Dungeon Crawl Stone Soup version 0.35-a0-1236-g2d3e12f858 (webtiles) character file. Game seed: 14595809774835829143 7 AutarchDCSS the Magician (level 2, 0/22 HPs) Began as a Djinni Enchanter on Oct 6, 2026. Slain by a hobgoblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:16 (550 turns). AutarchDCSS the Magician (Djinni Enchanter) Turns: 550, Time: 00:01:16 Health: 0/22 AC: 2 Str: 7 XL: 2 Next: 5% Gold: 44 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) a - +1 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying, invisible A: fleshless physiology, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Potions i - a potion of invisibility d - a potion of curing {unknown} Skills: + Level 1.5 Fighting - Level 1.0 Short Blades - Level 2.1 Dodging - Level 2.4 Stealth - Level 2.8 Spellcasting - Level 2.8 Conjurations - Level 2.8 Hexes - Level 2.8 Summonings - Level 2.8 Necromancy - Level 2.8 Translocations - Level 2.8 Forgecraft - Level 2.8 Fire Magic - Level 2.8 Ice Magic - Level 2.8 Air Magic - Level 2.8 Earth Magic - Level 2.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 22% N/A 9% 2 b - Confusing Touch Hex 11% N/A 19% 3 c - Tukima's Dance Hex 11% N/A 19% 3 d - Gloom Hex/Necr 22% N/A 19% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your fleshless body is immune to poison, disease, and asphyxiation. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, AutarchDCSS the Djinni Enchanter. No one who enters this dungeon returns the same. But you must have the Orb of Zot, hidden deep inside... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, Gloom. Unknown command. You reach down and open the door. There is an open door here. You reach down and open the door. You encounter a ball python. Found a sling and 8 gold pieces. The ball python hisses angrily. You barely miss the ball python. The ball python barely misses you. You hit the ball python. The ball python is moderately wounded. The ball python bites you but does no damage. The ball python misses you. You hit the ball python but do no damage. The ball python is moderately wounded. The ball python bites you. The ball python closely misses you. You hit the ball python. You kill the ball python! No target in view! No target in view! You start resting. HP restored. There is an open door here. You see here a +0 sling. You encounter a rat. Found a plate armour. The rat squeaks loudly. You see here 8 gold pieces. You now have 8 gold pieces. You barely miss the rat. The rat closely misses you. You hit the rat. You kill the rat! Training target 1.0 for Short Blades reached! Your Short Blades skill increases to level 1! No target in view! No target in view! There is an open door here. There is an open door here. You see here a +0 sling. You encounter a hobgoblin. You encounter a bat and a rat. Found 22 gold pieces. Found an escape hatch in the floor. The hobgoblin shouts! You hit the hobgoblin. The hobgoblin is heavily wounded. You barely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin barely misses you. You completely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin misses you. You hit the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin misses you. You hit the hobgoblin. You kill the hobgoblin! No target in view! No target in view! You start waiting. Done waiting. A bat comes into view. The bat completely misses you. The bat hits you but does no damage. You miss the bat. The bat barely misses you. You closely miss the bat. The bat barely misses you. The bat hits you but does no damage. x2 You miss the bat. The bat barely misses you. The bat closely misses you. The bat closely misses you. The bat hits you but does no damage. The bat misses you. The bat hits you. The bat completely misses you. The bat barely misses you. The bat closely misses you. x2 You miss the bat. The bat hits you but does no damage. The bat barely misses you. You miss the bat. The bat hits you. x2 The bat closely misses you. The bat hits you but does no damage. x2 You miss the bat. The bat hits you but does no damage. You hit the bat. The bat is moderately wounded. The bat misses you. You hit the bat. You kill the bat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You start resting. HP restored. You see here a bat corpse. You now have 22 gold pieces (gained 14). You encounter a goblin. It is wielding a +0 dagger. The helpless goblin fails to defend itself. You puncture the goblin! You kill the goblin! Training target 1.0 for Fighting reached! Your Fighting skill