Dungeon Crawl Stone Soup version 0.35-a0-558-g4f1e9c7b8d (webtiles) character file. Game seed: 16853333459181393587 90286 AutarchDCSS the Stormcaller (level 16, -11/97 HPs) Began as a Tengu Enchanter on June 23, 2026. Was the Champion of Vehumet. Killed by an exploding ball lightning (12 damage) ... summoned by the player character ... on level 1 of the Swamp. The game lasted 01:23:51 (33445 turns). AutarchDCSS the Stormcaller (Tengu Enchanter) Turns: 33445, Time: 01:23:51 Health: -11/97 AC: 7 Str: 10 XL: 16 Next: 0% Magic: 36/42 EV: 18 Int: 33 God: Vehumet [******] Gold: 113 SH: 7 Dex: 18 Spells: 13/39 levels left rFire + . . (50%) a - staff of conjuration rCold + . . (50%) h - +2 buckler rNeg . . . (100%) D - +2 leather armour {rPois} rPois + (33%) (no helmet) rElec + (33%) E - scarf {rC+ rF+} rCorr . (100%) o - +1 pair of gloves of the Kettle-Drum {Infuse, rElec Will- Int+6 Dex+2} SInv . k - amulet of faith Will ..... i - ring of magical power Stlth ++ l - +6 ring of intelligence HPRegen 0.36/turn MPRegen 0.28/turn %: acrobat, faith, infuse magic (1 MP) @: flying, invisible A: beak, talons 3, evasive flight, acrobatic a: Renounce Religion (0%) You were on level 1 of the Swamp. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 5 branches of the dungeon, and saw 23 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Ice Cave. You collected 2437 gold pieces. You spent 2324 gold pieces at shops. Inventory: Hand Weapons j - a +4 short sword s - the +4 hand axe of Baosa {spect, *Noise rElec Dex+3 Stlth+} (You found it on level 7 of the Dungeon) *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. B - the +9 morningstar of Beyond {concuss, rPois Int-5 Dex+3 Stlth+} (You found it on level 5 of the Lair of Beasts) rPois: It protects you from poison. Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. H - a +2 demon blade of freezing Missiles d - 38 poisoned darts (quivered) e - 9 javelins n - 6 boomerangs q - 2 darts of disjunction u - 6 throwing nets y - 6 curare-tipped darts Armour b - a +0 robe h - a +2 buckler (worn) o - the +1 pair of gloves of the Kettle-Drum (worn) {Infuse, rElec Will- Int+6 Dex+2} (You found it on level 6 of the Dungeon) rElec: It insulates you from electricity. Will-: It decreases your willpower. Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. r - a +0 cloak t - a +0 troll leather armour v - +0 acid dragon scales w - a scarf of resistance z - the +0 pair of gloves of Truth {rPois rF+} (You acquired it on level 2 of the Lair of Beasts) rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. D - a +2 leather armour of poison resistance (worn) E - a scarf of resistance (worn) I - a +0 buckler of cold resistance Magical Staves a - a staff of conjuration (weapon) G - a staff of fire Jewellery c - a ring of see invisible f - a +5 ring of evasion g - an amulet of magic regeneration i - a ring of magical power (worn) k - an amulet of faith (worn) l - a +6 ring of intelligence (worn) m - an amulet of wildshape p - a ring of wizardry x - a ring of willpower A - an amulet of regeneration C - a +6 ring of dexterity F - a ring of protection from cold Wands e - a wand of paralysis (12) p - a wand of polymorph (25) b - a wand of light (13) d - a wand of digging (7) c - a wand of roots (3) f - a wand of mindburst (11) Scrolls w - 2 scrolls of enchant weapon t - 5 scrolls of teleportation p - 3 scrolls of poison W - 3 scrolls of brand weapon T - 2 scrolls of torment N - 4 scrolls of noise g - 5 scrolls of fog f - 4 scrolls of fear I - 3 scrolls of immolation s - a scroll of summoning S - a scroll of silence V - 3 scrolls of vulnerability b - a scroll of blinking i - a scroll of identify Potions i - 2 potions of invisibility e - 5 potions of enlightenment c - 13 potions of curing L - 3 potions of lignification l - 8 potions of moonshine w - 2 potions of heal wounds h - 3 potions of haste b - 2 potions of brilliance a - 3 potions of ambrosia A - 2 potions of attraction M - 5 potions of mutation r - 3 potions of resistance m - a potion of might g - a potion of magic Miscellaneous g - a +0 condenser vane Skills: - Level 10.0 Fighting - Level 6.0 Short Blades - Level 8.0 Dodging - Level 3.0 Stealth - Level 5.0 Shields - Level 12.0 Spellcasting + Level 14.0 Conjurations - Level 2.3 Hexes - Level 8.0 Fire Magic - Level 4.0 Ice Magic + Level 18.1 Air Magic - Level 6.1 Alchemy - Level 3.0 Evocations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Arcjolt Conj/Air 56% 1d66 1% 5 b - Conjure Ball Lightni Conj/Air 56% 3x3d20 1% 6 c - Airstrike Air 48% 2d(7-23) 1% 4 d - Freezing Cloud Conj/Ice/Air 49% 6-21 1% 5 e - Shock Conj/Air 100% 1d9 0% 1 g - Irradiate Conj/Alch 46% 3d27 1% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fireball Conj/Fire 47% 3d19 1% 5 Static Discharge Conj/Air 100% 3-8/arc 0% 2 Swiftness Air 96% N/A 0% 3 Freeze