Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 922810687835450988 14 Awwest5 the Apothecary (level 2, 21/21 HPs) Began as a Djinni Fire Elementalist on Feb 10, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:06:43 (758 turns). Awwest5 the Apothecary (Djinni Fire Elementalist) Turns: 758, Time: 00:06:44 Health: 21/21 AC: 2 Str: 7 XL: 2 Next: 60% Gold: 14 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . f - +1 dagger (vamp) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons f - a +1 vampiric dagger (weapon) Armour a - a +0 robe (worn) Magical Staves g - a staff of alchemy Scrolls h - a scroll of amnesia {unknown} Potions b - a potion of might {unknown} c - a potion of heal wounds {unknown} d - 2 potions of lignification {unknown} e - a potion of invisibility {unknown} Skills: + Level 0.2 Fighting + Level 2.9 Dodging + Level 1.9 Stealth + Level 0.3 Unarmed Combat + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The hobgoblin closely misses you. Your foxfire dissipates! The hobgoblin hits you. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The hobgoblin hits you. Your foxfire dissipates! The foxfire hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin attacks as it pursues you! The hobgoblin hits you. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The hobgoblin hits you. Your foxfire dissipates! The hobgoblin attacks as it pursues you! The hobgoblin closely misses you. The hobgoblin attacks as it pursues you! The hobgoblin hits you. The hobgoblin hits you but does no damage. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The foxfire hits the hobgoblin. The hobgoblin is severely wounded. The foxfire hits the hobgoblin. You kill the hobgoblin! Found a leather armour. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ....#############.#.# ###.†..........†..#.# #################.# #.# ###.# #...# ########.### ...........# .#####@.#...... ........###.#### #.#.###[. .# #... # ...## #.## #.# #.# There were no monsters in sight! Vanquished Creatures 3 bats (D:1) A hobgoblin (D:1) A ball python (D:1) A frilled lizard (D:1) 6 kobolds (D:1) 5 rats (D:1) 17 creatures vanquished. Vanquished Creatures (others) 23 foxfires (D:1) 23 creatures vanquished. Grand Total: 40 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Awwest5 the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Awwest5 set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 232 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 758 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_loops_ring, dreamdust_ecumenical_altar_drowned_temple, minmay_crystal_room Action || total ---------------------------++------- Melee: Unarmed || 18 Dagger || 4 Cast: Foxfire || 30 Armour: Robe || 47 Dodge: Dodged || 46