Dungeon Crawl Stone Soup version 0.35-a0-844-gd6d3d6370e (webtiles) character file. Game seed: 7310076691954108265 2866 AutarchDCSS the Zephyrmancer (level 9, -8/61 HPs) Began as a Mummy Air Elementalist on Aug 13, 2026. Was an Initiate of Ashenzari. Mangled by Maurice ... wielding a +0 halberd (10 damage) ... on level 7 of the Dungeon. The game lasted 00:32:47 (14240 turns). AutarchDCSS the Zephyrmancer (MuAE) Turns: 14240, Time: 00:32:47 Health: -8/61 AC: 6 Str: 11 XL: 9 Next: 47% Magic: 9/16 EV: 10 Int: 24 God: Ashenzari [......] Gold: 403 SH: 0 Dex: 13 Spells: 4/18 levels left rFire x . . (150%) b - staff of conjuration rCold + . . (50%) (no offhand) rNeg + + + (0%) p - +1 leather armour {rPois} rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . q - +1 pair of boots Will +.... l - amulet of reflection Stlth + n - ring of the Elysian Sage {Int+6, Sorc, Elem} (curse) HPRegen 0.30/turn f - ring of flight MPRegen 0.15/turn %: reflection, faith @: confused, flying, studying Air Magic A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursed a: Renounce Religion (0%), Shatter the Chains (0%) You were on level 7 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 2 branches of the dungeon, and saw 8 of its levels. You also visited: Bailey. You collected 403 gold pieces. Inventory: Hand Weapons a - a +1 dagger of venom c - a +0 short sword j - a +0 morningstar of concussion t - the +4 great mace of the Thing {heavy, *Rage rElec rC+} (You took it off a gnoll in a bailey) *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rC+: It protects you from cold. It cannot be enchanted further. u - the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (You took it off a gnoll sergeant in a bailey) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. w - a +6 eveningstar of draining Missiles k - a boomerang o - 6 poisoned darts s - a throwing net (quivered) Armour d - a +0 robe p - a +1 leather armour of poison resistance (worn) q - a +1 pair of boots (worn) x - a +4 scale mail of willpower Magical Staves b - a staff of conjuration (weapon) e - a staff of alchemy i - a staff of earth y - a staff of air Jewellery f - a ring of flight (worn) g - an amulet of chemistry l - an amulet of reflection (worn) n - the cursed ring of the Elysian Sage (worn) {Int+6, Sorc, Elem} (You found it on level 4 of the Dungeon) [ring of intelligence] Int+6: It affects your intelligence (+6). It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Wands a - a wand of flame (17) Scrolls a - a scroll of enchant armour N - a scroll of noise d - a scroll of teleportation {unknown} V - 3 scrolls of vulnerability e - a scroll of poison {unknown} Skills: - Level 2.0 Fighting - Level 1.5 Dodging - Level 1.5 Stealth - Level 5.1 Spellcasting + Level 8.1(8.6) Conjurations - Level 9.5(10.0) Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Static Discharge Conj/Air 100% 3-8/arc 1% 2 d - Arcjolt Conj/Air 33% 1d43 7% 5 e - Airstrike Air 26% 2d(4-20) 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 1% 1 Swiftness Air 52% N/A 1% 3 Apportation Tloc 12% N/A 12% 1 Sandblast Erth 12% 2d6 12% 1 Summon Small Mammal Summ 24% N/A 12% 1 Grave Claw Necr 18% 2d8 17% 2 Fulminant Prism Conj/Alch 20% 3d12 19% 4 Rending Blade Conj/Frge 40% 2d(9+1*) 19% 4 Launch Clockwork Bee Frge 6% N/A 34% 3 Gell's Gavotte Tloc 3% 2d(12-18) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:6 Bailey (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Yredelemnul Shops: D:4 = Annotations: D:4 Edmund D:5 Blorkula the orcula D:6 1 runed translucent door D:7 Maurice Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History The searing ray hits the orc warrior! The orc warrior is almost dead. The orc wizard shouts! The orc warrior hits you from afar with a +0 trident! The searing ray hits the orc warrior! You kill the orc warrior! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (86% to hit) You feel a surge of power! You focus your ray upon the orc wizard. The searing ray hits the orc wizard! The orc wizard is heavily wounded. (Press . to maintain the ray.) The orc wizard casts a spell at you. The magic dart hits you. The searing ray hits the orc wizard. The orc wizard is severely wounded. The searing ray hits the orc wizard. You kill the orc wizard! You start resting. You stop channelling your searing ray. You start resting. HP restored. You start resting. Magic restored. Okay, then. Things that are here: a +0 trident; a +0 chain mail; an orc corpse Things that are here: a +0 short sword; a +0 chain mail; an orc corpse You now have 816 gold pieces (gained 21). Found a whip. z - 2 curare-tipped darts There is a stone staircase leading up here. o - 6 poisoned darts (gained 3) You see here a +0 whip. There is an open door here. There is an open door here. You pick up a parchment of Summon Small Mammal and begin reading... You add the spell Summon Small Mammal to your library. You reach down and open the door. There is an open door here. You encounter a howler monkey. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start waiting. You encounter a gnoll bouda. It is wielding a +0 club. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 chain mail (wandering, hasn't noticed you, 89% to hit) You feel a surge of power! The zap hits the gnoll bouda! The gnoll bouda is heavily wounded. The gnoll bouda shouts! You hear a shout! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 chain mail (heavily wounded, 93% to hit) You feel a surge of power! You focus your ray upon the gnoll bouda. The searing ray hits the gnoll bouda! The gnoll bouda is severely wounded. (Press . to maintain the ray.) The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The searing ray hits the gnoll bouda. You kill the gnoll bouda! Training target 10.0 for Air Magic reached! You encounter a gnoll. It is wielding a +0 halberd. A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! You stop channelling your searing ray. Your attacks no longer feel as feeble. There is an open door here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (85% to hit) You feel a surge of power! The zap hits the gnoll but does no damage. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (85% to hit) You feel a surge of power! The zap hits the gnoll. The gnoll is lightly wounded. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (lightly wounded, 85% to hit) You feel a surge of power! The zap hits the gnoll! The gnoll is severely wounded. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (severely wounded, 85% to hit) You feel a surge of power! The zap hits the gnoll. The gnoll is almost dead. A gnoll is nearby! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (almost dead, 90% to hit) You feel a surge of power! You focus your ray upon the gnoll. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) You start resting. You stop channelling your searing ray. You start resting. Maurice comes into view. Maurice is nearby! Maurice is nearby! Maurice shouts! Unknown command. Okay, then. Throw: 2 darts (curare) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Maurice, wielding a +0 dagger, wearing a +1 cloak of stealth and carrying a wand of charming (41% to hit) You throw a dart. The dart barely misses Maurice. Maurice shouts, "Mine, all mine!" Throw: dart (curare) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Maurice, wielding a +0 dagger, wearing a +1 cloak of stealth and carrying a wand of charming (41% to hit) You throw a dart. The dart misses Maurice. Maurice shouts, "Mine, all mine!" Maurice drops a +0 dagger. Maurice unwields a +0 dagger. Maurice picks up a +0 halberd. Maurice wields a +0 halberd. Throw: 2 throwing nets Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Maurice, wielding a +0 halberd, wearing a +1 cloak of stealth and carrying a wand of charming (41% to hit, can blink free) You throw a throwing net. The throwing net misses Maurice. Maurice zaps a wand. Your will is overpowered! You are confused. Non-targeted confused throw: throwing net Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You throw a throwing net. You can't drink. Maurice zaps a wand. Your will is overpowered! You are more confused. Maurice hits you from afar with a +0 halberd. Maurice steals your +0 short