Ice 100% 1d10 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Ensorcelled Hibernation Hex/Ice 80% N/A 1% 2 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Scorch Fire 100% 2d9 1% 2 Mephitic Cloud Conj/Alch/Air 100% N/A 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Cigotuvi's Putrefaction Necr/Air 68% N/A 1% 4 Flame Wave Conj/Fire 95% 2d20 1% 4 Forge Lightning Spire Air/Frge 68% 3d9 1% 4 Fulminant Prism Conj/Alch 46% 3d21 1% 4 Ignite Poison Fire/Alch 61% N/A 1% 4 Sticky Flame Fire/Alch 61% 2d10 1% 4 Vhi's Electric Charge Tloc/Air 100% N/A 1% 4 Plasma Beam Fire/Air 41% 2x1d55 1% 6 Jinxbite Hex 70% 2d3 2% 2 Ozocubu's Armour Ice 46% N/A 2% 3 Apportation Tloc 38% N/A 4% 1 Maxwell's Capacitive Co Air 48% ∞ 4% 8 Confusing Touch Hex 35% N/A 5% 3 Tukima's Dance Hex 35% N/A 5% 3 Summon Ice Beast Ice/Summ 33% N/A 6% 3 Yara's Violent Unravell Hex/Alch 23% 3d10 6% 5 Blink Tloc 38% N/A 7% 2 Lesser Beckoning Tloc 38% N/A 7% 2 Sublimation of Blood Necr 19% N/A 7% 2 Gloom Hex/Necr 54% N/A 9% 3 Forge Blazeheart Golem Fire/Frge 46% N/A 9% 4 Bombard Conj/Erth 39% 9d7 11% 6 Leda's Liquefaction Alch/Erth 20% N/A 12% 4 Petrify Alch/Erth 20% N/A 12% 4 Launch Clockwork Bee Frge 19% N/A 13% 3 Cause Fear Hex 17% N/A 17% 4 Anguish Hex/Necr 13% N/A 28% 4 Nazja's Percussive Temp Frge 9% 4d5 30% 5 Metabolic Englaciation Hex/Ice 20% N/A 34% 5 Martyr's Knell Necr/Summ 19% N/A 41% 4 Passage of Golubria Tloc 19% N/A 41% 4 Permafrost Eruption Ice/Erth 16% 2x4d4 56% 6 Summon Mana Viper Hex/Summ 27% N/A 61% 5 Borgnjor's Vile Clutch Necr/Erth 9% N/A 77% 5 Summon Forest Summ/Tloc 9% N/A 77% 5 Forge Monarch Bomb Fire/Frge 23% 4d10 78% 6 Ozocubu's Refrigeration Ice 23% 4d12 83% 7 Hellfire Mortar Fire/Erth/Frge 18% 4d8 95% 7 Summon Cactus Giant Summ 9% N/A 100% 6 Manifold Assault Tloc 9% N/A 100% 7 Splinterfrost Shell Ice/Frge 16% 6d8 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (14/15) Temple (1/1) D:6 Lair (5/5) D:10 Swamp (1/4) Lair:3 Snake (0/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:11 Elf (0/3) Orc:2 Vaults (0/5) D:14 IceCv (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:5 = D:7 ( Orc:2 :[*(:[ Annotations: D:3 1 runed translucent door, Crazy Yiuf D:9 3 runed translucent doors D:10 exclusion: skeletal warrior Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical flight helps you evade attacks. (EV +4) You can magically evade attacks while moving or waiting. Message History You encounter a spriggan rider. It is wielding a +0 spear. You hear a shout! x3 Your ball lightning explodes! The blast of lightning engulfs you! You resist. The blast of lightning engulfs the spriggan rider!! You kill the spriggan rider! Vehumet accepts your kill. You feel your power returning. You kill the hornet! Vehumet accepts your kill. You encounter a bunyip. You hear a shout! You encounter a bloated husk. You encounter a swamp worm. You fly upwards. Welcome back to the Lair of Beasts! There is a staircase to the Swamp here. You start resting. HP restored. You fly downwards. Welcome back to the Swamp! This branch is noisy: sounds don't travel as far here. This branch contains the decaying rune of Zot. You encounter a spriggan druid, a spriggan, a bloated husk and an alligator. The bloated husk explodes! The blast of putrescent gases engulfs you!! The blast of putrescent gases engulfs the spriggan!!! The spriggan dies! The blast of putrescent gases engulfs the bunyip!! The blast of putrescent gases engulfs the bloated husk!!! The blast of putrescent gases engulfs the spriggan rider!! The bloated husk explodes! The blast of putrescent gases engulfs you!! The blast of putrescent gases engulfs the spriggan rider!! The hornet dies! The spriggan falls from its now dead mount. The blast of putrescent gases engulfs the bunyip!! The bunyip misses you. The bunyip barely misses you. You block the bunyip's attack. You hear a shout! x2 There is a staircase back to the Lair here. The spriggan druid points at you and mumbles some strange words. The stone arrow misses you. You encounter a ghost crab. The spriggan hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You fly upwards. Welcome back to the Lair of Beasts! There is a staircase to the Swamp here. You start resting. HP restored. You fade into invisibility! You fly downwards. Welcome back to the Swamp! This branch is noisy: sounds don't travel as far here. This branch contains the decaying rune of Zot. You encounter a spriggan rider, a spriggan druid and 2 spriggans. A spriggan is wielding a +0 dagger of venom. The spriggan hits you from afar with a +0 spear! There is a staircase back to the Lair, spattered with blood here. Casting: Conjure Ball Lightning (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You create some ball lightning! The spriggan hits you from afar with a +0 spear! The spriggan druid casts