Dungeon Crawl Stone Soup version 0.35-a0-1446-g140bd2bd74 (webtiles) character file. Game seed: 5599283551872486754 32304 AutarchDCSS the Mimic (level 13, -10/107 HPs) Began as a Demigod Mystic on Nov 5, 2026. Mangled by a ghost moth (13 damage) ... once ridden by Goji ... on level 4 of the Lair of Beasts. The game lasted 00:59:13 (25332 turns). AutarchDCSS the Mimic (Demigod Mystic) Turns: 25332, Time: 00:59:14 Health: -10/107 AC: 9 Str: 16 XL: 13 Next: 2% Magic: 0/27 EV: 10 Int: 41 God: Gold: 859 SH: 5 Dex: 14 Spells: 20/26 levels left rFire . . . (100%) z - +2 trident (venom) rCold . . . (100%) d - +0 buckler rNeg . . . (100%) t - +1 ring mail {rPois} rPois + (33%) F - melded +2 helmet rElec . (100%) (cloak unavailable) rCorr . (100%) a - +0 pair of gloves {Str+3} SInv . y - +0 pair of boots {Fly} Will +.... i - amulet of the acrobat Stlth + A - +6 ring of intelligence HPRegen 0.37/turn x - +6 ring of intelligence MPRegen 0.20/turn c - jade talisman %: acrobat @: jademantle-form, flying, invisible A: elemental crystals, high MP 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Lair of Beasts. Jade crystal shrouded your upper body. You visited 2 branches of the dungeon, and saw 15 of its levels. You visited the chambers of the Necropolis 1 time. You collected 859 gold pieces. Inventory: Hand Weapons z - a +2 trident of venom (weapon) B - the +2 rapier of Xoof {flame, rC+ Will- rCorr Str+6} (You found it on level 8 of the Dungeon) rC+: It protects you from cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). It cannot be enchanted further. Missiles e - 6 javelins l - 13 boomerangs n - 3 datura-tipped darts o - 26 poisoned darts r - 4 throwing nets s - 7 curare-tipped darts (quivered) u - 3 darts of disjunction Armour a - a +0 pair of gloves of strength (worn) d - a +0 buckler (worn) j - a +1 pair of gloves of parrying m - a +1 troll leather armour {Snorg} t - a +1 ring mail of poison resistance (worn) y - a +0 pair of boots of flying (worn) F - a +2 helmet (melded) Magical Staves f - a staff of necromancy k - a staff of alchemy C - a staff of conjuration Jewellery g - a ring of resist corrosion h - a ring of wizardry i - an amulet of the acrobat (worn) x - a +6 ring of intelligence (worn) A - a +6 ring of intelligence (worn) D - a +4 ring of slaying E - a ring of protection from fire Talismans b - a vision talisman c - a jade talisman (worn) w - a rimehorn talisman Wands a - a wand of flame (10) e - a wand of charming (19) c - a wand of iceblast (7) Scrolls w - 5 scrolls of enchant weapon g - 6 scrolls of fog t - 2 scrolls of teleportation T - a scroll of torment p - a scroll of poison I - a scroll of immolation V - 3 scrolls of vulnerability N - a scroll of noise Potions g - 3 potions of magic c - 3 potions of curing j - a potion of heal wounds {unknown} B - 3 potions of berserk rage A - 2 potions of attraction C - a potion of cancellation d - 2 potions of might {unknown} h - 5 potions of haste i - 2 potions of invisibility s - 2 potions of brilliance {unknown} o - 9 potions of moonshine M - 3 potions of mutation f - 2 potions of ambrosia {unknown} l - a potion of lignification {unknown} Baubles g - 2 flux baubles Skills: - Level 8.0 Fighting - Level 4.0 Armour - Level 4.0 Dodging - Level 2.0 Stealth - Level 4.0 Shields - Level 7.0 Spellcasting + Level 7.5(9.5) Fire Magic + Level 7.5(9.5) Ice Magic + Level 7.5(9.5) Air Magic + Level 7.5(9.5) Earth Magic - Level 8.0 Shapeshifting You had 20 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Dragon Veins Fire/Ice/Erth/A100% 3d(15/15/11% 3 b - Sirocco Fire/Air 100% 2d10 1% 2 c - Ice Thorns Ice/Erth 100% 1d9 