increases to level 1! You need to enable at least one skill for training. You start waiting. Done waiting. Found a whip. You see here a +0 whip. You see here a +0 whip. You see here a bat skeleton. A rat comes into view. Cast which spell? (? or * to list) Okay, then. Found a gluggy clear potion. You see here 15 gold pieces. You now have 37 gold pieces (gained 15). You hit the rat. You kill the rat! No target in view! No target in view! No target in view! Saving game... please wait. Welcome back, AutarchDCSS the Djinni Enchanter. Press ? for a list of commands and other information. You now have 44 gold pieces (gained 7). d - a gluggy clear potion Found a stone staircase leading down. There is a stone staircase leading down here. You encounter a bat. Found a leather armour. The helpless bat fails to defend itself. You puncture the bat! You kill the bat! No target in view! No target in view! You encounter a quokka. Found a whip. You encounter a rat. The rat squeaks loudly. You encounter a hobgoblin. The quokka barely misses you. You encounter a rat. You miss the quokka. The quokka misses you. x2 You barely miss the quokka. The quokka bites you. You hit the quokka. The quokka is heavily wounded. The quokka bites you. You are too injured to fight recklessly! The rat attacks as it pursues you! The rat bites you. The quokka attacks as it pursues you! The quokka barely misses you. The rat attacks as it pursues you! The rat barely misses you. The quokka attacks as it pursues you! The quokka closely misses you. The quokka barely misses you. The rat attacks as it pursues you! The rat misses you. The rat attacks as it pursues you! The rat bites you. You hit the rat but do no damage. The rat closely misses you. You are too injured to fight recklessly! You hit the rat. You kill the rat! The quokka barely misses you. You closely miss the quokka. The quokka is heavily wounded. The quokka bites you. You barely miss the quokka. The quokka is heavily wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * You barely miss the quokka. The quokka is heavily wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * Press: ? - help, Dir - look around, f - activate Confirm quaff: a quokka (heavily wounded, will become unable to see you) You fade into invisibility! The quokka closely misses you. You catch the helpless quokka completely off-guard! You puncture the quokka! You kill the quokka! You have reached level 2! You closely miss the hobgoblin. The hobgoblin hits you. You die... .### #........#..[.......# ...### #....†...#..........##. ##...#####........#........).... #.................#............. #.####...#.########............. #.# ###.....# ###...........r.. #.########.#.# #...†............ #.#..)# #.#.###g##............. ..#.#.# #.#..##@############... ###.#.# #>##>....# .. #.#.# #.######.# . ###.#.# #.# #.# ....#.# #.# #.# ..###.####.######.# .........#.#......# ......#.##.#.###### #######.##.#.# You could see a hobgoblin (unable to see you). Vanquished Creatures A hobgoblin (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) A goblin (D:1) 3 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AutarchDCSS the Djinni Enchanter began the quest for the | Orb. 0 | D:1 | AutarchDCSS set off with the following spells memorised: | Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, | Gloom. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 60 | D:1 | Reached skill level 1 in Short Blades 247 | D:1 | Reached skill level 1 in Fighting 550 | D:1 | Reached XP level 2. HP: 3/22 MP: 0/0 550 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_basic, minmay_pentomino_o4 Skill XL: | 1 | ---------------+----+----- Short Blades | 1 | 1.0 Fighting | 1 | 1.5 Dodging | | 2.1 Stealth | | 2.4 Spellcasting | | 2.8 Conjurations | | 2.8 Hexes | | 2.8 Summonings | | 2.8 Necromancy | | 2.8 Translocations | | 2.8 Forgecraft | | 2.8 Fire Magic | | 2.8 Ice Magic | | 2.8 Air Magic | | 2.8 Earth Magic | | 2.8 Alchemy | | 2.8 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 | XLs as -------------+-------+--------- None | * * | 2 Action || total ---------------------------++------- Attack: Normal || 32 Melee: Dagger || 32 Drink: Invisibility || 1 Stab: Sleeping || 2 Invisible || 1 Armour: Robe || 21 Dodge: Dodged || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 548 | 548 | 0 | 209 | 208 | 1 | 548.0 | Dungeon | 548 | 548 | 0 | 209 | 208 | 1 | 548.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 548 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+