a spell at you. The stone arrow hits you! The spriggan rider completely misses you. The spriggan completely misses you. Casting: Conjure Ball Lightning (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Electricity surges outward! The spriggan is struck by an electric surge!! The spriggan is severely wounded. The spriggan druid is struck by an electric surge!! The spriggan druid is heavily wounded. The spriggan is struck by an electric surge!!! You kill the spriggan! Vehumet accepts your kill. You feel your power returning. The spriggan rider is struck by an electric surge! The spriggan rider is lightly wounded. The spriggan druid is struck by an electric surge!!! With its final breath, the spriggan druid offers up its power to the beasts of the wild! The alligator seems to grow more fierce. You kill the spriggan druid! Vehumet accepts your kill. You feel your power returning. You hear a splash. x2 Your ball lightning explodes! The blast of lightning engulfs the spriggan druid!!! With its final breath, the spriggan druid offers up its power to the beasts of the wild! The alligator seems to grow more fierce. You kill the spriggan druid! Vehumet accepts your kill. You feel your power returning. The blast of lightning engulfs you! You resist. The blast of lightning engulfs the spriggan!! You kill the spriggan! Vehumet accepts your kill. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the spriggan rider!!! The spriggan rider is almost dead. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. Your ball lightning explodes! The blast of lightning engulfs the spriggan rider!!! You kill the spriggan rider! Vehumet accepts your kill. You feel your power returning. You kill the hornet! Vehumet accepts your kill. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs you! You resist. The blast of lightning engulfs the spriggan!! You kill the spriggan! Vehumet accepts your kill. You hear a splash. x4 The bunyip howls a warning cry! Your ball lightning explodes! The blast of lightning engulfs the bunyip!!! The bunyip is severely wounded. The bunyip gives a hideous shriek! The blast of lightning engulfs you! You resist. * * * LOW HITPOINT WARNING * * * Casting: Arcjolt (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You create some ball lightning! The bunyip howls a warning cry! You encounter a goliath frog. Found a robe. Your ball lightning explodes! The blast of lightning engulfs the bunyip!! The bunyip is almost dead. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs you. You resist. * * * LOW HITPOINT WARNING * * * The blast of lightning engulfs the alligator!! The alligator is heavily wounded. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. Your ball lightning explodes! The blast of lightning engulfs the bunyip!! You kill the bunyip! Vehumet accepts your kill. You feel your power returning. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs you! You resist. * * * LOW HITPOINT WARNING * * * The blast of lightning engulfs the alligator!! The alligator is almost dead. The goliath frog leaves your sight. Your Air Magic skill increases to level 18! Found a robe. Your ball lightning explodes! The blast of lightning engulfs the ghost crab!! The ghost crab is heavily damaged. The teleport trap disappears. The ghost crab disappears! Casting: Conjure Ball Lightning (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You create some ball lightning! Your ball lightning explodes! The blast of lightning engulfs the alligator!!! You kill the alligator! Vehumet accepts your kill. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the goliath frog!!! You kill the goliath frog! Vehumet accepts your kill. You feel your power returning. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs you! You resist. * * * LOW HITPOINT WARNING * * * Your Conjurations skill increases to level 14! You have reached level 16! You feel stronger. You feel much better. Your ball lightning explodes! x2 The blast of lightning engulfs you. You resist. * * * LOW HITPOINT WARNING * * * You encounter a bog body and a spriggan druid. The spriggan druid gestures wildly while chanting. The forest starts to sway and rumble! You encounter a goliath frog and a bloated husk. A root smacks you from below! * * * LOW HITPOINT WARNING * * * The goliath frog leaves your sight. Items here: ) [ ††. Branches wave dangerously above you. Casting: Conjure Ball Lightning (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You create some ball lightning! Your ball lightning is hit by a branch! A tree reaches out and hits your ball lightning!! Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs you! You resist. * * * LOW HITPOINT WARNING * * * Your ball lightning explodes! The blast of lightning engulfs you! You resist. You die... ~.$.. ♣~~$~[♣♣ ...♣♣F.[..~♣♣ .)~).)~~.~♣ ♣~)~U.♣ .♣♣ ♣