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Passwall Erth 75% N/A 1% 3 Stone Arrow Conj/Erth 100% 3d13 2% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 2% 3 Kinetic Grapnel Frge 56% 1d6 5% 1 Summon Small Mammal Summ 56% N/A 5% 1 Construct Spike Launche Frge 28% 2d4 8% 2 Jinxbite Hex 28% 2d2 8% 2 Sublimation of Blood Necr 14% N/A 8% 2 Cigotuvi's Putrefaction Necr/Air 52% N/A 8% 4 Vampiric Draining Necr 14% 2d7 16% 3 Hoarfrost Cannonade Ice/Frge 26% 3d7/3d15 21% 5 Cause Fear Hex 7% N/A 45% 4 Eringya's Surprising Cr Summ 14% N/A 45% 4 Fulminant Prism Conj/Alch 7% 3d6 45% 4 Martyr's Knell Necr/Summ 14% N/A 45% 4 Rending Blade Conj/Frge 14% 2d7 45% 4 Nazja's Percussive Temp Frge 7% 4d5 82% 5 Hellfire Mortar Fire/Erth/Frge 30% 4d12 97% 7 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (0/1) D:5 Lair (5/5)* D:8 Shoals (0/4) Lair:3 Spider (0/4) Lair:2 Slime (0/5) Lair:5 Orc (0/2) D:10 *You can no longer be shafted in this branch The Realm of Zot is guarded by orbs of entropy. Annotations: D:4 Dowan, Duvessa D:7 Joseph Lair:3 exclusion: door Lair:4 exclusion: 2 oklob plants Innate Abilities, Weirdness & Mutations Jade crystal shrouds your upper body. You are flanked by elemental crystals which are charged by your spells. Charging all four crystals gives a temporary defensive bonus. Your skill with elemental magic is increased (+2). Your skill with all non-elemental magic is decreased (-33%). The crystaline parts of your body are vulnerable to deconstruction. Your helmet and cloak are melded. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You draw air magic from the ground and channel it! The blast of wind hits the elephant! The elephant is moderately wounded. Casting: Dragon Veins (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You tap into the flow of magic beneath your feet. You draw earth magic from the ground and channel it! The blast of rock hits the elephant! The elephant is heavily wounded. The blast of rock weakly hits the elephant. The elephant is lightly wounded. Your earthen jade surges with power! The surge of tremors hits the elephant. The elephant is heavily wounded. The elephant is no longer encased in ice. You draw ice magic from the ground and channel it! The frigid blast weakly hits the elephant. The elephant is lightly wounded. The elephant is flash-frozen. The frigid blast hits the elephant! The elephant is severely wounded. The elephant is flash-frozen. Your icy jade surges with power! The surge of cold hits the elephant! The elephant is almost dead. You encounter an elephant. Casting: Dragon Veins (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You tap into the flow of magic beneath your feet. Your airy jade surges with power! The surge of electricity hits the elephant. The elephant is almost dead. You draw air magic from the ground and channel it! The blast of wind hits the elephant. The elephant is lightly wounded. The blast of wind hits the elephant! The elephant is moderately wounded. The blast of wind hits the elephant! You kill the elephant! Found a stone. You draw fire magic from the ground and channel it! The fiery blast hits the elephant!! The elephant is heavily wounded. The fiery blast weakly hits the elephant! The elephant is moderately wounded. Casting: Dragon Veins (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You tap into the flow of magic beneath your feet. The elephant is no longer encased in ice. You draw fire magic from the ground and channel it! The fiery blast hits the elephant! The elephant is severely wounded. The fiery blast weakly hits the elephant. The elephant is heavily wounded. You draw earth magic from the ground and channel