Dungeon Crawl Stone Soup version 0.35-a0-1009-g84f4f25784 (webtiles) character file. Game seed: 1428456905905136108 427 AutarchDCSS the Conjurer (level 6, 0/35 HPs) Began as a Deep Elf Shapeshifter on Sept 10, 2026. Was a Follower of Vehumet. Slain by Pikel ... wielding a +2 whip of flaming (6 damage) ... on level 3 of the Dungeon. The game lasted 00:07:50 (4819 turns). AutarchDCSS the Conjurer (Deep Elf Shapeshifter) Turns: 4819, Time: 00:07:51 Health: 0/35 AC: 4 Str: 11 XL: 6 Next: 65% Magic: 6/12 EV: 13 Int: 15 God: Vehumet [*.....] Gold: 135 SH: 0 Dex: 16 Spells: 9/11 levels left rFire . . . (100%) e - +0 quarterstaff rCold . . . (100%) [offhand occupied] rNeg . . . (100%) a - +0 animal skin rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . f - +1 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: Renounce Religion (0%) You were on level 3 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 135 gold pieces. Inventory: Hand Weapons e - a +0 quarterstaff (weapon) Missiles d - 3 poisoned darts (quivered) i - 3 boomerangs Armour a - a +0 animal skin (worn) f - a +1 pair of boots (worn) g - the +1 hat of Shielding {Harm rF+} (You found it on level 2 of the Dungeon) Harm: It increases damage dealt and taken. rF+: It protects you from fire. It cannot be enchanted further. j - a +0 buckler Jewellery h - a ring of protection from cold Talismans b - a quill talisman c - a protean talisman Wands e - a wand of paralysis (7) Scrolls c - a scroll of poison {unknown} g - a scroll of fog h - a scroll of noise {unknown} e - a scroll of brand weapon {unknown} j - a scroll of identify {unknown} Potions f - a potion of heal wounds {unknown} k - a potion of might {unknown} Baubles a - 3 flux baubles Skills: - Level 2.0 Fighting - Level 3.0 Staves - Level 4.2 Dodging - Level 2.0 Stealth - Level 2.4 Unarmed Combat - Level 3.0 Spellcasting + Level 4.3 Conjurations - Level 3.2 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 30% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 8% 1d4 21% 1 Magic Dart Conj 60% 1d6 3% 1 Shock Conj/Air 32% 1d5 9% 1 Stone Arrow Conj/Erth 16% 3d8 26% 3 Lesser Beckoning Tloc 4% N/A 30% 2 Ozocubu's Armour Ice 2% N/A 52% 3 Dispel Undead Necr 2% 3d7 89% 4 Vhi's Electric Charge Tloc/Air 4% N/A 89% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (0/1) D:4 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Elyvilon Kikubaaqudgha Okawaru Ru Sif Muna Trog Vehumet Wu Jian Shops: D:2 [ Annotations: D:3 Pikel Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the orc wizard. The orc wizard is almost dead. The searing ray hits the orc wizard. The orc wizard is heavily wounded. You finish channelling your searing ray. The orc wizard hits you but does no damage. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead, 80% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard. You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. The searing ray hits the orc wizard. The orc wizard is severely wounded. (Press . to maintain the ray.) The searing ray hits the orc wizard. The orc wizard is almost dead. The orc wizard hits you with a +0 devious dagger. The searing ray hits the orc wizard. You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. You start resting. You stop channelling your searing ray. You start resting. Your magical contamination has completely faded away. You start resting. HP restored. Items here: ))) [[[. Okay, then. Magic restored. There is an open door here. You pick up a parchment of Dispel Undead and begin reading... You add the spell Dispel Undead to your library. There is an open door here. You encounter a gnoll. It is wielding a +0 club. The gnoll leaves your sight. A gnoll comes into view. The gnoll shouts! You encounter a gnoll bouda. It is wielding a +0 whip. You encounter a gnoll. It is wielding a +3 flail. The gnoll leaves your sight. Items here: ))) [[[. You start waiting. A gnoll comes into view. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (86% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you but does no damage. