Dungeon Crawl Stone Soup version 0.35-a0-516-g35e06dca8b (webtiles) character file. Game seed: 12026828638089989935 47 AutarchDCSS the Magician (level 3, 0/29 HPs) Began as a Demigod Hedge Wizard on June 14, 2026. Slain by a jackal (2 damage) ... on level 2 of the Dungeon. The game lasted 00:05:54 (3016 turns). AutarchDCSS the Magician (Demigod Hedge Wizard) Turns: 3016, Time: 00:05:54 Health: 0/29 AC: 2 Str: 14 XL: 3 Next: 29% Magic: 1/9 EV: 11 Int: 15 God: Gold: 89 SH: 0 Dex: 17 Spells: 6/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: mighty, about to teleport, invisible A: high MP 1, forlorn, divine attributes, antennae 1, see invisible, agile 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 89 gold pieces. Inventory: Hand Weapons a - a +0 dagger Armour b - a +0 robe (worn) c - a +0 hat (worn) e - an orb of guile Talismans d - a granite talisman Scrolls h - a scroll of noise {unknown} Potions g - a potion of magic b - a potion of brilliance Skills: - Level 2.0 Fighting - Level 1.7 Dodging - Level 2.0 Stealth + Level 1.7 Unarmed Combat - Level 2.6 Spellcasting - Level 1.7 Conjurations - Level 0.8 Summonings - Level 0.8 Necromancy - Level 0.8 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 28% 1d4 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 8% 1d4 21% 1 Slow Hex 8% N/A 21% 1 Blink Tloc 8% N/A 22% 2 Call Imp Summ 8% N/A 22% 2 Grave Claw Necr 8% 2d7 22% 2 Mephitic Cloud Conj/Alch/Air 3% N/A 43% 3 Launch Clockwork Bee Frge 2% N/A 52% 3 Dimensional Bullseye Hex/Tloc 1% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. You have a pair of small antennae on your head. You have supernaturally acute vision. (SInv) You are agile. (Dex +4, Str/Int -1) Message History You miscast Magic Dart. Nothing appears to happen. The bat hits you but does no damage. The bat barely misses you. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) You miscast Magic Dart. Nothing appears to happen. The bat hits you but does no damage. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat. The bat is moderately wounded. The bat hits you. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (moderately wounded, 100% to hit) The magic dart hits the bat. The bat is severely wounded. The bat hits you but does no damage. The bat barely misses you. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (severely wounded, 100% to hit) The magic dart hits the bat. You kill the bat! The adder barely misses you. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (100% to hit) The magic dart hits the adder. The adder is moderately wounded. The adder bites you. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is moderately wounded. The adder closely misses you. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. The adder barely misses you. The adder bites you but does no damage. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. The adder misses you. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. You start resting. HP restored. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You start waiting. Done waiting. You see here a bat corpse. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (asleep, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll shouts! You hear a bark! You hear a shout! You encounter a jackal. x2; You encounter a dart slug. You encounter a gnoll. It is wielding a +0 halberd. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The jackal barks! You hear a shout! You encounter a gnoll. It is wielding a +0 club. You encounter an endoplasm. The gnoll attacks as it pursues you! The gnoll barely misses you. You see here a bat skeleton. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. The jackal bites you. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. The gnoll misses you. The jackal bites you but does no damage. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The jackal bites you. The gnoll hits you from afar with a +0 halberd! Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! The gnoll barely misses you. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (severely wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll closely misses you. Okay, then. Unknown command. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (almost dead, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll closely misses you. It was a potion of might. You feel very mighty all of a sudden. The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * It was a potion of invisibility. You fade into invisibility! The gnoll closely misses you. Your magical contamination has completely faded away. As you read the scroll labelled CYQEH SIFUTOM, it crumbles to dust. It is a scroll of identify. k -> b - a potion of brilliance The jackal bites you. * * * LOW HITPOINT WARNING * * * As you read the scroll labelled ELEIJE ZUGUA, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. The jackal bites you. You die... ..##..... ..# #### ...# ...... ...... ......# .....## ###### ####### ###########..ğh@# #............#### ##.#####.w...## ...###...##### ....ğ..### ######## . You could see a gnoll (unable to see you), a dart slug (unable to see you) and a jackal (unable to see you). Vanquished Creatures 2 adders (D:2) A dart slug (D:2) 5 endoplasms A hobgoblin (D:1) A jackal (D:2) 2 quokkas 3 ball pythons 4 bats 6 goblins 2 kobolds (D:2) 6 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AutarchDCSS the Demigod Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 6/6 426 | D:1 | Reached skill level 1 in Fighting 854 | D:1 | Reached XP level 2. HP: 23/23 MP: 1/8 1929 | D:2 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 1929 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 1929 | D:2 | Gained mutation: You have supernaturally acute vision. | (SInv) [potion of mutation] 1935 | D:2 | Reached skill level 1 in Unarmed Combat 2117 | D:2 | Reached XP level 3. HP: 29/29 MP: 6/9 3016 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_basic D:2: layout_rooms, ebering_ecumenical_altar_mist, serial_bayou_pond_d, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Fighting | 1 2 | 2.0 Unarmed Combat | 1 | 1.7 Dodging | | 1.7 Spellcasting | | 2.6 Conjurations | | 1.7 Summonings | | 0.8 Necromancy | | 0.8 Translocations | | 0.8 Action || total ---------------------------++------- Attack: Normal || 48 Melee: Dagger || 30 Unarmed || 18 Cast: Magic Dart || 117 Drink: Ambrosia || 1 Mutation || 1 Might || 1 Invisibility || 1 Read: Identify || 1 Teleportation || 1 Armour: Robe || 56 Dodge: Dodged || 48 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3022 | 2765 | 257 | 1118 | 1175 | 2 | 1511.0 | Dungeon | 3022 | 2765 | 257 | 1118 | 1175 | 2 | 1511.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1959 daAuts D:2: 1063 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+