it! The blast of rock hits the elephant. The elephant is severely wounded. The blast of rock hits the elephant! The elephant is severely wounded. Casting: Dragon Veins (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You tap into the flow of magic beneath your feet. Your fiery jade surges with power! The surge of fire hits the elephant. The elephant is severely wounded. Your mantle thrums with power. The elephant tramples you! You are shoved backwards! You draw fire magic from the ground and channel it! The fiery blast hits the elephant! The elephant is almost dead. The fiery blast hits the elephant! The elephant is almost dead. The elephant trunk-slaps you but does no damage. You draw air magic from the ground and channel it! The blast of wind hits the elephant! You kill the elephant! The blast of wind hits the elephant! You kill the elephant! You have reached level 13! You start resting. HP restored. You start resting. You start to feel less resistant. You encounter a black mamba. A black mamba is nearby! Your resistance to elements expires. Your icy jade is no longer glowing with power. Your airy jade is no longer glowing with power. Your earthen jade is no longer glowing with power. Your fiery jade is no longer glowing with power. Casting: Dragon Veins (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You tap into the flow of magic beneath your feet. Your earthen jade surges with power! The surge of tremors hits the black mamba. The black mamba is lightly wounded. The black mamba bites your earthen jade. You draw fire magic from the ground and channel it! The fiery blast hits the black mamba! The black mamba is heavily wounded. Your fiery jade surges with power! The surge of fire hits the black mamba. The black mamba is severely wounded. You draw air magic from the ground and channel it! The blast of wind hits the black mamba!! You kill the black mamba! You start resting. Your earthen jade is no longer glowing with power. Your fiery jade is no longer glowing with power. You start resting. Magic restored. You see here an elephant corpse. You now have 859 gold pieces (gained 22). h - 5 potions of haste (gained 1) You encounter Goji, Who Cannot Be Seen. He is wielding a +5 antimagic spear and wearing a scarf of harm. Found a wand of iceblast (3). Casting: Dragon Veins (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You tap into the flow of magic beneath your feet. Goji shouts! You draw earth magic from the ground and channel it! The blast of rock weakly hits Goji. Goji is lightly wounded. Goji says, "All other rider will be jealous when they see me now. Except they can't!" You draw ice magic from the ground and channel it! The frigid blast weakly hits Goji! Goji is lightly wounded. Goji is flash-frozen. Casting: Dragon Veins (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You tap into the flow of magic beneath your feet. Your earthen jade surges with power! The surge of tremors hits Goji. Goji is lightly wounded. You draw air magic from the ground and channel it! The blast of wind hits Goji!! Goji is heavily wounded. You draw fire magic from the ground and channel it! The fiery blast hits Goji!! You feel a bit more experienced. You feel you are being watched by something. You feel your power leaking away. Casting: Dragon Veins (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You tap into the flow of magic beneath your feet. Your icy jade surges with power! The surge of cold hits something. The invisible ghost moth hits your earthen jade!! Your earthen jade is destroyed! You attempt to draw power from the ground, but there is nothing in range to harm. There is an