Dungeon Crawl Stone Soup version 0.35-a0-477-gf82e3c0534 (webtiles) character file. Game seed: 18421033834566884229 85 AutarchDCSS the Magician (level 4, -5/36 HPs) Began as a Demigod Hedge Wizard on June 9, 2026. Slain by Terence ... wielding a +0 hand axe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:04:03 (2566 turns). AutarchDCSS the Magician (Demigod Hedge Wizard) Turns: 2566, Time: 00:04:04 Health: -5/36 AC: 3 Str: 11 XL: 4 Next: 5% Magic: 8/10 EV: 11 Int: 20 God: Gold: 54 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) d - +2 dagger (flame) rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 hat rElec . (100%) e - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons a - a +0 dagger d - a +2 dagger of flaming (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) e - a +0 cloak (worn) f - a +0 scale mail Scrolls c - a scroll of identify {unknown} e - a scroll of silence {unknown} h - a scroll of amnesia {unknown} Potions d - a potion of berserk rage {unknown} f - a potion of curing {unknown} j - a potion of resistance {unknown} k - a potion of cancellation {unknown} l - a potion of mutation {unknown} n - 3 potions of brilliance {unknown} Skills: - Level 2.0 Fighting - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.6 Spellcasting - Level 1.7 Conjurations - Level 0.8 Summonings - Level 0.8 Necromancy - Level 0.8 Translocations + Level 2.6 Fire Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 7% 1 b - Scorch Fire 26% 2d6 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 24% N/A 11% 1 Freeze Ice 8% 1d3 14% 1 Blink Tloc 12% N/A 16% 2 Call Imp Summ 12% N/A 16% 2 Grave Claw Necr 12% 2d7 16% 2 Static Discharge Conj/Air 12% 3-4/arc 16% 2 Sublimation of Blood Necr 6% N/A 16% 2 Hailstorm Conj/Ice 6% 3d5 30% 3 Maxwell's Portable Pile Tloc 6% (3-9)d3 30% 3 Mephitic Cloud Conj/Alch/Air 5% N/A 34% 3 Frozen Ramparts Ice 4% 1d1 41% 3 Ozocubu's Armour Ice 2% N/A 41% 3 Swiftness Air 2% N/A 41% 3 Dispersal Tloc 3% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bat. You kill the bat! You hear an angry hiss. You encounter a ball python. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A ball python is nearby! Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. Nothing appears to happen. A ball python is nearby! Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ball python. You kill the ball python! Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. You now have 44 gold pieces (gained 12). h - a scroll labelled JABARALYHY You pick up a parchment of Sublimation of Blood and begin reading... You add the spell Sublimation of Blood to your library. You encounter a goblin. It is wielding a +0 club. The goblin shouts! Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the goblin. You kill the goblin! Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 club; a goblin corpse You now have 54 gold pieces (gained 10). You encounter a dart slug. A dart slug is nearby! A dart slug is nearby! Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the dart slug. The dart slug is heavily wounded. The dart slug's fire resistance burns away. A dart slug is nearby! Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the dart slug. The dart slug is burned terribly! You kill the dart slug! An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. An endoplasm comes into view. You barely miss the endoplasm. The endoplasm hits you but does no damage. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. The endoplasm is severely wounded. The endoplasm's fire resistance burns away. The endoplasm barely misses you. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. The endoplasm is burned terribly! You kill the endoplasm! You have reached level 4! You start resting. Magic restored. You see here a dart slug corpse. You pick up a parchment of Maxwell's Portable Piledriver and begin reading... You add the spell Maxwell's Portable Piledriver to your library. n - 3 inky potions (gained 1) Found a stone staircase leading up. There is a stone staircase leading up here. There is a stone staircase leading up here. You encounter a ball python. You aren't carrying any jewellery or talismans. Unknown command. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ball python. You kill the ball python! You encounter a jackal. The jackal leaves your sight. A jackal comes into view. The jackal barks! A jackal is nearby! Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. The jackal is almost dead. The jackal's fire resistance burns away. The jackal bites you but does no damage. