Dungeon Crawl Stone Soup version 0.35-a0-977-gbaf0f14afe (webtiles) character file. Game seed: 11166416631103620078 160 AutarchDCSS the Conjurer (level 5, 0/30 HPs) Began as a Kobold Conjurer on Sept 2, 2026. Slain by a kobold brigand ... wielding a +0 dagger (6 damage) ... in a sewer. The game lasted 00:06:13 (4272 turns). AutarchDCSS the Conjurer (Kobold Conjurer) Turns: 4272, Time: 00:06:14 Health: 0/30 AC: 5 Str: 4 XL: 5 Next: 69% Magic: 5/8 EV: 15 Int: 21 God: Gold: 194 SH: 0 Dex: 17 Spells: 6/9 levels left rFire . . . (100%) h - +1 short sword (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) f - +1 pair of gloves {Dex+3} SInv . g - +0 pair of boots Will ..... d - amulet of reflection Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: reflection @: confused, ambrosia-drunk, very slow A: small, no large weapons, nightstalker 3, ephemeral shield, potion fungus, spiteful blood 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 194 gold pieces. Inventory: Hand Weapons b - a +0 whip c - a +1 dagger of speed h - a +1 short sword of venom (weapon) Missiles e - 5 poisoned darts Armour a - a +0 robe (worn) f - a +1 pair of gloves of dexterity (worn) g - a +0 pair of boots (worn) Jewellery d - an amulet of reflection (worn) Scrolls t - 2 scrolls of teleportation c - a scroll of amnesia {unknown} e - 2 scrolls of enchant armour {unknown} j - a scroll of vulnerability {unknown} k - a scroll of revelation {unknown} m - a scroll of immolation {unknown} q - a scroll of fog {unknown} Potions M - a potion of mutation e - 3 potions of enlightenment l - 2 potions of moonshine a - a potion of ambrosia o - a potion of heal wounds {unknown} f - a potion of experience {unknown} Skills: - Level 2.0 Fighting + Level 4.6 Dodging - Level 2.6 Stealth - Level 2.5 Spellcasting - Level 5.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 4% 2d4 14% 1 Slow Hex 8% N/A 14% 1 Stone Arrow Conj/Erth 26% 3d8 16% 3 Call Canine Familiar Summ 2% N/A 38% 3 Frozen Ramparts Ice 4% 1d1 38% 3 Passwall Erth 2% N/A 38% 3 Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (1/1) Temple: D:4-7 Altars: Elyvilon Vehumet Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. A shield forms around you when casting spells or using Invocations. (SH +7) You may spread the effect of potions you drink to nearby monsters. Your shed blood may rise up to attack you. Message History e - 2 potions of enlightenment (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here an adder skeleton. You see here a +0 short sword. You enter the shallow water. Moving in this stuff is going to be slow. You encounter a ribbon worm. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (asleep, 100% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. (Press . to maintain the ray.) You hear an angry hiss. You encounter an adder. The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. The searing ray hits the adder! The adder is heavily wounded. The searing ray hits the ribbon worm. The ribbon worm is severely wounded. The adder barely misses you. The searing ray hits the adder. You kill the adder! You hear a splash. The searing ray hits the ribbon worm. The ribbon worm is almost dead. You finish channelling your searing ray. You encounter a kobold. It is wielding a +0 short sword. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (almost dead, 95% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm! You kill the ribbon worm! (Press . to maintain the ray.) The searing ray hits the kobold! You kill the kobold! You hear a splash. Without enough magic to sustain it, your Searing Ray dissipates. You struggle to detach yourself from the web. You disentangle yourself. You start resting. Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. You see here an adder corpse. You see here a +0 short sword. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You encounter a river rat. A river rat is nearby! You encounter a rat. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a river rat (asleep, 100% to hit) You focus your ray upon the river rat. The searing ray hits the river rat. The river rat is moderately wounded. The river rat squeaks loudly. (Press . to maintain the ray.) The rat squeaks loudly. The searing ray hits the river rat! You kill the river rat! The searing ray misses the rat. The searing ray misses the rat. The searing ray hits the rat! You kill the rat! You finish channelling your searing ray. You see here a river rat corpse. You start resting. Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. d - 2 fuming green potions (gained 1) f - a fizzy red potion You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. e - 3 potions of enlightenment (gained 1) e - 2 scrolls labelled HUEXOU QUTABBU (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. You encounter a kobold. It is wielding a +0 dagger. The kobold shouts! You hit the kobold. The kobold is severely wounded. You block the kobold's attack. You hit the kobold but do no damage. The kobold is severely wounded. The kobold completely misses you. You closely miss the kobold. The kobold is severely wounded. The kobold closely misses you. You barely miss the kobold. The kobold is severely wounded. The kobold hits you but does no damage. A kobold is nearby! A kobold is nearby! A