icy dragon vein here. You attempt to draw power from the ground, but there is nothing in range to harm. You feel you are being watched by something. You feel your power leaking away. There is an airy dragon vein here. You don't have enough magical energy left to tap into this dragon vein. Something hits you but does no damage. x2 Something stings you but does no damage. You feel you are being watched by something. You feel your power leaking away. Something hits you! Something closely misses you. Something stings you but does no damage. There is an icy dragon vein, spattered with blood here. You feel you are being watched by something. You feel you are being watched by something. Something barely misses you. Something misses you. Something stings you but does no damage. Something hits you. You block something's attack. Something stings you! You miss something. You feel you are being watched by something. You feel your power leaking away. The invisible ghost moth hits you! The invisible ghost moth hits you. The invisible ghost moth stings you but does no damage. You feel you are being watched by something. The invisible ghost moth hits you but does no damage. The invisible ghost moth hits you! The invisible ghost moth stings you! You hit the invisible ghost moth but do no damage. You feel you are being watched by something. The invisible ghost moth hits you but does no damage. The invisible ghost moth hits you. The invisible ghost moth stings you. You puncture the invisible ghost moth! You feel you are being watched by something. The invisible ghost moth hits you. x2; The invisible ghost moth stings you. * * * LOW HITPOINT WARNING * * * The invisible ghost moth hits you! * * * LOW HITPOINT WARNING * * * The invisible ghost moth hits you but does no damage. The invisible ghost moth stings you! * * * LOW HITPOINT WARNING * * * Okay, then. Unknown command. Press: ? - help, v - describe, . - travel Here: an invisible ghost moth The floor. Unknown command. Okay, then. You fade into invisibility! The invisible ghost moth hits you! * * * LOW HITPOINT WARNING * * * The invisible ghost moth hits you but does no damage. The invisible ghost moth stings you! You die... ..............##........ ........................ ........................ ..#..................... .PP..................... ..†..................... ........................ ...............¤λ¤...... ..........).....i[....## ...............¤........ ............#.......... ##...................... #P....◊#../............. ......[#.##..#..#..###.. .......# ####+# ### .. .......##◊~~.....≈~◊# †.......#◊~.......~P# You could see a friendly airy jade (¤), a friendly fiery jade (¤) and a friendly icy jade (charged) (¤) and were aware of an invisible ghost moth (λ). Vanquished Creatures Kirke (Lair:3) Snorg (Lair:5) 3 hydras A boulder beetle (Lair:4) A two-headed ogre (D:10) A fire crab (Lair:5) A skyshark (Lair:3) Pikel (D:7) 10 elephants 5 black mambas A gargoyle (D:10) 3 cane toads 3 rime drakes 7 komodo dragons A troll (D:10) 6 polar bears A jumping spider (Lair:2) 15 blink frogs A culicivora (Lair:2) 8 wyverns A raven (Lair:1) A wraith (D:10) 22 yaks Goji (Lair:4) 5 hogs 6 basilisks 3 steam dragons 4 redbacks (Lair:2) 7 water moccasins A swamp drake (D:10) 3 orc warriors An ice beast (D:7) A sky beast (D:6) A black bear (Lair:4) 2 laughing skulls (D:10) 2 ogres (D:6) 11 wolves 2 centaurs 3 lemures (D:7) 2 kobold brigands 9 bullfrogs A gnoll sergeant (D:6) 2 scorpions 12 wights 5 killer bees (D:9) 2 howler monkeys 5 hounds 2 jellies (D:6) 6 orc priests A drude (D:8) 5 clockroaches 2 sleepcaps (D:7) 3 iguanas A hell rat (Lair:5) 11 orc wizards 