Dungeon Crawl Stone Soup version 0.33.1-4-g5a2043f66b (webtiles) character file. Game seed: 14161155992249369837 2 Axiomata the Magician (level 1, 0/13 HPs) Began as a Demonspawn Hedge Wizard on Sept 21, 2025. Slain by a gnoll ... wielding a +0 flail (7 damage) ... on level 1 of the Dungeon. The game lasted 00:03:51 (182 turns). Axiomata the Magician (Demonspawn Hedge Wizard) Turns: 182, Time: 00:03:51 Health: 0/13 AC: 2 Str: 10 XL: 1 Next: 33% Magic: 4/4 EV: 11 Int: 14 God: Gold: 4 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: thin skeletal structure 1, screaming 1, efficient magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) e - a +0 hand axe Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting + Level 2.1 Conjurations - Level 1.0 Summonings - Level 1.1 Necromancy + Level 1.0 Translocations + Level 0.2 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 28% 1d4 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 10% 2d7 21% 2 Blink Tloc 10% N/A 22% 2 Call Imp Summ 8% N/A 22% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth+) You occasionally shout uncontrollably at your foes. Spells you cast cost 1 less MP (to a minimum of 1). Message History You kill the rat! You see here a rat corpse. HP restored. A gnoll comes into view. It is wielding a +0 flail. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (asleep, 100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! Ouch! That really hurt! You barely miss the gnoll. The gnoll is heavily wounded. Magic courses through your body. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... ........######..#..#.##.#.# .......... #..#..#.##.#.# ....#####.####..#..#.##.#.# ###. #.#........#.##.#.# # ###.#.#####..#.##.#.# . .....# #.........# ....##.#.# #.......### #.....j# #.##.#..# #.####@#####.##.#..# #...†...##.#..# ####..........# #>####..#.## #.# #.##.# ..# #.##.# #### #.# #.# #.# You could see a gnoll. Vanquished Creatures A hobgoblin (D:1) A goblin (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Axiomata the Demonspawn Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 70 | D:1 | Gained mutation: Your blood hastes a few of your allies | when you are sufficiently damaged. [potion of mutation] 70 | D:1 | Gained mutation: You are resistant to poisons. (rPois) | [potion of mutation] 71 | D:1 | Lost mutation: You are resistant to poisons. (rPois) | [potion of mutation] 71 | D:1 | Lost mutation: Your blood hastes a few of your allies when | you are sufficiently damaged. [potion of mutation] 71 | D:1 | Gained mutation: Spells you cast cost 1 less MP (to a | minimum of 1). [potion of mutation] 71 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [potion of mutation] 71 | D:1 | Gained mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 88 | D:1 | Reached skill level 1 in Translocations 182 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue, layout_loops_ring, shapermc_ecumenical_altar_acropolis, minmay_misc_feat_cross Skill XL: | 1 | ---------------+----+----- Translocations | 1 | 1.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 3.0 Conjurations | | 2.1 Summonings | | 1.0 Necromancy | | 1.1 Alchemy | | 0.2 Action || total ---------------------------++------- Melee: Dagger || 10 Cast: Magic Dart || 9 Use: Potion || 3 Armour: Robe || 6 Dodge: Dodged || 4