kobold is nearby! You hit the kobold. You kill the kobold! Things that are here: a +0 dagger; a kobold corpse You enter the shallow water. Moving in this stuff is going to be slow. You encounter a kobold. It is wielding a +0 short sword. A kobold is nearby! You encounter a kobold and a kobold brigand. The kobold brigand is quivering poisoned darts. The kobold shouts! The kobold brigand shouts! The kobold brigand throws a dart. The dart hits you! You are poisoned. The kobold brigand throws a dart. The dart hits you! You are more poisoned. You hit the kobold. The kobold is poisoned. The kobold is moderately wounded. You feel very sick. Your unstable footing causes you to fumble your attack. You feel very sick. The kobold closely misses you. The kobold splashes around in the water. You feel very sick. The kobold attacks as it pursues you! The kobold barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (82% to hit) You focus your ray upon the kobold. The searing ray hits the kobold. You kill the kobold! You hear a splash. The searing ray misses the kobold brigand. The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) You feel sick. The searing ray misses the kobold brigand. You feel sick. The searing ray hits the kobold brigand. The kobold brigand is moderately wounded. You feel sick. The kobold brigand hits you with a +0 dagger. The kobold brigand splashes around in the water. The searing ray hits the kobold brigand. The kobold brigand is moderately wounded. You finish channelling your searing ray. You feel sick. The kobold brigand splashes around in the water. x2 Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts (moderately wounded, 82% to hit) You focus your ray upon the kobold brigand. The searing ray hits the kobold brigand! The kobold brigand is severely wounded. (Press . to maintain the ray.) You feel sick. The kobold brigand misses you. The searing ray misses the kobold brigand. You feel sick. The kobold brigand splashes around in the water. It was a potion of mutation. You feel extremely strange. A symbiotic fungus spreads across your body. You feel a willful anger gathering in your blood. Ambient excess energy starts collecting around you. d -> M - a potion of mutation You stop channelling your searing ray. You feel sick. You are no longer poisoned. The kobold brigand hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The kobold brigand splashes around in the water. It was a potion of ambrosia. You are confused. You feel invigorated. n -> a - a potion of ambrosia The kobold brigand hits you with a +0 dagger. You die... # ## ≈≈≈ ~~~.~.# ### ..~~. # .~) #~# #K# #≈ #@# #≈# #~# ##≈## ##~## # ##.~.## ##~~.## ##≈##..~..####~.~.~# ≈≈≈≈≈~~..~~~~~.....# #####~..~~####..)..# # ##...## ##...## ##~## ##### You could see a kobold brigand. Vanquished Creatures A clockroach (D:4) 2 river rats 6 adders 3 dart slugs 4 ribbon worms 4 hobgoblins 2 jackals (D:1) 9 ball pythons 2 bats 3 endoplasms 4 frilled lizards (D:1) 5 goblins 20 kobolds 6 rats 71 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AutarchDCSS the Kobold Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 119 | D:1 | Reached skill level 1 in Fighting 270 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 589 | D:1 | Learned a level 2 spell: Searing Ray 1156 | D:1 | Reached XP level 3. HP: 21/21 MP: 1/6 2126 | D:2 | Found a white marble altar of Elyvilon. 2620 | D:3 | Reached XP level 4. HP: 26/26 MP: 4/7 2955 | D:3 | Found a radiant altar of Vehumet. 3319 | D:3 | Reached skill level 5 in Conjurations 3780 | D:4 | Reached XP level 5. HP: 30/30 MP: 2/8 3862 | D:4 | Found a glowing drain. 3866 | Sewer | Entered a sewer 4271 | Sewer | Gained mutation: You may spread the effect of potions you | drink to nearby monsters. [potion of mutation] 4271 | Sewer | Gained mutation: Your shed blood may rise up to attack you. | [potion of mutation] 4271 | Sewer | Gained mutation: A shield forms around you when casting | spells or using Invocations. (SH +7) [potion of mutation] 4271 | Sewer | HP: 1/30 [kobold brigand/+0 dagger (6)] 4272 | Sewer | Slain by a kobold brigand Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_rooms, lexackson_kobold_supper D:2: layout_basic, basic_altar D:3: layout_basic, mainiacjoe_overflow_six_doors_small D:4: layout_basic, nicolae_okawaru_hey_there's_oka_statue_tiles, gup_sewer_entry_bowl Sewer: sewer_co_15_rooms Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.0 Conjurations | 5 | 5.0 Dodging | 3 4 | 4.6 Stealth | | 2.6 Spellcasting | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 10 | 24 || 34 Melee: Whip | 9 | || 9 Dagger | 1 | 1 || 2 Short sword | | 23 || 23 Cast: Magic Dart | 19 | || 19 Searing Ray | 29 | 22 || 51 Drink: Magic | 1 | || 1 Ambrosia | | 1 || 1 Mutation | | 1 || 1 Read: Identify | | 2 || 2 Teleportation | | 1 || 1 Armour: Robe | 11 | 21 || 32 Dodge: Dodged | 12 | 21 || 33 Block: Other | | 3 || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4319 | 4270 | 49 | 1310 | 2333 | 5 | 863.8 | Dungeon | 3867 | 3818 | 49 | 1129 | 2163 | 4 | 966.8 | Sewer | 452 | 452 | 0 | 181 | 170 | 1 | 452.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1372 daAuts D:2: 1245 daAuts D:3: 1021 daAuts Sewer: 452 daAuts D:4: 228 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+