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll! The gnoll is almost dead. The gnoll misses you. The searing ray hits the gnoll. You kill the gnoll! Vehumet accepts your kill. The searing ray hits the gnoll! You kill the gnoll! Vehumet accepts your kill. You finish channelling your searing ray. You start resting. A gnoll bouda comes into view. A gnoll bouda is nearby! You see here a +0 club. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (wandering, hasn't noticed you, 86% to hit) You focus your ray upon the gnoll bouda. The searing ray hits the gnoll bouda! The gnoll bouda is heavily wounded. The gnoll bouda shouts! (Press . to maintain the ray.) You hear a shout! The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. The gnoll bouda closely misses you. The searing ray hits the gnoll bouda! You kill the gnoll bouda! Vehumet accepts your kill. You feel your power returning. Your Conjurations skill increases to level 4! You finish channelling your searing ray. You encounter a gnoll. It is wielding a +0 club. A gnoll is nearby! Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (86% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. The searing ray misses the gnoll. You finish channelling your searing ray. The gnoll hits you with a +0 club. You hit the gnoll. The gnoll is almost dead. The gnoll closely misses you. You hit the gnoll. You kill the gnoll! Vehumet accepts your kill. Items here: )))) [[[. HP restored. Magic restored. Items here: )))) [[[. You see here a +0 club. Things that are here: a +0 whip; a +0 robe; a +3 flail You encounter a lemure. You encounter a lemure. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You encounter Pikel, Merchant of Souls. He is wielding a +2 whip of flaming. The lemure shouts! Pikel shouts! You hear a shout! You encounter a lemure. x2 The lemure shouts! Throw: 8 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Pikel, wielding a +2 whip of flaming and wearing a +0 robe (50% to hit) You throw a dart. The dart closely misses Pikel. Throw: 7 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a lemure (unrewarding, 50% to hit) You throw a dart. The dart hits Pikel. Pikel is poisoned. Throw: 6 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a lemure (unrewarding, 50% to hit) You throw a dart. The dart hits Pikel. Pikel is lightly wounded. Pikel says, "You'll make a fine lemure." Throw: 5 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a lemure (unrewarding, 50% to hit) You throw a dart. The dart hits Pikel. Pikel looks even sicker. Pikel is lightly wounded. There is a stone staircase leading up here. Throw: 4 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a lemure (unrewarding, 50% to hit) You throw a dart. The dart hits Pikel. Pikel is moderately wounded. Pikel hits you with a +2 whip of flaming. Pikel burns you. You climb upwards. Level annotation: Pikel There is a stone staircase leading down here. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Pikel, wielding a +2 whip of flaming and wearing a +0 robe (heavily wounded, poisoned, 80% to hit) You focus your ray upon Pikel. The searing ray hits Pikel. Pikel is heavily wounded. (Press . to maintain the ray.) Pikel hits you with a +2 whip of flaming. Pikel burns you. The searing ray misses Pikel. Pikel looks more healthy. Pikel hits you with a +2 whip of flaming! Pikel burns you. The searing ray hits Pikel but does no damage. Pikel is heavily wounded. Pikel closely misses you. The searing ray hits Pikel. Pikel is heavily wounded. You finish channelling your searing ray. Pikel hits you with a +2 whip of flaming! * * * LOW HITPOINT WARNING * * * Pikel burns you. * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Pikel, wielding a +2 whip of flaming and wearing a +0 robe (heavily wounded, 80% to hit) You focus your ray upon Pikel. The searing ray hits Pikel. Pikel is heavily wounded. (Press . to maintain the ray.) Pikel hits you with a +2 whip of flaming. You die... Pikel says, "Another soul for the market." .###.....####.#~≈≈~≈≈~≈~~≈#..#### ..........§..#)#.#~≈~≈≈≈......... #......≈§§..