9 adders 7 gnolls A river rat (Lair:5) 4 dart slugs 19 orcs 3 ribbon worms 7 endoplasms 8 hobgoblins 9 quokkas 10 ball pythons 4 bats 3 frilled lizards 9 goblins 15 kobolds 8 rats 333 creatures vanquished. Vanquished Creatures (others) A human (Lair:3) 2 hell rats (Lair:5) 3 creatures vanquished. Grand Total: 336 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AutarchDCSS the Demigod Mystic began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 6/6 590 | D:1 | Reached skill level 1 in Fighting 590 | D:1 | Reached skill level 1 in Stealth 827 | D:1 | Reached skill level 1 in Ice Magic 827 | D:1 | Reached skill level 1 in Earth Magic 865 | D:1 | Reached XP level 2. HP: 23/23 MP: 6/8 1400 | D:2 | Learned a level 2 spell: Sirocco 1503 | D:2 | Reached skill level 1 in Fire Magic 1658 | D:2 | Reached skill level 1 in Air Magic 2209 | D:2 | Reached XP level 3. HP: 28/28 MP: 5/9 2376 | D:2 | Learned a level 3 spell: Dragon Veins 2917 | D:2 | Reached XP level 4. HP: 35/35 MP: 6/10 4690 | D:4 | Encountered Duvessa 4690 | D:4 | Encountered Dowan 4971 | D:4 | Reached XP level 5. HP: 41/41 MP: 5/11 6044 | D:5 | Entered Level 5 of the Dungeon 6563 | D:5 | Reached XP level 6. HP: 48/48 MP: 7/13 7136 | D:5 | Found a statue of an orb of entropy. 7137 | D:5 | Found a statue of an orb of entropy. 7141 | D:5 | Found a staircase to the Ecumenical Temple. 7990 | D:6 | Encountered a steam dragon 8683 | D:6 | Reached XP level 7. HP: 56/56 MP: 8/14 10005 | D:6 | Reached skill level 5 in Spellcasting 10202 | D:6 | Reached XP level 8. HP: 42/63 MP: 5/19 10483 | D:7 | Encountered Joseph 11763 | D:7 | Encountered Pikel 12024 | D:7 | Killed Pikel 12025 | D:7 | Reached XP level 9. HP: 69/69 MP: 10/20 12401 | D:8 | Reached skill level 5 in Fire Magic 12401 | D:8 | Reached skill level 5 in Ice Magic 12401 | D:8 | Reached skill level 5 in Air Magic 12401 | D:8 | Reached skill level 5 in Earth Magic 13029 | D:8 | Identified the +2 rapier of Xoof {flame, rC+ Will- rCorr | Str+6} 13207 | D:8 | Found a staircase to the Lair. 14062 | D:9 | Reached skill level 5 in Shapeshifting 14062 | D:9 | Reached XP level 10. HP: 77/77 MP: 1/24 15427 | D:10 | Entered Level 10 of the Dungeon 15427 | D:10 | Found a staircase to the Orcish Mines. 16524 | D:10 | Encountered a two-headed ogre 16542 | D:10 | Killed a two-headed ogre 16970 | D:10 | Encountered an angel 17507 | Lair:1 | Entered Level 1 of the Lair of Beasts 17565 | Lair:1 | Reached skill level 5 in Fighting 17570 | Lair:1 | Reached skill level 1 in Armour 17682 | D:8 | Reached XP level 11. HP: 44/86 MP: 14/25 17885 | Lair:1 | Found a phantasmal passage. 17894 | Necropol | Entered the Necropolis 17942 | Necropol | Encountered acenet's ghost (journeyman VSBr) 18999 | Lair:2 | Encountered a six-headed hydra 19005 | Lair:2 | Killed a six-headed hydra 19202 | Lair:2 | Found a hole to the Spider Nest. 20776 | Lair:2 | Encountered an eight-headed hydra 20783 | Lair:2 | Killed an eight-headed hydra 21453 | Lair:3 | Encountered Kirke 21760 | Lair:3 | Killed Kirke 21761 | Lair:3 | Reached XP level 12. HP: 99/101 MP: 1/26 22359 | Lair:3 | Found a staircase to the Shoals. 23232 | Lair:4 | You are sucked into a shaft and drop 1 floor! 