Dungeon Crawl Stone Soup version 0.35-a0-762-ge5bf83d7b5 (webtiles) character file. Game seed: 18241150314997392229 66 AutarchDCSS the Chiller (level 4, -1/32 HPs) Began as a Formicid Air Elementalist on July 30, 2026. Slain by a marrowcuda (7 damage) ... summoned by a marrowcuda ... on level 3 of the Dungeon. The game lasted 00:08:14 (2616 turns). AutarchDCSS the Chiller (Formicid Air Elementalist) Turns: 2616, Time: 00:08:15 Health: -1/32 AC: 2 Str: 12 XL: 4 Next: 37% Magic: 14/16 EV: 11 Int: 23 God: Gold: 125 SH: 0 Dex: 14 Spells: 2/7 levels left rFire . . . (100%) d - +1 dagger (holy) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) h - scarf {Repulsion} rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ g - +6 ring of intelligence HPRegen 0.25/turn i - ring of magical power MPRegen 0.15/turn %: repel missiles @: freezing walls A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 125 gold pieces. Inventory: Hand Weapons b - a +0 whip d - a +1 dagger of holy wrath (weapon) Missiles e - 4 poisoned darts Armour a - a +0 robe (worn) h - a scarf of repulsion (worn) j - an orb of guile Jewellery c - a ring of positive energy g - a +6 ring of intelligence (worn) i - a ring of magical power (worn) Talismans f - a storm talisman Scrolls t - a scroll of teleportation h - a scroll of amnesia {unknown} m - a scroll of vulnerability {unknown} Potions g - a potion of magic e - 2 potions of enlightenment f - a potion of haste {unknown} j - a potion of mutation {unknown} k - a potion of might {unknown} A - a potion of attraction n - a potion of curing {unknown} o - a potion of ambrosia {unknown} Skills: - Level 1.0 Fighting - Level 1.7 Dodging - Level 2.4 Stealth - Level 2.1 Spellcasting - Level 0.8 Conjurations + Level 3.4 Ice Magic - Level 2.4 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 72% 1d8 3% 1 b - Shock Conj/Air 40% 1d5 6% 1 c - Frozen Ramparts Ice 36% 1d6 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 20% 3-4/arc 10% 2 Slow Hex 8% N/A 13% 1 Hailstorm Conj/Ice 12% 3d6 16% 3 Airstrike Air 6% 2d(1-17) 43% 4 Spellspark Servitor Conj/Frge 2% N/A 100% 7 Swiftness Air Unusable N/A N/A 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ? Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Things that are here: a +0 dagger; a frilled lizard corpse You now have 76 gold pieces (gained 14). Okay, then. You start resting. HP restored. Magic restored. Found a quill talisman. You pick up a parchment of Slow and begin reading... You add the spell Slow to your library. To do this, you must remove one of the following items: (? for menu, Esc to cancel) < or c - a ring of positive energy; > or g - a +6 ring of intelligence You remove your ring of positive energy. You feel your magic capacity increase. i - a ring of magical power (worn) o - a fizzy ruby potion You now have 89 gold pieces (gained 13). You see here 2 flux baubles. You now have 93 gold pieces (gained 4). You see here an adder skeleton. There is an open door here. Found a stone staircase leading down. You sense a monster nearby. Okay, then. You now have 101 gold pieces (gained 8). You encounter an adder. An adder is nearby! Casting: Frozen Ramparts (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (quite dangerous; 12% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The adder hisses angrily. The wall freezes the adder. The adder seems to slow down. The wall freezes the adder. You hit the adder. The adder is heavily wounded. The wall freezes the adder but does no damage. The adder bites you. You hit the adder. The adder is severely wounded. The wall freezes the adder. You kill the adder! You have reached level 4! You feel clever. The frozen ramparts melt away. Done exploring. Done exploring. Done exploring. What level of the Dungeon? (default 2, ? - help) There is a stone staircase leading down here. You climb downwards. Found a parchment of Frozen Ramparts. There is a stone staircase leading up here. You encounter an endoplasm. An endoplasm is nearby! You encounter a ball python. Found a leather armour and 8 gold pieces. The ball python hisses angrily. Found 16 gold pieces. Casting: Frozen Ramparts (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (quite dangerous; 10% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the ball python. The ball python seems to slow down. The wall freezes the endoplasm. The endoplasm freezes you. You are frozen. You barely miss the ball python. The ball python is moderately wounded. The ball python is no longer moving slowly. The wall freezes the ball python. You kill the ball python! The wall freezes the endoplasm. You kill the endoplasm! The frozen ramparts melt away as you move. You start resting. HP restored. Magic restored. You now have 117 gold pieces (gained 16). You now have 125 gold pieces (gained 8). You encounter an adder. An adder is nearby! The adder hisses angrily. Casting: Frozen Ramparts (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (quite dangerous; 10% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the adder. x2; The adder closely misses you. You hit the adder. The adder is severely wounded. The wall freezes the adder. You kill the adder! The frozen ramparts melt away as you move. You sense a monster nearby. You encounter a marrowcuda. Unknown command. Press: ? - help, v - describe, . - travel Here: a marrowcuda (wandering, hasn't noticed you) The floor. Casting: Frozen Ramparts (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. A marrowcuda is nearby! A marrowcuda is nearby! You start waiting. You encounter a kobold. It is wielding a +0 short sword. Casting: Frozen Ramparts (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The kobold shouts! As you read the scroll labelled UTWIMU CUYSS, it crumbles to dust. x2 Your stasis prevents you from teleporting. It was a scroll of teleportation. c -> t - a scroll of teleportation As you read the scroll labelled ARREYZAWEI, it crumbles to dust. It is a scroll of identify. d -> e - 2 potions of enlightenment; e -> i - a scroll of identify As you read the scroll of identify, it crumbles to dust. l -> A - a potion of attraction You barely miss the kobold. The kobold hits you with a +0 short sword. You hit the kobold. You kill the kobold! You start resting. HP restored. You start waiting. Done waiting. You start waiting. A marrowcuda comes into view. Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. What are your orders? t - Shout! Anything else - Cancel. You shout for attention! Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The marrowcuda completely resists. The wall freezes the marrowcuda but does no damage. You barely miss the marrowcuda. The wall freezes the marrowcuda but does no damage. The marrowcuda bites you. Another marrowcuda is drawn to the feast! You hit the marrowcuda but do no damage. The marrowcuda resists. The wall freezes the marrowcuda. The marrowcuda bites you. Another marrowcuda is drawn to the feast! The wall freezes the marrowcuda but does no damage. x2 The marrowcuda closely misses you. You hit the marrowcuda but do no damage. The marrowcuda resists. The wall freezes the marrowcuda. The marrowcuda bites you. Another marrowcuda is drawn to the feast! The wall freezes the marrowcuda but does no damage. The marrowcuda barely misses you. The marrowcuda resists. The wall freezes the marrowcuda. You barely miss the marrowcuda. The marrowcuda resists. The wall freezes the marrowcuda. The marrowcuda barely misses you. The marrowcuda resists. The wall freezes the marrowcuda. The marrowcuda bites you. Another marrowcuda is drawn to the feast! The wall freezes the marrowcuda but does no damage. The marrowcuda completely resists. The wall freezes the marrowcuda but does no damage. The wall freezes the marrowcuda but does no damage. The marrowcuda bites you. Another marrowcuda is drawn to the feast! The marrowcuda completely resists. The wall freezes the marrowcuda but does no damage. The marrowcuda closely misses you. The marrowcuda resists. The wall freezes the marrowcuda. The wall freezes the marrowcuda but does no damage. The marrowcuda completely resists. The wall freezes the marrowcuda but does no damage. The marrowcuda completely resists. The wall freezes the marrowcuda but does no damage. The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * Another marrowcuda is drawn to the feast! The wall freezes the marrowcuda but does no damage. The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * Another marrowcuda is drawn to the feast! You begin to dig a shaft. You continue digging a shaft. The marrowcuda resists. The wall freezes the marrowcuda. The marrowcuda completely resists. The wall freezes the marrowcuda but does no damage. x2 The marrowcuda resists. The wall freezes the marrowcuda. The marrowcuda bites you! You die... #.. .# .. ##..# ####.# .# ... .... .....##.# ...###... #.#.. ... #......# #.#.# ..# #......# ##+#.#[# #.# #....F###F...#.###.##### #....FF@FF.............. #....F###F..†#......#### ###.....###............## ....................#...## ..............#####.#<...# ..............# #.##+#.. .............## #.. ## .............# #... .............# #.. You could see 8 marrowcudas. Vanquished Creatures 3 adders A ribbon worm (D:2) 6 endoplasms 5 hobgoblins (D:1) A jackal (D:1) 3 quokkas 2 ball pythons 2 bats (D:2) 3 frilled lizards 6 goblins 5 kobolds 8 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AutarchDCSS the Formicid Air Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 139 | D:1 | Reached skill level 1 in Fighting 176 | D:1 | Found a faded altar of an unknown god. 344 | D:1 | Reached skill level 1 in Ice Magic 344 | D:1 | Reached XP level 2. HP: 7/21 MP: 0/5 441 | D:1 | Learned a level 1 spell: Freeze 450 | D:1 | Found Olonuw's Magic Scroll Shop. 1092 | D:1 | Reached skill level 2 in Ice Magic 1107 | D:1 | Reached XP level 3. HP: 20/26 MP: 3/6 1170 | D:1 | Learned a level 3 spell: Frozen Ramparts 2097 | D:2 | Reached skill level 3 in Ice Magic 2376 | D:2 | Reached XP level 4. HP: 27/32 MP: 7/7 2616 | D:3 | Slain by a marrowcuda Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_loops_ring, serial_shops, nicolae_shop_rolled_up, ebering_ecumenical_altar_petrified, minmay_stone_trees_small, dk_noncrumbling_3, minmay_quantized D:2: layout_basic, minivault_11 D:3: layout_basic, mainiacjoe_overflow_surrounded_room, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Ice Magic | 1 2 3 | 3.4 Dodging | | 1.7 Stealth | | 2.4 Spellcasting | | 2.1 Conjurations | | 0.8 Air Magic | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 43 | 8 || 51 Melee: Dagger | 42 | 8 || 50 Unarmed | 1 | || 1 Cast: Shock | 40 | || 40 Freeze | 8 | || 8 Frozen Ramparts | 9 | 3 || 12 Ability: Shaft Self | | 1 || 1 Read: Identify | | 2 || 2 Teleportation | | 1 || 1 Stab: Sleeping | 2 | || 2 Armour: Robe | 39 | 9 || 48 Dodge: Dodged | 36 | 5 || 41 Repelled | 2 | || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2614 | 2557 | 57 | 604 | 1502 | 3 | 871.3 | Dungeon | 2614 | 2557 | 57 | 604 | 1502 | 3 | 871.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1366 daAuts D:2: 1039 daAuts D:3: 208 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+