounded, poisoned, 78% to hit) You focus your ray upon the orc warrior. The searing ray misses the orc warrior. (Press . to maintain the ray.) Your toxic aura wanes. The orc warrior closely misses you. The searing ray hits the orc warrior! The orc warrior is heavily wounded. The orc warrior hits you with a +0 glaive!! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Olgreb's Toxic Radiance. Nothing appears to happen. You stop channelling your searing ray. The orc warrior hits you with a +0 glaive!! * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. Okay, then. It was a potion of moonshine. You feel tipsy. The orc warrior barely misses you. Casting: Olgreb's Toxic Radiance (dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. It was a potion of resistance. You feel protected. The orc warrior barely misses you. It was a potion of attraction. You feel attractive to monsters. The orc warrior looks more healthy. The orc warrior hits you with a +0 glaive!! You die... #.# #.# #.#.## #.#..J #.#.. #.#.. #.#.#### #.#....### #@#J...... #.o††..... ###....... .###.## .# .# .# .) .. You could see an orc warrior. Vanquished Creatures Edmund (D:5) An ice beast (D:5) A black bear (D:4) 2 ogres 2 phantoms 4 scorpions A burial acolyte (Ossuary) A howler monkey (D:5) A bombardier beetle (D:5) 4 hounds A jelly (D:6) 2 sleepcaps (D:5) A clockroach (D:4) Natasha (D:2) 2 orc wizards (D:4) A mummy (Ossuary) 3 gnolls (D:4) 11 adders A shadow imp (D:6) 3 ufetubi 4 dart slugs 2 ribbon worms 6 orcs 10 endoplasms 6 hobgoblins 3 quokkas (D:4) 6 ball pythons 2 bats 5 frilled lizards 9 goblins 2 hobgoblin zombies (Ossuary) 3 kobolds 8 orc zombies (Ossuary) 3 rats 2 rat zombies (D:5) 115 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:3) A bat (D:3) 2 creatures vanquished. Grand Total: 117 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AutarchDCSS the Human Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 161 | D:1 | Reached skill level 1 in Fighting 491 | D:1 | Reached XP level 2. HP: 21/21 MP: 1/6 1315 | D:2 | Encountered Terence 1600 | D:2 | Encountered Sigmund 1639 | D:2 | Reached XP level 3. HP: 20/26 MP: 0/7 1711 | D:2 | Learned a level 2 spell: Call Imp 2455 | D:2 | Reached XP level 4. HP: 32/32 MP: 4/8 3250 | D:2 | Found a faded altar of an unknown god. 3426 | D:3 | Encountered Natasha 3523 | D:2 | Killed Natasha 3911 | D:3 | Learned a level 2 spell: Searing Ray 4066 | D:3 | Encountered a phantom 4082 | D:3 | Killed a phantom 4083 | D:3 | Reached XP level 5. HP: 23/37 MP: 0/9 4490 | D:3 | You fall into a shaft and drop 1 floor! 4784 | D:4 | Found a statue of an orb of winter. 4784 | D:4 | Found a statue of an orb of winter. 4788 | D:4 | Found a staircase to the Ecumenical Temple. 4794 | Temple | Entered the Ecumenical Temple 4807 | Temple | Became a worshipper of Sif Muna the Loreminder 4952 | D:4 | Reached XP level 6. HP: 43/43 MP: 6/10 5451 | D:4 | Reached skill level 5 in Conjurations 5888 | D:4 | Reached * piety under Sif Muna 6066 | D:4 | Reached XP level 7. HP: 16/52 MP: 6/12 6500 | D:4 | Reached skill level 1 in Alchemy 6527 | D:4 | Learned a level 4 spell: Olgreb's Toxic Radiance 6563 | D:5 | Entered Level 5 of the Dungeon 6577 | D:5 | Reached skill level 3 in Alchemy 6790 | D:5 | Found an iron altar of Okawaru. 6882 | D:5 | Found a sand-covered staircase. 