Dungeon Crawl Stone Soup version 0.35-a0-964-gefe033949b (webtiles) character file. Game seed: 9358177597416132708 252 AutarchDCSS the Firebug (level 5, 0/41 HPs) Began as a Gale Centaur Fire Elementalist on Aug 31, 2026. Was a Follower of Ashenzari. Slain by a water moccasin zombie (7 damage) ... in an ossuary. The game lasted 00:07:32 (4367 turns). AutarchDCSS the Firebug (GCFE) Turns: 4367, Time: 00:07:33 Health: 0/41 AC: 3 Str: 9 XL: 5 Next: 89% Magic: 10/10 EV: 9 Int: 17 God: Ashenzari [*.....] Gold: 153 SH: 0 Dex: 12 Spells: 8/11 levels left rFire . . . (100%) h - +2 whip (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) g - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) f - +0 pair of gloves of Apeoromancy {Self, Elem} (curse) SInv + (no barding) Will ..... (no amulet) Stlth ++ i - ring "Vexation of Ashenzari" {SInv, Cun, Dev} (curse) HPRegen 0.26/turn (no ring) MPRegen 0.12/turn %: stampede @: no status effects A: large, hooves 3, deformed body, stampede 2, East Wind's embodiment a: Renounce Religion (0%), Shatter the Chains (0%) You were in an ossuary. You worshipped Ashenzari. Ashenzari was aware of your devotion. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 153 gold pieces. Inventory: Hand Weapons b - a +0 heavy spear h - a +2 whip of electrocution (weapon) j - a +2 flail of protection Missiles c - 3 poisoned darts d - 2 curare-tipped darts e - 5 atropa-tipped darts Armour a - a +0 robe (worn) f - the cursed +0 pair of gloves of Apeoromancy (worn) {Self, Elem} (You found it on level 2 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. g - a +0 helmet (worn) Jewellery i - the cursed ring "Vexation of Ashenzari" (worn) {SInv, Cun, Dev} (You took it off a kobold on level 2 of the Dungeon) [ring of see invisible] SInv: It lets you see invisible. It has a curse which improves the following skills: Cunning: Dodging and Stealth. Devices: Evocations and Shapeshifting. Scrolls g - a scroll of fog V - a scroll of vulnerability N - a scroll of noise i - a scroll of identify W - a scroll of brand weapon a - 2 scrolls of enchant armour b - a scroll of blinking Potions M - 2 potions of mutation e - a potion of enlightenment Skills: - Level 1.6(2.2) Fighting - Level 2.1(2.8) Dodging - Level 2.1(2.8) Stealth - Level 3.0(3.6) Spellcasting - Level 3.0 Conjurations + Level 4.1(4.8) Fire Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 64% 2x1d7 3% 1 b - Scorch Fire 38% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 6% 2d5 16% 1 Inner Flame Hex/Fire 11% N/A 19% 3 Volatile Blastmotes Fire/Tloc 22% 2d11 19% 3 Blink Tloc 6% N/A 24% 2 Call Imp Summ 6% N/A 24% 2 Flame Wave Conj/Fire 16% 2d7 32% 4 Plasma Beam Fire/Air 5% 2x1d16 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Ashenzari Gozag Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You stampede swiftly towards enemies and can push them backward. The East Wind leaves your foes to susceptible to magic after you Rampage. Message History The foxfire burns the gnoll zombie. The gnoll zombie is severely damaged. The foxfire burns the gnoll zombie. The gnoll zombie is almost destroyed. The foxfire burns the crocodile zombie. The crocodile zombie is lightly damaged. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the crocodile zombie but does no damage. The crocodile zombie is lightly damaged. The foxfire burns the crocodile zombie. The crocodile zombie is lightly damaged. The crocodile zombie bites you! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the crocodile zombie. The crocodile zombie is moderately damaged. The foxfire burns the crocodile zombie. The crocodile zombie is moderately damaged. The crocodile zombie bites you. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the crocodile zombie. The crocodile zombie is moderately damaged. The foxfire burns the crocodile zombie. The crocodile zombie is moderately damaged. The crocodile zombie bites you! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the crocodile zombie. The crocodile zombie is moderately damaged. The foxfire burns the crocodile zombie. The crocodile zombie is heavily damaged. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the crocodile zombie. The crocodile zombie is heavily damaged. The foxfire burns the crocodile zombie but does no damage. The crocodile zombie is heavily damaged. The crocodile zombie bites you. You hit the crocodile zombie. Your kick misses the crocodile zombie. The crocodile zombie is heavily damaged. The foxfire burns the crocodile zombie. The crocodile zombie is heavily damaged. The foxfire burns the crocodile zombie. The crocodile zombie is heavily damaged. The crocodile zombie bites you but does no damage. You hit the crocodile zombie. Lightning courses through the crocodile zombie! Your kick misses the crocodile zombie. The crocodile zombie is almost destroyed. The crocodile zombie barely misses you. You barely miss the crocodile zombie. The crocodile zombie is almost destroyed. The crocodile zombie bites you. You hit the crocodile zombie but do no damage. Lightning courses through the crocodile zombie!! You destroy the crocodile zombie! You barely miss the gnoll zombie. The gnoll zombie is almost destroyed. The gnoll zombie closely misses you. You hit the gnoll zombie. You destroy the gnoll zombie! You start resting. You start resting. Magic restored. There is an open door here. You start resting. HP restored. You open the door. You encounter 3 water moccasin zombies and an orc zombie. There is an open door here. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The water moccasin zombie bites you. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the water moccasin zombie. The water moccasin zombie is lightly damaged. The foxfire burns the water moccasin zombie. The water moccasin zombie is lightly damaged. The water moccasin zombie bites you. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the water moccasin zombie. The water moccasin zombie is moderately damaged. The water moccasin zombie barely misses you. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the water moccasin zombie. The water moccasin zombie is moderately damaged. The foxfire burns the water moccasin zombie! The water moccasin zombie is heavily damaged. The water moccasin zombie bites you. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie barely misses you. The water moccasin zombie misses you. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the water moccasin zombie. The water moccasin zombie is severely damaged. The foxfire burns the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie bites you. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie barely misses you. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the water moccasin zombie. The water moccasin zombie is almost destroyed. The foxfire burns the water moccasin zombie. You destroy the water moccasin zombie! Your Fire Magic skill increases to level 4! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the water moccasin zombie. The water moccasin zombie is lightly damaged. The water moccasin zombie bites you. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the water moccasin zombie. The water moccasin zombie is lightly damaged. The foxfire burns the water moccasin zombie. The water moccasin zombie is lightly damaged. The water moccasin zombie closely misses you. x2 Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the water moccasin zombie. The water moccasin zombie is moderately damaged. The water moccasin zombie bites you. You hit the water moccasin zombie. The water moccasin zombie is moderately damaged. The foxfire burns the water moccasin zombie. The water moccasin zombie is heavily damaged. The foxfire burns the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie bites you but does no damage. You hit the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie bites you but does no damage. The water moccasin zombie bites you. You hit the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie bites you but does no damage. You completely miss the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie bites you but does no damage. You closely miss the water moccasin zombie. You kick the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie bites you. x2 * * * LOW HITPOINT WARNING * * * You hit the water moccasin zombie. Your kick misses the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie barely misses you. You aren't carrying any items that you can evoke. Unknown command. You feel better. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The water moccasin zombie bites you but does no damage. Your foxfire dissipates! The foxfire burns the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * Okay, then. You aren't carrying any items that you can evoke. Unknown command. Press: ? - help, v - describe, . - travel Here: a water moccasin zombie (almost destroyed) The floor, spattered with blood. You feel better. The water moccasin zombie closely misses you. You closely miss the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * Magic courses through your body. The water moccasin zombie bites you! You die... #...# #.Z. #.Z #'### #...# #...##### #### #...#...#??!?# #...'.∩.#!%$!+ #∩..#Z@.#!!?!# ######### ### You could see a water moccasin zombie. Vanquished Creatures A jelly (D:4) A water moccasin zombie (Ossuary) A crocodile zombie (Ossuary) Robin (D:2) 3 gnolls 6 adders 6 dart slugs (D:1) A gnoll zombie (Ossuary) 4 ribbon worms (D:2) 7 hobgoblins 7 jackals An orc (D:3) 3 quokkas 3 ball pythons 4 bats 9 endoplasms 6 frilled lizards 10 goblins 3 kobolds 3 rats 80 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AutarchDCSS the Gale Centaur Fire Elementalist began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 55 | D:1 | Reached skill level 1 in Fighting 114 | D:1 | Reached skill level 1 in Conjurations 235 | D:1 | Reached XP level 2. HP: 10/23 MP: 1/5 685 | D:1 | Learned a level 2 spell: Scorch 839 | D:1 | Reached XP level 3. HP: 28/28 MP: 2/6 1293 | D:2 | Found a broken altar of Ashenzari. 1300 | D:2 | Became a worshipper of Ashenzari the Shackled 1943 | D:2 | Encountered Robin 1944 | D:2 | Reached XP level 4. HP: 35/35 MP: 2/8 1948 | D:2 | Killed Robin 3333 | D:3 | Gained mutation: The East Wind leaves your foes to | susceptible to magic after you Rampage. [Changing winds] 3333 | D:3 | Gained mutation: You stampede swiftly towards enemies and | can push them backward. [Gale Centaur growth] 3333 | D:3 | Reached XP level 5. HP: 41/41 MP: 4/10 3400 | D:3 | Reached skill level 3 in Fire Magic 3815 | D:3 | Found a faded altar of an unknown god. 3995 | D:3 | Reached * piety under Ashenzari 4206 | D:4 | Found an opulent altar of Gozag. 4210 | D:4 | Found an opulent altar of Gozag. 4219 | D:4 | Found a sand-covered staircase. 4223 | Ossuary | Entered an ossuary 4353 | Ossuary | Reached skill level 4 in Fire Magic 4367 | Ossuary | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_rooms, minmay_tromino_v4_c D:2: layout_basic, basic_altar, kennysheep_another_room, uniq_robin D:3: layout_basic, hellmonk_ecumenical_altar_run_dry, minmay_misc_feat_cross, hex_medium, amethyst_killhole D:4: layout_basic, nicolae_gozag_conspicuous_consumption, nicolae_overflow_prove_your_dedication, enter_ossuary_5, grunt_ministairs_9 Ossuary: ossuary_tomb_2 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 | 1.6 Conjurations | 1 2 3 | 3.0 Spellcasting | 2 3 | 3.0 Fire Magic | 4 | 4.1 Dodging | | 2.1 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 8 | 20 || 28 Melee: Spear | 8 | 1 || 9 Kick | 1 | 1 || 2 Whip | | 19 || 19 Cast: Foxfire | 111 | 119 || 230 Scorch | | 2 || 2 Invoke: Curse Item | | 2 || 2 Drink: Curing | | 2 || 2 Magic | | 1 || 1 Armour: Robe | 8 | 40 || 48 Dodge: Dodged | 8 | 24 || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4373 | 4294 | 79 | 1055 | 2505 | 5 | 874.6 | Dungeon | 4227 | 4148 | 79 | 962 | 2504 | 4 | 1056.8 | Ossuary | 145 | 145 | 0 | 93 | 1 | 1 | 145.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1936 daAuts D:1: 1392 daAuts D:3: 848 daAuts Ossuary: 145 daAuts D:4: 49 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Ashenzari | 0 | 13003 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+