Dungeon Crawl Stone Soup version 0.35-a0-689-gad7af12997 (webtiles) character file. Game seed: 1412813107041094078 1 AutarchDCSS the Vexing (level 1, -1/15 HPs) Began as a Mountain Dwarf Enchanter on July 9, 2026. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:42 (66 turns). AutarchDCSS the Vexing (Mountain Dwarf Enchanter) Turns: 66, Time: 00:00:43 Health: -1/15 AC: 2 Str: 10 XL: 1 Next: 16% Magic: 3/3 EV: 10 Int: 15 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/3 levels left rFire . . . (100%) a - +1 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: invisible A: runic magic, artefact enchanting a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Potions i - a potion of invisibility Skills: + Level 0.4 Fighting - Level 0.7 Short Blades - Level 1.3 Dodging - Level 2.1 Stealth - Level 1.7 Spellcasting - Level 3.0 Hexes You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 10% N/A 19% 2 Confusing Touch Hex 10% N/A 21% 3 Tukima's Dance Hex 10% N/A 21% 3 Gloom Hex/Necr 10% N/A 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Welcome, AutarchDCSS the Mountain Dwarf Enchanter. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You aren't carrying any scrolls. Unknown command. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. Found a hand axe. There is an open door here. You open the gate. There is an open gate here. You encounter a jackal. The jackal barks! You hear a bark! You encounter a jackal. You closely miss the jackal. The jackal bites you but does no damage. You hit the jackal. The jackal is moderately wounded. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal bites you. You encounter a kobold. It is wielding a +0 whip. The jackal bites you. The jackal closely misses you. You miss the jackal. The jackal bites you. x2 You are too injured to fight recklessly! You are too injured to fight recklessly! The jackal bites you. The jackal bites you but does no damage. The jackal bites you. The jackal bites you. There is an open gate here. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal bites you but does no damage. You hit the jackal. The jackal is lightly wounded. The jackal bites you but does no damage. The jackal closely misses you. You hit the jackal but do no damage. The jackal is lightly wounded. The jackal bites you but does no damage. You aren't carrying any scrolls. Unknown command. Okay, then. Press: ? - help, v - describe, . - travel Here: a jackal (lightly wounded) The floor, spattered with blood. Press: ? - help, Dir - look around, f - activate Confirm quaff: a jackal (lightly wounded, will become unable to see you) You fade into invisibility! The jackal barely misses you. You hit the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You miss the jackal. The jackal is heavily wounded. The jackal closely misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you but does no damage. You barely miss the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. You barely miss the jackal. The jackal is heavily wounded. The jackal closely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. You kill the jackal! The jackal closely misses you. You hit the jackal. The jackal is heavily wounded. The jackal misses you. You hit the jackal. The jackal is severely wounded. The jackal closely misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal misses you. You hit the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal bites you. You die... #.....# #ß...ß# ####'''#### #.........# #.........# #.........# #≈.......~# #§h≈...~.~# #≈@≈...~.~# #≈.......~# #.........# #.......).# #.........# #####'##### ♣♣♣.#...# ♣♣..♣#...# ♣.♣♣♣#.<.# You could see a jackal (unable to see you). Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AutarchDCSS the Mountain Dwarf Enchanter began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 66 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_gate, layout_basic, nicolae_grassy_gnolls Action || total ---------------------------++------- Attack: Normal || 18 Melee: Dagger || 18 Drink: Invisibility || 1 Armour: Robe || 21 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 65 | 65 | 0 | 0 | 29 | 1 | 65.0 | Dungeon | 65 | 65 | 0 | 0 | 29 | 1 | 65.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 65 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+