6931 | Ossuary | Entered an ossuary 7337 | Ossuary | Reached skill level 4 in Alchemy 7574 | D:5 | Reached XP level 8. HP: 50/58 MP: 5/14 7719 | D:5 | Reached skill level 5 in Alchemy 7938 | D:5 | Encountered Edmund 7941 | D:5 | Reached ** piety under Sif Muna 8421 | D:5 | Reached skill level 6 in Alchemy 8498 | D:5 | Found a snail-covered altar of Cheibriados. 8547 | D:5 | Killed Edmund 8741 | D:5 | Found a bloodstained altar of Trog. 8785 | D:6 | Reached skill level 7 in Alchemy 9313 | D:6 | Demolished by an orc warrior Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_basic D:2: layout_basic, hellmonk_ecumenical_altar_leap_of_faith, uniq_terence, uniq_sigmund D:3: layout_rooms, nicolae_nemelex_xobeh_surely_you_jest, serial_glass, glass_columns_b, glass_columns_b, uniq_natasha D:4: layout_basic, minmay_temple_entry_statues_pillars, hangedman_decor_lopped, minmay_misc_feat_enclosed D:5: layout_loops_cross, nicolae_overflow_sandstone_temple, jmf_multi_god_temple2, enter_ossuary_4, uniq_edmund D:6: minmay_recursive_quarters, layout_basic, makhleb_blood_cavern_becter, serial_aquarium, aquarium_bridge_square [aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_bridge], aquarium_bridge_island_small [aquarium_subvault_small_water, aquarium_subvault_window, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_window_1, aquarium_window_corridor_1, aquarium_window_fake, aquarium_window_2, aquarium_view_2e, aquarium_pool_side Temple: compressed_dpeg_triangle_lava_temple Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 3 | 3.0 Conjurations | 3 4 5 | 5.3 Summonings | 2 3 | 3.5 Spellcasting | 4 | 4.6 Alchemy | 4 7 | 7.0 Dodging | | 2.0 Stealth | | 2.0 Necromancy | | 1.0 Translocations | | 1.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 9 | 22 | 5 || 36 Melee: Dagger | 2 | | || 2 Long sword | 7 | 15 | || 22 Short sword | | 7 | 3 || 10 Flail | | | 2 || 2 Throw: Throwing net | | 1 | || 1 Dart | | 3 | 10 || 13 Cast: Magic Dart | 96 | 47 | 6 || 149 Call Imp | 1 | 9 | 4 || 14 Searing Ray | | 24 | 49 || 73 Olgreb's Toxic Ra | | | 3 || 3 Drink: Curing | 1 | 3 | || 4 Invisibility | | 1 | || 1 Magic | | 1 | || 1 Heal wounds | | 1 | || 1 Haste | | 1 | || 1 Attraction | | | 1 || 1 Moonshine | | | 1 || 1 Resistance | | | 1 || 1 Read: Identify | 2 | 4 | || 6 Revelation | | 1 | || 1 Poison | | 1 | 1 || 2 Enchant weapon | | 1 | || 1 Brand weapon | | 1 | || 1 Stab: Sleeping | | 2 | 1 || 3 Held in net/web | | 1 | || 1 Armour: Robe | 20 | 68 | 49 || 137 Dodge: Dodged | 20 | 39 | 41 || 100 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 9324 | 9012 | 312 | 3688 | 3829 | 8 | 1165.5 | Dungeon | 8792 | 8504 | 288 | 3375 | 3782 | 6 | 1465.3 | Temple | 27 | 3 | 24 | 0 | 0 | 1 | 27.0 | Ossuary | 504 | 504 | 0 | 313 | 47 | 1 | 504.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 2145 daAuts D:2: 1870 daAuts D:1: 1642 daAuts D:5: 1596 daAuts D:3: 1001 daAuts D:6: 536 daAuts Ossuary: 504 daAuts Temple: 27 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Sif Muna | 0 | 48325 | 15 | 15 | 0 | 0 | 0 | 0 | 0 Sif Muna | 1 | 59130 | 30 | 20 | 0 | 0 | 0 | 0 | 0 Sif Muna | 2 | 79517 | 50 | 12 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Sif Muna Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Exploration | 0 | 16 | 31 || 47 ----------------------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Exploration | 0 | 2138 | 4164 || 6302 ----------------------+-------+-------+-------++-------