Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 13263052820977917408 29 Azenscion the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Dec 22, 2024. Got out of the dungeon alive. The game lasted 00:01:58 (1842 turns). Azenscion the Conjurer (Demonspawn Conjurer) Turns: 1842, Time: 00:01:59 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 1% Magic: 7/7 EV: 11 Int: 20 God: Gold: 81 SH: 4 Dex: 11 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... e - amulet of the acrobat Stlth ++ h - ring of wizardry HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: acrobat, wizardry (x1) @: no status effects A: claws 1, condensation shield a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Missiles i - 5 javelins Armour a - a +0 robe (worn) Jewellery e - an amulet of the acrobat (around neck) h - a ring of wizardry (left claw) Scrolls f - a scroll of blinking {unknown} g - a scroll of teleportation {unknown} j - a scroll of identify {unknown} Potions b - 2 potions of magic c - a potion of might {unknown} d - a potion of brilliance {unknown} k - a potion of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 1% 1 b - Searing Ray Conj 40% 2d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 22% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 22% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. A meltable shield of frost defends you. (SH +4) Message History Unknown command. The searing ray hits the ribbon worm. The ribbon worm is severely wounded. The searing ray hits the ribbon worm. The ribbon worm is almost dead. The searing ray hits the ribbon worm! You kill the ribbon worm! You finish channelling your searing ray. A jackal is nearby! A jackal is nearby! A jackal is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (wandering, hasn't noticed you, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. The jackal barks! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your fingernails lengthen. You climb upwards. There is a stone staircase leading down here. There is an open door here. Magic restored. There is a stone staircase leading down here. You open the door. There is an open door here. There is a dry fountain here. You enter the shallow water. Moving in this stuff is going to be slow. There is a staircase leading out of the dungeon here. Alright, then stay! You have escaped! .##.#####.#### #.......# .##.# #..# #######.# .##.####.############### #.# .##......#≈≈≈≈≈≈≈≈≈≈≈≈≈# #.# .######..#≈≈≈≈≈≈~≈≈≈≈≈≈# #.# .........#≈≈≈≈≈~≈~≈≈≈≈≈# #.# ####.##..#≈≈≈≈~~~~~~≈≈≈# #.# ##.#...#≈≈≈~~...~~≈≈≈####.# #....#.#≈≈~~..@..~~≈≈#....# ##......#≈≈≈~~...~~~≈≈#.#### ##..######≈≈≈≈~~~~~≈≈≈≈#.# ...## #≈≈≈≈≈~~~≈≈≈≈≈#.# >### #≈≈≈≈~~~~~~≈≈≈#.#### .# #≈≈≈≈~≈~~~≈≈≈≈#....# .# #≈≈≈~~~~≈~≈≈≈≈####.# .#########≈≈≈~~≈~≈~~~≈≈# #.# .........#≈≈~~≈≈~≈~~≈≈≈# #.# There were no monsters in sight! Vanquished Creatures A ribbon worm (D:2) A bat (D:2) 2 endoplasms (D:2) 2 hobgoblins 4 jackals (D:2) 7 kobolds A ball python (D:1) 4 frilled lizards 3 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Azenscion the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 716 | D:1 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 716 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 772 | D:1 | Learned a level 2 spell: Searing Ray 1748 | D:2 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 1748 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/7 1842 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_basic D:2: layout_loops_corners Action || total ---------------------------++------- Melee: Unarmed || 19 Punch || 1 Cast: Magic Dart || 49 Searing Ray || 4 Armour: Robe || 13 Dodge: Dodged || 19 Block: Other || 6