##...#~~.~~##.#####.# #..♣♣..≈≈§§.####.##..###### #.# ...♣♣........# ##...#..# #.# ......§......###.###.#.########.# ......_..##..##..###.#.÷........# ..≈≈.....##).#..K)...############ ..≈≈.........#.[@##### #.....##....###[## #.....##....#....# .#.........#.....# # #.##.....##.####.# #### ###.##.####.###.[#############..# #....# #.##................#.# #############....##########.###.. ...###...####..### #...#._ You could see Pikel. Vanquished Creatures A hound (D:3) 3 orc priests (D:3) A gnoll bouda (D:4) 5 orc wizards 5 adders 3 gnolls (D:4) 10 dart slugs 7 orcs (D:3) A ribbon worm (D:2) 5 endoplasms 7 hobgoblins 4 jackals (D:1) 3 quokkas 7 ball pythons 8 bats 3 frilled lizards 3 goblins 6 kobolds 4 rats (D:1) 86 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AutarchDCSS the Deep Elf Shapeshifter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 3/3 52 | D:1 | Reached skill level 1 in Stealth 175 | D:1 | Reached XP level 2. HP: 8/17 MP: 4/4 962 | D:2 | Found Hoydgh's Antique Armour Boutique. 979 | D:2 | Reached XP level 3. HP: 4/21 MP: 5/5 1915 | D:2 | Found a radiant altar of Vehumet. 1926 | D:2 | Identified the +1 hat of Shielding {Harm rF+} 1943 | D:2 | Became a worshipper of Vehumet 1943 | D:2 | Offered knowledge of Kinetic Grapnel by Vehumet. 2022 | D:3 | Reached XP level 4. HP: 26/26 MP: 6/6 2150 | D:3 | Reached skill level 1 in Staves 2520 | D:3 | Found a bloodstained altar of Trog. 2520 | D:3 | Found a sacrificial altar of Ru. 2520 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2520 | D:3 | Found an iron altar of Okawaru. 2521 | D:3 | Found a shimmering blue altar of Sif Muna. 2521 | D:3 | Found a broken altar of Ashenzari. 2645 | D:3 | Reached XP level 5. HP: 27/30 MP: 7/7 2674 | D:3 | Found an ornate altar of the Wu Jian Council. 2763 | D:3 | Learned a level 2 spell: Searing Ray 3065 | D:3 | Found a white marble altar of Elyvilon. 3137 | D:3 | Reached skill level 1 in Spellcasting 3137 | D:3 | Reached skill level 1 in Conjurations 3565 | D:4 | Found a statue of an orb of winter. 3565 | D:4 | Found a staircase to the Ecumenical Temple. 3627 | D:3 | Reached * piety under Vehumet 3970 | D:3 | Reached XP level 6. HP: 15/35 MP: 12/12 4454 | D:4 | Found a statue of an orb of winter. 4780 | D:4 | Encountered Pikel 4819 | D:3 | Slain by Pikel Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_rooms D:2: layout_basic, basic_altar, serial_shops, nicolae_shop_well_armoured D:3: kennysheep_slugbush, layout_loops_ring, mainiacjoe_overflow_24_doors, nicolae_wu_jian_wuxing_cycle, nicolae_overflow_sandstone_temple, hangedman_glass_teeth, corexii_item_surrounded_by_moat D:4: layout_loops_corners, minmay_temple_entry_waves, minmay_a_box_with_orc_wizards_in_it, uniq_pikel Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 | 2.0 Fighting | 2 | 2.0 Dodging | 3 4 | 4.2 Staves | 2 3 | 3.0 Spellcasting | 3 | 3.0 Conjurations | 2 4 | 4.3 Unarmed Combat | | 2.4 Shapeshifting | | 3.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 109 | 87 || 196 Melee: Unarmed | 49 | || 49 Punch | 2 | || 2 Quarterstaff | 60 | 87 || 147 Throw: Dart | 3 | 39 || 42 Cast: Searing Ray | | 13 || 13 Drink: Berserk rage | | 1 || 1 Lignification | | 1 || 1 Read: Fog | | 1 || 1 Stab: Sleeping | 4 | 3 || 7 Distracted | | 1 || 1 Armour: Animal skin | 70 | 76 || 146 None | | 8 || 8 Dodge: Dodged | 72 | 68 || 140 Form: Default | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4870 | 4714 | 156 | 2096 | 1656 | 4 | 1217.5 | Dungeon | 4870 | 4714 | 156 | 2096 | 1656 | 4 | 1217.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 2202 daAuts D:2: 1189 daAuts D:1: 966 daAuts D:4: 512 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Vehumet | 0 | 19579 | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 Vehumet | 1 | 36731 | 30 | 9 | 0 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Vehumet Piety from conduct Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 1 | 25 || 25 ----------------------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 1 | 42 || 43 ----------------------+-------+-------++-------