Dungeon Crawl Stone Soup version 0.33.1-4-g5a2043f66b (webtiles) character file. Game seed: 13243540755859003292 535 Axiomata the Conjurer (level 7, -15/46 HPs) Began as a Demonspawn Hedge Wizard on Sept 21, 2025. Shot with an arrow by a centaur (16 damage) ... on level 4 of the Dungeon. The game lasted 00:23:17 (3101 turns). Axiomata the Conjurer (Demonspawn Hedge Wizard) Turns: 3101, Time: 00:23:18 Health: -15/46 AC: 3 Str: 10 XL: 7 Next: 4% Magic: 11/12 EV: 11 Int: 16 God: Gold: 138 SH: 0 Dex: 13 Spells: 6/12 levels left rFire + . . d - +0 short sword rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . g - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ j - ring of flight HPRegen 0.27/turn m - ring of protection from fire MPRegen 0.13/turn %: no passive effects @: flying, wreathed by umbra A: sturdy frame 1, weakness stinger 2, foul shadow 1, horns 1, talons 1, high MP 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 261 gold pieces. You spent 123 gold pieces at shops. Inventory: Hand Weapons a - a +0 dagger d - a +0 short sword (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) g - a +0 cloak (worn) i - the +2 shield of Resistance {rF++ rC++ Will++} (You acquired it on level 4 of the Dungeon) rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. Magical Staves f - a staff of fire Jewellery j - a ring of flight (worn) m - a ring of protection from fire (worn) Wands h - a wand of paralysis (1) (quivered) Scrolls e - a scroll of blinking k - a scroll of enchant weapon n - a scroll of fog Talismans l - an inkwell talisman Skills: - Level 1.0 Staves - Level 1.7 Dodging - Level 1.7 Stealth * Level 2.9 Shields - Level 1.0 Unarmed Combat - Level 3.0 Spellcasting + Level 3.6 Conjurations - Level 1.0 Summonings - Level 1.1 Necromancy + Level 2.8 Translocations + Level 2.5 Air Magic + Level 2.8 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Blink Tloc 22% N/A 9% 2 c - Mephitic Cloud Conj/Alch/Air 11% N/A 17% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 10% N/A 19% 2 Grave Claw Necr 10% 2d7 19% 2 Sublimation of Blood Necr 5% N/A 19% 2 Ignite Poison Fire/Alch 6% N/A 71% 4 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:2 ? Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations Your movements are slightly less encumbered by armour. (ER -2) You have a tail ending in a sharp stinger. You are faintly shadowed, very rarely releasing foul flame when damaged in melee. You have a pair of small horns on your head. You have sharp toenails. You have an increased reservoir of magic. (+10% MP) Message History n - a scroll of fog Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading up. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. A centaur comes into view. The centaur shouts! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (100% to hit) The magic dart hits the centaur. The centaur is lightly wounded. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow barely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (lightly wounded, 100% to hit) The magic dart hits the centaur but does no damage. The centaur is lightly wounded. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... ........# #.........# #...+... ........# ##.###.##.#####.#... (.......#######.#.........##..>.. ........#.........##......####### ....... #.........##....<.# #.........##......# #.........##......# #.........##......# #.......@###......# #........# #......# #.c......# #......# #.######## #......# #.. .. You could see a centaur. Vanquished Creatures Grinder (D:4) An ogre (D:4) A phantom (D:4) A bombardier beetle (D:4) A jelly (D:4) 4 adders 2 ribbon worms 2 dart slugs (D:1) 2 orcs (D:2) 9 hobgoblins 7 jackals A quokka (D:1) 3 ball pythons 3 bats 7 endoplasms 5 frilled lizards 5 giant cockroaches 9 goblins 4 kobolds 3 rats 71 creatures vanquished. Vanquished Creatures (others) An orc wizard (D:3) 1 creature vanquished. Grand Total: 72 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Axiomata the Demonspawn Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 99 | D:1 | Reached skill level 1 in Translocations 192 | D:1 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 192 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/6 308 | D:1 | Learned a level 2 spell: Blink 522 | D:1 | Found a faded altar of an unknown god. 557 | D:1 | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 557 | D:1 | Gained mutation: You have sharp toenails. [potion of | mutation] 557 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 694 | D:1 | Reached skill level 1 in Alchemy 780 | D:1 | Reached XP level 3. HP: 24/24 MP: 5/8 948 | D:2 | Reached skill level 1 in Air Magic 949 | D:2 | Found Dosirgh's Magic Scroll Boutique. 1003 | D:2 | Bought a scroll of enchant weapon for 97 gold pieces 1003 | D:2 | Bought a scroll of identify for 26 gold pieces 1332 | D:2 | Reached skill level 1 in Staves 1675 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 1675 | D:2 | Reached XP level 4. HP: 30/30 MP: 6/9 1928 | D:3 | Noticed Ijyb 2089 | D:2 | Reached skill level 1 in Unarmed Combat 2231 | D:4 | Identified a scroll of acquirement 2237 | D:4 | Acquired the +2 shield of Resistance {rF++ rC++ Will++} 2237 | D:4 | Found the +2 shield of Resistance {rF++ rC++ Will++} 2252 | D:4 | Noticed Grinder 2527 | D:3 | Learned a level 3 spell: Mephitic Cloud 2598 | D:4 | Noticed an ogre 2649 | D:4 | Killed an ogre 2650 | D:4 | Reached skill level 1 in Shields 2650 | D:4 | Reached XP level 5. HP: 35/35 MP: 7/10 2802 | D:4 | Killed Grinder 2803 | D:4 | Gained mutation: You have a small tail. [demonic ancestry] 2803 | D:4 | Reached XP level 6. HP: 41/41 MP: 11/11 2930 | D:4 | Gained mutation: You have a tail ending in a sharp stinger. | [demonic ancestry] 2930 | D:4 | Reached XP level 7. HP: 44/46 MP: 6/12 3100 | D:4 | HP: 1/46 [centaur/arrow (4)] 3101 | D:4 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_8_columns, layout_basic, shapermc_ecumenical_altar_notcrosses D:2: layout_loops_ring, serial_shops, shop, minmay_tetromino_s4 D:3: layout_rooms, nicolae_overflow_crystal_walls, minmay_quantized, uniq_ijyb D:4: layout_basic, elyvilon_altar_5, temple_hall, uniq_grinder Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Translocations | 1 2 | 2.8 Alchemy | 1 2 | 2.8 Air Magic | 1 2 | 2.5 Staves | 1 | 1.0 Unarmed Combat | 1 | 1.0 Shields | 1 2 | 2.9 Conjurations | 3 | 3.6 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 3.0 Summonings | | 1.0 Necromancy | | 1.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Staff | 68 | | || 68 Kick | 11 | 26 | || 37 Headbutt | 6 | 15 | || 21 Short sword | 6 | 70 | || 76 Tailslap | | 2 | || 2 Cast: Magic Dart | 76 | 46 | 2 || 124 Blink | | 3 | || 3 Mephitic Cloud | | 1 | || 1 Evoke: Wand | | 6 | || 6 Use: Potion | 5 | | || 5 Scroll | 4 | 4 | || 8 Stab: Sleeping | 1 | | || 1 Paralysed | | 15 | || 15 Armour: Robe | 43 | 69 | 6 || 118 Dodge: Dodged | 64 | 86 | 3 || 153