Dungeon Crawl Stone Soup version 0.33-a0-1457-g910d91b7bb (webtiles) character file. Game seed: 11731528654260376432 385 AutarchTest the Conjurer (level 6, -12/52 HPs) Began as an Armataur Conjurer on Apr 20, 2025. Mangled by Duvessa ... wielding a +0 short sword (17 damage) ... on level 5 of the Dungeon. The game lasted 00:18:19 (1811 turns). AutarchTest the Conjurer (Armataur Conjurer) Turns: 1811, Time: 00:18:20 Health: -12/52 AC: 1 Str: 17 XL: 6 Next: 48% Magic: 0/10 EV: 8 Int: 22 God: Gold: 89 SH: 0 Dex: 11 Spells: 8/11 levels left rFire . . . v - +8 flail "Bilikeum" {drain, rPois rN+ Dex+3 Stlth+} rCold . . . i - orb {light} rNeg + . . a - +0 robe rPois + c - +2 helmet rElec . l - +0 cloak rCorr . q - +0 pair of gloves SInv + (no barding) Will +.... (no amulet) Stlth + e - ring of willpower HPRegen 0.28/turn g - ring "Kixzuoq" {*Corrode rPois Str+4 Int+2 SInv} MPRegen 0.12/turn %: corrode self (3%), roll @: corroded, glowing A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 5 of the Dungeon. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 135 gold pieces. You spent 46 gold pieces at shops. Inventory: Hand Weapons d - a +0 dagger of draining o - a +0 short sword of venom v - the +8 flail "Bilikeum" (weapon) {drain, rPois rN+ Dex+3 Stlth+} (You found it on level 4 of the Dungeon) rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. Armour a - a +0 robe (worn) c - a +2 helmet (worn) i - an orb of light (worn) l - a +0 cloak (worn) q - a +0 pair of gloves (worn) Jewellery e - a ring of willpower (worn) f - a +6 ring of strength g - the ring "Kixzuoq" (worn) {*Corrode rPois Str+4 Int+2 SInv} (You took it off a goblin on level 4 of the Dungeon) [ring of poison resistance] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Scrolls b - a scroll of teleportation h - 2 scrolls of amnesia j - a scroll of fear {unknown} k - a scroll of revelation {unknown} m - a scroll of enchant armour n - a scroll of vulnerability {unknown} t - a scroll of brand weapon w - a scroll of blinking {unknown} Potions p - a potion of magic r - a potion of moonshine s - 2 potions of brilliance u - 2 potions of enlightenment {unknown} Skills: - Level 4.0 Fighting - Level 1.3 Dodging - Level 2.1 Stealth - Level 3.0 Spellcasting + Level 5.0 Conjurations + Level 0.4 Translocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 6% N/A 19% 2 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Brom's Barrelling Bould Conj/Erth 14% 2d5 41% 4 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Battlesphe Conj/Frge 14% 2d8 41% 4 Fireball Conj/Fire 7% 3d5 77% 5 Yara's Violent Unravell Hex/Alch 1% 3d3 98% 5 Conjure Ball Lightning Conj/Air 7% 3x3d6 100% 6 Enfeeble Hex 1% N/A 100% 7 Orb of Destruction Conj 12% 9d7 100% 7 Sphinx Sisters Hex/Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:1 [?** D:2 [ Annotations: D:5 Blorkula the orcula, Duvessa Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History An orc and 2 orc wizards come into view. The orc wizard shouts! x2 The orc wizard casts a spell at you. You resist with almost no effort. The orc wizard hits you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (haloed, 81% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard! The orc wizard is heavily wounded. The searing ray hits the orc wizard. The orc wizard is moderately wounded. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The orc wizard hits you but does no damage. The searing ray hits the orc wizard. The orc wizard is severely wounded. The searing ray hits the orc wizard! The orc wizard is severely wounded. The orc wizard hits you with a +0 dagger. The searing ray hits the orc wizard! You kill the orc wizard! The searing ray misses the orc wizard. The orc wizard points at you and mumbles some strange words. The puff of flame hits you. Your Fighting skill increases to level 3! The searing ray hits the orc wizard! You kill the orc wizard! You finish channelling your searing ray. You have reached level 6! Things that are here: a +0 dagger; a +0 robe Things that are here: a +0 dagger; a +0 robe; an orc corpse Things that are here: a +0 whip; an orc corpse Found 7 gold pieces. Found a scroll labelled PEOHIVV COITUN. You now have 62 gold pieces (gained 7). t - 2 scrolls labelled PEOHIVV COITUN (gained 1) As you read the scroll labelled PEOHIVV COITUN, it crumbles to dust. It is a scroll of brand weapon. Your +0 dagger craves living souls! d - a +0 dagger of draining Found a stone staircase leading down. Dowan, Brother of Duvessa comes into view. He is wielding a +0 dagger. Duvessa, Sister of Dowan comes into view. She is wielding a +0 short sword. Duvessa shouts! Dowan shouts! Dowan smirks and points a slender finger. Dowan points at Duvessa and mumbles some strange words. Duvessa seems to speed up. Found an escape hatch in the ceiling. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. Found a potion of brilliance. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. You roll towards the ribbon worm! You sock the ribbon worm! You drain the ribbon worm. You kill the ribbon worm! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. s - a potion of brilliance You now have 74 gold pieces (gained 12). Found a scroll labelled UCREORANKI. Found a potion of brilliance. w - a scroll labelled UCREORANKI s - 2 potions of brilliance (gained 1) u - 2 bubbling yellow potions (gained 1) There is a stone staircase leading down here. You climb downwards. Level annotation: Blorkula the orcula, Dowan, Duvessa There is a stone staircase leading up here. Found a club. Found a rapier. Found 6 stones. A gnoll comes into view. It is wielding a +0 flail. A bombardier beetle comes into view. Found a club. You roll towards the bombardier beetle! You roll towards the bombardier beetle! You hit the bombardier beetle. You drain the bombardier beetle. The bombardier beetle is moderately wounded. The bombardier beetle closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (moderately wounded, heavily drained, haloed, 91% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle. The bombardier beetle is heavily wounded. (Press . to maintain the ray.) The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. The liquid fire burns you! The searing ray hits the bombardier beetle! You kill the bombardier beetle! The liquid fire burns you! You stop channelling your searing ray. You shake off some of the fire as you move. The liquid fire burns you! You shake off some of the fire as you move. The liquid fire burns you! You see here 15 gold pieces. You now have 89 gold pieces (gained 15). The liquid fire burns you! You shake off the liquid fire. You see here 6 stones. A gnoll comes into view. It is wielding a +0 whip. The gnoll shouts! You hear a shout! A gnoll bouda comes into view. It is wielding a +0 whip. You roll towards the gnoll! Duvessa shouts! The gnoll attacks as it pursues you! The gnoll hits you but does no damage. There is a stone staircase leading up here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (haloed, 87% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits Duvessa. Duvessa is lightly wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits Duvessa. Duvessa is lightly wounded. The searing ray hits Duvessa! Duvessa is moderately wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. Duvessa completely misses you. The searing ray hits Duvessa. Duvessa is moderately wounded. The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. Duvessa closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour (moderately wounded, haloed, 87% to hit) You focus your ray upon Duvessa. The searing ray hits Duvessa. Duvessa is heavily wounded. The searing ray hits Dowan. Dowan is lightly wounded. (Press . to maintain the ray.) Duvessa hits you with a +0 short sword. The searing ray hits Duvessa. Duvessa is heavily wounded. The searing ray hits Dowan! Dowan is heavily wounded. Duvessa hits you with a +0 short sword. The searing ray hits Duvessa! Duvessa is severely wounded. The searing ray hits Dowan! Dowan is almost dead. Duvessa hits you with a +0 short sword! Your corrosive artefact corrodes you! The searing ray hits Duvessa. Duvessa is almost dead. The searing ray hits Dowan! You kill Dowan! Duvessa screams, "No! How DARE you!" Duvessa goes berserk! You finish channelling your searing ray. The gnoll bouda shouts! You hear a shout! Duvessa misses you. Training target 4.0 for Fighting reached! Your Fighting skill increases to level 4! You need to enable at least one skill for training. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour (almost dead, berserk, haloed, 87% to hit) You focus your ray upon Duvessa. The searing ray hits Duvessa. Duvessa is almost dead. (Press . to maintain the ray.) Duvessa hits you with a +0 short sword. Your corrosive artefact corrodes you! Duvessa hits you with a +0 short sword! * * * LOW HITPOINT WARNING * * * Okay, then. You aren't carrying any items that you can evoke. You barely miss Duvessa. Duvessa is almost dead. You stop channelling your searing ray. Duvessa hits you with a +0 short sword! You die... . ### .# ## .# #####.# ...).# #.#..# # ####....#.# # #.......).# ###### #.##.#.##### #....# #.#..j..$e@# #....# #.#..##..#############....# #.#(.###.# #............... ###...†###..##.#########....# #.......###.##.# #....# #.....j.# )##.# #....# #.......# ..#.# #....# #........# #...# #....# ............ .... #....# You could see Duvessa (berserk) and a gnoll bouda. Vanquished Creatures A scorpion (D:4) Dowan (D:5) A bombardier beetle (D:5) A jelly (D:4) An orc priest (D:5) 3 orc wizards (D:5) 5 adders 2 gnolls (D:5) 2 dart slugs (D:2) 2 ribbon worms 2 orcs (D:5) 6 hobgoblins A quokka (D:4) 4 ball pythons 2 bats (D:3) 10 endoplasms 4 frilled lizards (D:1) 7 goblins 8 kobolds A rat (D:3) 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AutarchTest the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 33 | D:1 | Found Isu Carr's Assorted Antiques. 38 | D:1 | Found Wyawiej's Assorted Antiques. 105 | D:1 | Found Pusono's Armour Shop. 137 | D:1 | Found Feoha's Magic Scroll Emporium. 159 | D:1 | Reached skill level 1 in Fighting 397 | D:1 | Reached XP level 2. HP: 23/23 MP: 4/4 400 | D:1 | Learned a level 2 spell: Searing Ray 585 | D:1 | Bought a scroll labelled DEUFOCKIVE for 23 gold pieces 585 | D:1 | Bought a scroll labelled RYENED PUIPI for 23 gold pieces 695 | D:2 | Reached skill level 4 in Conjurations 695 | D:2 | Reached XP level 3. HP: 29/29 MP: 3/5 712 | D:2 | Found Utaamna's Antique Armour Emporium. 1042 | D:3 | Found a faded altar of an unknown god. 1078 | D:4 | Noticed a scorpion 1085 | D:4 | Killed a scorpion 1086 | D:4 | Reached skill level 5 in Conjurations 1086 | D:4 | Reached XP level 4. HP: 26/36 MP: 0/7 1210 | D:4 | Reached XP level 5. HP: 26/41 MP: 6/8 1281 | D:4 | Identified the +8 flail "Bilikeum" {drain, rPois rN+ Dex+3 | Stlth+} 1291 | D:5 | Entered Level 5 of the Dungeon 1412 | D:4 | Identified the ring "Kixzuoq" {*Corrode rPois Str+4 Int+2 | SInv} 1415 | D:4 | Found a staircase to the Ecumenical Temple. 1426 | Temple | Entered the Ecumenical Temple 1495 | D:5 | Noticed Blorkula the Orcula 1657 | D:5 | Reached XP level 6. HP: 27/51 MP: 4/10 1700 | D:5 | Noticed Dowan 1701 | D:5 | Noticed Duvessa 1809 | D:5 | Killed Dowan 1811 | D:5 | Mangled by Duvessa Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_loops_cross, serial_shops, nicolae_shop_glassy, shop, shop, nicolae_shop_back_alley_shop D:2: layout_rooms, serial_shops, shop D:3: layout_basic, hellmonk_ecumenical_altar_zigzags, chequers_serial_rivers_micro_d, small_statue_intersection D:4: layout_rooms, minmay_temple_entry_enclosed_plants, grunt_ministairs_6 D:5: serial_bayou_shore_a, layout_basic, uniq_blorkula_the_orcula, uniq_duvessa D:6: layout_loops_ring, serial_shops, shop, dreamdust_wishing_well, uniq_maggie Temple: compressed_dpeg_triangle_lava_temple Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 4 | 4.0 Conjurations | 4 5 | 5.0 Spellcasting | 2 3 | 3.0 Dodging | | 1.3 Stealth | | 2.1 Translocations | | 0.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 10 | || 10 Tailslap | 7 | || 7 Short sword | 16 | 4 || 20 Flail | | 4 || 4 Cast: Magic Dart | 22 | || 22 Searing Ray | 25 | 17 || 42 Use: Potion | 1 | 1 || 2 Scroll | | 7 || 7 Armour: Robe | 56 | 29 || 85 Dodge: Dodged | 43 | 10 || 53 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1775 | 1689 | 86 | 46 | 26 | 7 | 253.6 | Dungeon | 1773 | 1687 | 86 | 46 | 26 | 6 | 295.5 | Temple | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 583 daAuts D:3: 395 daAuts D:4: 337 daAuts D:5: 288 daAuts D:2: 166 daAuts Temple: 1 daAuts D:6: 1 daAuts