23232 | Lair:5 | Entered Level 5 of the Lair of Beasts 23236 | Lair:5 | Encountered a seven-headed hydra 23244 | Lair:5 | Killed a seven-headed hydra 23969 | Lair:5 | Encountered Snorg 23977 | Lair:5 | Killed Snorg 24760 | Lair:4 | Encountered a boulder beetle 24773 | Lair:4 | Killed a boulder beetle 25158 | Lair:4 | Reached XP level 13. HP: 99/107 MP: 3/27 25315 | Lair:4 | Encountered Goji 25321 | Lair:4 | Killed Goji 25332 | Lair:4 | HP: 3/107 [invisible ghost moth[Goji] (13)] 25332 | Lair:4 | Mangled by a ghost moth Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_rooms D:2: minmay_general_purpose_star, layout_loops_ring, minmay_octomino_c4 D:3: layout_basic, serial_aquarium, aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_window_corner, aquarium_window_2, aquarium_window_1, aquarium_window_2, aquarium_view_2c, aquarium_view_2f, aquarium_balcony_1b, nrook_uturn D:4: dreamdust_elfheim, layout_loops_corners, mainiacjoe_overflow_two_lobes D:5: layout_basic, minmay_temple_entry_nine_rooms D:6: layout_basic, serial_glass, glass_columns_c, glass_columns_a, glass_columns_b, glass_columns_a D:7: layout_rooms, uniq_joseph, uniq_pikel D:8: layout_cave_pools, david_lair_generic, hangedman_decor_points, kennysheep_nondescript D:9: layout_roguey D:10: layout_rooms, dolorous_temple_overflow_order_and_chaos_3, erik_orc_1 Lair:1: layout_gridlike, index_necropolis_entry_arbor_path, grunt_megastairs_1 Lair:2: layout_regular_city, nicolae_spider_entry_tight_spaces, tekkud_yamata_no_oroachi Lair:3: layout_layer_cave, minmay_shoals_entry_hut, cheibrodos_lair_lostbears, uniq_kirke Lair:4: dpeg_oklob_gauntlet, layout_cave_shapes, lemuel_fruit_tree, uniq_goji Lair:5: evil_forest, layout_cave_pods, dpeg_slime_entry_enclosed, basic_altar, kennysheep_abandoned_house, uniq_snorg Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 | ---------------+-------------------------------------+----- Dodging | 1 3 4 | 4.0 Spellcasting | 2 3 5 7 | 7.0 Shapeshifting | 2 5 8 | 8.0 Fighting | 1 2 3 5 8 | 8.0 Stealth | 1 2 | 2.0 Ice Magic | 1 2 3 4 5 7 | 7.5 Earth Magic | 1 2 3 4 5 7 | 7.5 Fire Magic | 1 2 3 4 5 7 | 7.5 Air Magic | 1 2 3 4 5 7 | 7.5 Armour | 2 4 | 4.0 Shields | 4 | 4.0 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 | XLs as -------------+----------------------------------------+--------- None | 8 * * * 55 | 3 Vision | * * * * * 91 | 5 Jade | 44 * * * | 3 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 || total ---------------------------+-------+-------+-------+-------+-------++------- Attack: Normal | 68 | 41 | 19 | 34 | 3 || 165 Melee: Quarterstaff | 56 | | | | || 56 Morningstar | 12 | 41 | 1 | | || 54 Trident | | | 18 | 34 | 3 || 55 Throw: Javelin | 1 | | | | || 1 Dart | | | 3 | 3 | || 6 Cast: Ice Thorns | 35 | 13 | | | || 48 Sirocco | 3 | | | | || 3 Dragon Veins | | 34 | 75 | 181 | 4 || 294 Drink: Curing | 2 | | | 2 | || 4 Invisibility | | | | 1 | 1 || 2 Read: Teleportation | | 1 | | 3 | || 4 Identify | | | 3 | 4 | || 7 Torment | | | 1 | | || 1 Fog | | | 1 | | || 1 Blinking | | | 1 | 3 | || 4 Fear | | | 1 | 1 | || 2 Enchant weapon | | | 1 | | || 1 Vulnerability | | | 1 | | || 1 Revelation | | | | 3 | || 3 Noise | | | | 1 | || 1 Immolation | | | | 1 | || 1 Stab: Sleeping | 3 | 3 | | | || 6 Distracted | | 1 | | | || 1 Armour: Robe | 46 | 33 | 23 | 23 | || 125 Ring mail | | | | 114 | 26 || 140 Dodge: Dodged | 62 | 42 | 35 | 129 | 3 || 271 Block: Buckler | | | | 27 | 1 || 28 Form: Default | | 1 | | | || 1 Jade | | | | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 25408 | 24559 | 849 | 12382 | 8419 | 16 | 1588.0 | Dungeon | 17791 | 17088 | 703 | 8753 | 5602 | 10 | 1779.1 | Lair | 7538 | 7393 | 145 | 3611 | 2817 | 5 | 1507.6 | Necropolis | 78 | 78 | 0 | 18 | 0 | 1 | 78.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:6: 2776 daAuts Lair:2: 2444 daAuts D:2: 2131 daAuts D:5: 2031 daAuts D:9: 1850 daAuts Lair:3: 1827 daAuts D:8: 1804 daAuts D:10: 1760 daAuts D:4: 1700 daAuts D:7: 1486 daAuts Lair:4: 1219 daAuts D:3: 1200 daAuts D:1: 1050 daAuts Lair:1: 1037 daAuts Lair:5: 1010 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+