Dungeon Crawl Stone Soup version 0.35-a0-1251-g916a6b98bb (webtiles) character file. Game seed: 16296252441055615583 41 AutarchDCSS the Trooper (level 3, -5/29 HPs) Began as a Demonspawn Stalker on Oct 8, 2026. Slain by Sigmund ... wielding a +2 scythe of venom (14 damage) ... on level 2 of the Dungeon. The game lasted 00:04:03 (2109 turns). AutarchDCSS the Trooper (Demonspawn Stalker) Turns: 2109, Time: 00:04:03 Health: -5/29 AC: 0 Str: 13 XL: 3 Next: 30% Magic: 3/3 EV: 10 Int: 8 God: Gold: 62 SH: 4 Dex: 19 Spells: 2/2 levels left rFire . . . (100%) a - +1 dagger rCold . . . (100%) f - +0 buckler rNeg . . . (100%) (no body armour) rPois . (100%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn e - quill talisman "Ramaot Dua" {Slay+2} %: no passive effects @: quill-form A: quills, thin skeletal structure 1, demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles d - 4 poisoned darts (quivered) Armour f - a +0 buckler (worn) Talismans b - a gecko talisman c - a mist talisman e - the quill talisman "Ramaot Dua" (worn) {Slay+2} (You found it on level 1 of the Dungeon) [quill talisman] Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Scrolls c - 5 scrolls of teleportation {unknown} e - a scroll of torment {unknown} h - a scroll of identify {unknown} j - a scroll of vulnerability {unknown} Potions A - 3 potions of attraction Baubles b - 3 centipede baubles Skills: + Level 3.6 Fighting - Level 1.7 Short Blades - Level 0.8 Dodging - Level 2.6 Stealth + Level 0.7 Shields - Level 2.6 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 0% N/A 88% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You have a somewhat thin skeletal structure. (Dex +2, Stealth+) Spells you cast may paralyse adjacent enemies. Message History You kill the dart slug! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2; Your demonic ancestry asserts itself... Your bones become slightly less dense. Unknown command. The helpless endoplasm fails to defend itself. You impale the endoplasm!! You kill the endoplasm! No target in view! There is an escape hatch in the ceiling here. You encounter a ball python and a ribbon worm. There are monsters nearby! Found a whip. The ball python hisses angrily. You barely miss the ball python. The ball python bites you. You hit the ball python. You kill the ball python! You hit the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You are caught in a web! You are caught in a web! You are caught in a web! You are caught in a web! You disentangle yourself. The ribbon worm is struck by your quills. The ribbon worm bites you! You hit the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm bites you. You hit the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm completely misses you. You hit the ribbon worm. The ribbon worm is severely wounded. You hit the ribbon worm. You kill the ribbon worm! You start resting. HP restored. You encounter a jackal. A jackal is nearby! You encounter 2 jackals. Found a silvery potion and 13 gold pieces. You encounter a rat. You encounter a jackal. The rat squeaks loudly. The jackal barks! x3 You hear a shout! The jackal bites you. The jackal barely misses you. The jackal closely misses you. The jackal attacks as it pursues you! The jackal barely misses you. The jackal bites you. The jackal attacks as it pursues you! The jackal misses you. The jackal barely misses you. The jackal bites you. The jackal attacks as it pursues you! The jackal barely misses you. The jackal misses you. You closely miss the jackal. The jackal barely misses you. You closely miss the jackal. The jackal closely misses you. You closely miss the jackal. The jackal bites you. x2 You hit the jackal. The jackal is moderately wounded. The jackal bites you. You miss the jackal. The jackal is moderately wounded. The jackal bites you. You barely miss the jackal. The jackal is moderately wounded. The jackal closely misses you. The jackal barely misses you. You hit the jackal. You kill the jackal! You closely miss the jackal. The jackal is struck by your quills. The jackal closely misses you. The jackal bites you. You hit the jackal. You kill the jackal! You hit the jackal. You kill the jackal! You hit the jackal. The jackal is almost dead. You block the jackal's attack. The jackal is struck by your quills. You kill the jackal! You closely miss the rat. You hit the rat. The rat is severely wounded. The rat is struck by your quills. You kill the rat! You see here a jackal corpse. You start resting. You encounter Sigmund the Dreaded. He is wielding a +2 scythe of venom. You see here a jackal corpse. Okay, then. Unknown command. Okay, then. You start resting. HP restored. You encounter a quokka. A quokka is nearby! You block the quokka's attack. The quokka barely misses you. You closely miss the quokka. The quokka barely misses you. You hit the quokka. You kill the quokka! Found a stone staircase leading down. There is a stone staircase leading down here. Found an escape hatch in the floor. There is an escape hatch in the floor here. There is an escape hatch in the floor here. There is a stone staircase leading down here. You encounter a frilled lizard. Found 2 gold pieces. The helpless frilled lizard fails to defend itself. You impale the frilled lizard!! You kill the frilled lizard! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a frilled lizard corpse. You now have 62 gold pieces (gained 2). You see here a frilled lizard corpse. You see here a quokka corpse. Sigmund comes into view. Sigmund shouts! Sigmund points at you and mumbles some strange words. You are confused. Sigmund breathes a few words. Sigmund's hands start flickering wildly. You're too confused to move! You feel less confused. Sigmund giggles. "Time to reap what you sow." Sigmund hits you with a +2 scythe of venom! You are poisoned. It was a potion of curing. You feel better. d -> c - 2 potions of curing You closely miss Sigmund. Sigmund hits you with a +2 scythe of venom! You are poisoned. You feel better. Sigmund closely misses you. It was a potion of ambrosia. You are confused. You feel invigorated. Okay, then. Sigmund is suddenly surrounded by pale blue light. Sigmund barely misses you. Sigmund gestures at you while chanting. You are more confused. Sigmund's eyes start glowing with a red light. Sigmund closely misses you. Sigmund barely misses you. You completely miss Sigmund. Sigmund barely misses you. Sigmund hits you with a +2 scythe of venom! Ouch! That really hurt! Press: ? - help, v - describe, . - travel Here: Sigmund, wielding a +2 scythe of venom and wearing a +0 robe The floor. Unknown command. Okay, then. You're too confused to move! You feel less invigorated. Sigmund hits you with a +2 scythe of venom. You are poisoned. You feel very sick. Okay, then. You feel sick. Sigmund closely misses you. You feel sick. Sigmund closely misses you. You hit Sigmund. Sigmund is lightly wounded. You feel sick. You feel better. You block Sigmund's attack. Okay, then. Throw: 8 darts (poison) Press: ? - help, Q - select action Shift-Dir - straight line Aim: Sigmund, wielding a +2 scythe of venom and wearing a +0 robe (lightly wounded, 58% to hit) You throw a dart. The dart closely misses Sigmund. Sigmund hits you with a +2 scythe of venom. Throw: 7 darts (poison) Press: ? - help, Q - select action Shift-Dir - straight line Aim: Sigmund, wielding a +2 scythe of venom and wearing a +0 robe (lightly wounded, 58% to hit) You throw a dart. The dart hits Sigmund. Sigmund is poisoned. Sigmund is lightly wounded. Throw: 6 darts (poison) Press: ? - help, Q - select action Shift-Dir - straight line Aim: Sigmund, wielding a +2 scythe of venom and wearing a +0 robe (lightly wounded, poisoned, 58% to hit) You throw a dart. The dart closely misses Sigmund. Sigmund gestures at you while chanting. You resist with significant effort. Throw: 5 darts (poison) Press: ? - help, Q - select action Shift-Dir - straight line Aim: Sigmund, wielding a +2 scythe of venom and wearing a +0 robe (lightly wounded, poisoned, 58% to hit) You throw a dart. The dart closely misses Sigmund. Sigmund casts a spell. Sigmund flickers and vanishes! You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! Okay, then. Something hits you! You die... #..........#.#.#...### #.########.#.#...<...# #.# #...#.###...#.# #.# #.###.#.....#.# .#########.######.# #.....#.#.# .........#.#..(...#######.#.#.# ........$#.#..............#.#.# .........#.#.....##########.#.# ~~.......#.#....@.........#.#.# #~.......#........#######.#.#.# #~.......#...@(...# #.#.#.# ~........#........# #.#.#.# #~..!....#........# #.#.#.# ..................# #.#.#.# ##.#####.#)...##### #.#.#.# # #÷####.###########.#.#.# #.####.##.......†....#.# You were aware of invisible Sigmund (remembered). Vanquished Creatures A dart slug (D:2) 2 ribbon worms (D:2) 4 endoplasms 3 hobgoblins (D:1) 4 jackals (D:2) 3 quokkas 3 ball pythons 4 bats (D:1) A frilled lizard (D:2) 4 goblins (D:1) 3 kobolds (D:1) 7 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AutarchDCSS the Demonspawn Stalker began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 865 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 865 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 954 | D:1 | Reached skill level 3 in Fighting 1140 | D:1 | Identified the quill talisman "Ramaot Dua" {Slay+2} 1750 | D:2 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 1750 | D:2 | Reached XP level 3. HP: 29/29 MP: 3/3 1906 | D:2 | Encountered Sigmund 2109 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_crosshair, layout_loops_cross D:2: wad_crossroads, layout_basic, dreamdust_ecumenical_altar_drowned_temple, wander_ebering_terrifying_dragon_lair, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 3 | 3.6 Short Blades | | 1.7 Dodging | | 0.8 Stealth | | 2.6 Shields | | 0.7 Shapeshifting | | 2.6 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 | XLs as -------------+----------+--------- Quill | 71 * | 1 Gecko | * 28 | 1 Action || total ---------------------------++------- Attack: Normal || 103 Melee: Dagger || 103 Throw: Dart || 4 Drink: Curing || 3 Ambrosia || 1 Stab: Sleeping || 13 Distracted || 1 Armour: None || 60 Dodge: Dodged || 54 Block: Buckler || 3 Form: Quill || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2101 | 2087 | 14 | 944 | 684 | 2 | 1050.5 | Dungeon | 2101 | 2087 | 14 | 944 | 684 | 2 | 1050.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1646 daAuts D:2: 454 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+