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. The jackal is burned terribly! You kill the jackal! Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. You see here a jackal corpse. There is a stone staircase leading up here. You encounter a quokka. A quokka is nearby! A quokka is nearby! Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the quokka. You kill the quokka! Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a rat skeleton. You encounter a rat. A rat is nearby! A rat is nearby! Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the rat. You kill the rat! You hear a shout! You start resting. Terence comes into view. Items here: )) [ ÷. There is a stone staircase leading up here. You start resting. Magic restored. You start waiting. Terence comes into view. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is lightly wounded. Terence's fire resistance burns away. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. Nothing appears to happen. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is burned terribly! Terence is heavily wounded. Terence hits you with a +0 hand axe! Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence but do no damage. Terence hits you with a +0 hand axe. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is burned terribly! Terence is severely wounded. Terence hits you with a +0 hand axe. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 hand axe. You barely miss Terence. Terence is severely wounded. Terence hits you with a +0 hand axe. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 hand axe. You barely miss Terence. Terence is severely wounded. Terence hits you but does no damage. You hit Terence. You burn Terence terribly. Terence is almost dead. Terence screams, "Your supposed skill won't protect you!" Terence barely misses you. You barely miss Terence. Terence is almost dead. Terence hits you with a +0 hand axe. You completely miss Terence. Terence is almost dead. Terence barely misses you. You barely miss Terence. Terence is almost dead. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Magic courses through your body. Terence is no longer more vulnerable to fire. Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is almost dead. Terence's fire resistance burns away. Terence hits you with a +0 hand axe. You die... Terence says, "Finally, peace and quiet." #.# #.....#.......####### #.# #.###...#####.#...... #.# #.####.## #.#.##### #@# #.##.#.######.#.#### #.# #.#....)....o......# #.# ##.....).#####.#.##.## #.# #^......## #.#.##..o #.####.#.#)#)# #.#.##### #.##...#.@@#.# #.#.# #.@..#####...# #.#.# ####.÷.#...### #.#.##### ###.#.#.# #........ #...#[# ###.##### ##.##.# #........ ######.##.##### #.#..†... #......##.....# #.####### #.###########># #.# # You could see Terence (combustible). Vanquished Creatures An orc wizard (D:2) An adder (D:2) 4 dart slugs 7 endoplasms 4 hobgoblins (D:1) 3 jackals (D:2) 3 orcs (D:2) 3 ball pythons 3 bats A frilled lizard (D:2) 3 goblins 6 kobolds 4 quokkas 3 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AutarchDCSS the Demigod Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 6/6 292 | D:1 | Reached skill level 1 in Fighting 303 | D:1 | Reached XP level 2. HP: 23/23 MP: 0/8 1177 | D:1 | Learned a level 2 spell: Scorch 1264 | D:2 | Encountered Terence 1274 | D:2 | Reached skill level 1 in Fire Magic 1336 | D:2 | Reached XP level 3. HP: 29/29 MP: 4/9 2211 | D:2 | Reached XP level 4. HP: 36/36 MP: 2/10 2565 | D:2 | HP: 1/36 [Terence/+0 hand axe (7)] 2566 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_druids_welcome, layout_basic, shapermc_ecumenical_altar_venn D:2: layout_loops_ring, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Fighting | 1 2 | 2.0 Fire Magic | 1 2 | 2.6 Dodging | | 1.7 Spellcasting | | 2.6 Conjurations | | 1.7 Summonings | | 0.8 Necromancy | | 0.8 Translocations | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 31 | 8 || 39 Melee: Dagger | 31 | 8 || 39 Cast: Magic Dart | 69 | || 69 Scorch | 17 | 10 || 27 Drink: Magic | | 1 || 1 Stab: Sleeping | 2 | || 2 Armour: Robe | 27 | 12 || 39 Dodge: Dodged | 27 | 2 || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2567 | 2562 | 5 | 685 | 1484 | 2 | 1283.5 | Dungeon | 2567 | 2562 | 5 | 685 | 1484 | 2 | 1283.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1284 daAuts D:1: 1283 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+