sword of draining! Maurice barely misses you. You see here a throwing net. s - a throwing net Maurice hits you with a +0 halberd! Maurice steals your +2 scale mail of positive energy! Maurice wears a +2 scale mail of positive energy. Maurice bites you. You feel your power leaking away. Maurice drains your magic. You encounter a gnoll. It is wielding a +0 whip. Maurice hits you from afar with a +0 halberd. Maurice steals 2 of your 3 boomerangs! Maurice closely misses you. You're too confused to move! Maurice zaps a wand. Your will is overpowered! You are more confused. You encounter a gnoll. It is wielding a +0 whip. Maurice zaps a wand. Your will is overpowered! You are more confused. The gnoll shouts! You hear a shout! Maurice zaps a wand. You resist with some effort. You bump into the stone wall. Maurice zaps a wand. You resist with some effort. Maurice gestures wildly while chanting. Maurice flickers and vanishes! Something hits you! Something steals your ring of see invisible! Something bites you but does no damage. Something hits you! Something steals your +0 kite shield! Something bites you. You feel your power leaking away. Something drains your magic. You are too confused! Unknown command. Something hits you. Something steals 206 gold pieces! You now have 610 gold pieces. Something bites you. * * * LOW HITPOINT WARNING * * * You feel your power leaking away. Something drains your magic. The gnoll misses you. You bump into the stone wall. Something hits you! * * * LOW HITPOINT WARNING * * * Something steals 207 gold pieces! You now have 403 gold pieces. Something bites you but does no damage. The gnoll misses you. The gnoll completely misses you. A boomerang appears from out of thin air! The boomerang hits you. * * * LOW HITPOINT WARNING * * * The gnoll hits you but does no damage. Something hits you! You die... ....#.# #.# .# #.#...## #.# .# .......###############.## #.#....#................# ..a .......#....#########..########## #.#....#..### #.# #...#.......# .......#..# #.# #..##.......# ..'....#..### #.# #..##.......# ..#....#....####@####..##.......# ..#....#.......#.ğ.#...##.......# #'#....#.......#.ğ.'.)..((......# ..'....#.......#.f.#.......)..#.. ..#....#......##...##....###### # .......#....<.#######........ # ...#.#.#..............######### # ).............................# # ...#.#........................# # You could see 2 gnolls and were aware of invisible Maurice (remembered). Vanquished Creatures A wyvern (D:4) 2 orc warriors An ice beast (D:6) 2 black bears 4 wolves (Bailey) 2 phantoms (D:5) 9 gnoll sergeants (Bailey) 2 scorpions A wight (D:5) 2 howler monkeys 3 bombardier beetles 3 jellies 5 hounds 7 gnoll boudas A sleepcap (D:5) 3 iguanas 2 orc wizards 8 adders 14 gnolls A ribbon worm (D:2) 9 endoplasms 15 hobgoblins 2 jackals (D:4) 20 orcs 7 quokkas 6 ball pythons 9 bats 2 frilled lizards 11 goblins 11 kobolds 5 rats 170 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AutarchDCSS the Mummy Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 191 | D:1 | Reached skill level 1 in Fighting 358 | D:1 | Reached skill level 1 in Conjurations 513 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/5 564 | D:1 | Learned a level 2 spell: Static Discharge 1550 | D:2 | Reached XP level 3. HP: 25/26 MP: 1/7 2541 | D:2 | Learned a level 2 spell: Searing Ray 2689 | D:2 | Found a burning altar of Makhleb. 2835 | D:2 | Reached XP level 4. HP: 32/32 MP: 8/10 3070 | D:3 | Found a blossoming altar of Fedhas. 3941 | D:3 | Found a sparkling altar of Nemelex Xobeh. 4026 | D:4 | Reached XP level 5. HP: 35/37 MP: 5/11 4183 | D:4 | Encountered a black bear 4537 | D:4 | Found Nuedogis's Jewellery Emporium. 4565 | D:4 | Reached XP level 6. HP: 40/43 MP: 2/12 5046 | D:4 | Encountered Edmund 5077 | D:4 | Reached skill level 5 in Conjurations 5572 | D:4 | Identified a scroll of acquirement 5573 | D:4 | Acquired 319 gold pieces 6080 | D:5 | Entered Level 5 of the Dungeon 6080 | D:5 | Encountered Blorkula the orcula 6377 | D:5 | Acquired a manual of Air Magic 6522 | D:5 | Reached skill level 5 in Spellcasting 6522 | D:5 | Reached XP level 7. HP: 50/50 MP: 6/14 6526 | D:5 | Encountered a wyvern 6538 | D:4 | Killed a wyvern 6996 | D:5 | Found a basalt altar of Yredelemnul. 