Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 11247495758657375462 60 Azurewrathhhh the Magician (level 4, -1/31 HPs) Began as a Djinni Fire Elementalist on Oct 9, 2024. Slain by a jackal (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:24 (1110 turns). Azurewrathhhh the Magician (DjFE) Turns: 1110, Time: 00:02:25 Health: -1/31 AC: 2 Str: 7 XL: 4 Next: 25% Gold: 71 EV: 11 Int: 18 God: SH: 0 Dex: 14 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery h - a ring of flight Scrolls b - 2 scrolls of fear {unknown} c - 2 scrolls of immolation {unknown} e - a scroll of revelation {unknown} f - a scroll of teleportation {unknown} g - a scroll of amnesia {unknown} i - 2 scrolls of identify {unknown} Potions d - a potion of berserk rage {unknown} j - a potion of attraction {unknown} k - a potion of cancellation {unknown} Skills: + Level 2.8 Dodging + Level 2.1 Stealth * Level 3.9 Spellcasting * Level 3.9 Conjurations * Level 3.9 Hexes * Level 3.9 Summonings * Level 3.9 Necromancy * Level 3.9 Translocations * Level 3.9 Fire Magic * Level 3.9 Ice Magic * Level 3.9 Air Magic * Level 3.9 Earth Magic * Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 68% 2x1d7 3% 1 b - Scorch Fire 34% 2d6 4% 2 c - Volatile Blastmotes Fire/Tloc 34% 2d12 9% 3 d - Inner Flame Hex/Fire 17% N/A 9% 3 e - Flame Wave Conj/Fire 17% 2d7 30% 4 f - Slow Hex 68% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You hit the jackal. The jackal is almost dead. The jackal closely misses you. The jackal misses you. You hit the jackal but do no damage. The jackal is almost dead. The jackal misses you. The jackal bites you but does no damage. The jackal misses you. You hit the jackal but do no damage. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. The jackal closely misses you. You barely miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is almost dead. The jackal barely misses you. The jackal closely misses you. You barely miss the jackal. The jackal is almost dead. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is almost dead. The jackal misses you. The jackal closely misses you. The jackal bites you. You die... #### §..# ##.# #.##### #.#...# #.#.#.######### ##.#...........# ........######.### ##.#....§......h@# .#†#.....#####.#h# .#.#...### #.#h# ........ #.#.# .#.#..#### #.#.# .#.#..# #.#.# #.#..# #.#.# #.#... ..#.# ..# ## #.# You could see 3 jackals. Vanquished Creatures A gnoll (D:1) 2 adders (D:2) 2 ball pythons (D:1) 4 endoplasms (D:1) A giant cockroach (D:2) 5 goblins 4 hobgoblins 5 kobolds A quokka (D:2) A bat (D:1) A frilled lizard (D:1) 5 rats (D:1) 32 creatures vanquished. Vanquished Creatures (others) 186 foxfires 186 creatures vanquished. Grand Total: 218 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Azurewrathhhh the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | Azurewrathhhh set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 87 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 313 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 313 | D:1 | Learned a level 1 spell: Slow 358 | D:1 | Found Xyrad's Weapon Shoppe. 940 | D:2 | Reached XP level 4. HP: 21/31 MP: 0/0 1107 | D:2 | HP: 1/31 [jackal (1)] 1110 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_rooms, serial_shops, nicolae_shop_back_alley_shop D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Dodging | | 2.8 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 20 || 20 Cast: Foxfire | 97 | 19 || 116 Armour: Robe | 1 | 26 || 27 Dodge: Dodged | 4 | 29 || 33