Dungeon Crawl Stone Soup version 0.35-a0-1316-g32f959a6b0 (webtiles) character file. Game seed: 17108306172529028127 98 AutarchDCSS the Changeling (level 4, 0/27 HPs) Began as a Deep Elf Shapeshifter on Oct 22, 2026. Succumbed to a scorpion's poison ... on level 3 of the Dungeon. The game lasted 00:03:50 (2726 turns). AutarchDCSS the Changeling (Deep Elf Shapeshifter) Turns: 2726, Time: 00:03:50 Health: 0/27 AC: 2 Str: 11 XL: 4 Next: 43% Magic: 9/9 EV: 11 Int: 15 God: Gold: 145 SH: 0 Dex: 16 Spells: 6/8 levels left rFire + . . (50%) f - +0 quarterstaff rCold . . . (100%) [offhand occupied] rNeg . . . (100%) a - +0 animal skin rPois . (100%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ d - ring of wizardry HPRegen 0.24/turn g - ring of protection from fire MPRegen 0.22/turn b - quill talisman %: wizardry (x1) @: lethally poisoned (0 -> -5), quill-form A: quills, magic regeneration a: no special abilities You were on level 3 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 145 gold pieces. Inventory: Hand Weapons f - a +0 quarterstaff (weapon) Armour a - a +0 animal skin (worn) e - a +1 ring mail of willpower h - a +0 helmet Jewellery d - a ring of wizardry (worn) g - a ring of protection from fire (worn) Talismans b - a quill talisman (worn) c - a protean talisman Wands c - a wand of iceblast (8) Scrolls c - a scroll of summoning {unknown} d - a scroll of revelation {unknown} e - a scroll of torment {unknown} h - 2 scrolls of identify {unknown} j - 2 scrolls of teleportation {unknown} k - 3 scrolls of vulnerability {unknown} l - 2 scrolls of fear {unknown} m - a scroll of enchant armour {unknown} n - a scroll of blinking {unknown} o - a scroll of silence {unknown} Potions p - a potion of haste {unknown} q - a potion of attraction {unknown} m - a potion of might Baubles a - 3 flux baubles Skills: - Level 2.3 Fighting - Level 1.0 Staves - Level 2.4 Dodging - Level 2.0 Stealth - Level 2.4 Unarmed Combat + Level 2.5 Spellcasting + Level 2.1 Conjurations - Level 3.2 Shapeshifting You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 16% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 1% N/A 26% 3 Fulminant Prism Conj/Alch 2% 3d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You regenerate magic rapidly. Message History The endoplasm closely misses you. The endoplasm freezes you. You are frozen. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) You focus your ray upon the endoplasm. The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) You stop channelling your searing ray. Your magical contamination has completely faded away. HP restored. Magic restored. Found a stone staircase leading down. k - 2 scrolls labelled MOFFOT QAUFADI (gained 1) l - 2 scrolls labelled ZOCVAE ENICKYS (gained 1) You encounter an endoplasm. Found a scroll labelled OLUSOY JUNASHRU. An endoplasm is nearby! You see here a scroll labelled MOFFOT QAUFADI. k - 3 scrolls labelled MOFFOT QAUFADI (gained 1) Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) You focus your ray upon the endoplasm. The searing ray hits the endoplasm. The endoplasm is almost dead. (Press . to maintain the ray.) The searing ray hits the endoplasm. You kill the endoplasm! You stop channelling your searing ray. o - a scroll labelled OLUSOY JUNASHRU You encounter an adder. The adder hisses angrily. An adder is nearby! Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (72% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) The adder closely misses you. The searing ray hits the adder. The adder is almost dead. The adder bites you but does no damage. The searing ray misses the adder. The adder misses you. The adder bites you. The searing ray hits the adder. You kill the adder! You finish channelling your searing ray. You start resting. Magic restored. You see here an adder corpse. Found a stone staircase leading down. There is a stone staircase leading down here. You encounter a rat. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) You focus your ray upon the rat. The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) Your Conjurations skill increases to level 2! You stop channelling your searing ray. You see here a rat corpse. You now have 135 gold pieces (gained 3). You see here a rat corpse. Found a chain mail. c - a wand of iceblast (8) You encounter a bat. Found four items. A bat is nearby! You see here 2 cyan potions. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (74% to hit) You focus your ray upon the bat. The searing ray hits the bat. You kill the bat! (Press . to maintain the ray.) You stop channelling your searing ray. You now have 145 gold pieces (gained 10). You pick up a parchment of Launch Clockwork Bee and begin reading... You add the spell Launch Clockwork Bee to your library. You see here a +1 flail of protection. s - 2 cyan potions You encounter an adder. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is lightly wounded. The adder hisses angrily. (Press . to maintain the ray.) The searing ray hits the adder. The adder is severely wounded. The searing ray misses the adder. The adder bites you. You are poisoned. The adder poisons you! The searing ray misses the adder. You finish channelling your searing ray. You feel sick. The adder closely misses you. The adder completely misses you. An adder is nearby! Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 72% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is almost dead. (Press . to maintain the ray.) You feel sick. The adder barely misses you. The searing ray hits the adder. You kill the adder! You feel sick. You start resting. You stop channelling your searing ray. You feel sick. You start resting. You feel sick. You are no longer poisoned. You start resting. HP restored. You start resting. Magic restored. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. You encounter a scorpion. A scorpion is nearby! A scorpion is nearby! Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (asleep, 100% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion! The scorpion is moderately wounded. (Press . to maintain the ray.) The scorpion stings you. You barely miss the scorpion. The scorpion is moderately wounded. You stop channelling your searing ray. The scorpion stings you! The scorpion stings you but does no damage. You completely miss the scorpion. The scorpion is moderately wounded. The scorpion barely misses you. You hit the scorpion. The scorpion is severely wounded. The scorpion closely misses you. x2 You closely miss the scorpion. The scorpion is severely wounded. The scorpion closely misses you. You closely miss the scorpion. The scorpion is severely wounded. The scorpion stings you but does no damage. The scorpion stings you. You closely miss the scorpion. The scorpion is severely wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! You hit the scorpion but do no damage. The scorpion is severely wounded. You feel very sick. The scorpion barely misses you. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You barely miss the scorpion. The scorpion is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * It was a potion of might. You feel very mighty all of a sudden. s -> m - a potion of might * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion misses you. It was a potion of cancellation. Your magical effects are unravelling. You feel magically purged. You feel a little less mighty now. You die... ##. ##.. # ..# ## ... .# #.# ## #.# #######.# ........######## ########.....##s## ## #.#####.#@# .#######.# ##.#.#.# .........###.#.#.#.# .###.#.####.#.###.#.# ## #.#.###.#.##.##.#.# # #.#.##.#.##.#.##.#.# # ##.###.#.##.#.#.##.#.# # #..##.#.##.#.#.#.##.#. # #.##.#.##.#..##.#.##. You could see a scorpion. Vanquished Creatures Robin (D:2) 4 adders 2 ribbon worms (D:2) A dart slug (D:1) 8 endoplasms 5 hobgoblins A quokka (D:2) 7 ball pythons 6 bats 3 frilled lizards (D:1) 11 goblins 4 kobolds 8 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AutarchDCSS the Deep Elf Shapeshifter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 3/3 111 | D:1 | Reached skill level 1 in Stealth 411 | D:1 | Reached XP level 2. HP: 17/17 MP: 4/4 566 | D:1 | Found a faded altar of an unknown god. 857 | D:1 | Reached XP level 3. HP: 22/22 MP: 5/5 1073 | D:1 | Reached skill level 1 in Staves 1235 | D:1 | Learned a level 2 spell: Searing Ray 1404 | D:2 | Reached skill level 1 in Spellcasting 1546 | D:2 | Encountered Robin 1581 | D:2 | Reached skill level 1 in Conjurations 1583 | D:2 | Killed Robin 1692 | D:2 | Reached XP level 4. HP: 10/27 MP: 7/9 2725 | D:3 | HP: 1/27 [poisoned by a scorpion] 2726 | D:3 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze, layout_loops_ring, shapermc_ecumenical_altar_flowoftime D:2: layout_basic, kennysheep_generic_room_3, uniq_robin D:3: minmay_inner_zag, layout_loops_ring, nicolae_overflow_sandstone_temple, kennysheep_generic_room_7, minivault_23 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.0 Fighting | 2 | 2.3 Staves | 1 | 1.0 Spellcasting | 2 | 2.5 Conjurations | 1 2 | 2.1 Dodging | | 2.4 Unarmed Combat | | 2.4 Shapeshifting | | 3.2 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 | XLs as -------------+-------------+--------- Quill | * * * * | 4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 94 | 12 || 106 Melee: Unarmed | 35 | || 35 Punch | 1 | || 1 Quarterstaff | 59 | 12 || 71 Cast: Searing Ray | 4 | 11 || 15 Drink: Lignification | 1 | || 1 Might | | 1 || 1 Cancellation | | 1 || 1 Stab: Sleeping | 10 | || 10 Armour: Animal skin | 39 | 13 || 52 None | 8 | || 8 Dodge: Dodged | 49 | 13 || 62 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2741 | 2626 | 115 | 175 | 1948 | 3 | 913.7 | Dungeon | 2741 | 2626 | 115 | 175 | 1948 | 3 | 913.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1303 daAuts D:2: 1063 daAuts D:3: 375 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+