8421 | D:6 | Reached XP level 8. HP: 56/56 MP: 8/15 8472 | D:6 | Learned a level 5 spell: Arcjolt 8478 | D:6 | Reached skill level 3 in Air Magic 8495 | D:6 | Reached skill level 4 in Air Magic 8896 | D:6 | Found a radiant altar of Vehumet. 9044 | D:6 | Found a statue of an orb of winter. 9044 | D:6 | Found a staircase to the Ecumenical Temple. 9044 | D:6 | Found a statue of an orb of winter. 9064 | Temple | Entered the Ecumenical Temple 9073 | Temple | Became a worshipper of Ashenzari the Shackled 9421 | D:6 | Reached skill level 5 in Air Magic 9480 | D:6 | Reached skill level 6 in Air Magic 9698 | D:6 | Found an iron altar of Okawaru. 9846 | D:6 | Learned a level 4 spell: Airstrike 9945 | D:7 | Encountered Maurice 10023 | D:7 | Found a flagged portal. 10100 | Bailey | Entered a bailey 10108 | Bailey | Reached skill level 7 in Air Magic 11142 | Bailey | Reached skill level 8 in Air Magic 11304 | Bailey | Reached XP level 9. HP: 61/61 MP: 2/16 11515 | Bailey | Identified the +4 great mace of the Thing {heavy, *Rage | rElec rC+} 12097 | Bailey | Got the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 12993 | Bailey | Reached skill level 9 in Air Magic 14222 | D:7 | Maurice stole a +0 short sword of draining 14226 | D:7 | Maurice stole a +2 scale mail of positive energy 14227 | D:7 | Maurice stole 3 boomerangs 14235 | D:7 | Something stole a ring of see invisible 14236 | D:7 | Something stole a +0 kite shield 14237 | D:7 | Something stole 206 gold 14238 | D:7 | Something stole 207 gold 14239 | D:7 | HP: 2/61 [the invisible Maurice/boomerang (5)] 14240 | D:7 | Mangled by Maurice Illustrated notes Levels and vault maps discovered: D:1: dysonsfear_arrival_boulevard, layout_rooms D:2: layout_loops_ring, basic_altar, kennysheep_generic_room_15, chequers_avenue D:3: layout_rooms, general_overflow_altar, fedhas_altar_1 D:4: layout_layer_cave, elyvilon_altar_3, serial_shops, nicolae_shop_just_a_little_nook, minivault_14, uniq_edmund D:5: layout_loops_ring, grunt_temple_overflow_champion_of_chaos, regret_index_yred_scorched_prison, minmay_chambers_of_fives, uniq_blorkula_the_orcula D:6: layout_loops_ring, marbit_many_paths, okawaru_metal_pillars_3, temple_pool_b, lightli_church_of_beogh D:7: layout_gridville, zin_scriptorium, enter_bailey_4, serial_co_window_serial, co_window_corner_a, co_window_paths_a, co_window_cross_1, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_corner_b, co_window_corner_b, co_window_broadway_a, co_window_broadway_b, co_window_corner_ca, co_window_of_opportunity_c, co_window_4corner_b, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_b, uniq_maurice Temple: hellmonk_temple_flake Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Fighting | 1 2 | 2.0 Conjurations | 1 2 3 4 5 6 7 8 | 8.1 Spellcasting | 3 4 5 | 5.1 Air Magic | 8 9 | 9.5 Dodging | | 1.5 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 6 | 2 | 1 || 9 Melee: Short sword | 6 | | || 6 Staff | | 2 | 1 || 3 Throw: Dart | | 3 | 2 || 5 Throwing net | | | 2 || 2 Cast: Shock | 103 | 119 | 93 || 315 Static Discharge | 11 | 6 | || 17 Searing Ray | | 9 | 98 || 107 Invoke: Curse Item | | | 1 || 1 Read: Identify | 2 | 3 | || 5 Acquirement | | 2 | || 2 Torment | | | 2 || 2 Blinking | | | 1 || 1 Enchant armour | | | 1 || 1 Armour: Robe | 35 | 31 | 17 || 83 Leather armour | | | 115 || 115 Dodge: Dodged | 29 | 9 | 60 || 98 Block: Other | | 3 | 25 || 28 Reflection | | | 2 || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 14263 | 13898 | 365 | 7510 | 4228 | 9 | 1584.8 | Dungeon | 10435 | 10079 | 356 | 4628 | 4036 | 7 | 1490.7 | Temple | 19 | 10 | 9 | 0 | 0 | 1 | 19.0 | Bailey | 3808 | 3808 | 0 | 2882 | 192 | 1 | 3808.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Bailey: 3808 daAuts D:4: 2784 daAuts D:1: 1761 daAuts D:5: 1641 daAuts D:6: 1409 daAuts D:2: 1281 daAuts D:3: 1067 daAuts D:7: 490 daAuts Temple: 19 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Ashenzari | 0 | 90862 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+