Ayoh Level 1 of the Dungeon (1, -2, D:1) a +0 sling (11, 32, D:1) a bat skeleton (12, 33, D:1) a hobgoblin skeleton (18, 23, D:1) a bat skeleton (18, 38, D:1) a hobgoblin skeleton (20, 18, D:1) a +0 sling (21, 11, D:1) a quokka corpse (skeletalised by now) (24, 2, D:1) a +0 club a goblin skeleton (24, 33, D:1) a +0 ring mail (38, 16, D:1) an orb of pyromania (52, 20, D:1) a +0 short sword a +0 robe (58, 38, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 mace (28, -13, D:2) a +0 chain mail (31, -23, D:2) a ball python skeleton (33, -24, D:2) a +0 dagger (40, -3, D:2) a frilled lizard corpse (skeletalised by now) (64, 0, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Niezec's Antique Armour Shop a +0 ring mail (92 gold) a +0 helmet (103 gold) a +0 pair of boots (103 gold) a +0 robe (20 gold) the +0 scale mail of Usasomip {Int+4} (446 gold) Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +0 scale mail (92 gold) a +2 chain mail of cold resistance (529 gold) a +4 ring mail of fire resistance (713 gold) (0, 33, D:3) a +0 short sword (0, 35, D:3) a +0 flail a +0 trident a +0 ring mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (1, 37, D:3) a +0 dagger a +0 robe (3, -17, D:3) a frilled lizard corpse (skeletalised by now) (3, -10, D:3) a +0 club (10, 8, D:3) a hobgoblin skeleton (13, -5, D:3) a frilled lizard skeleton (14, 14, D:3) a +0 ring mail (18, 31, D:3) a +0 mace a +0 chain mail the human skeleton of Terence (29, 19, D:3) a frilled lizard skeleton (35, 9, D:3) a +0 whip a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (35, 10, D:3) a +0 short sword (35, 11, D:3) a +0 flail an orc corpse (skeletalised by now) (38, 6, D:3) a +0 dagger a +0 chain mail an orc corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a hobgoblin skeleton (6, -2, D:4) a hobgoblin skeleton (13, 10, D:4) a +0 club an orc skeleton (15, 10, D:4) a +0 robe a +0 dagger an orc skeleton (17, 11, D:4) a +0 leather armour a +0 dagger (18, 18, D:4) a +0 leather armour (19, 13, D:4) a +0 scale mail a +0 flail (20, 16, D:4) a +2 heavy war axe (25, -28, D:4) a kobold corpse (skeletalised by now) (26, -28, D:4) a kobold skeleton (28, -1, D:4) a +0 long sword (30, -4, D:4) a +0 dagger (38, 1, D:4) a +0 short sword Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the air staff "Kaurem" {^Drain rElec rPois rF+ rC+++ Air} (7260 gold) [staff of air] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC+++: It renders you almost immune to cold. Air: It increases the power of your Air spells. the +3 short sword of Overwhelming Force {devious, ^Fragile Will+ rCorr Dex+6} (4320 gold) ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the +1 pair of gloves "Rangejeu" {^Contam Will+ Str+2 SInv} (2490 gold) ^Contam: It causes magical contamination when unequipped. Will+: It increases your willpower. Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. the +3 chain mail "Coihyf" {Rampage rElec Dex-5 Stlth+} (2730 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +0 robe of the Game of Life {rF+ rC- Regen+ Dex+6} (2050 gold) rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the orb of Integrity {Mesmerism, Tloc} (3660 gold) Tloc: It increases the power of your Translocations spells. the +2 leather armour "Eluteg" {Regen+ Int+2} (2320 gold) Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +0 robe of the Ancient Priests {Int+2 Dex+4} (2050 gold) Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the granite talisman of Vanity {rC+ Dex+2 Stlth+} (11370 gold) [granite talisman] rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. the fortress talisman "Jeecaph" {-Tele rElec rC++} (6750 gold) [fortress talisman] -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. the orb of Gluttony {Attunement, Dex+4} (3940 gold) Dex+4: It affects your dexterity (+4). the ring of the Country {rPois rC+ rCorr Str+2} (4240 gold) [ring of resist corrosion] rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). the serpent talisman "Kiokk" {Str+5 Slay+5} (9750 gold) [serpent talisman] Str+5: It affects your strength (+5). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). the death talisman of the Fae God {*Corrode rC+ Str+4} (12380 gold) [talisman of death] *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Str+4: It affects your strength (+4). the ring "Osuetoic" {Str+6 Int+3 Dex+2 Stlth+} (5630 gold) [ring of strength] Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. the ring of Day {Wiz Str+5 SInv} (5170 gold) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Str+5: It affects your strength (+5). SInv: It lets you see invisible. the +5 sling "Ujaqyrum" {drain, Str+2 SInv} (4310 gold) Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. the +0 robe of Entitlement {Fly rElec Str+3} (2330 gold) Fly: It grants you flight. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. the ring "Bixtujinno" {rF+ rC+ Str+2 Dex+3} (4950 gold) [ring of protection from fire] rF+: It protects you from fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). the ring "Oxkunann" {*Slow rC++ Str+3 Int+3} (4600 gold) [ring of protection from cold] *Slow: It may slow you when you take damage. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (0, 0, D:5) a +0 mace a +0 chain mail (1, 1, D:5) a +0 mace a +0 leather armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) (1, 2, D:5) a +0 trident a +0 scale mail an orc corpse (skeletalised by now) (24, 26, D:5) a +0 giant club (26, 16, D:5) a +0 mace (27, 10, D:5) a +0 robe (32, 24, D:5) a +0 scale mail (33, 13, D:5) a +0 robe (35, 12, D:5) a +0 mace (43, 20, D:5) a +0 giant club (43, 21, D:5) a +0 whip (43, 22, D:5) a yak skeleton (43, 28, D:5) a +0 war axe (52, 16, D:5) a hound skeleton (54, -11, D:5) an adder corpse (skeletalised by now) (58, 1, D:5) a yak corpse (skeletalised by now) (60, 5, D:5) a quokka skeleton (68, 8, D:5) a hound skeleton Level 6 of the Dungeon (1, 3, D:6) a poisoned dart (2, -7, D:6) a parchment of Forge Blazeheart Golem (2, -4, D:6) a +0 dagger a +0 robe (2, -1, D:6) a +0 dagger a +0 robe an orc corpse (2, 1, D:6) a scroll of vulnerability (5, -1, D:6) a +0 dagger the Ecumenical Temple